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Feed Mecha-Knights Vials/Vitapods to Upgrade

7 replies [Last post]
Fri, 03/30/2012 - 08:23
#6251
Alpha-Stevo's picture
Alpha-Stevo
Actually, I kinda like the

Actually, I kinda like the idea of bein' able to upgrade Mechaknights with pickups. Maybe not quite giving it new stats, but different statuses would be kinda cool.

Like giving a Mechaknight a Fire Vial, and it gaining the ability to inflict fire with it's attacks. Of course, Sleep and Curse are probably better off not working on these guys...

Giving them Vitapods to increase their defense sounds good too.

Sun, 04/01/2012 - 14:08
#6252
Dirge-Knight's picture
Dirge-Knight
Too Bad

That would get rid of all those extra Vitapods we find! ...Still, I don't think enough people appreciate Mecha-Nights to ever have them changed... (realistically).

Sun, 04/01/2012 - 14:12
#6253
Damienfoxy's picture
Damienfoxy
My mechaknight zippy has

My mechaknight zippy has always proven his valor, finished off a trojan for me.

Sun, 04/01/2012 - 19:33
#6254
Abyssal-Flamberge's picture
Abyssal-Flamberge
I like it too.

@Dirge-Knight - I really like the idea. I'll support you. We need to recycle the extra vitapods and extra vials.
@Alphastevo - Maybe they could get attack supports that way.

I'll support you all!

Ever play "Plants Vs. Zombies" before?

What if we could repair mecha-knights with another mecha-knight like when we use "Walnut Repairs" in Plants Vs. Zombies. That way, we recycle and defeat monsters, easier, but has a -2 energy cost (add or remove if not liked).

*supports Dirge-Knight* Hooray!

Sun, 04/01/2012 - 20:56
#6255
Dirge-Knight's picture
Dirge-Knight
I am truely touched!

@Abyssal-Flamberge Thank you! I have never had support before... I promise not to squander it! :)

Sun, 04/01/2012 - 21:24
#6256
Birgus's picture
Birgus
RAAAAGEE!!1!!eleven factorial

Their ability to inflict Shock on players and block our movement when they guard, and our inability to decommission them at will, make them a supremely annoying weapon. I might consider picking up Mecha Knight Kits just to guarantee that another player doesn't use them while I'm around, now that I think of it. I'd most like to see them upgraded so as to neither damage players nor block our movement, but I would still be happy with simply being able to "retire" them at will.

Beyond that, I'd like to see different flavours too, and I think the idea of accessing them by adding vials to a basic kit is utterly brilliant. I like the Vitapod idea, too. Maybe the Curse vial could turn it into a suicide bomber since Curse infliction would be overpowered, and Remedy Capsules could give it a roulette status infliction like the Sealed Sword? Adding a Mecha Knight Kit might be how you access the ability to follow on elevators...

Fri, 04/06/2012 - 21:32
#6257
Sheepsofthelegion's picture
Sheepsofthelegion
+alot

First of all, I love how you used "feeding". That puts hilarious images in my mind.
Second, @birgus, I imagine giving it a vial would give it a certain chance for that effect. Multiple same vials gives it a better chance for inflicting that status, but multiple different vials gives many small effect chances, so just giving it many different vials gives it a sudo sealed sword. If that just blew your mind, think of it like this.

Activate kit: 100% chance of no status.
Give fire vial: 5% fire, 95% none
Give another fire vial: 10% fire, 90% none
Give freeze vial: 10% fire, 5% freeze, 85% none

Get it? I also support the idea of vitapods giving our friend-in-a-bottle some extra life. And maybe a remedy capsule or so would heal that case of shocking spasms he has. ;)

And forgive me for continuing my already too-long rant, but this is a topic that I really get into.

May we please have a status bar for our mecha knights under the knights-in-your-party's status bars? We should be able to use this to check what statuses he can inflict, and check how much health he has? Then, we could give him health capsules to fix him up.

And also, this is a giant BUMP.

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