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New trinket idea

12 replies [Last post]
Mon, 03/19/2012 - 15:45
Damienfoxy's picture
Damienfoxy

Balance pendant will take the second highest defense level, and boost/decrease everything to the same level.

For example, if you have high normal defense, but super low elemental, but a moderate piercing defense, everything will even out to the same level as the piercing def.

Mon, 03/19/2012 - 21:56
#1
Cyankitsune's picture
Cyankitsune
No offense

But that'd be hard to impliment. Armour stats aren't easy to change or average, and this would cause a lot of 'balance' (dohoho) issues, amongst other things. Not to mention that if you wanted that, it'd be much better to use a mixed armour set.

Mon, 03/19/2012 - 21:18
#2
Aemicus's picture
Aemicus
Haha... no. Imagine a skolver

Haha... no. Imagine a skolver wearer with increased pierce low (so it's still below the normal def), elemental low, and shadow low. Basically they would have a huge amount of protection against every damage type, as well as a frost defense bonus and sword damage bonus. NO NO NO NO NO NO! I can't say that enough.

Mon, 03/19/2012 - 21:59
#3
Cyankitsune's picture
Cyankitsune
Hmm...

I've noticed you've been all over the suggestion forum with terrible ideas - maaaaybe it's time to stop posting before you've thought them through.

Mon, 03/19/2012 - 23:17
#4
Kentard's picture
Kentard
+1... to Cyankitsune.

Agreed. This is just... bad.
I don't even feel like giving my own comments to this, and usually I'm one to shoot down an idea or give suggestions.

Tue, 03/20/2012 - 02:48
#5
Damienfoxy's picture
Damienfoxy
So people don't want ACTUAL

So people don't want ACTUAL balance.... Maybe the problem is everyone else

Tue, 03/20/2012 - 05:25
#6
Kentard's picture
Kentard
You call this actual balance?

*facepalm*

The whole point of having numerous different types of armor is to select the best ones for a given level (and by extension, a given damage type).
With your trinket, there is virtually no point in buying different sets of armor - i.e., as Aemicus said, all we need to do is to get Skolver, and we'd have- a huge amount of protection against every damage type, as well as a frost defense bonus and sword damage bonus.
In other words, in case you haven't realized it, there won't be any point getting other armors.

So people don't want ACTUAL balance.... Maybe the problem is everyone else.
What gives you the right to blame us just because your oh-so-flawless idea doesn't work?
Well, let me tell you this. From all your posts that I have read in the Suggestions Forum, you have yet to make a single suggestion that is good. For all those out there who don't believe me, here is an example of one.

And unsurprisingly, all these suggestions involve placing emphasis solely on your interests. Allow me to reiterate in case you don't understand, if you attempt to address game balancing issues, but end up making gameplay more imbalanced instead, fundamentally nobody will want to take you seriously.

I will give you one more chance. If you can find some way to prove how useful this is to all players as a whole, I can assure you that your suggestion, as well as some of those that you make in the future, will be taken seriously. And no, you are in no position to use argumentum ad hominem on me.

Tue, 03/20/2012 - 06:49
#7
Juances's picture
Juances
~

Dumbed down problem for illiterate people:

The increased defense of the lowest stat is too much agaisnt the reduced defense of the highest stat.
It can give way more power than it takes, not balanced.

You don't even need to roll multiple UVs as they already pointed out, just get some 1* trinkets and switch them out.

Tue, 03/20/2012 - 09:04
#8
Damienfoxy's picture
Damienfoxy
This will give other armors a

This will give other armors a better chance at surviving, and will actually sell more armor from the cosmetic factor, if people can make use of what they like.

I've revised a bit of this, and it would only work on 4*/5* armor.
It would be a 5* trinket, and would have a huge penalty for the benefits. Speed decrease, negative ctr, etc etc.

I post these ideas to brainstorm, not to be the idea itself, so quit bashing me or anything i post.

And the hunting blade was a %$/@ good idea...

Tue, 03/20/2012 - 09:25
#9
Kentard's picture
Kentard
o_o

Maybe you did post it to brainstorm, but I don't suppose you already have at least a few considerations in mind?
Perhaps take those into account first, otherwise it would seem like another silly idea (and trust me, this forum already has enough of those).
And apologies for the outburst, I concur that was uncalled for. But so was blaming everyone on the forum for rejecting this - anyway, we'll leave that aside.

maaaaybe it's time to stop posting before you've thought them through.
Harsh, but like I said you might need to think some of the things you propose through.

And the hunting blade was a %$/@ good idea...
Personally it's not very well received, but even if it was, your language doesn't seem to help very much to the legitimacy of your argument - even now.
Do tone it down a little, if you don't mind.

Anyway, more matter with less art (if anyone gets that reference I salute you); and since you did offer some defence, I'll be glad to respond nicely:
This will give other armors a better chance at surviving, and will actually sell more armor from the cosmetic factor, if people can make use of what they like.
Cosmetically, yes. But I don't see how it gives other armors a better chance of surviving if people will just go for the 'best few' sets and cover it up with the trinket - I was actually doing a few calculations according to Aemicus' suggestion, and the trinket would lean towards people selecting 'optimal' armors - i.e. high-demand ones such as Skolver and Vog, more so than the others. And buffing those would mean the death of its more defensive counterparts as we know it.

I've revised a bit of this, and it would only work on 4*/5* armor.
And the massive boost in stats would just be more evident. Doesn't matter what tier of armor this works on, it's the mechanics that we have a problem with.

It would be a 5* trinket, and would have a huge penalty for the benefits. Speed decrease, negative ctr, etc etc.
There's a problem with this.
On one hand, you could have the negative effects still insufficient to outweigh the benefit of having a vastly improved damage type defence.
On the other, if the negative effects DO happen to be too great, players will eventually opt for mixed armor and get better trinkets anyway.

And if you do want a brainstorm without me utterly destroying your concept, how about using the same concept, but instead of setting it to the same level, perhaps equalizing it a little? For instance, suppose you have 10 points of resistance (10 pt = a Skolver's piercing def) on Piercing, 3 on Shadow, and none on Elemental.
Using this token would equalize it such that you have 9 on Piercing, 4 on Shadow. That way, if there is a case where one defence type is too extreme, the weaker defences would not be buffed way too much. Seems insignificant, but you can always get two trinkets, and a single point of resistance can negate a fair bit of damage.

Tue, 03/20/2012 - 09:32
#10
Demonicsothe's picture
Demonicsothe
No it would not increase

No it would not increase armour popularity. We would just use the one with the best bonus, and get some low defence uv to boost. This idea is as misguided and wrong as your "Dlc causes ce price to rise"

The idea you posted was clearly overpowered, and you did not acknowledge it. In fact, you think other people are against balancing because they dislike your idea. There wasn't a hint of brainstorm involved in your op.

Since this is a defensive trinket, it will not be used much compared to weapon trinkets. Only because it was completely overpowered in your op would people use it. If you give it massive penalties, no one would enjoy using it.

Players using this trinket with the penalties would be tank styled. And as a general rule, slow moving tanks slow the team down, and would only be for players who really want to just right click and kill everything without shielding.

Tue, 03/20/2012 - 21:06
#11
Aemicus's picture
Aemicus
This is not a brainstorming

This is not a brainstorming forum. This is a place to post well thought out IDEAS, not your personal notebook.

Tue, 03/20/2012 - 22:05
#12
Kentard's picture
Kentard
@Aemicus:

Heh heh, you'll be surprised how many people still think it is though.

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