Hello and welcome to my first GUI suggestions thread! :)
My day job is in technical and media design, and maybe I have an annoying tendency to look for GUI improvements everywhere ... but as it is an open forum I thought I might put down some ideas for you to peruse, and, possibly, to alert the developers to some potential game fixes. I will do this systematically by selecting a different part of gameplay for each thread.
The goal with GUI suggestions is twofold:
1) Find changes that require the smallest amount of possible effort to implement, and only ask to change things that make a systematic difference rather than an aesthetic one. In other words, always look for changes that can be done easily by the developer team instead of saying "rebuild the whole thing!"
2) Always respect the design and artistic choices of the original developers. It is important not to ask for changes that go against the spirit of the game design already in place, but rather only to ask for changes that make existing content easier or more fun to use.
With each suggestion I have also included an "Importance" rating which gauges my feelings of how important each change is. If something is rated 5 / 5 it's because I think it is critical to change a part of the design in order to make the game better because something is really quite broken. (This is rare of course). In the case of lower scores suggestions that are useful but not necessary can be found.
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This thread's topic is the AUCTION HOUSE.
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Importance 5 / 5: ★★★★★
1. Change the Very Long - Long - Medium - Short - Very Short system.
So many great ideas just don't work in practice. Here is an example. This is the most important thing to change about the Auction House because it is the most broken. MMOG after MMOG has attempted to combat predatory trade activities with all sorts of restrictions and blindspots set up for players, but in the end the same problem ALWAYS rings true: Restrictions of utility or ease of understanding a free market ONLY benefit the merchants and not the average player. This means that predatory behavior is only encouraged by these restrictions, not curbed.
The current system needs to be replaced with a timer that tells exactly how long there is until an auction ends. Whether it's an active timer that ticks down or just tags such as "Less than X hours" which cycle each hour until below one, and are then replaced with "Less than X minutes," is somewhat immaterial. But the current system, while, again, surely is meant to prevent sniping by merchants, only favors them and makes it unbelievably frustrating for the average player who just wants to buy an item to do so successfully. The requirement of CONSTANT attention-paying to auctions only favors those who do nothing but sit at the auction house, after all. And furthermore it's not particularly fun. It's tough as a developer to change an idea which is innovative. But critical to do so when the idea is one that works so poorly in its implementation as this one. It's not a bad idea; it's a clever one. But it doesn't work in practice.
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Importance 3 / 5: ★★★☆☆
2. Improved notifications on being outbid.
As it is, there is far too much game text appearing in the same place for outbid messages to be properly noticed. Simply add a chime and a color change to these messages to vastly improve their effectiveness. Better yet create an icon somewhere that's visible -- much like the "you've got new mail" icon -- which appears to indicate that you've been outbid on an item. Currently it is far too difficult to play the game and be aware of auctions one is bidding on at the same time. (Note that the urgency of this change would be severely mitigated if the change suggested in item #1 above were made).
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Importance 2 / 5: ★★☆☆☆
3. Change the color of the Buy Now button.
This is such a simple change but such a useful one. As it is, it is decidedly too easy to accidentally click the "Buy Now" button when meaning simply to place a bid because the buttons are next to each other and the same color. Just make the Buy Now button bright red and this probably would never happen again.
This suggestion can be extrapolated upon for button design and placement in general in the game, too. Just to take a simple example, when crafting items the buttons to buy or sell CE instantly at current market values are too close to the Transmute button and look too similar.
These are not actual "problems" per se -- the functionality is all there. But it's a question of good user interface design. When things are visually distinct, their functions are more clearly distinct to even the subconscious mind. Any time one can make an incredibly small and easy change -- like switching the color of a button -- and improve the GUI measurably, I think it's a no-brainer.
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Importance 4 / 5: ★★★★☆
4. Updating prices should not conflict with current offers being typed.
This is a small fix but VERY IMPORTANT. Right now, when entering a new bid price for an item, you click into the box where you type your offer. The default number is calculated based on current bid price; for example if the current bid is 2100 the default (and also minimum) next bid is 2200. The trouble is that if you're bidding on multiple items and looking at your Bid Summary page, then WHILE YOU ARE TYPING A NEW BID the number is suddenly replaced by a completely different number when a completely DIFFERENT item you're interested in has been outbid. This can mean that while you're typing "100" suddenly a 25 appears in the middle of your numbers, and you end up with a 12500 instead of a 100 ... which is a bid that you can't take back as soon as you press Bid.
This is so potentially devastating -- making players able to accidentally pay 100 times what they want for an item -- that it needs immediate attention. Simply don't have the textbox into which bid amounts are entered update automatically if the user is typing at that moment.
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Importance 3 / 5: ★★★☆☆
5. Allow a filter by actual bid prices rather than reserve prices.
In spite of listing fees there are always many items listed at the AH with unreasonably high reserves. Since these are considered "bid" prices, when one orders the list of available items by "Bid Price" the list is cluttered with items that are listed at too high a price for anyone to want to bid. It would be a nice little feature to add a filter to the list saying "Offered Price" so that only items that have an actual bid on them come up. In many situations these are the items most interesting to shoppers, casual or otherwise. A small add-on but I think a useful one.
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Importance 1 / 5: ★☆☆☆☆
6. Allow sorting by alphabetical order when browsing sales.
A very simple suggestion, but surprising that it doesn't already exist. If I'm windowshopping and I see a Brandish I might like, it's useful to see what other Brandishes are also available. But unless I specifically type "Brandish" into the search window, I can't get all of the offers to line up. Alphabetical order as a "sort" option in the drop-down would solve this instantly. Minimal effort to implement, lots of increased functionality. Talk about an easy fix!
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Importance 1 / 5: ★☆☆☆☆
7. Indicate sale price in completed auction e-mails.
So often I will bid on something in the AH because it is a good deal, and then win the auction a few hours later. By then, however, I don't remember the exact price I bid ... and yes, I could check the bid history in the AH but it would be so much more convenient if the e-mail that comes to my inbox with the attached won item just reminded me how much I paid for it! Instead of saying "Here is your item:" it could just say "You paid X for this item:" ... More easy fixes.
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Importance 3 / 5: ★★★☆☆
8. Let players "watch" auctions.
There are plenty of auctions players would like to keep track of, yet there is no way to keep them in a separate list without placing a bid. Simply add a button to each auction that says "Watch" in order to let a player add the auction to his watched list. This is how normal auction sites work and for good reason ... it allows players to make sense of the jumble out there and better assess the prices of items they care about.
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Importance 1 / 5: ★☆☆☆☆
9. Consider other sorting methods. contributed by Kive and others
It's important to adapt the sorting methods based on what players usually look for. When it comes to weapons and armor, UVs are the name of the game. Therefore it would be very, very useful to create a sort or search method by UV. It may also be useful to allow double-filtering, to narrow down to such combinations as "3-star armor with fire resistance UVs" and the like.
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Importance 1 / 5: ★☆☆☆☆
10. Feature add: Re-bidding remotely. contributed by Fehzor
One extremely irritating side-effect of the current "very long" to "very short" timing system is that when bidding on an auction, players are forced to stand around until the auction ends, without doing anything, for fear that their bids will be sniped if they go questing. Often this results in hours lost standing around bored, only to find that snipers in fact start bidding up item prices at the last second. Changing the timing system as delineated in suggestion #1 would help this problem immensely but another approach could pave the way for a fun feature add: Allow players to re-bid on an item remotely when the auction is near over. This would entail a button attached to the message saying "you've been outbid" that simply allows the player to say "yes" to the question "re-bid" ? for the next minimum.
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Red-Rascal - Helix
RRR Recipes: Node 52426
Red's Notes 01: Node 52791
« And whether you're an honest man, or whether you're a thief, depends on whose solicitor has given me my brief. » - Ben Franklin
The subject for this post has no meaning.
The vague time indicator is meant to prevent auction sniping; Alpha has been bidding on an item for derpbillion years, Beta sees it has one second remaining and bids over, Alpha is sad. With vague time titles Beta has only a vague idea of how close the auction is to ending. Beta is a punk. This point has actually been suggested multiple times in the past.
Yes. They could at least make a blue message appear in chat rather than the gray lettering which is usually ignored.
The "buy now" and "bid" buttons are different sizes, the latter being smaller, but a visual difference between the two beyond this would be convenient; color, shape, something.
People manually enter bids? Normally it goes to the default values where Alpha and Beta have a bid war raising 500-1000 crowns per bid until the once 5kCr recipe is suddenly 50kCr. Derp. But yes, it would be horribly annoying to be bidding on something and suddenly have another bid open where you are entering the bid for the first auction where the second auction is far cheaper.
This one is essentially asking overpricing to not exist. I agree they are only doing that to troll the board but avoiding them is a very low priority; this is where manual price checking comes into play with the eyeballs most people have in their noggin.
What purpose would this serve, comparing bids and/or buyout numbers? I would rather have an option to only search for items under the name with UV(s); "search for one UV", "search for double UV", "search for triple UV".
The auction history normally lasts a day or so after the bid is over. This one is not necessarily very important or useful but it may have convenient moments.