Now, before you say, "SNARBOLAX CUZ IT HAZ ATK DMG BONES!!1!1! SKELE DSNT1!!1!1," I'd like to point out that:
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1. I've never done Shadow Lairs, nor am I Loaded at the Moment.
2. Skelly has a Higher Poison & Freeze Resistance than the Coat.
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My thoughts on Dread Skelly.
Skelly has a Higher Shadow Defence then Snarbolax, but Lower Normal, too. This puts it at a Disadvantage of Physical Attacks, such as Lumber Swings & Greaver Swats. However, it will Protect better than the Coat at Howlitzer Bullets, being Pure Shadow. The Extra Poison/Freeze Resistance probably might not be noticeable, (unless someone's done Tests before?) but will be a Great Benefit as a Bomber.
My thoughts on Snarb Coat.
Snarbolax has a Very High Sword Damage Bonus. pretty nice, eh? Well, seeing how I am a Dedicated Bomber, I will have 1 Sword & 3 Bombs with me, all having Med Damage Bonus(See Below). Not only will this make my Sword deal more Damage, it has a Higher Normal Defence then the Skelly Suit at the Cost of some Shadow Protection. This means that I can Swat Enemies out of the way, then Plant my Bombs at a Safe Distance. The Lowered Poison/Freeze Resistance, again, might or might not be noticeable. Also, seeing that I want this Set to be heavily Defensive than Offensive, I'm leaning a bit toward Dread Skelly.
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Here is my Future(& Expensive) Loadout Plan for my Shadow-Defensive Demo Set:
Barbarous Thorn Blade
*Breaks Blocks, Minerals, & Smacks Enemies away fast with its First Swing.
-Charge Time Reduction: Very High(Optional UV)
Dark Briar Barrage
*Useful against a Legion of the Slow moving Undead. Works great Against Greavers, too.
-Charge Time Reduction: Very High(Counters Skelly's "No CTR for Bombs.")
Radiant Sun Shards
*Piercing AND Elemental Damage!? This is PERFECT for a Shadow Loadout, seeing how every Shadow-Dealing Monster is Weak to them. The High Fiend Bonus is cool, too.
-Charge Time Reduction: Very High(Same reason as DBB.)
Shivermist Buster
*Combined with DBB, Devilites will have no Chance. Awesome against Zombies, too.
-Charge Time Reduction: Very High(Same Reason as DBB.)
Crest of Almire
- Undecided UV
Penta Heart Pendant: +6 Health
*A little Extra Health won't Hurt, now would it?
Elite Boom Module
*Add a little Kick to my Bombs.
So, what do you think? Snarbolax's Offensive Trait or Dread Skelly's Defensive Capabilities?
(I'd also like to Add, that I'll be trying to get a Maximum! Fire Resistance to either Skelly or Snarb, to take into FSC at some times.)
Go with the skelly if you want shadow now rather than a few (how ever long it is till you succesfully complete a SL) from now, because remember as you heat it up skelly has shadow from 2 star on up, the coat only has shadow as a result of the 5 star craft.