ASI/CTR/DMG, yes. But defense and status resistances UVs aren't that way.
New UV for armors: Health
Wrong. Armor/shield UVs work as follows
Low = 1 point
Medium = 2 points
High = 3 points
Maximum! = 4 points
"I have been here for quite a while actually, I'm not a new addition.
Oh well.... kk, maybe it was a little un-called for.
The guy got a little on my nerves, showing you two no respect.
All right, i apologize and will respectively comment on his suggestion.
I think it's OP. Skolvers with health trinkets are already really annoying in LD, i don't think we need more health modifiers.
EDIT : I read your edit, Extribble, and again i am sorry."
Just incase you didn't see my last post because duke posted taking this to a new page, in which case if you pressed "see new comments" i believe it would skip over mine.
Just want to make sure you know I'm sorry.
I'm removing this thread from the suggestions section and locking it since it is so off topic. Please remember that the suggestions section of the forums is a place to bring up and discuss new ideas for the game. Not a place to yell and call each other names. Thank you!
Except that with the way UVs work, max would be +6 health.