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Lockdown is balanced

54 replies [Last post]
Fri, 06/01/2012 - 16:06
Damienfoxy's picture
Damienfoxy

Many people cry foul at weapons like polaris, FF, BTB or voltaic tempest. (some whine about the hammer, but thats nowhere near OP)

Lockdown is balanced, purely because people, as players, are imbalanced. Many people would rather blame others, instead of confess to their own shortcomings, whether it be a slower reaction time, or failure to pay attention.

THE WEAKEST OF THE HERD WILL BE KILLED SO THE HERD CAN MOVE FASTER.

It's also because of failed teamwork. NEVER go off alone, always try to have at LEAST two people to take a base.
Always equip accordingly to your team mates if possible.

For example, one person shocks with a polaris, while another striker with WHB, gets behind him and cuts him up while he's convulsing.

TL;DR
It's not the game, it's you.

Fri, 06/01/2012 - 16:25
#1
Tuhui's picture
Tuhui
I never try to go out with

I never try to go out with people, if it happens it happens but i go the way i feel is right even if it is alone.

Fri, 06/01/2012 - 16:27
#2
Arctifice's picture
Arctifice
Gamer logic.

Player 1 frags Player 2. Player 1 is confident in his/her own invincibility.
Player 2 frags Player 1. Player 1 is confident in thinking that Player 2 hacked/possessed better gear and not that Player 2 is perhaps better?

This gamer mentality is as old as one man fragging another in Counter Strike v1.0.

The number one reason I don't PvP is that when two equally skilled players are pitted against each other, the one with the better UVs will win. There's no teamwork involved in that when it comes down to deathmatching. There's no guaranteed, mutually agreed on balance. Sure, teamwork will conquer just about anything, but honestly who actually works as a team in randoms LD and trusts other people?

I'm going back to my TF2 argument. People don't cry foul in that game (after Shortstop was nerfed) because everything as a weapon is usable by both parties. Scout repeatedly killing you with Shortstop? Get your own Shortstop. Constantly aerialed by the Direct Hit? Get one yourself. Unlike TF2, where you can get any weapon you want with the equivalent of 2Kcr, edge-given weapons in this game (i.e. ASI VH toothpicks, Shock Max armor) 1) cost a ton of money, and 2) offer benefits without drawback. In TF2, weapons are plentiful, stripping the game down to pure teamwork.

Or let me go to a Counter Strike example. No one cries foul in that game (not the serious people) because at their heart, every time you were killed was a case where you were beaten in skill, not equipment.

tldr: Yes, it's only partially you.

Fri, 06/01/2012 - 16:27
#3
Damienfoxy's picture
Damienfoxy
There's strength in numbers.

There's strength in numbers. And even more strength if they know how to work with you.

Fri, 06/01/2012 - 16:31
#4
Traevelliath's picture
Traevelliath
...

Lockdown will never be balanced as long as players can bring their own gear. Why? Because not everyone has a full 5* set, let alone multiple full 5* sets to cover various damage types and statuses. In addition, a Gran Faust with ASI med BY DEFINITION is better than a Gran Faust with no ASI.

Although I do think people need to tone down their complaints about balance. I can understand (and sympathize) with the demand for balance between classes (There tends to be about 7 Strikers for every Guardian and Recon). However, nerfing/buffing gear for the sake of LD balance is stupid.

Nerf/buff gear based on PvE, not PvP.

Fri, 06/01/2012 - 16:37
#5
Damienfoxy's picture
Damienfoxy
No buffs, no nerfs, things

No buffs, no nerfs, things are fine.

If you can't learn how to combat a polaris spammer, then that's your fault entirely.

I do have another suggestion.

Make lockdown like test servers, but still restricted. What i mean is, test servers give you access to ALL weapons. Do the same for lockdown. However, you need to win enough points to be able to use the higher level items. This would reset every session.

uv's would be available on 3 free rolls, but thats it.

Fri, 06/01/2012 - 16:37
#6
Psychodestroyer's picture
Psychodestroyer
....

Back when I actually used to play LD, in T2, I always asked for someone to buddy up with me. One of us would go guardian, and the other one of the other two classes. The Guardian would cover the attacker while he attacked everything ahead of us, me shielding him from damage/healing him.

Ir worked less times that I'd like.

I also took the liberty of announcing plans over team chat, either suggesting which CPs we should go to, proposed counter-attack team numbers to which CPs, oncoming enemy threats, guard CPs, possible tactile solutions and things of the like. All I asked for in return was that the team keep the rest of the team updated on which CPs were in danger/fine, i.e. '1 is overrun' or '2 secure'.

I provided enemy numbers and class-type for my own failed defends.

Needless to say, I was ignored about 40% of the time and told to shut up 15% of the time. The other 35% at least one person listened.

Fri, 06/01/2012 - 16:39
#7
Trying's picture
Trying

Weren't you just complaining about RSS being overpowered?

Fri, 06/01/2012 - 16:41
#8
Damienfoxy's picture
Damienfoxy
@trying That was before i got

@trying

That was before i got one myself. lol

Fri, 06/01/2012 - 16:49
#9
Slayzz's picture
Slayzz
@OP This thread has no value.

@OP This thread has no value. True, there will be players who take this advice and try to coordinate team efforts. But let's face it, about 70% of this game's playerbase consists of complete and utter morons who are elitists, little kids and teenagers, and just plain stupid people. There is no way dumb strangers meeting in a LD game will ever work together as a whole, it just won't happen.

This isn't your fault OP, it is just human nature. The only way to make this work is GvG

Fri, 06/01/2012 - 16:55
#10
Aquajag's picture
Aquajag
It's not the weapons, it's

It's not the weapons, it's the Striker class. Two bonuses to the same class of weapon? Neither of the other classes do that.

Fri, 06/01/2012 - 17:02
#11
Kraanx's picture
Kraanx
what about the range issues,

what about the range issues, hmm?

Fri, 06/01/2012 - 17:17
#12
Damienfoxy's picture
Damienfoxy
A weapon having a longer

A weapon having a longer range than the actual blade, does not imply imbalance. it implies that it needs to be repaired.

Imbalance is to suggest the numbers don't add up.

Bugs mean that an item gives an undesired effect, positive or negative.

The swords may or may not be bugged, but deffinetly worth looking in to

Fri, 06/01/2012 - 18:59
#13
Tenkii's picture
Tenkii
"The number one reason I

"The number one reason I don't PvP is that when two equally skilled players are pitted against each other, the one with the better UVs will win."

Not that this is aimed specifically at the person I'm quoting, but...

Ever since I first experienced a competitive community (I tried out local competitive Smash when Brawl came out), I've grown this mentality to want to get better to overcome my [character/equipment/class]'s weaknesses: make up for character weakness with player skill. In real situations, you'll rarely have the 'two equally skilled' opponents- one side will tend to be a lot better (push to be THAT side), and the great matches between equally skilled opponents (single or team) are rare.

In Brawl, I mained what was a fairly terrible character (Sonic). Early in the lifetime of the game, I found and spread tricks (shield cancels) that made the fights less about the raw character stats clashing and more about the player abilities to bait, read, and counter. I did fine vs low/middle-skilled people who thought tiers and cookie cutter tactics (SK: gear/class combination) was everything, and lost to people who were legitimately more skilled than me.

In LD, I almost exclusively use Recon since it has similar feel, where cloak and trickiness make combat less about autotarget/the other person's gear and more about predictability. Where getting out of losing situations is less of trying to out-muscle the other team and more about capturing where they are not. And within recon, the more weapon types you have, the larger your options become.

If you think LD is all about trying to flex striker and UV's, I suggest trying to pick up gunning and/or recon instead.

-----

Aquajag:
Recon gives ASI med and CTR med to guns AND CTR high to bombs (total). That's two significant bonuses to TWO weapon types >:]

-----
@teamwork:
instead of just saying "1" or "2", I usually ask people "how's 2?" or the more informative "I have 1, how's 2?" - because it lets them know there's someone on one point, and kind of gives incentive to check up on the other points. ofc, people don't always answer, but that's fine.

All the seriousness is really just pretend anyway, and that's the fun of it.

:093:

Fri, 06/01/2012 - 18:59
#14
Traevelliath's picture
Traevelliath
...

@Aquajag Because clearly a Global CTR med doesn't benefit bombs the same a specific Bomb CTR med does...

Fri, 06/01/2012 - 19:06
#15
Emodarkstar's picture
Emodarkstar
...

No

Fri, 06/01/2012 - 19:06
#16
Emodarkstar's picture
Emodarkstar
...

No

Fri, 06/01/2012 - 20:24
#17
Fehzor's picture
Fehzor

Saying that lockdown is balanced is saying that the big angry bomb is just as useful as the final flourish.

When it is feasible to use every weapon in some way or another, then it will be balanced. Until then, you can say its balanced all you want. But people with better gear will always win out over people with worse gear, and people using over powered weapons will always win out over people with never used weapons.

Sat, 06/02/2012 - 01:09
#18
Nexassassin's picture
Nexassassin
Because Lockdown is

Because Lockdown is competitive in nature, it all boils down to gear, skill, teamwork and a good computer. It's not always true that better gear always wins out (I've seen a few exceptions) but I'd be mad to say it doesn't help. I've seen Ash Tails dominate and GF ASI High users falter; I've witnessed teamwork prevail; and stared at awe at videos of LD in the world of no lag.

Thing is, if you have amazing UV's, you're more likely to own a great computer, if you have a great computer it is a lot easier to do do whatever and there are a lot less nasty lag related surprises, kinda amplifies whatever skill you have skill. Where teamwork is concerned, there's a more "teamwork" in random LD matches than one might think (I wouldn't call it teamwork though).

It's Forest, you're blue, and you've captured points 1 and 2, where does everyone go? 3. That's the basic idea and the one of the reasons how a complete stomp happens. What does yellow do? a few might try to sneak by and capture 1 or 2, the others may try to take the point closest to base; forces divided.

As far as balance goes, I think it's just about as balanced as most other games.

P.s. I thought this was quite relevant:
http://www.techopedia.com/definition/27041/game-balance

Sat, 06/02/2012 - 01:29
#19
Tsubasa-No-Me's picture
Tsubasa-No-Me
Look: -1

I disagree with This thread's intent. I'm not going to debate with the OP seeing as he is equally sure of his cause, and has a quicker tongue then me. Infact That, in and of itself, is an example for this thread.

The OP's drive (Skill) are the same, but he has a quicker tongue(UV's and Auto target) and a mind more made for words then I.(Better gear)

When pitted against each other, I lose. Why? Because he simply has the higher ground.

But if the gap between intellects were shortened to nothing (Overall Balance) with I being able to communicate in my natural medium, pictures, (Bringing gear more in line with each other) and giving him the ability to understand the pictures I Draw (Disabling UVs and Auto target) the dispute can Actually be settled. Whether it Be I or The OP who ultimately wins.

__________________________

Agreements: Fehzor, Seiran, and Trae to some extent.

Notes: I do not agree that this a place for the survival of the fittest. It is a videogame, and the only way to play that game with only the people involved and their personality's, is to balance gear, and make sure that LD is balanced as well.

Edits: With Nexa's link, it is better to believe that more balance will come with the Dev's messing around and CHANGING things... which feels like the opposite of the OP's intent.

Sat, 06/02/2012 - 01:38
#20
Damienfoxy's picture
Damienfoxy
First of all, autoaim is

First of all, autoaim is always off for me. Second of all, it's a game, it should have some challenges. For example, being faced with 4 polaris users in a narrow corridor.

If you can't POSSIBLY figure that out, then you're not good enough.

If you can't figure out how to dispatch a skolver FF combo, then you're not good enough.

In your previous posts, comments, etc etc, you, tsu... Have essentially whined that everything on it's respective level should have the same stats.

You have led me to believe that you want BTB equal to the FF, or FR. That you want alchemers equal to the polaris. And that you want all armors to be the same on all levels.

That, is what your ideas of balance sound like. No upper hand for anyone. Well for your information, i know how to deal with all the things you complain about, and i know the proper counter measures.

I've spent enough time in LD to say that the only weapon, that is TRULY unbalanced, OP, or whatever you wanna call it, is the vortex bomb series.

Sat, 06/02/2012 - 01:51
#21
Asukalan's picture
Asukalan
So... it has come to this...

So... it has come to this... i have to agree with Damienfoxy.

Asukalan approves.

No nerfs, no buffs. You died in LD? Your problem, deal with it, next time be better. Autoaim, weapons, UVs, they are part of the system.
If you don't use those features, its your choose, but don't whine on forum when you get killed because you didn't use those things.
And complains that you don't have enough moneyz for UVs? Life is brutal, deal with it.

Sat, 06/02/2012 - 02:07
#22
Tsubasa-No-Me's picture
Tsubasa-No-Me
Despite what I said earlier... I guess I'm taking part.

THere is an upper hand... Its the skill to deal with the like of 4 Polaris spammers in a hallway... Which I have done. I have kited 4 skolver strikers with a ISB in my hand.

And Yeah, I'm whining about these things in the same manner you are whining about the whiners like me. SURPRISE! lolol

Also, What ARE these counter measures you speak of? Optimizers stuff? If not, please tell me, I'd like to see what you got.

...

Asuka... You sound much like a grumbly old man... And that amuses me ^-^

You seem to have embraced this system, and don't really want it to change, am I wrong?

If that's so, then I wouldn't expect you to see why things should change.. no biggy :D

Sat, 06/02/2012 - 02:26
#23
Damienfoxy's picture
Damienfoxy
There's always 2 ways to get

There's always 2 ways to get where you need to go. There's always somthing to deal with that pesky RSS spammer, and polaris is best met with another polaris.

Toothpickers will always try to stab you in the back, so be sure to stab them in the face before they do.

And voltaic, agni, and shiver, are best met by divine veil/mantel combo.

There's a counter measure for all these things.. Find them. Study, and find it.

The only time LD will ever be unbalanced, is when there is somthing that you literally can not counter.

Sat, 06/02/2012 - 03:13
#24
Tsubasa-No-Me's picture
Tsubasa-No-Me
Sooo...

Fight fire with fire?

Besides RSS i mean.

Sat, 06/02/2012 - 03:27
#25
Damienfoxy's picture
Damienfoxy
You can do that, but

You can do that, but personally, i prefer to work towards armor disadvantages.

Skolvers have no elemental defense, so i grab my rocket hammer.

Then some people will use the divine set, so i have my FF.

It's all about being prepared for all situations, and knowing what works best. And if you combine that with a team that is willing to work together, then you have an even better chance.

I made my LD living with non UVd items. And now that i can afford it, i'm adding some kick to what i have. Whats so wrong about that?

So yes, fight fire with fire, or fight it with a taco, or a cat. I don't care. Everything is available to you, you could have the same things if you worked for it.

The only problem, the only true problem, is no one can say, OK i screwed up, i didn't play smart, and i didn't work hard enough to get somthing really good for this.

Sat, 06/02/2012 - 04:32
#26
Tsubasa-No-Me's picture
Tsubasa-No-Me
Well...

Soo... You'd use... Hammer, GF, FF... Polaris... Skolver coat, magic item...

or if bomber... Volcanic, mad, VT, AoA, Stagger, RSS, nitrome

Or if gunner... Nameless or Shadow sun, seerus mask, Valiance, Polaris, Volt driver, Umbra driver, AP

So what about the 71 (!!!) items the COULD be used, but just aren't due to Sucking? Thats FAR more then the Handful here.

Sat, 06/02/2012 - 07:26
#27
Trollingyou's picture
Trollingyou
Lockdown is imbalanced

Whether something is imbalanced or not is based on it's abilities, not ideals or strategies. If a toothpicker zooms behind you to poke you and you zoom away from him or turn around and attack him before he hits you, that's called countering his STRATEGY, not his weapon. This is not your weapon overcoming his, this is you mind overcoming his. Keep in mind he can use the same strategy against you. This is a skill aspect about the game, which has nothing to do with balance. Just because someone can take down a skolver toothpick using proto gear does not mean that proto gear is just as good.

If lockdown truly had balance, someone would be able to go in with full plate, all normal damage weapons, no trinkets, and still make a difference in the match. Right now, if anyone has that setup people will simply laugh at them. Have you seen anyone get 30,000 damage without ever touching a toothpick? have you ever wondered why GvG matches are flooded with the skolver setup? It's not because they cannot overcome it strategically or with their skills, it's because the advantage of that setup is so great that using anything else will only serve to pull down the team.

Also, balance does not mean nothing has an advantage over anything else. It just means nothing outclasses anything else. Like, the Nova driver does a lot more damage than it's status counterparts, but it does not out class them because of the utility of the status effects. In this case, the Nova Driver beats them out on damage period, but is not flat out better because the status alchemers have a redeeming quality that the nova does not have, their status effects. This is balanced, even though they are not "even" in a sense. They just excel in different areas.

As a side note, I don't know why anyone would think vortex bombs are imbalanced. If you get caught in one of those, it's because you were not paying attention to the obvious warning circle on the ground, or you rushed too fast and ran into it. Even then, you can escape it with the striker booster anyway.

Sat, 06/02/2012 - 07:31
#28
Raisinfist's picture
Raisinfist
+1 to Tsuba

So far, the game has come down to specializing, not actual fun. People who want to become specialists will naturally own those people who don't, who instead pick the gear that they want.
When was the last time you saw a Cautery Sword in LD? I haven't yet, but I hope I will soon. It makes a change to dodging Dusker clones with toothpicks while I'm cloaked. The fact is, nobody even owns one, because it sucks.
Only a few of the 71 items are actually used in LD.
At the moment, I use a Crystal Bomb and a semi-random gun (Antigua, Pulsar, Cryotech Alchemer mkII), with a Spiral Demo set.

Sat, 06/02/2012 - 10:07
#29
Pauling's picture
Pauling
I do ok using two non UV 4*

I do ok using two non UV 4* weapons, keyboard controls, and no trinket slots. Because when your opponent gets 5* UVs, two health trinkets, and a great Internet connection, they usually develop idiot striker syndrome. (defined as the tendency to ignore capture points and run in circles attacking people... these are the people on the losing team with 21k damage and zero captures).

Those affected with ISS can be trapped, lured away from where they're needed, or simply dodged for the time it takes to drop their capture point while they watch. If you can't beat a striker toe to toe, take a look at other classes/ weapons/ armor that will enhance your capture effectiveness, where durability and nimbleness may be more important than raw damage power.

EDIT: If I understand the nature of lockdown complaints correctly... would it be fair to say that shadow weapons are unbalanced on undead levels? Because honestly, all I ever see people use are divine avengers.

Sat, 06/02/2012 - 09:29
#30
Coatl's picture
Coatl
No competitive game is every

No competitive game is ever balanced. Ever.

Take for example pokemon. There are OU pokemon (Over-used), BL Pokemon (Border-line), UU pokemon (Under-used) and NN pokemon (Never-used). Despite beliefs that if you train your pokemon hard enough and if you have enough skill you can overcome some tough opponents; that's a lie. Some pokemon perform exceedingly better than most, these pokemon are the OU, such as Gyarados and Garchomp. You can choose to use Under-used Pokemon, in which case in LD would be maybe a troika or cutter line, but no matter how skill you have you'll be wrecked by someone who can skillfully use an Over-used pokemon, which in LD would be the toothpics or the hammer.

It's the same thing as Seiran said with brawl. There are TIERS placed on characters because it is obvious that some fighters are just easier to cause havoc with than others. Take for example Meta-Knight, who had to be banned from tournaments because he's too OP to even be paired with other fighters.

So Damien, I don't know whether you're some idealist or if you're just naive on this subject, but LD is far from balanced.
There is no dominating one weapon that can silence all others, but that doesn't mean LD is balanced.
It just means it isn't broken.

Sat, 06/02/2012 - 09:31
#31
Shoebox's picture
Shoebox
obvious troll is obvious

LOL I TROL U

Sat, 06/02/2012 - 10:26
#32
Halifix
I simply don't play Lockdown.

I simply don't play Lockdown. The next time I go on a PvP spree will be when I make my shockbrand line... and that's if no one is playing Blast Network.

Here's a few comments on lockdown:
The benefits are not distributed equally between classes. It may seem like recon has great stats, but they're mostly ctr. ctr is easily obtainable, as every weapon gets ctr med when leveled and you can get ctr uvs. In my bombing set, I get 10-12 ctr levels on all my bombs, when the max is 6. Asi is quite useful, and people like to max that with equips/uvs. But damage? There's a reason the armors with weapon-type damage bonuses had bad resistances. I wouldn't mind if the striker simply gave global asi bonus.

Status effects and weapons are not balanced. Poison is a weak status effect because unless you're killing them anyways, enemies will usually run away wait for it to run out. Fire is also similarly weak because of heal pads. (I'm not sure how fire works on recons.) Also, as people have said, certain weapons are vastly less effective in LD.

ce revives. There's enough threads on this.

Lag compensation. This doesn't affect me much, but I've seen how much high ping makes this game hard to play. If possible, could we have some client-side hit detection? Unfortunately, the only example I can give of that is Gunster, which is an old, old game.

Sat, 06/02/2012 - 10:36
#33
Traevelliath's picture
Traevelliath
...

On an unrelated note, Auto-Target is probably the most balanced part of Lockdown because everyone by default has it. It's annoying to face at times, but everyone has the ability to use it. That's why I just have Auto-target on a toggle, instead of outright ignoring it.

Sat, 06/02/2012 - 11:23
#34
Serell's picture
Serell
uh huh

Lockdown is something that can never be fully balanced.
That is the simple truth.
Does that mean you should not try to fill in the gap?
No, certainly not.

This is a game.
Games are not as fun unbalanced.
You can't fully balance it, but you can try your best.
More balance, more fun.

Also, @Seiran :
Really? I never went to a Brawl tournament, but I heard they had to ban the Smash Orb because of Socic's OP smash move.
So really, Sonic is OP.

Sat, 06/02/2012 - 11:42
#35
Damienfoxy's picture
Damienfoxy
@ tsubasa I've used some off

@ tsubasa
I've used some off the cuff weapons for the heck of it. Wild hunting blade being one of them. Blitz needle being another. I'll never touch the fail-million, untill it hits 5* and the DR, even thoug it's nerfed, i still use it in LD, as well as nitromine and vortex.

Fri, 10/03/2014 - 01:25
#36
Poetry's picture
Poetry
Teams should never be

Teams should never be compiled randomly, they should factor in how much damage each player does every second he/or she is alive, how many caps he gets, how many times he defends, how often he revives.

Sat, 06/02/2012 - 13:07
#37
Theirillusion's picture
Theirillusion
LD is unbalanced, that is a fact

but the problem is not in defence UVs, i can play as good with my no-uv:ed 5* quicksilver set. Its the weapons that shift in usefullness.

there is also this case: imagine one of the best players u have encountered in LD, in the lamest yet still 5* gear+weaps. that knight would still beat the

crap out of a noob with the perfect set.

SKILLS > stuff

Sat, 06/02/2012 - 17:33
#38
Timbalero's picture
Timbalero
~

"Because Lockdown is competitive in nature, it all boils down to gear, skill, teamwork and a good computer"

in my opinion you are a "lockdown pro" if you have the following:

gear,skill and good conditions to play the game like connection and a good computer

those 4 complement each other to form what you guys call a "lockdown pro" but i think that if you have the last two you can pretty much play in skelly jelly and own if you have enough EXPERIENCE not skill. And thats why the game is so unbalanced!!!!!!!

In my own experience ive seen people play with no uvs at all but have a very rapid response to other players movements and awareness of whats going on which brings me to think they have probably a good connection and/or computer aka long range flourish or GF.

also just read this from the one and only performance issues FAQ on the spiral knights wiki

"Spiral Knights is suprisingly sensitive to network response times, more so than many other popular MMOs. Try these suggestions:"

and one of them said

A good site to test the stability of your connection is Pingtest.net. (Use Virginia for people connecting to US East and Ireland for EU West)
Any packet loss is a cause for concern and can affect many internet applications.
High numbered ping is what causes a delay in actions.
Jitter is the fluctuation of ping. If this value is high it is responsible for the "rubber band" effect where a character will lurch forward in sudden spurts. Low jitter (less than ~10ms) is very important to a smooth game play experience.

Well since i am in the west coast and playing on a laptop you guys can tell i am not so much of a good player (for the that guys have seen me around in ld).Ive done everything to ameliorate my lockdown experience but still nothing seems to work when you are playing with the people who lives closest to the server and are playing on a desktop or mac and have all the best gear and experience in the game.

So you guys have to realize that the flourish hitbox is not broken or that hammers have too much range, its not about that, its about you having the right things and being in the right place to play lockdown so theres no need for balancing anything you just have to adapt to the conditions because nothing its broken in the game its mostly an issue that you possibly dont even know of thats causing you to lag/stutter/get hit by miles away.

Sat, 06/02/2012 - 15:51
#39
Tsubasa-No-Me's picture
Tsubasa-No-Me
Note: the 71 items That I speak of are the ones BESIDES the best

But damien... do you use them as often as your prized FF, DA, GF, Polaris and the like? And even if you DID (I've only seen nitronome 2 times, vortex 3 and Blitz ONCE.) thats the 69 WHOLE pieces of Gear that will never see the light of lockdown because they are not good enough.

Well oh... look at that. 70% of the items that could be used will never get to, because they suck. That needs to change... through buffs AND nerfs.

Sat, 06/02/2012 - 16:03
#40
Tenkii's picture
Tenkii
a few things

@Timbalero:
Thanks for bringing up the latency thing. Seriously, I'm pretty sure people blame autotarget and flourishes so much because they don't understand that they don't see themselves where the server does @_@

@Serell:
Well, the community comes up with rules/decisions to make games "competitive" [favoring skill over luck], which is why items are usually banned in most tournaments (they're essentially random chance to completely turn the game around). Smash balls would probably have been banned, as they are technically items. :P

----

I'm still waiting for a wave of skilled recon players to help expand the playfield. They break the rules so much (like really, actually hurting people with normal damage weapons?!)

...but they're sooo rare D;

Sat, 06/02/2012 - 16:21
#41
Damienfoxy's picture
Damienfoxy
I'll never use da or GF in

I'll never use da or GF in lockdown, because heavy swords, SHOULD NOT HAVE ASI!!!

It's heavy, it's hard to move, put ASI max on them, it breaks physics, and is just rediculous.

Sat, 06/02/2012 - 16:24
#42
Tenkii's picture
Tenkii
ಠ_ಠ

Would you ever use swiftstrike in PVE?

Sat, 06/02/2012 - 18:50
#43
Zephyrgon's picture
Zephyrgon
LOCKDOWN IS NOT BALANCED

I really don't know what you're trying to accomplish by stating that it is so, but it really isn't. T2 lockdown IS the most broken lockdown in game. T3 is more Pay to win. T1 is the most balanced, yet it really isn't. I wish that they had a ranking system so that noobs don't get paired with the pros, since noobs cramp the pros style and need to stay in their bracket.

Sat, 06/02/2012 - 19:45
#44
Xairathan's picture
Xairathan
Lockdown Is Imbalanced

Lockdown is imbalanced, but I think it's more the classes than the actual arguments such as gear/CE rezzing/Auto-Target, etc. Take the following factors into account.

Generic Skolver Loadout (skolver cap/coat, Gran Faust ASI Med, Final Flourish ASI Med, Polaris)
As a Striker: Sword ASI VHigh, Sword Damage Max, Health -3 (negated by heart trinkets), Bomb CTR -VH
As a Recon: Sword ASI Low, Sword Damage Vhigh, Health +7, Gun ASI +Med, Bomb CTR +Med, All CTR +Med
As a Guard: Sword ASI High, Sword Damage High, Health +9, Gun ASI -Low, Bomb CTR -Low

The above breakdown explains why most people will go striker above other classes. Given the above UVs, the fact that swords most often outdamage guns/bombs in DPS, and that the majority of people in Lockdown use pierce weaponry (thus the skolver defense), most players would settle for ASI to match others, damage to match others, and speed to match others.

As a recon, I do guild lockdown against teams that almost always do not have a recon. The fact is, recon isn't that useful when compared to healing-machine Guardian, or a damage-kill-machine Striker. Recons are pretty much this: Two/three good swings, oh look a recon, DEAD. The majority of recons will die in a 1v(insertnumberhere) situation, because unless someone has ASI VH on a sword, an ASI Med trinket, and a Vog piece, or something like that, people are always going to outswing a recon, even guardians.

As a guardian, which I played around with in Random lockdown, guardians outperform recons and can even take down skilled strikers. Shieldcanceling and healing, two of a guardian's most valued assets, as well as the shield itself, are at only a slight disadvantage to strikers, and any decent guardian should be able to take down a recon without sustaining fatal damage.

As a Striker, if you're a skilled Striker, consider yourself god of the playing field. Unless you meet someone who Polaris spams, run into a bomb that statuses you to death, or has higher ASI than you, there's really nothing much that should stop you. Especially if you use the swing>boost>swing>boost technique. That said...

tl;dr Lockdown is imbalanced, but it's the classes that do it, not the Autoaim/CE rez/UV arguments

Fri, 10/03/2014 - 01:21
#45
Poetry's picture
Poetry
"I wish that they had a

"I wish that they had a ranking system so that noobs don't get paired with the pros, since noobs cramp the pros style and need to stay in their bracket."

Teams should never be compiled randomly, they should factor in how much damage each player does every second he/or she is alive, how many caps he gets, how many times he defends, how often he revives.

It's hard to believe OOO's didn't have the foresight to implement some kind of ranking system in order to "draft" players into teams for balanced games.

Sat, 06/02/2012 - 20:53
#46
Aquablastfon
Everyone's right in a sense

I may be wrong, but I think we have 3 groups of opinions here:
1. LD is balanced in the sense that everything can be countered in some way, even if it means fighting fire with fire.
2. LD is imbalanced in the sense that some equips are just plain better/used more than the other equips.
3. LD is imbalanced when it comes to drafting team.

I personally think all of above is right, and one reason we kept discussing this and never gotten nowhere is because we kept using 1 to argue against 2 or using 2 to argue against 1, even though these two points are from completely different angles and, in my opinion, both correct.

So I believe LD is both balanced and imbalanced... Though I would say it's slightly on the imbalanced side, as long as they don't even attempt to fix the team drafting.

Sat, 06/02/2012 - 21:26
#47
Metagenic's picture
Metagenic
lmao

Lockdown doesn't even have CSHD, how can you call it balanced.

Sat, 06/02/2012 - 21:51
#48
Tsubasa-No-Me's picture
Tsubasa-No-Me
Aqua

Yeah, that's a very astute (Whatever the word is) recognition! :D

"I personally think all of above is right, and one reason we kept discussing this and never gotten nowhere is because we kept using 1 to argue against 2 or using 2 to argue against 1, even though these two points are from completely different angles and, in my opinion, both correct."
I feel that this, above, is correct.

Sat, 06/02/2012 - 23:14
#49
Damienfoxy's picture
Damienfoxy
I can agree, that there are

I can agree, that there are some jilted aspects of LD. I've been playing all night tonight, and while i'm pulling my best numbers in damage and caps, i'm getting schooled by people who just know how to use their gear better.

I've become so familiar and adept to killing with the rocket hammer, i feel out of place with FF.

Last night, i went against someone who managed 40k on a cutter only, and the clock ran out. Tell me what that tells you...

Skill. That was pure skill. And i was amazed.

Sun, 06/03/2012 - 06:51
#50
Poetry's picture
Poetry
"Last night, i went against

"Last night, i went against someone who managed 40k on a cutter only, and the clock ran out. Tell me what that tells you..."

That's definitely impressive (as far as lockdown goes, anyway) but those are rare exceptions.

I can hold my own with a leviathan and a grey feather set, but i don't pretend that it's superior to the typical clone setup. I would almost never recommend it to other players. It's taken me the entirety of my SK career to "master" the leviathan blade (nearly a year). But in order for me to get 15,000 damage, i have to be exceptional in my execution. A clone set up can get that same 15,000 without so much as batting an eyelash. The amount of effort it takes to be equally effective with different gear is just too disproportionate, those rare exceptions only highlight that. We're impressed by "40k [damage] on a cutter only" because it is such an odd, offbeat achievement, something that doesn't happen frequently, whereas high damage with a typical clone setup doesn't impress many, because it's such a blase, yawn inducing achievement.

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