**This is not an offensive thread to Three Rings, just a simple question to them**
I have no idea why three rings has changed something in today's (June 7th, 2012) patch without telling anyone.
After playing LD for awhile now, I know how someone dies, I know how many hits it takes to kill someone. In today's observations I've discovered the following:
Pre-Patch
- A knight could only take 1 hit (very rarely two, this has to do with milliseconds and stuff... complicated) per 1 second
- A knight would NOT die by one blitz charge.
- A knight would NOT die by full 3 swing combo of FF/BTB.
- A knight would NOT die by standing in the middle of a RSS with FULL health.
- A knight that is trapped by enemies (called grouping someone or just basically being mobbed by the opponent) would NOT kill the knight instantly.
Post-Patch
- A knight can take multiple hits in 1 second resulting in faster death.
- A knight dies very, very easily in one blitz charge.
- A knight gets hit by all 3 final flourish hits now (even with ASI max)
- A knight dies instantly by standing in the middle of a RSS bomb.
- A knight that is mobbed by a group of opponents now dies instantly if every opponent is swinging at the said knight.
I didn't want to flood this thread with example so I just put 5 examples.
Question for Three Rings -
IF this was intentional, why did you not put this in the patch notes for today's date?
To the community: I know this should be in a support thingy and addressed to the GM's directly via bug report and all that but, I felt that the community should know what they did/did not do whether intentional or accidental.
To Three Rings: Please try to answer this and fix if this is an issue or at least please give an explanation for why this update was unannounced.
Everybody left their trinks at home.