I don't care that I have a 1% chance for this to be implemented, but why not.
Tier 3 boss: Grand Trojan
Atop the Trojan tower is the leader of all Trojans, the Grand Trojan. The stone leader commands all the horse statues from his high tower. Recon Knight have attempted to break into this tall fortress to gather information, though few have returned. The high defences nearly make it invincible.
This commander stands strong and proud, and none have seen it up close, except for some who have been taken prisoner. His loyal guards will protect their leader with their life, so be prepared. Have your your team stick together, and bring plenty of piercing weapons!
Floor 1: Baracaded Basement
This level is sort of like an Arena. You begin in an extremly large room, with spikes spread around the room. The room is possibly the largest of any level. In the center is a party button. When pressed, the enemies spond will be varieties of Trojans, Silkwings, Devlites, Zombies, Gun Puppies, Retrodes, Greavers, and Mecha Knights. There are 20 rounds of monsters. Once all the monsters are defeated, a gate at the end of the room will open to the elevator. Strangly, the elevator moves up.
Floor 2: Statue Labyrinth
This level is a lage maze. There is only one way through. Along the walls are torches, with the same blue light of the candles in Candlestick Keep, and there are many statues of monsters around. The monsters in this level are the same as the last level, but with the adition of Grimalkins, Howlitzers and Kats.
Floor 3: Stone Staircase
This level is a long spiral staircase. It has torches along the wall, and is not very steep. The enemies spond are the same as the last level, without Howlitzers, Kats, Gun puppies, Grimalkins, or Zombies, and the walls are almost completely blocked off by Drone Wisps.
Floor 4: Defence Floor
This floor can be described to be somewhat like the Scarlet Fortress, only with many more gates, and statues for keys. The enemies here are the same as the 2 Floor, with the addition of Lumbers, Cromolisks, and Wolvers.
Floor 5: Top of the Tower
When you enter at the edge of the tower, there will be heart pads nearby, party button in the front, and a Trojan statue that is about 10 times the size of a Trojan. It looks somewhat like a Trojan Knightmare, but of coarse, without the cracks or a large crystal on it's back. The stage is roughly 2/3 the size of the first level. When the party button is pressed, phase 1 of the battle begins.
Phase 1
When phase 1 of the battle begins, the elevator and heart pads disapear, and two Trojan Knightmares The Trojan Statue in the center begins moving, however, is still incased in stone. The Grand Trojan's Shield is no longer stone, and it gets a large sword, but insted of being 10 times the size of a Trojan sword like the Grand Trojan, it is 16 times the size of a Trojan sword. To defeat the boss in this phase, you simply must hit him anywhere but where the sheild is. It accually can move it's shield without moving it's body.
There are many attacks. One is simply slamming his sword. Another is charging. A different attack is stomping it's foot on the ground, causing a shockwave. It can be easily escaped by running away. The last one is a sword slam, only with a foward shockwave. After enough damage is done, Phase two begins.
Phase 2
In phase two, the stone on the Grand Trojan breaks off, now looking like a golden Trojan Knightmare. The crystal on it's back is is revealed, and looks irregular, unlike the fine shape of the crystals on other Trojans. Three Trojans now spond. The Grand Trojan has the same attacks as the last phase, only with the addition of jumping and landing with a shockwave. Another is spinning with it's sword stuck out. The Grand Trojan will also try throwing it's sword, and charging to it.
In this phase, the Grand Trojan acts smart. It will keep it's back towards the edge, were it's crystal cannot be hit. It will sidestep to avoid having it's crystal hit. Only when it attacks may it's crystal be hit. Once enough damage is done, it's crystal breaks, and it turns to stone like other Trojans, seeming to have been defeated, however, now phase 3 begins.
Phase 3
The stone on the Grand Trojan breaks off. He looks like a crystal Trojan Knightmare, 6 times the size of one. In this phase, it will only do the charge, spin, and jumping attacks. It will also wildly swing it's sword. In this phase, the Grand Trojan will do anything to get avoid the knights. Once enough damage is done, it's body completely shatters, leaving treasure boxes and the boss token, the Trojan Shard in it's place. The elevator appears, this one accually going done like a regular one.
Note that all attacks do Normal, Shadow, and Stun damage.
Well, there you have it. All comments (except a troll's) and ideas wellcome.
-Faronel
Somebody already posted a trojan boss idea.
http://forums.spiralknights.com/en/node/49359