Drake scale and bombastic still suck!!
WHY OOO WHY!!!!
Would the developers change their mind about this ? If shadowsun will change to shadow definitely, looks like many would want it. Would it suddenly stay piercing ?
Thanks for the comment :) imagine the frustration if it was then decided that shadowsun stays piercing...
Just a heads up- these changes are going out today, along with a fancy new charge attack for Trokia-style swords and some changes to the Spur family.
Yes. Thank you. Sincerely, from the bottom of my heart!
Suda+DVS+Iron Slug YEAH!
Also Winmillion WIN!
~Tsu
Is there a reason the Dragon Scale Shield doesn't have a Beast Medium bonus (resulting in Max Beast if you wear all 3), similar to how the Snarbolax gear offers a Damage Max bonus? (Off tangent, but a chromalisk shield with Slime med would be very nice.) You might say that the Omega Shell comes from the Drake Scale shield and it would then lose an effect, but the new Poison resistance does not carry on from Drake -> Stone Tortoise, and it you easily say Drake nothing, Wyvern Beast Low, Dragon Beast Med.
Also, has anyone thought about realligning dual none-normal stats? For example, if we assume Dragon is currently 50 points of piercing / 50 points of elemental (just for the sake of easy numbers), how about changing it to 20 points normal / 40 points piercing / 40 points elemental? Maybe increasing the total stats to 30 / 40 / 40 wouldn't be a bad idea, considering how specialised it is.
I'm unsure how much this will affect things in the long run, but I think any normal defence would give it a use outside of ... er, nowhere. I think.
Any thoughts?
I hope spur changes make it stronger... As it is I love it's attack style for T2 LD...I. Would. Cry. If it was made into another caliber clone weapon. A 5* version would rock though...
Buffing the skelly set is nice, but removing the fire weakness was a bad move. The whole point of Heavenly iron armor was that is had no weakness to fire in exchange for a MASSIVE weakness to shock, that is literally what it's description talks about, lacks weakness to fire. It's whole purpose was to be used for Vanaduke because Heavenly Iron was the only set (excluding Snarblolax set but that has weaker overall armor so it is still balanced) with high shadow AND normal defense plus no weakness to fire. The weakness to shock is a pretty major hurdle to that armor set. As Xmtwentyk metioned, the shock devilites are going to render this armor pointless in the face of Skelly gear.
The Sanctuary gear HAS to be stronger than the gear u can buy from the depot or have you forgotten that u made all the skelly recipes easy to get from the Hall of Heroes to those who complete missions? What is the whole point of spending 1800 Ce on a shadow key, 40k -60k Crowns on the Shadow Lair regents, and then going into the hardest part of the game just to get something that is worse that the armor u buy from the saftey of the hub world? The best solution would be to REDUCE not eliminate the Skelly fire weakness, buff the Almirian armor values or grant them a bonus damage to a certain foe type.
That last comment brings out exactly what I was thinking. When I decided to build a bomber set I looked at the different options and decided to wait and make a Mercurial Demo Suit because even though it was more complicated to craft the piece it had a nice Bonus over the other Demo armor options.
Now the Volcanic Bonus got buffed from low to Medium, then the Bombastic bonus got buffed from low to Medium. Why wouldn't the Mercurial Demo get the exact same buff, I know it has some other bonuses added to it but those other bonuses were already present before Volcanic and Bombastic got their buff applied to them. Was Mercurial so overpowered compared to the 2 others before that it doesn't deserve the same treatment now? My choice would have been different before if I knew this would be to happen but now I went thru the trouble of using the UV armor I took time to look for and then went thru the Shadow Lair spending for the key and low payout it offers for the chance of getting the material and craft this special piece of armor ... that is becoming less special now..
Anyone think I'm wrong on this.. Shadow lairs are costly to access for 1 thing.. getting a special material and being able to craft a special piece of armor that has an edge over the regular stuff. Payout is, as to me, horrible considering what you pay to access them, but at least you get that chance of crafting extra nice stuff. If you apply a buff to a whole line like the demo suits.. shouldn't you buff the special version of it too ?
I see you fixed that bug.... To bad that the first hit of the Suda's charge now has that problem... Not to that extent, but about a square off makes a big difference...
~Tsu
I'm hoping for a buff for BaB/Irontech Destroyer/Deconstructor bombs so they are actually used.
*cough* Full Elemental *cough*
How about a shadow armour with shock or have we forgotten about the devil-its and thier anoying ability to throw shadow and shock based attacks at our heads.
The evil pickachu wannabes annoy me so much. :P