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New boss: spider queen

17 replies [Last post]
Tue, 04/03/2012 - 19:33
Bluebrawler's picture
Bluebrawler

remember that that spider thread i made i decided “their has to be a ruler of those monsters”

Location: tier 3
depth 24 creepy cobwebs
enemies: Of course spiders, infected gremlins (with pupiless white eyes), infected scuttlebots (with web all around it).
you see gremlins, constructs, wolvers, maybe knights that are all trapped in web like this:http://www.instablogsimages.com/images/2010/05/15/cocoon-emergency-shelter_3_69.jpg (with their heads sticking out) in the background.
features: web that slows you down, spider spawners, spider egg bombs, fake treasure chests

depth 25 widows woods (no jokes please)
poison themed
new spider enemy (that only appears in this level): black widow (forum link coming later)
gloaming wild woods setting

depth 26 Blistering bites
gloaming wild woods setting (with a red tone)
pretty much a fire version as widows woods (seriously no jokes)

depth 27 amethyst arachnids
a poison cross freeze level
Important: spiders do shadow damage instead of piercing in this level
and thats all i can think of for this level

depth 28 the spider queen
(the battlefield is a giant web)
Spider queens’ abilities:regular bite (combo x10),poison bite, climb up to the cieling and starts dropping spider egg bombs, evade, poison, web shot (stun), health drain

token: crystal cobweb (no JOKES!!!!)

rewards (brinks)
http://forums.spiralknights.com/en/node/50089#comment-337712

if you have any ideas that help this topic please leave comment below v

also: insert complaint here “you didn’t put much thought into it” or “this looks too hard” or “the boss’ attack are too cheap"

Tue, 04/03/2012 - 19:41
#1
Iron-Blast's picture
Iron-Blast
Its a solid idea, but like most ideas...

I think it needs a little work.

For starters, on Depth 25 when you said there would be a new enemy, how about instead of having it strictly on that level, that spider was on all the levels. After all it is a spider themed world.

And I notice that you have a different damage type for each floor. (ex. One floor is poison, the next is fire) I think you should just keep it one damage type, most boss levels have just one damage type, save a few enemies that do different damage. Jelly King does piercing, vanaduke does elemental, etc.

The boss level, I dont really understand how the boss fight would work, how would we attack it if its on the ceiling, how would we see our character through the spider, after all our camera is practically the ceiling, we dont see the ceiling. This fight definitly needs revising, I like the spiderweb arena idea.

Tue, 04/03/2012 - 19:45
#2
Bluebrawler's picture
Bluebrawler
jelly king piercing?

he does normal damage

Tue, 04/03/2012 - 19:46
#3
Alpha-Stevo's picture
Alpha-Stevo
I think he meant that the

I think he meant that the majority of the level includes enemies that deal piercing.

Tue, 04/03/2012 - 19:52
#4
Iron-Blast's picture
Iron-Blast
What alpha said

Tier 2 and up jellies do piercing.

Tue, 04/03/2012 - 20:23
#5
Bluebrawler's picture
Bluebrawler
ah ha

mini jellies do normal damage
http://wiki.spiralknights.com/Jelly#Royal_Mini

Wed, 04/04/2012 - 12:36
#6
Luguiru's picture
Luguiru
You again

There are multiple problems with this thread.

The concept for a spider queen was my idea.
Status based spiders were also my idea.
Trapping knights in webs was, yet again, my idea.
You did not refer to the thread my ideas came from.
This is the thread you should have continued instead of making a new one.

Instead of trying to steal my ideas we can work together, though your antics may deter support from the community.

Wed, 04/04/2012 - 12:35
#7
Pow-The-Commando's picture
Pow-The-Commando
For the web trap, I'd say,

For the web trap, I'd say, include knights in the web. It just makes the place look more scary and I like scary anyway. XD

Wed, 04/04/2012 - 12:45
#8
Luguiru's picture
Luguiru
To the alternate/spambot above

If a mission line were created from this, NPC knights could be stuck in webs and the team frees them in exchange for combat assistance. This would not be on the boss floor for obvious reasons.

Though I appreciate Bluebrawler attempts to expand my ideas, it takes creativity to produce commendable content; the process is more complex than smashing your forehead on your keyboard until something happens.

Thu, 04/05/2012 - 13:22
#9
Pow-The-Commando's picture
Pow-The-Commando
Ya, like hung on the walls,

Ya, like hung on the walls, and you attack them three times like a captivity cage, and it breaks open, knights climbing out, but a wolver climbing out as well. And a spider might use a *Fix* attack fixing the web and creating a small status haze, dealing a status and very low normal damage (possibly under half a pip) to any knight in it. Does that sound good?
Do I sound like a dev with that? Do I?

-Pow

Wed, 04/04/2012 - 13:22
#10
Pow-The-Commando's picture
Pow-The-Commando
Plus, can the boss level be

Plus, can the boss level be an Engines of War-type level, like with a fight before the boss battle!

Wed, 04/04/2012 - 13:42
#11
Luguiru's picture
Luguiru
Your name makes me upset

Get rid of the random enemies, focus on having spiders. I would post more of my ideas to be specific but Bluebrawler would probably try to steal them again.

The spiders can fix their own webs by creating another one, meaning they attack again.
Most floors have a fight before the end of the floor as the finale regardless of consistency to a boss.

I can make my own thread addressing ideas later.

Wed, 04/04/2012 - 17:56
#12
Iron-Blast's picture
Iron-Blast
And once again.

I wasnt talking about mini jellies either. I was talking about normal jellies. Not exploding jellies, not gun puppies. Normal, Spike on their head, piercing damage JELLIES. Please pay attention, its getting a bit obnoxious.

Thu, 04/05/2012 - 02:03
#13
Asukalan's picture
Asukalan
Hm... there are no spider

Hm... there are no spider enemies in whole game, yet there should appear a spider boss, instead of a boss related to currently existing families ?

Seems legit.

Thu, 04/05/2012 - 04:48
#14
Sacrontine's picture
Sacrontine
...

C'mon, man. Again with the spiders? This game already has zombies and slimes, do we need more cookie-cutter video game enemies?

Thu, 04/05/2012 - 11:09
#15
Pow-The-Commando's picture
Pow-The-Commando
3 byte combo spider.

Sac, I'd say spiders would be a nice addition. It makes it more cool.

Thu, 04/05/2012 - 11:12
#16
Demonicsothe's picture
Demonicsothe
@Asuka Reskin devilites, give

@Asuka

Reskin devilites, give them chroma spit attack. Now we have a spider.

Tue, 04/10/2012 - 11:30
#17
Pow-The-Commando's picture
Pow-The-Commando
And with the web traps, there

And with the web traps, there could be knights in different gear, possibly me (for going into t3 too early YET AGAIN!!!)
Remember, I have:
Vita Deluxe
SOLID Cobalt Helm
Cold Iron Carver (NOT ascended cali)
GREAT defender
Nightblade (NOT SILENT)
TWISTED Snarble Barb (NOT Dark Thorn Blade)
If added after I finish T2 OCH, Stable Rocket Hammer
Pow posted this.

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