How do you lockdown players feel about new UVs!!!?!!?

Really curious,
how do the lockdown players feel about this new UV locking. Now that the upper 1% will have double max gear, even triple!!!! As a whole, how do all you lockdown heroes feel about it?
It seems like lockdown just got very pay to win, exponentially more so than it was before. IDK, as i'm a ld newb. So, out of morbid curiosity, how do those of you who spend most of your time locking it down feel about it?

I dont see myself playing LD in EU anymore. Everyone having VH-MAX asi FF/BTB was bad enough, I was still able to status bomb, now they can get CTR or status resist as well :/

Being a bomber for all my days since lockdown began, I've been worried when the days that some rich player could destroy my statuses (like edzel)
Now i can expect to see all the skolvers to be running around with double max for shock and stun and soon bombers will only be a thing of the past
Call me a pessimist, but the days of bombers having a thing called area denial are numbered.
-Proto Out-

It makes the 2UV and 3UV rolls of punch actually half reasonable, instead of being a stupid gamble for the richest of silly people.
Before that the 1UV roll was the only way to roll to get decent results. I'm not all that bothered by it in lockdown, but I'm not a combat focused player so it doesn't worry me too much.

UVs are overrated.
LD is unbalanced.
Wait, stratch that.
LD has COMPLETELY TOPPLED OVER.
Not as if Wolver line clones with heart trinkets, toothpicks, striker, damage bonuses, speed bonuses, and the whatnot weren't bad enough... Now they can get the ultimate protection against all that is useful agaisnt them.

Magma drivers still works on them, so I don't care in the slightest

^
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Most weapons only take advantage of one uv (asi for SS/Flourish/drivers, CTR for brandish) armors with multiple status resist are nice (ice queen set with max shock, the cheap formula to have stagger/vt/shiver resist and high pierce defence), but again is matter of knowing how to play.

how is this a dumb thread? i wanted to know how Lockdown players felt about this.
edit: and to my point, doesn't seem like many enjoy it, altho some do. And why can't you post in my threads without being a tool? Intelligent, reasoned discussion is what i'm after.

jaroche trying to squash the thread so he can get triple uv's and be a fake tough guy in LD. lmao
Be sure to hide inspect so u can pretend it's all skill!!!!

So... if I run flourish with vh damage...
What's different about fighting someone with max pierce vs max pierce, shock & shadow?
I can't... shock him with my shocking toothpick?
At the end of the day, the "Super" UV's will hardly make a difference.
Example 1:
Voltedge ctr vh. Currently someone who plays with this well will shock someone with the charge and the swipe at them while they are immobile, killing them.
Having ASI VH ontop of it will only let them kill them... faster. But the death is still more or less secured. The skill was in getting that charge off.
Example 2:
Someone who has max shock will be able to invade a bomber's VT radius and kill him. Having max pierce at the same time... won't matter much since that bomber would have been dead. Whether the striker has max shock, or max shock + others matters not to the bomber since he would have to deal with the same person in the same way.
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Really it'll give a slight advantage (the person won't have to swap out to different loadouts as much to deal with different things) but it won't be game changing.
If that person can't weave for anything, they'll die, whether it takes 4 or 6 hits.
Someone is not going to go from 5k damage to 20k damage consistently.
Now, I'm only talking skolver-striker, because that's where all the richer players seem to play. But regardless of what you play, if you're trying to deal with them, it won't change your approach by much.
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The above examples are of the few I can actually think where multi-uv's will come in handy for lockdown. Brandishes, DA's and armor. But the result is minimal.
On the other hand, PvE will be far easier with someone with good multi-UV because they can drop weapon trinkets and wear heart trinkets for that extra health.
Shields - Do I even need to explain?
Weapons - the combintations are endess. But for instance: Brandishes & DA - Undead, ctr & asi for fsc? Blitz needle with some asi to speed it up, etc.
Armors - less so than the above, but still useful, I suppose for SL, but ppl have survived fine without it.

* Regular skolver vs max piercer skolver set (2 max) is barely noticeable, may be saves you by 1 pierce combo.. top.
* Max shadow skolver set would be such a waste, as people using Snarbolax get killed by GF without trouble. Skolver would have 1/6 of shadow defense in Snarboblax.
* Having resist for haze spam doesn't save you from moderate and strong changes, at best reduces the time and damage taken. Good luck with voltege, storm driver, fearless rigadoon, etc.
Any experienced Lockdown player already know this.
@pawn I dont need Max 3UV to enjoy lockdown, I dont even have weapons with asi VH ^.^ Are you mad because your 3max doesn't make you great at fighting humans? Too bad having +1000 hours killing the IA is worthless in lockdown.

The 1% and getting that first max UV
Eh, 1% is 1%.
Speaking of "the 1%", I was looking at some of the 'ohnoez im quitting' threads that have popped up, and honestly, I've never heard of them, and if I have, I have never even seen them in-game. They're all actually irrelevant and unimportant to me.
This patch helps cater to the [few] extra-rich people who aren't godly-geared yet. It makes it safer to TRY for ADDITIONAL UV's by providing a path to "building up" their gear:
- roll a single UV until desired max UV
- lock that one and roll 2/3 UV
...but the patch doesn't affect their ability to get that first max UV. at all.
They'll still have to keep throwing money away rolling for those 2nd and 3rd UV's.
Skill, Bombers
I'd still be more afraid of a skilled player running in mining helmet and fencing jacket than I would be of a maxUVblah Skolver/Snarbolax. Some status bombers may be set up to be 'screwed over' by some max-UV assassin, but does it really change anything?
It should be obvious that the main "denial" bomb is Voltaic Tempest - the shock bomb, so the main max-UV assassin armor is max shock. Does the patch affect the chance of people having a max-shock UV? NOT AT ALL. People can still roll (unsuccessfully) to get max-shock UV, and honestly, they're still FAR from common.
Skill aside and just talking about armor stats, what's more dangerous to you if you're spamming shock bombs: 3 people with only max UV against shock, or 1 person with max UV against shock, stun, and freeze? The 3 people. Does this patch increase the chance of that? Nope.
On the flip side, the upcoming charge patch will likely make bombers a prime target anyway. This would theoretically encourage teams not just to work together to kill bombers, but also to defend their own bombers.
Let's not forget that, area denial aside, one of the most dangerous bombs in the hands of a skilled bomber is RSS, and you'll be hard-pressed to find that max-shock UV stop that bomber from hitting 12k damage lol.

O well, lets hope the other 90% of the LD players doesn't rage roll as well.

UVs can make a large difference in LD.
Now that charges cant be lost upon fully charged, and people can roll MAX UVs easily, bombers wearing..........lets say Mad Bomber set with triple MAX UVs, and have CTR VH on all bombs, and is wearing 2 heart trinkets, and has striker boost, can be very very devastating.
Just imagine someone zipping around dropping bombs like mad, and theres no way of stopping them........ :(

"Now that charges cant be lost upon fully charged, and people can roll MAX UVs easily, bombers wearing..........lets say Mad Bomber set with triple MAX UVs, and have CTR VH on all bombs, and is wearing 2 heart trinkets, and has striker boost, can be very very devastating."
...??
Okay, I am actually confused by your concern.
Let's take a look at the weapon first. I'm going to roleplay the bomber.
CTR VH - cool [also, still available with single-UV roll, so not relevant to this patch].
Now I can be a striker with lower health instead of a guardian/recon so I can move to a newer point faster!
What does this let me do? Move to a point faster.
What does this NOT let me do? Dodge an angry striker and lay a bomb in < 1 second.
I finally reach the enemy base. How much do I use striker boost? NOT AT ALL LOL. Drop bomb, immediately charge next bomb, walk to another point, drop again. Nothing is gained from being striker.
Okay, now armor:
Max Shock UV - alright, now those polaris kiddies will shock me less often when I'm bombing!
Max Stun UV - ...? Callahan is a problem?
Max Freeze UV - This doesn't even affect my ability to bomb.
Does a bomber wearing 3 UV armor really gain anything compared to bombers who roll only shock UV? no.
@__@ dear god, it's like people see UV and read it "invincibility" without even thinking about what they do LOL. Hell, if we went for DEFENSE instead of STATUS UV's, you'd only be saving yourself from 1 or 2 hits, at least in t3. But by the time a first hit happens, the bomber is probably in a death situation.

mad bomber is a poor example for a few reasons:
- status weaknesses negate any good status uv's
- You get CTR on the armor. This makes getting CTR on the bombs redundant. With no uv left to get on the bomb, it fails the "rich" test of our theory crafting
Maybe you meant bombastic.
But still at the end of the day.
Let's say you have ctr vh uv on each bomb + Bombastic + 1 max UV on each armor piece.
How will the gameplay differ with 4 extra max uv's on the armors...? More def against.....? I guess you could move into an enemies VT and bomb them out. Or their haze... or take an extra hit from a skolver. But this isn't game changing.
The UV stacking really won't change much for lockdown.

@Sypsy Striker class has negative bomb ctr vh.
Striker bomber doesn't make sense, if you wanna troll hard just go guardian with dual penta == huge amount of health plus the shield... can't be wrong right?!

@ Jaroche
Good point, didn't put striker + mad bomber together.

I played a game with a double max piecing, shock and stun "Power Skolver" striker
I was a little rump-ravaged that my Stagger Storm wasn't working...
Well at least anything that deals STRONG status (brandish charge) works...
No matter how many defensive UVs you add, it all goes away in 3 seconds anyway.

Meh... I really don't care to be honest.
People already pour millions into getting only one set of max UVs. Getting double is over twice as expensive, and triple is even more so. Guess what? Punch doesn't take CE.
So two things: Those who want good double/triple UV gear, they will need to use millions upon millions of crowns. If/when they do use millions upon millions of crowns for the UVs, they are pouring CE into the market. CE into the market = lower CE price. Last I checked, the CE price was at 6100 (market tab). It was about 6800 crowns this morning.

Semi retired player here, just noting that because it means whatever I say doesn't matter too much as I'm not playing and thus have no effect on the profit margin
I see the upcoming charge change and that does give me some slight hope for the sake of bombing in Lockdown, but the rest of this not so much.
Really status bombing had/has enough issues anyway, it is the only style of gameplay that can be completely nullified and is prone to glitches (people with no resist can run through, or for the enemies the occasional invisible bomb). Personally, I'd like it if it was impossible to be completely immune because there isn't any other kind of weapon in the game that allows complete immunity to it's status in Lockdown. I'd prefer if it actually took effect sooner and have the time reduced to 1 second if at max resist. It'd allow for someone to get away if they ran into it but not just allow for suicide runs into bombers and it would breed more intelligent gunners.
Gamewise, this doesn't change anything. It only really affects Lockdown. And as I said above, it already had enough issues, this just decreases them for those at the endgame who are bored with cash or crowns. I will not deny that pursuing multiple UVs like this is costly. But my friends still playing kind of roll 100ks fairly often so I'm not convinced that it won't become an issue. It still presents more problems for everyone as a whole, imagine the max piercing IDGAFudge player from before, well now s/he can finally roll without fear of losing their max piercing along with an additional bonus.
I think it would've been a bit more interesting if you could lock whatever you had but you still had to random roll and had the choice to keep what you gained before or take the whole new set. I believe that might be even more of a crown sink..but don't trust me on that.
Also the main denial bomb isn't the VT, it's the Shivermist. However, it denied so much everyone and their mother went skolver or got max freeze so that it is dangerous to even attempt to use it in a team that's composed of more than two skolvers. Seriously, if you run into a team without max freeze and use shivermist (and can convince your mates to not just kill them until the points are capped), it's game over. VT hurts and ruins things for you, but it can't stop a person for several minutes at a time like the Shivermist.
There were a few more things I was thinking about but I want to go eat dinner now
EDIT: Ate, but had to make one edit. Hole->Whole

I was on a break from Spiral Knights when Lockdown first came out, so I missed that bit about shivermist being the go-to denial bomb.
As of now, however, it's nearly non-existent, and the most common status bomb I see used as a wall is VT - if the bomber has someone to defend them, it's basically death for you if you get shocked.
anyway, and not related,
UV's will not protect any strikers from my vortex trolling.

I'm guna pull out my calculator here, to HOPEFULLY help people end this panic mode...
Lets assume 1% chance of getting the Max UV you want, per roll. That is 100 rolls for one piece of equipment. 200 rolls overall to complete a set. I'm using only armor, because weapons just need ASI, maybe CTR for bombing (in LD that is).
For the first set of UVs: 200 * 20,000 = 4,000,000 crowns
Big number right? But the featured auctions tend to get close to that, so it isn't that big. Still within the grasp of many.
To get the second set of UVs, you need to buy the 75,000 crown double variant ticket: 200 * 75,000 = 15,000,000 crowns
So now the price has almost quadrupled. Ah, but we are scared of triple max UVs, right?
The triple max stuff involves the 225,000 crown triple variant ticket: 200 * 225,000 =45,000,000 crowns
That is over 10 times as expensive as making a single max set. Totaling them all together...
4,000,000 + 15,000,000 + 45,000,000 = 64,000,000 crowns
64 Mil for just one set.
Let's convert that into CE. Let's be generous and say its 65 crowns for 1 CE.
64,000,000 / 65 = ~984,615 CE
Assuming 20,000 CE = $50
984,615 / 20,000 * 50 = ~$2,461.54
So it costs almost $2,500 to just make ONE armor set with three Max UVs. And guess what? That $2,500 armor set MAYBE bought you one more Gran Faust or Flourish swing worth of durability.
STOP PANICKING! IT ISN'T THE END OF THE WORLD!

Lockdown isn't serious enough for this to matter that much.

They never expect the stagger storm.
So it is all good.

This game has always been Pay to win.

@Traevelliath
you forgot the /thread at the end of you're post. But there are a few things I want to address, particularly from a bombers perspective (T2 LD).
First off, bomber strikers are NOT useless if you negate the CTI VH. Get yourself a CTR VH UV and a couple trinkets plus bomber gear, you got yourself Max Damage, Max CTR, Max Mobility. No you can easily weave out of the clutches of your enemy while dropping shards along the way.
Secondly, Max UV can screw you over. Max Stun Max Shock and Max Elemental = You done. Shards (T2) wont do crap due to the Elemental and piercing combo, and both Shock and Haze are useless. That leaves you only with a blast bomb or perhaps the Spine cone line which, without damage trinkets,are useless. Not to mention is they enemy has ASI max you will NOT be able to charge you bomb again.
Finally i'd like to re-emphasize Traevelliath's post. It really wont be such a big problem. I doubt you'll ever have more than 1 or 2 people with Max Uv in a single game. Its just too expensive.
I'm a little to lazy to fix the grammer right now. Maybe later. Sorry.

The issue for bombers is that:
A) It only takes one person on the other team being completely immune to your haze bombs to neuter you, and
B) It's impossible to tell at a glance which of the identical Skolvers on the opposing team is the one with immunities.
I started bombing in Lockdown with Shivermist and Voltaic Tempest, but shock-immune Skolvers were common enough (rarely going three rounds without one showing up to crash the party) that I felt I had to get Stagger Storm to be of much benefit to the team as a bomber. And while rolling multiple max UVs is extremely expensive, the people who can afford it are also the ones that will be playing a ton of Lockdown, making it proportionally more likely you'll wind up in a match with them.
Personally, I think it's more a flaw with bombs than UVs, that the update to UV rolling is how it should have been in the first place, and the minimum amount of status resist for haze immunity should be bumped up a few notches, the update just exacerbates the immunity issue that was already there.

I actually do not see this effecting Lockdown all that much. As stated in another post most weapons only benefit from one UV per line: CTR for Bombs, Brandish, and FoV. ASI for Guns, FF/BTB, Hammer, and GF/DA.
For armor you could get lucky with rolls and give your already very nice armor an extra status resist for 150k (helm and armor) but odds are much higher that you are going to end up spending in the millions as it is going to cost you 75k or 225k per roll instead of 20k per roll. Damage resist UVs on armors for LD mean almost nothing unless its for the same resist the armor gives (ex: Piercing on Skolver). A Max damage resist UV is 4 bars, which is the equivalent of a 3* item. Having Max Shadow on Skolver or Max Piercing on Snarby looks pretty but it does absolutely nothing to help you survive longer.
~Gwen
(off to work, post more later)

I don't even see a use for it really, since there is no universal dmg bonus UV.

I enjoy killing people carrying multiple UVs as much as I do people running vanilla such as myself.
Haha, I just said I enjoy killing myself.

New UV's? Finally, I get to unleash the power of my Movement Speed Decrease MAX UV!

now the Jempire will be even more number one! I mean you know, because they are soooooo pro
I wont be surprised if everyone will start going around with Skolver with Max pierce, Max shadow, and Max shock soon. The weapons wont change too much except for the few weapons that need both ASI and CTR.