I've been watching the development of this game for quite a while, and that which I haven't watched, I've read up on. And so here is the way that all new content goes-
Stage one: New content arrives! Good day! Everyone is happy, although a bit.. confused at the slowness of the update. It took three months for this??? (This is sometimes skipped for the next step)
Stage two: The rest of the patch arrives! *with conditions!* Everyone is now distressed as they were jipped by the *with conditions*, and some quarreling happens amongst forum goers, as to whether or not it was a justified *with conditions* or an unjustified money grab. Regardless of what is decided (usually that it was a money grab), nothing happens.
Stage three: Some people leave due to the inaction, or late action thereof from OOO. Those who chose to justify the *with conditions* post things like "good riddance" and "Pfffft" on their dramatic "I'm leaving!" threads.
Stage four: More promotions are given out with CE, and some bug fixes, and time goes on. No new content is made, and slowly players start to leave.... until the next "big patch" , which contains something justifiable as content. Go to stage one to see how this will play out.
So we end up with a short term net gain in profit for OOO, and a net loss in players for spiral knights and OOO. This produces a small playerbase that accepts anything that OOO throws at them. Some examples, in order of happenstance:
-Unbinding update/Auction house and crafting costs being raised.
-Roarmulus earning players far less than jelly king
-Shadow lair keys being obtained at a ridiculously low rate, and then at a large amount of ce, as well as being "repeated content"
-Operation Crimson Hammer being made P2P directly before its launch after directly being stated to cost CE, then being traded only for steam people etc.
-Getting jipp'd out of two accessories on proto helms, height and eyes.
So if you'd like to see what I mean, go google some of those. You'll find some lovely threads about how much people liked them.
Anyways, my point is, this isn't working. I'd like to suggest doing something that works better. As a general rule of thumb, I'd like to see content that does the following:
-Retains older players
-Makes money through SUBTLE means that aren't biting me in the face (EG, crown sinks, weapons that cost either money or are craftable)
-Gets new players in the long run; as in, doesn't portray OOO as a group of devilites working for SEGA. That makes people not want to stay.
-Gets players more involved in working with each other rather than less involved in working with each other (EG. Guild halls over missions)
-Focus on enabling the in game player to player market rather than squashing it out
-Focuses on players satisfaction more than money
*Added on bonus section!*
Why do I want these things? Because in the long run I believe this will result in-
-A larger and happier playerbase
-People not leaving after every update out of rage
-More profit for OOO, and thus more updates and bosses for us to fight
-More cooperation, and a better community
-A higher percentage of players that want to stay upon trying out the game
TL;DR
As Rommil put it-
"The focus should be on improving a good game into an amazing game. If they accomplish this, the money will make itself."
To be fair, crown sinks aren't money grabs - energy sinks (especially keys) are, crown sinks are just there to have the economy function.
Before they introduced Punch the energy rates were fluctuating to the tune of being 4kcr per 100ce after a promotion and then rising up to 8kcr in two weeks.
I, too, have noticed a trend: Three Rings seems to be working on something, and only Sega knows if it's Spiral Knights related. And all of this stuff takes forever because they probably have the people creating them also working on that higher-profile task.