Before you read: some of the posters below didn't like how the balance is in the examples of the post. By no means, do these values need to be the same if they are implemented. Same goes with some later posts I've made.
Ever noticed that the best sets of armor for Lock Down are the ones that buff a weapon toward ALL enemies, and that buffs such as vs. undead or jelly are worthless for said fights? Well, what if such buffs worked in LD? What I mean by this is if someone is wearing a type of gear, then it would be weak to that kind of buff. Let me give an example.
P1 is wearing Skolver.
P2 is wearing Dragon(Damage Bonus vs Beast: Medium per piece) OR is wielding a Hunting blade.
P2 hits P1, and more damage is given then without the buff.
Now to keep this buff worth it, rather than just being a situational buff with just the same power, what if that said buff is doubled when the target is wear both pieces? If, altogether, the buff = maximum, and if the target is wearing 2 pieces of wolver gear, what if then the outcome of the damage would = maximum x2? Another thing that this would help is it would help those using multiple different weapons, and still having a buff(even thought it would be only certain targets) on all of those weapons.
Of course, not all armors would belong a family. (This would make Cobalt a decent LD equip.) And likewise, not all families would have equips. (Like the gremlin family, for example.) If feel that adding this would balance LD a bit, and would still keep PvE exactly the way it is.
After several threads for similar if not the same reasons, I have come to a conclusion; people like to whine.
I may be misinterpreting this thread but it seems to suggest family buffs be doubled compared to the generic damage for a single weapon given by weapon specific sets (Wolver, Gunslinger, Demo).
This may also be a misinterpretation of the thread, but I would suggest having the family buff turn to a damage buff against the other players as though the user with the family damage buffing armor gains more damage over users while using a weapon which has more effect:
User 1 is wearing Skolver, as seen in your example. User 2 is wearing Dragon Scale, also in your example. User 2 has a +4 beast family damage buff from the Dragon Scale set. Skolver is based on a beast. User 2 does more damage to User 1 because they are considered part of the beast family.
This logic only applies to sets based on existing enemies, unless all existing sets become affiliated with an enemy family.