How about weapons that are used with 2 arms, eliminating the use of a shield?
Of course, there would need to be some requirements for wielding such weapons, so there's no newbies running around without a shield, dying every 5 seconds.
~Requirements~
-Completion of the 6-2 "Hall of Heroes" mission
-Completion of all missions prior to the 6-2 "Hall of Heroes" mission (It's a given, but can't be too safe)
I think to that point, you'd have gained a grasp of basic combat mechanics, and can look on to more advanced play styles
And now, onto the weapons themselves!
~The Weapons~
When wielding a 2 hander, movement speed is increased by 10%, charged attacks leave the user running at normal speed, and charge much quicker than normal weapons.
To compensate for the loss of a shield, 2 handed weapons have an additional defense value and status resist, and incoming attacks do not knock back or interrupt the player. Attacks by a 2 handed weapon have a 100% chance to interrupt an enemy's attack (50% on bosses) on the final hit.
~
Greatsword Line - A large, classic two-hander issued by the Spiral Order
Howler Line - An accursed blade said to have been forged with the howls of the Void
Greatsword ** -> Grand Blade *** -> Rising Storm **** -> Volund *****
-------------------> Howler *** -> Reaver **** -> Shadren *****
-Greatsword Attacks-
COMBO: A slow, but powerful 3 strike combo that does not thrust the user forward except for the final attack, and does not knock back enemies in the same fashion.
Higher upgrades increase the range and add a stun possibility.
CHARGED: The user slams the sword against an enemy for high damage, creating a small shockwave that propels nearby enemies away as well.
Higher upgrades add damage to the shockwave, and increase the range.
SHIELD: The user windmills nearby enemies in a 360 degree radius, causing small damage and heavy knockback (Like a very weak Caliber charge). Repeated use of this function (No more than 2 times in 10 seconds) incurs a heavy stun on the user.
-Howler Attacks-
COMBO: A slow speed, medium damage 3 strike combo that does not thrust the user forward except the final attack, and does not knock back enemies in the same fashion.
Higher upgrades add a ghastly skull that damages enemies after the final strike.
CHARGED: The user rams the sword into the earth, causing ghasts to spew from the ground, sending enemies scattering.
Higher upgrades increase range.
SHIELD: Summons a ghast to fly in the user's direction, knocking down enemies in its path and propelling them away. Repeated use of this function (3 times in 10 seconds) incurs Curse on the user.
~~
Siege Cannon Line - When not in use frying enemies, knights also like to use it as a marshmallow roaster
Zap Cannon Line - Monsters and knights agree, the chaining technology in this weapon is quite shocking indeed
Siege Cannon ** -> Blastbreaker *** -> Titanic **** -> The Exterminator *****
----------------------> Zap Cannon *** -> Shockblast **** -> Thunderblast
-Siege Cannon Attacks-
COMBO: The cannon sends an slow laser blast (Up to 2 times) that does not knockback enemies, and deal damage twice. While attacking, the user cannot move.
Higher upgrades add knockback and increase attack speed.
CHARGED: Sends out a laser beam that pushes enemies away and deal medium damage consecutively. User cannot move, but can rotate. Repeated use of the charge (3 times in 30 seconds), will create an explosion (Just an aesthetic one) and render the weapon useless for 2 seconds.
Higher upgrades increase overheat tolerance (Up to 5 times in 30 seconds).
SHIELD: An aerial laser strike occurs at the user's location, sending enemies flying away. Repeated usage (2 times in 10 seconds) incurs an overheat lasting 3 seconds.
-Zap Cannon Attacks-
COMBO: The cannon sends an electrical charge at the enemy (Up to 2), that can chain to another within a 3 square radius.
Higher upgrades increase the chain amount (Up to 3 chained), and radius (Up to 5 squares)
CHARGED: The cannon creates a lightning bolt at the user's location, paralyzing (For 2 seconds) and shocking nearby enemies. Repeated use causes an overheat function like the Siege Cannon.
Higher upgrades increase the range, and paralyze time (Up to 3 seconds).
SHIELD: A shockwave occurs at the user's location, knocking back enemies and paralyzing them for 2 seconds. Repeated usage incurs heavy shock on the user and causes an overheat.
~
I have no clue for 2 handed bombs. Eh, that doesn't make sense anyway, you already drop normal bombs with 2 hands.
No.
No. no. no, no, no, no, no.
Never eliminate the use of a shield.
If your view of using a shield is for 'newbies only', then you haven't gotten to T3 yet.
~Sev