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Energy Sword: Spur

25 replies [Last post]
Thu, 03/22/2012 - 15:13
Windsickle's picture
Windsickle

A mechanized sword with a built in motor that generates energy bursts when used.
A finely-crafted mechanical sword that flings sharp bolts of energy outward when swung.
An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.

In my mind Elemental = energy. In fact: "Elemental damage is generally caused by energy based attacks that are comprised of anything from photon-based laser fire to arcane energy manipulation." -(Biotech Hahn during an informative free-of-charge lecture). What would a Spur series with Elemental Damage be like? Discuss.

Thu, 03/22/2012 - 16:46
#1
Juances's picture
Juances
~

Lack of status, but it could get a buff and become the Nova Driver of brandishes......

Thu, 03/22/2012 - 18:37
#2
Camera's picture
Camera
Subject

I thought you meant to say that the spur and series should generate mist/crystal energy lol.

Thu, 03/22/2012 - 20:53
#3
Sternlock's picture
Sternlock
I'd rather have it be an

I'd rather have it be an alternative type of Piercing sword, myself. We already have three (well, four if you count the hammer) different 'styles' of Elemental sword.

Thu, 03/22/2012 - 22:36
#4
Fehzor's picture
Fehzor
Piercing... would be

Piercing... would be awful.

It shoots projectiles at 4*. The main (only challenging) beasts are wolvers, and the main fiends are devilites- although there are trojans, grievers, and wings as well that are challenging to fight.

Of that list of things that you'd do good damage to, only wings would be a good target. Essentially, you'd be making the sword even worse. This problem isn't unique to winmillion- there are very few things that can fight devilites in such a way that they aren't totally OP or totally worthless.

Elemental is good against construct and undead. The main undead are slags, which are easy to hit, and slow. They'd be better to fight with it, but brandishes would still win out due to their superior charge attacks. The main constructs are mecha knights which would be hard to fight, retrodes which would be very nice to fight with winmillion, and gun puppys which are also good to fight with winmillion.

Thus, winmillion would to some degree work as an elemental weapon.

Fri, 03/23/2012 - 03:12
#5
Sternlock's picture
Sternlock
Could be fixed by making the

Could be fixed by making the energy disks NOT count as projectiles for the purpose of dodging/shielding enemies. Again, the issue with elemental is that we already have a TON of elemental swords, in four(!) distinct styles: 3 types of Brandish line (fast 3-swing, retrode beam charge), DA (heavy, triple sword beams charge), FoV (slow 3-swing, calibur-type explosion charge), and the P2P Hammer (heavy with an extra dash, double smash charge).

What we're lacking is alternatives for Piercing and Shadow. For piercing, we only have toothpicks, of which only two are considered viable anyway: The BTB and the FF, for which the regular attacks are identical. For shadow, we have the Nightblade and the GF.

I know, piercing would be a stretch, and probably still not as useful as toothpicks, but seriously: Do we need another elemental sword? Consider the odds that the sword may (or may not) be gaining a 5* version in the near future, like the Troika line did, since it was adjusted in this recent patch. A fifth endgame elemental sword option would be downright unnecessary.

To be fair, it's not like I'm personally campaigning for a piercing Winmillion line, but some variety in the way of piercing (and shadow) swords is certainly something I'd appreciate. But that's something for another thread, I guess.

Fri, 03/23/2012 - 16:02
#6
Soupgenie's picture
Soupgenie
In my opinion,

It should be kept as a normal-only sword that has a chance of inflicting shock, due to its motor

Sat, 03/24/2012 - 00:01
#7
Metagenic's picture
Metagenic
ugh

Divine Avenger, Brandish x3, Fang of Vog, Warmaster Rocket Hammer…oh come on do we really need more?

Sat, 03/24/2012 - 10:39
#8
Soupgenie's picture
Soupgenie
@Metagenic

Yeah, we need more piercing swords, so long as they aren't pure piercing.

Sat, 03/24/2012 - 10:48
#9
Quotefanboy's picture
Quotefanboy
Wild Hunting Blade

I've made the statement before, I'll make it again.

The Wild hunting blade would be the perfect Piercing/Normal Damage weapon, just bump down beast to med. Sentenza and AP have it, so why not this, or hell since it's a sword, and not a gun, it can keep its high due to OOO loves the idea of swords being really powerful compared to guns.

Also: There was a thread which had some decent ideas for the brandish line

http://forums.spiralknights.com/en/node/26992

I really liked the ideas here, and I always thought that this should have been the route they went with. This way this weapon could become the brandishes rival, in a way.

Sat, 03/24/2012 - 11:39
#10
Batabii's picture
Batabii
I would like to point out

I would like to point out that there has yet to be a single shadow+elemental weapon in the entire game.

Sat, 03/24/2012 - 12:08
#11
Quotefanboy's picture
Quotefanboy
And there never will be

The only Shadow-Piercing and Elemental-Piercing was removed because it did what Elemental-Shadow would do. Be considered "weird"

In my opinion, I don't see why it's so weird:

Wolves are strong to elemental, so it's be strong to it
Devilites are strong to dark, so strong to it
Construct are weak to ele, so weak to it
Jellys are weak to shadow, so weak to it
Gremlins are strong to ele, but weak to Dark, so neutral
Undead are strong to shadow, but weak to ele, so neutral

2 strong
2 weak
2 neutral

Just like any normal elemental/Shadow, except now it's not the same 2. I really liked the concept of my AP doing good damage to wolves, and my Sentenza to Devilites. It was a cool concept. Sad they removed it, really.

Sat, 03/24/2012 - 16:42
#12
Batabii's picture
Batabii
You are aware that RSS is

You are aware that RSS is still elemental/piercing, yes?

Sat, 03/24/2012 - 17:10
#13
Soupgenie's picture
Soupgenie
@ Batabii

Well, some people like to go with more of a "musketeer" playstyle, which is to say they don't use bombs.

Sat, 03/24/2012 - 22:08
#14
Batabii's picture
Batabii
Lame. Guns are still the

Lame. Guns are still the least useful of the three weapon types. And bombs are so versatile, if you have just a spare moment to charge. In fact, the RSS can basically REPLACE a gun, not to mention the vortex line combos very well with swords.

Sat, 03/24/2012 - 23:28
#15
Tsubasa-No-Me's picture
Tsubasa-No-Me
:O! Opinion above!

Look out! Someone has an opinion!

Tsu hides under a desk

But really? Guns have more range then bombs, and keep you safer.

I don't really approve of Spur going Ele damage... Its more wind based then anything... all its attacks just remind me of a breeze... And they should make the dash's more... dashy... and the first swing, if it is to be standing still, lightning fast, so you can dash around like you used to...

~Tsu

Sun, 03/25/2012 - 03:20
#16
Quotefanboy's picture
Quotefanboy
Guns being useless:

Naw. Their just made to ensure the maximum amount of damage to the monster with the most minimal amount of damage done to you. If you're willing to wait longer to kill a monster, you'll be more safe because distance. With a bomb, you can't guard while charging, so it makes it a more dangerous weapon.

Plus, I loved that first slash being a jump forward. That made the sword unique.

As for the spur becoming elemental, I'd be okay with it if the sword line got an alternate path, like the one in the link I sent.

Also: I did not know they kept the Sun shards bomb Piercing elemental, but I'm still disappointed in the fact that it's not a five star bomb.
Not to also mention I was agreeing with you. Notice how I said "In my opinion, I don't see why it's so weird." due to the fact that it still does strong to 2 monsters, weaker to 2 other monsters, and neutral to 2 other monsters. It'd still be viable, just like any other weapon, it'd just be strong/weak/neutral to different types of monsters.

And my final note as a joke: Elemental/Shadow weapon? Better whip out my Gran Avenger!

Sun, 03/25/2012 - 09:17
#17
Soupgenie's picture
Soupgenie
On the subject of guns and bombs,

Bombs may be pretty versatile, but there aren't a lot of them (Tier 3-wise) that damage directly. The only ones I can think of at the moment are the Blast Bombs, the Spine Cones, and the Irontech bombs (although I forget if they are a part of the Blast Bomb series). All the others leave either a haze of sorts or fire shrapnel, but either way, aren't true explosions.

Guns, on the other hand, are the most versatile weapon. Most of them are either pure-damage, or a combination of 2. This means that they specialize with certain enemy types. For example; Callahan rounds are pure-piercing, and are very suitable for beasts and fiends, especially since those rounds are faster than Wolvers and Devilites can dodge. The (not-so-recent) addition of Arsenal Stations means that specialization is an even better option.

Oh, and as a follow-up to the joke, could the sword also be called the Divine Faust, or is that too much of an oxymoron?

Sun, 03/25/2012 - 09:30
#18
Bopp's picture
Bopp
Quotefanboy

Quotefanboy, there is a crucial flaw in your calculations: Resistance has much more effect (-75% or so) than vulnerability (+25% or so). Against a gremlin or undead, an elemental+shadow weapon will do less damage than a comparable normal weapon. This is the main reason why split non-normal damage weapons are disliked; they are good against two monster types, and bad against the other four. (The other reason is that those two good monster types are a little hard to align with other weapons; they overlap other weapons' good monster types.)

Sun, 03/25/2012 - 09:57
#19
Batabii's picture
Batabii
I didn't say guns are

I didn't say guns are useless. I said they're the least useful. They're really weak and for the most part limited in utility. And bombs can give you just as much distance without needing to aim.

Sun, 03/25/2012 - 12:47
#20
Quotefanboy's picture
Quotefanboy
To Bopp

Oh right that is true.

It shouldn't be though.

It should go down as much as it goes up, and vice versa.

Sun, 03/25/2012 - 16:34
#21
Birgus's picture
Birgus
+1 for Shadow/Pierce sword

I would really like to have more split abnormal (hereafter "SA" for brevity) weapons to better complement what we currently have, and as others have mentioned we have too few options for non-Elemental swords. (Though IMO the bomb options are much more in need of filling out...)

If we had a good Shadow/Pierce sword, it could make the sword options feel less lopsided and also be an easy recommendation for newbies trying to gear up for the next tier as quickly as possible since the default recommendation is to get/upgrade an Elemental gun and either a Pierce sword or Shadow sword first, then thirdly the second of those two sword types. It wouldn't be better, and there's still be a case for going for the toothpick and Nightblade first, but more options are nice IMO. Also, I would like to see Three Rings do something with the Spur and something regarding SA damage that does not ruffle a lot of feathers. :P I could get behind adding an alternative Spur path starting at 3-stars, and take both paths to 5-star, with the SA path having higher base damage to make up for having more monsters be resistant to half of its damage. I would also like to see all the Snarble gear with "Dark" in their names changed to SA, or for simplicity just all the 4- and 5-star ones, but that would probably bring on torch- and pitchfork-wielding angry mobs. :(

Since damage type resistance is much heavier than vulnerability, it seems to me the most obvious "fix" would be to bump up base damage for SA weapons until overall usefulness feels about right. I'm really interested in seeing more players' opinions on where that sweet spot lies. I think it would be somewhere that puts "optimal" damage (split nuetral/strong) at less than pure abnormal damage (like Snarbs vs. Beasts) but more than half-Normal. (like Nightblade vs. Gremlins) IMO, and I suspect many would disagree, it should be buffed just to where "neutral" (split strong/weak) is still noticeably weak compared to Normal and neutral damage, but not cripplingly so.

Sun, 03/25/2012 - 16:39
#22
Soupgenie's picture
Soupgenie
@Batabii, again

The thing about bombs is that, unless they're either immobile or really slow, there's no guarantee that the enemy(s) will stay in the blast radius. True, guns are kinda weak, but that is offset by their speed (while still dealing somewhat good damage, unlike a Cutter) and the fact that good gunners normally keep a safe distance, which is how damage is maximized, and loss of health is minimized. The Pulsar series is a prime example: if you are at a safe distance, then the bullet gets bigger and does more damage. If you're still a little too close, then not a lot of damage is done. Besides, Magnus and Alchemer line guns are pretty strong, for their 2-round clips. It's all rock-paper-scissors.

Sun, 03/25/2012 - 18:02
#23
Birgus's picture
Birgus
lucky monsters

Yes, safety is most of the point of being able to attack from afar. In addition, I often use a gun as a melee weapon even when I have a sword handy mostly because most guns slow down my movement less than any swords do, which allows me to attack more often since I don't need as big an opening to do it safely. It doesn't work so well for Antigua, at least for me, because in all the excitement I kinda lose track of myself, but it has other useful defensive perks and YMMV anyway.

What really kills most bombs for me is that there are a lot of guns and swords that are really great for AoE and similar multi-hit perks, pushing monsters around, AND inflicting status effects. I prefer the Brandishes' "strong" status effects that're quick to charge up and apply and come with a generous serving of sword damage over the bombs' "minor" effects anyway. I am looking forward to combining a Vortex and Shard bomb, as they offer unique capabilities, though. I hope the charge and fuze times let them combine well, but even if not I still expect to have fun with them...

Sun, 03/25/2012 - 21:23
#24
Windsickle's picture
Windsickle
Back to the main topic...

What are your thoughts on all of the Spur's direct attacks being Normal damage but all of its ranged energy projectiles being pure Elemental?

Sun, 03/25/2012 - 21:50
#25
Tsubasa-No-Me's picture
Tsubasa-No-Me
Yes.

I'll agree to that... it makes sense, of a kind...

and It'll make of for some of that blessed uniqueness that was lost... :/

~Tsu

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