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C'mon really? Bombs STILL haven't had the bug fixed in LD?????

19 replies [Last post]
Wed, 03/28/2012 - 15:02
Pawn's picture
Pawn

As is known, i'm a bomber. And i'd like to bomb in LD. Now i know, bombs aren't as good swords in PvP. And i am disappointed that u can't really DPS with bombs in PvP. And holy hell does Dark Retribution suck now in PvP.

But seriously? Your bombs STILL disappear if u get hit right after u place them? They couldn't fix that glitch in the year since the game came out?
Give me a break.

Wed, 03/28/2012 - 15:12
#1
Demonicsothe's picture
Demonicsothe
I actually don't think this

I actually don't think this is a bug. I think it's more of a server connection thing.

Take extreme lag, for example. Everything is walking off screen in a straight line. Your character can be moved, can attack, charge, anything. But just because your client acknowledges it, the server didn't. So that brief animation of a bomb dropping was technically on your side, while it hasn't happened yet on the server. It wasn't official, so to speak.

Edit: But I have no experience in coding, or any real knowledge of servers and clients and how they work. This is just my guess

Wed, 03/28/2012 - 15:16
#2
Juances's picture
Juances
~

I believe the truth is any attack can interrupt and cancel the bomb placing animation,similar to how you can cancel any monster attack with a sword combo or like shock spams.

Wed, 03/28/2012 - 15:39
#3
The-Rawrcake's picture
The-Rawrcake
The year that this game came

The year that this game came out?

Obviously, you haven't played Spiral Knights that long because Lockdown hasn't been out for the entire duration of this game.

Wed, 03/28/2012 - 15:47
#4
Demonicsothe's picture
Demonicsothe
@Rawr

I think Pawn was also referring to the pve aspect of this "bug".

Wed, 03/28/2012 - 16:04
#5
Paweu's picture
Paweu
Yeah, latency is game

Yeah, latency is game breaking for bombing, as I'm European and only could find fun games on NA server I pretty much gave up on Lockdown since my bombs were vanishing into void, even if I saw them set off :(

Wed, 03/28/2012 - 16:26
#6
The-Rawrcake's picture
The-Rawrcake
@Demonic, oh. I don't bomb,

@Demonic, oh. I don't bomb, so I was just assuming this to be a PvP glitch OP talking about PvP for his post.

Wed, 03/28/2012 - 16:41
#7
Numnut's picture
Numnut
I agree with Pawn

It's very frustrating to play lockdown with the latency issues. I play as a bomber, and frequently have bombs disappear after placement. I actually posted in the suggestions forum that they do something about it. I think it's kind of silly actually. I compared it to pulling the pin on a grenade. Once it's pulled (you've charged up) the thing should go off. I understand getting interrupted during a charge or while you're just holding it, but interrupting the actual placement of a bomb shouldn't happen.

At least that is this bomber's opinion.

Wed, 03/28/2012 - 17:00
#8
Demonicsothe's picture
Demonicsothe
So this is a latency issue,

So this is a latency issue, not just a bomber thing.

After all, this can apply to sword hits and gun shots.

Wed, 03/28/2012 - 20:30
#9
Jaroche's picture
Jaroche
After all, this can apply to

After all, this can apply to sword hits and gun shots.

Correct. You can tell when someone has 4 bars when your hits never cancels their combos, at best they also take damage, but you combo gets canceled first. Or getting killed by a GF strike 6 squares away... sucks to not be in US.

Wed, 03/28/2012 - 23:47
#10
Embodien's picture
Embodien
@Demonicsothe It isn't a

@Demonicsothe It isn't a latency thing.. i experience it in lockdown too. If you set off an RSS whilst inside your team-mates shield, your shot hits the shield and stops. If your team mate is directly in front of you and you drop an RSS it will hit your team mate and not go to the end of its full range. If you drop an RSS and walk in front of it that pellet hits you and detonates. But if you stand directly on top of your own RSS after charging it without moving, the pellets fire fine. So if you want all your shots to go off in all directions you have to pretty much dodge your own shots and try not to hit your team mates :/ So it can be really frustrating for a bomber.
Similarly in lockdown if you try the faust charge attack it sometimes just hits you and cancels out. Instead of the projectile firing off in a straight line.

It is a bug, I play on the EU server and well I rarely lagg.
This has been reported several times on the Bug section....Nothing has been done yet :/

Thu, 03/29/2012 - 01:08
#11
Dirt's picture
Dirt
What does it mean to "DPS?"

What does it mean to "DPS?"

Thu, 03/29/2012 - 09:05
#12
Numnut's picture
Numnut
@ Dirt

DPS = damage per second

As for latency, I'm in the US and normally play with full bar connection. However, I have seen the game go screwy multiple times while maintaining the full bar rating, and I've seen it work fine with a 2 bar rating. I call the in-game connection rating iffy at best.

Thu, 03/29/2012 - 09:36
#13
Demonicsothe's picture
Demonicsothe
@Embodien That's not what the

@Embodien
That's not what the op was talking about. Op was talking about bombs being interrupted when he sees them drop. Wha you are talking about is just the rss mechanic, and has no weight on this matter. Rss will explode when it comes in contact with anything.

Thu, 03/29/2012 - 14:20
#14
Numnut's picture
Numnut
@ Demonic

Not to derail the OP, but I think LD is the only place where RSS can have shards get interrupted by teammates and/or the bomber. I've seen it happen through graphics, but I'm not sure if it's an actual interrupt (could be lag/latency just skipping graphics). I have never seen it happen in FSC, which is where I usually use it.

Thu, 03/29/2012 - 15:08
#15
Demonicsothe's picture
Demonicsothe
You're right, it does get

You're right, it does get proc'd on teammates. But I've always thought that was intended. After all, it isn't present in regular clockworks.

Thu, 03/29/2012 - 18:48
#16
Griseolar's picture
Griseolar
I'm absolutely positive that

I'm absolutely positive that it's due to latency issues and is not a glitch. I get it all the time due to my 1bar connection (playing from Asia, durr hurr).

Thu, 03/29/2012 - 21:03
#17
Twiddle's picture
Twiddle
It's your latency

It's not a bug. It's latency, and there's not much that can be done about it.

Although this game looks like a real time game, things in game do not happen in real time. What happens is the game client collects data from your actions then sends this data to the server as an update. The server then processes the update and sends an update back to your client about how your actions affected the game.

But this communication back and forth takes time. This time is negligible if you have a fast internet connection and are right next to the servers. But this communication could take a quarter of a second or longer if you have a slow internet connection or live far away from the servers.

Now, the server always waits for updates to arrive before your character takes any action. But, things would look choppy if your client always waited for server information before updating how things look in game.

To smooth things out, your client does some guessing while it waits for the next server update to arrive. Usually the client guesses correctly, and you notice nothing unusual. However, if there is a difference between what the client guesses and what the server says occurred, then the information from the server takes precedence. (There are some exceptions, but I'm ignoring that here.)

Now, let's see how this relates to the original topic. You are charging a bomb. You plant the bomb. A striker comes in and hits you. The bomb disappears and you take damage.

What really happened is this: You are charging a bomb. You performed the action to plant the bomb. The client registers your action and sends the information out to the server. Before this information arrives at the server, information came in from another player's client indicating that a striker has hit you. According to the server, you have not planted the bomb yet because your update has not arrived yet. This means that you have been hit and your attack has been interrupted. The server then receives your update, but you can't plant the bomb because you have already been interrupted. The server then sends your status back to your client.

But, while all that communication is occurring, your client is guessing that you successfully planted the bomb. A split second later it receives the information that you have been hit and that your attack has been interrupted. This information overrides the client's guess that you successfully planted the bomb, and the client updates your view accordingly. It's then that the bars of health fly out of your character and the bomb disappears.

So it's not a glitch, it's your latency. Normally I'd say that the game should be kind to those with high latency. But this is PvP. PvP is not designed like PvE (where everyone is supposed to win if they plan things correctly.) In PvP the best players win, and not everyone can be the best. Part of the advantage one player has over another is connection speed. This means that people with low latency are going to have an advantage over those with high latency. There are only two remedies to this problem: Either get a better internet connection or move closer to the servers.

Thu, 03/29/2012 - 23:35
#18
Embodien's picture
Embodien
@Demonicsothe

In the clockworks it never hits you and it also never hits your team mates yet in lockdown both happen.

With the Faust charge attack that never hits you and stops from firing in a straight line in the clockworks, but in lockdown sometimes it doesn't fire and just stops where your standing. You can prove that this is a bug because sometimes the faust charge does fire whilst other times it doesn't so..something is clearly wrong from that angle.
On the other hand RSS always fails and hits you. Btw I use RSS all over the clockworks and well it has never hit my team mates or myself but has always hit someone else.

Hope this gets fixed

Fri, 03/30/2012 - 00:08
#19
Numnut's picture
Numnut
@ Twiddle

Great response.

I just have two thoughts. The first is that latency interrupts is why bombers should have some type of recompense for an interrupted attack. They can only charge, which by default takes longer than any other attack type. Severage had an interesting idea that he posted here http://forums.spiralknights.com/en/node/48190 under my suggestions thread regarding this topic. I think that would be a good idea, and would like to see something like that implemented.

The second is about your comment that PvP is supposed to show who the best player is. That should be determined by skill. Location relative to the server is just dumb luck, and has nothing to do with who is best in PvP. I do not deign to know how programming works, but it seems like the PvP is extremely sensitive to latency when compared to the rest of the game. I don't see players jumping around in the clockworks nearly as frequently as I do in PvP, yet their actions carry consequences that act on my character (like enemies getting thrown at me). I don't understand why there is such a latency issue in this LD when compared to the rest. And since it is a known issue, I'm sure they're working on it. However, until it's fixed I'm sure there are going to continue to be comments regarding the problem.

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