...especially in Tier 3. Our CEO would be delighted that administrators create a room for him. Knights may pay a visit once in a while...
Now, for some building suggestions...
Room 1, F1: Undercorp Headquarters: Main Lobby
The main lobby will be filled with some of our best Bosses, and some that are not so great. This will be still under construction, that crates and sofas may be blocking your way constantly, but we still work as builders work! Air conditioner would constantly on, and I don't know about you Knights, but Devilites love to be cold when work is hellish. If you could, make it to the reception desk and talk to the clerk. If they find you harmful, they will pull out some Rocket Puppies and bring in some Kats and Mechaknights to safely take you outside. If not, (or either way) you may use the Key that was dropped to open the elevator door.
Room 2, F2: Undercorp Headquarters: Wicked Workplace
We tend to create as much as a wonderful workplace for our Devilites as possible, for they will be living there for the rest of their worthless little lives. However, they tend to be a little feisty when it comes to new guests, shoving their "free samples" here and there to make sure you will buy a product in no time. This floor is quite linear, and for safety precautions, we made some rooms to be Arena-like and filled with Retrodes, Mechaknights, Wolvers, and Silkwings. After that fifth arena, a key will be dropped to open one security gate, and you must get past the Battle Pods to reach the other two. If you're nice, we will be glad to hand you one, if you'd like. If you're nice.
Room 3, F3: Undercorp Headquarters: Cubicle Calamities
One of our finest examples of hard labor, this is a series of around sixteen cubicles filled with Devilites and Construct Security to the brim. They will be working, but some will be nice enough to drop some Keys when you're done with conversations. You will need ten Keys to open the security gate, but these Keys are given to random workers, you know, for security. Getting past that, you will find another series of similar rooms, but much larger and only four of them. You will need a key from each of them to access the lounge room. Our bouncer Trojan will most likely step aside to let you pass. If not, we will try to boot you out.
Room 4, F4: Undercorp Headquarters: Trial, Toil, and Trouble
Oh oh oh! Wrong elevator! This room was meant for administrators only, each of them having keys to open the Elevator to the CEO's office. Three administrators are in different rooms. Each room means you're walking down stairs. Trial works his Pit Bosses to death, allowing them to become overworked and enable to come into a fury, with much more health than normal. Pressure Bosses will instantly transform Devilites immediately, being very rash. Trial is known for his advertisements and great throws. Toil, in the second room, has the nerve to annoy visitors with her constant Status problems. She will release her horde of Greavers to torment you constantly. She will shoot flames when needed. Greavers come in poisonous, enflamed, freezing, and shocking assortments. Trouble, our "heavy duty" and trusted fellow, never appreciates visitors. He will use his large paper cutter very constantly, and is shielded from the back. Six Trojans will appear to take you out, and replacements come when all have been defeated. Trouble will shoot whenever he's not charging angrily at you. Past Trial, Toil, and Trouble, there is one more room- the waiting room, filled with cold and hot traps. First phase will bring several Devilites and Ice Cubes and Oilers. Second Phase will spawn three Trojans, some Greavers, some Devilites. Third Phase will spawn an immense amount of Silkwings and an Oil Baron as well as a few Gun Puppies and Kats. Last Phase will bring in Two trojans, a bunch of Silkwings, several Devilites, and four Mechaknights. That room will unlock when the last phase is defeated upon surrender, or we'll let you in immediately if you're nice.
Room 5, Main Office: Undercorp Headquarters:
If they are grouped together it will be easier to take them all out >:]