Why is everything in this game nerfed because the casual's complain about them. (nerfed the crap out of FSC)
The fiends are aburd to do solo, and have always been. This needs adjusted more than some of the other things.
Fiends are a little ridiculous
Yeah, it's funny cause it's true. It is something to laugh about, good call.
What exactly are you referring to when you use the term "fiends"? Surely you can't mean the Fiend Family of monsters. Your post does not appear to make much sense.
By "aburd to do solo" do you mean absurdly easy or absurdly hard?
I'm confused.
Actually, OOO needs to make a shadow armor with electric defense, Shock Greavers are the nastiest things around in T3. Get shocked and that's it, get ready to use some CE.
It's called the Divine Veil, and it also gives bonus damage to fiends. Fun!
I find shock greavers easier than shock fiends.
You can still attack between shock ticks, and with greavers, no need to chase after them. Devilites tend to start attacking further out, making you slowly walk your way through. But that's just me.
Now, about fire fiends and kats....
Oh wow. Thanks then, I'll be getting my hands on that.
Fiends need to be toned down a little while everything else gets a major buff.
"Fiends need to be toned down a little while everything else gets a major buff."
Basically this. Everything else in the game is stupid easy, but Devil's in T3 with Shock is just dumb. I do use Divine Veil and the helm as well.
I don't support nerfs. Because one day, someone will complain turrets have too much projectile too fast.
Fiends are fine the way they are. If you can't handle them then the solution is simple: either get better or avoid fiend levels. And I also think that wolves and zombies need to be reverted back to the way they were before they got horrendously nerfed. Alpha wolf's attack is a joke now. You would have to have down syndrome to get hit by the triple bite combo.
Wolvers being made dangerous, tracking your movements. Shooting projectiles at T2 and 3. Homing in for a kamikaze bite. Exploding upon death. Having their exploded wolver remains explode. Leaving a cursed mist. And make them all void wolvers.
Fiends are tricky monsters. Devilite's are best gunned down wather than attacked with a sword and Grievers are easy if you're prepared and know how to shield cancle a toothpick. Once you figure out how to handle them they're not as tough as you think.
Sometimes, we should buff our skills rather than nerf the enemies.
That being said, I hate devilites with a passion and Shock is the only status that doesn't exist in H.E.double L. because Satan thinks it's too evil.
Fiends aren't too hard. Everything else is just too easy.
Devilites are hard but they are fair, all they really require is a good knowledge of their attack patterns. (to be honest Kats tend to give me more grief than Devilites since they shoot 3 bullets at a time and move far more erratically)
I will agree that Greavers are the cheapest enemies in the game (hey guys lets create an enemy who latches onto you like a lamprey and has unblockable attacks!)
Trojans and Silkwings are fine as is.
I've actually figured out how to block Greavers' attacks most of the time. Shield and that split second where you're invincible after your shield takes a hit, RUN; also, if using a 3hit sword, Hit, hit, shieldbump, hit, hit, shield bump, laugh. The greavers are amazingly easy then if they're all infront of or behind you.
Try greavers AND fiends. Which is available in The Gauntlet round 2.
Or solo The Silent Legions, where in each phase you have the undivided attention of the boss (meaning you need to move), and two shock greavers (meaning you have to stop and attack, or get shocked to death soon after).
And I have the ping of a red dot. I can solo everything else, but not those combinations.
If you have latency + framerate lag, that is.
Skolver Coat + Divine Veil = the ultimate fiend destroying machine (for swordies only)
http://steamcommunity.com/profiles/76561198046374778/screenshot/47086375...
Yeah, this is a sarcastic thread, but I'll post a seerus response here anyway.
Devilites could use a change. They are unfair for those with bad connections. I can easily run though any other strata, with the wrong armor without having to revive once. But devilites attack too fast. I'm running with a solid two bar connection and there are times when the server registers a devilite hit before I see their attack animation start on my screen. It's not fair and it's not very fun to play though.
fiends aren't that bad, even Devilites with the right weapon. With full shadow protection I think they take maybe 3 bars of health in T3. Most people have a problem with them because they aren't wearing the proper armor or using the proper shield and weapon.
Making the game fair for people with bad connections means everything should be thoroughly padded so no damage occurs. I sometimes play on my laptop and I get hit by all sorts of things (say scuttlebots) because of a poor connection. Scuttlebots should be nerfed. If OOO wants to fix problems for those with bad connections they should add new servers, not nerf the game.
@Thewach - you'd be best off with snarbolax or some other shadow armor than piercing.
@Verodius - anything will stun a greaver preventing them from attacking. Use that to your advantage. I can take out whole hoards of them with a BTB with a simple swipe, step back, and repeat pattern. They only become rediculous when paired with other monsters and no one to help (silent legion final boss for example). Besides, every monster locks on to you, greavers just happen to be the fastest at moving so you can't lose their focus.
@Dirtymanspiral
I see what you did here, be right back.
Not to be that guy, but in my day, devilites (which are the particular fiend you appear to be talking about) were even tougher. It's all about understanding each monster's attack pattern and forming an effective strategy.
Heck, there's been a lot of nerfing since beta and before. Used to be the zombies' leap attack tracked you, much like the big wolvers' attacks did, making it nigh undodgeable. Gremlins would appear in groups with up to 3-5 healers who could revive from a distance - and did so, constantly. Pretty much the only way you could beat them would be to somehow wipe out all the healers at the same time. But devilites? Those are manageable, even solo, as long as you play conservatively and bring the right gear with you.
I dont really agree to nerf devils when you can get a rigadoon and kill them in 2-3 hits, but to put things straight, Layoafers are probably the worst devils to fight when you have lag
Buy a snarble barb or flourish.
Feinds become a cakewalk.
Why do people keep referring to devilites as fiends? That's like calling a howlitzer undead or a chromalisk beast. Greavers are also fiends, so there's no reason to refer to them separately.
Lag + Alone + Devilite hord+Pit Boss+ CE for revive= OOO riches
Ok trollers...
Easy to fight when they are in low numbers...almost impossible to take care in larger numbers.
And for who still think theyre easy, I want to see a video of fighting a larger group of Devilites evolved by Pit Boss ALONE(Devil-It Overtimer).
Now if youre with your friends, of course you will say this is easy...
Doesn't matter, because people still know whats being talked about.
Seriously, I used to LOATHE devilites. Then I got a snarble barb and they're less of a problem and they hit a bit hard still.
Now to get the divine veil and a twisted snarble barb, and i'll be amazing against them.
If you are referring to the guy who insists people call JK the Royal Jelly, that's different. It's simply another name people gave 1 entity, whereas fiends are an entire monster group. It seems like a lot of people are unaware that greavers, trojans, and silkwings are all classified as fiends.
If you are still doing your first set, FYI Divine Veil is a 5* piece only, so you should search for other armors to protect yourself against them.
/shrug
My point was, people understood when fiends were only referring to devilites. They do seem to be the "main" force, like how thwackers are more numerous than gremlins bombers or menders.
Back on topic:
Divine veil+skolver coat + an optional asi trink. 2-3 hits solo, 3-4 hits in a full party.
Retrodes lasers use to make them challenging foes, now they take forever to charge before firing...
Zombies had enough motor skills to actually hit something, now you can casually walk by them without worry...
Wolvers were once vicious predators who followed your every move and hunted you to the death, since they received a lobotomy they are too stupid to even turn when attacking, its sad been able to dodge an alpha by simply side stepping...
Devillites (and Greavers I guess) are amongst the last few remaining foes who are able to provide a thrilling challenge of a battle, ever since the above enemies got nerfed I haven't been killed by any one of them, if anything I despise these demands for easier enemies by people who think its wrong to find themselves in over their heads, if the devs keep listening to this SK is going to end up as a game where you always win, something I don't want. If anything there needs to be harder enemies, at least at T3, to keep the game a challenge worth coming back too.
I'd rather have more enemies brought up more to the 'annoyance' level of Devillites then anything, I've been wiping out groups of T3 wolvers + alpha wolvers with my Callahan while STANDING IN THE SAME SPOT the whole time, something is very wrong there.
The only issue I have with Devilites is that they're able to change the direction they're facing, even as they're attacking. I don't mind that enemies can lock on to your direction as they telegraph the attack, but to do it during the attack itself had yielded results that has gotten me peeved more than a few times.
In short, fiends aren't much hard. Like someone else in this thread said, everything else is too easy. Except for Vana, but that's probably because no one wants to carry around a Shivermist Buster.
Think the Devilites aren't hard? Then do the mission "The Gauntlet" solo and tell me how easy first level was. Shock type Devilites. Fun for you! Even with my Divine Set and BTB, it's still getting me killed.
My first and only attempt at the gauntlet mission was done solo fairly easily with no revives, and I'm sure many others have done the same.
Fiends? Pfft, those r a joke. Nerf scuttlebots! Man, those are so hard I wanna cry.
@OP Grow some balls and deal with it. People like you are the reason this game is easy as hell now.
JK? Nerfed b/c of very high difficulty in T2 (complainers)
Vanaduke got nerfed a while back, but I'm not sure as to why
Zombies got nerfed because of complainers
Tortordrone is probably never coming back, b/c i think it was "too hard"
We need buffs, OOO. The veteran, PAYING players will love you.
Buff T3 and T2 monsters, but leave T1 as is so newcomers arent turned off. Also....know what, screw it, no one gives two sh**s anyways about what I'm saying.
Au revoir!
How did Vana get nerfed? As far as I recall, he was made harder by fixing the exploits with shoving a zombie in the corner and making it harder to get him stuck on the water.
Tortodrone was removed because he was too hard for full parties, let alone nigh impossible solo, at least that's what I've read. Besides, I believe Nick said somewhere that they're searching for a way to bring him back.
I think he might mean how the falling debris after Vana's swings no longer deals damage or inflicts fire/stun.
"Lag + Alone + Devilite hord+Pit Boss+ CE for revive= OOO riches
Ok trollers...
Easy to fight when they are in low numbers...almost impossible to take care in larger numbers.
And for who still think theyre easy, I want to see a video of fighting a larger group of Devilites evolved by Pit Boss ALONE(Devil-It Overtimer).
Now if youre with your friends, of course you will say this is easy..."
This is exactly right. I use Divine Veil set and Snarby Barb gear, and it's still dumb. Everything else in the game you can breeze through with a Divine Avenger even if the enemy is strong against Elemental. I want to see someone solo "The Guantlet" decently and post it here.
I'll admit Fiends are pretty tough currently.
The hard thing about them is:
1. they have a very small indicator window between when they pull a briefcase or chair out of hammerspace and hurl it across the room at you.
2. They dodge
3. The objects they throw go for quite a long range before whiffing, easily outranging other ranged attacks.
4. This is just speculation by me, but I feel the hit boxes on their throw projectiles are fantastic. So many times I think I'll have dodged it and it blindsides me. I guess the hit boxes are fantastic or the game is lagging me back into position. I never have problems with gun puppies though.
If fiends could use any changes, the indicator on their throw could be better, giving you a fraction of a second more to get out of the way or to raise your shield.
To be fair to fiends, they tend to have that odd yes man and boss mechanic that you see so much in lower tiers, but in tier 3 you may see one boss and one yes man fiend while 12 others hurl all matter of office supplies at you.
As for the greavers, don't get me started on them.
On beasts: I don't understand how old alpha wolvers were the pinnacle of fairness. They can dodge right behind you and get to attack three times. The problem with wolvers now is that they bark at the air half the time. If they actually attacked a bit more, but with their current speed, they'd likely be just as easy to dodge in small numbers, but would be quite a challenge in a pack due to how you can easily get blocked by wolvers.
For more monster balance: Anyone who did the silent legion mission saw how OOO made a new type of Trojan. The special thing about this Trojan was that instead of having 100% invulnerability from the front, instead it had just heavily reduced damage from the front, which made him kiteable. I'd honestly favor if all Trojans/slag guards were changed to not have 100% frontal shield, especially considering that their turning rate is quite fast.
@Jcasd
Aaaaaaaaahhh...
@Guttler
Eh, I'm alright with the shields on Slags and Trojans, but I full-heartedly support your idea for those damned Mortafires
@People who think Devilites are blah blah blah
Look do you want to run through a game that lets you win every time so you dont have to waste your precious CE on revives? Then go play Kirby's Epic Yarn.
Those of you who say they are easy, good for you. You are skilled in fighting them, go play the game now.
Devilites are a decent enemy for me. Easy at times, hard at others. Stop complaining over how skilled/unskilled you are/aren't.
Perhaps my memory is fuzzy and my retrospect is rose-colored, but I don't recall having too much trouble soloing tortodrones. From what I heard (or scraped together), they were removed because it was too easy to farm them for 4-star shields, thus reducing the need to work hard.
Also...
"And for who still think theyre easy, I want to see a video of fighting a larger group of Devilites evolved by Pit Boss ALONE(Devil-It Overtimer)."
Challenge accepted - with a few caveats, mind you. I didn't start recording this until partway through the fight, but there were a handful there, and it didn't help that Fraps was bogging down my frame rate. I guess that's a taste of what it's like to play with a little lag.
Also, if you're playing properly, you shouldn't have to worry about a big group of overtimers. On this occasion, I stood around a bit until the pit boss had made his rounds, but normally I would have just taken out as many of the little guys as I could before that could happen.
That's an easier version... there are plenty of room to run (since devilites' senor range is not particularly long), blocks to shield you from projectiles and you are not sealed in - you can run away to the south for divide and conquer tactics. Could you try another version? There are some smaller rooms with spikes and you're locked inside.
My problem isn't devilite levels... it's T3 devilites along with other enemies, which are usually kats and greavers. Those combinations are very deadly. Kats destroy your maneuverability (bullets and lunging), greavers say you have to attack now (and thus cannot block), and then devilites send in flying foreign objects. When you solo, you have all their undivided attention in a small room.
I was going to say something, but then I read the first sentence and lol'd.