The only actual issue with energy prices

8 replies [Last post]
Mechamoose
Legacy Username

The only problem with energy prices is that the material market is a completely unreliable source of income, and that's understandable (if frustrating sometimes) as this is a brand new game and markets, in games or otherwise are complex and difficult to set up properly.

All of this could be easily resolved by adding more ways to use up materials (a cheaper way to craft in bulk in order to get UV items, probably also adjust the % chance of getting them, perhaps by mitigating the energy/crowns costs if you craft several of the same item at a time) and adding an auction house to help establish common prices for various items.

Syor
Legacy Username
The only actual issue

The only actual issue is that you guys create more problem than an actual solution.

MKroger
Legacy Username
Deal with it.

In-Game markets tend to stabilize a couple months after release. It's only been what? Just a couple weeks at best? I think we all need to sit back and try and deal with it. Yes the prices are redonkulous and yes more than likely the devs know about it. We just have to wait and see what happens. Not like we have direct control anyway.

Mechamoose
Legacy Username
reading is overrated

anyone actually read enough of this to see it's about the materials market? no?

there ARE many more materials dropped than there are used, and I'm not just talking about gel drops.

Syor
Legacy Username
Yes, I've read it all and it's been the same.

#There's already a lot of use for a lot of materials. (Adding more uses wouldn't make anything better)

#Cheaper way to craft in bulk will only and definitely help those who wants to try their luck in getting good UVs and then sell em for high prices, which is what you say. (Doesn't help the CE market nor the already unreliable-and-totally-random income of material market at all)

# Auction House (It's been repeated in many other thread, have you read any of them?)

#Having more materials dropped is a good thing, why do you want less? higher prices for materials? Are you helping the community or yourself?

and yes it is still early to decide whether the game needs a solution or not.

LobsterHime
Legacy Username
Re: common prices

I'm just gonna leave this here: http://forums.spiralknights.com/en/node/4715

Not everyone here will bother reading the Bazaar subforum, so I'm just crossposting it here to increase its exposure.

Due to the small sample size, I wouldn't take all the prices that are already on there at face value (f.ex: light shards on the site are about 1/3 of what I see them going for in game). Hopefully, as more people use this site, the common prices for more items will become apparent. Personally I'm interested in seeing if/how different gate compositions will affect material prices over time.

Mechamoose
Legacy Username
Right now few people buy

Right now few people buy materials because there are so many of everything on the market. There are maybe 1 or 2 materials out of everything 1-3* aside from shards that are ever in any significant demand. The supply far outruns the demand almost across the board.

A cheaper way to craft en masse should be done along with a decrease in the rate of UVs to keep the cost of it roughly similar, the point isn't to change anything with the CE market, the CE market is fine. The point is to create more demand, especially for the lower level items so that even if they're not worth much they at least get bought/sold frequently enough for there to be a market there for new players.

Having more materials dropped is a bad thing when it outpaces the demand for said materials. This is pretty simple supply/demand, I don't really know how I could even explain this given how simple it is. There needs to be trade and without a demand for anything there can't be trade. How the hell would increasing demand for items somehow magically help me exclusively? That's not even an argument.

This would be too early to look at possible solutions if it was simply an issue of market instability, but there are simply more materials being dropped than there are being used, which needs tweaking on either one of those sides (drops or uses).

Syor
Legacy Username
Right...

Buy low Sell high. Why buy from people whom sell high when there are loads of people who can offer a low price for a quick deal?

and having a higher supply than demand means that there will always be stock around? Isn't that good? You wouldn't want a game where loads of materials are as rare as a 4/5 star.

Unless you want a lot of materials to reach the standard of 5* whereby you might have to ask for at least 5 minute to even have someone offering you a price?

Still the same,
The only actual issue is that you guys create more problem than an actual solution.

Syor
Legacy Username
Lobster

that's a good site you got there, somehow it needs more exposure. Might want to try your luck on the general discussion forum and new recruits forum