So, going around roaming in the Arcade isn't such a hot idea anymore. So, how about Arcade rewards.
Any time you complete an Arcade level you get Clockwork Tokens according to the tier of the level - 1 token for tier 1, 2 tokens for tier 2, 3 tokens for tier 3. Possibly with getting no tokens for levels in a boss stratum.
And for tokens you need rewards. List follows, explanations as required later.
5 Clockwork Tokens: Grim Spark
5 Clockwork Tokens: Primal Spark
5 Clockwork Tokens: Forge Spark
100 Clockwork Tokens: Clockwork Charge (3 star)
100 Clockwork Tokens: Clockwork Suit (3 star)
100 Clockwork Tokens: Clockwork Helm (3 star)
150 Clockwork Tokens: Recipe: Clockwork Bomb (4 star)
150 Clockwork Tokens: Recipe: Fast Clockwork Suit (4 star)
150 Clockwork Tokens: Recipe: Fast Clockwork Helm (4 star)
150 Clockwork Tokens: Recipe: Dark Clockwork Suit (4 star)
150 Clockwork Tokens: Recipe: Dark Clockwork Helm (4 star)
150 Clockwork Tokens: Recipe: Survival Clockwork Suit (4 star)
150 Clockwork Tokens: Recipe: Survival Clockwork Helm (4 star)
200 Clockwork Tokens: Recipe: Clockwork Vortex (5 star)
200 Clockwork Tokens: Recipe: Swift Clockwork Suit (5 star)
200 Clockwork Tokens: Recipe: Swift Clockwork Helm (5 star)
200 Clockwork Tokens: Recipe: Fiendish Clockwork Suit (5 star)
200 Clockwork Tokens: Recipe: Fiendish Clockwork Helm (5 star)
200 Clockwork Tokens: Recipe: Insulating Clockwork Suit (5 star)
200 Clockwork Tokens: Recipe: Insulating Clockwork Helm (5 star)
300 Clockwork Tokens: Trinket Slot Upgrade
500 Clockwork Tokens: Weapon Slot Upgrade
1500 Clockwork Tokens: Silver Key
All items would be bound when acquired.
The Clockwork Bomb series are just Piercing alternatives of Electron/Graviton bomb lines.
The Clockwork Suit/Helm have Normal and Piercing armor and resistance 50% to Stun.
The Fast/Swift Clockwork Suit/Helm have Normal and Piercing armor, and Movement Speed Increase Low and Charge Time Reduction Low.
The Dark/Fiendish Clockwork Suit/Helm have Piercing and Shadow armor and resistance 50% to Poison and Curse.
The Survival/Insulating Clockwork Suit/Helm have Piercing and Elemental armor and resistance 50% to Fire and Freeze.
For appearance I'm picturing a Steampunk/Victorian feel with several interlocking gears that appear to have a function, in gold for regular clockwork, electric blue for swift, a dark red for fiendish and a grey for insulating.
Some explanations for the Armors:
The current situation is that Piercing/Shadow and Piercing/Elemental are fairly tricky to get on armor. This would allow a lot more of combinations covering every type of damage without using trinkets for that. Of course, said defense would be lower to compensate, but such is balancing.
And some alternative ideas for these:
Only the Sparks being bound on acquisition.
The recipes being added to Tier 3 Basil instead, and requiring a Clockwork Gear component costing 50 Tokens for each level. This would allow you to get the items faster if you paid for them.
Cutting the Token costs in half. This may be a necessary step to take if boss stratums are excluded from getting tokens. 2 tokens each for the Sparks, for anyone trying to be pedantic.
EDIT: Also a missed note:
The Clockwork tokens would themselves be bound like all tokens.