Lockdown Invincibility Frames Bug: Discussion

@Eins-Zwei-Drei
Why should OOO waste their time with further programming trying to make this unintentional side effect "work" just 'cause you don't know how to properly utilize your precious "hipster" weapons?
Because it brought so much positive feedback (along with criticism) for the developers to simply ignore? If there is a potential to improve in a way that can increase the fun of LD then tell us why is it a waste of time.
And tell me with invincibility frame activated how can you use the blitz's charged attack even in point blank range? Or how can you use the cutter when instead of hitting like 10 times like it should it hits 3-5 times with great difficulties?
And calling others "incompetent" on using "hipster" weapons gives you a reputation on being a boastful individual. So please think before you type.
And you might want to tell Tsubasa about this opinion of yours.
PVP isn't a priority for this game. It's a neat little time-killing-mini-game that OOO has given us to busy ourselves while they work on supposedly new content.
This is the most invalid reason I have been reading in this forum for a long time.
PVP has become a part of the game, major or minor. If this game is suppose to stay popular it must maintain both PvP and PvE. This means that the gears you are using must be able to perform in PVP the same way it does in PVE (in a balanced way) unless developers specifically says that X weapon is PVE or PVP only.
If it doesn't it will always be considered as either Overpowered or Underpowered.

I think you guys are experienced enough to know how to properly install an update. This is ridiculous, I dont want 1/2 elevators if the patch isn't correctly implemented into the game. I want you guys to take your time when updating, I could care less if it takes up to 2 hours. I am willing to wait that 2 hours if the game is just as it used to be before the patch, but with the installed update. Bug report submitted again, I hope none of the further updates dont have any of these "side effects"
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*Regarding LD*
This is simply ridiculous, LD is no longer enjoyable because of hammers and auto aim click spammers. I mean is there even a need for a guardian class if the shield can be broken in 3 hits with the hammer? Put LD back where it used to be and add nothing but new maps. I expect to come on lockdown on tuesday and see everything back to normal with no hammer spam and blitz needles everywhere.
I dont like how the new LD is, please fix it asap.
NOTE: Yes I copied and pasted what I posted on Icegills thread

I don't have much to add to this, but it is worth noting that the Sudaruska charge hits properly now in Lockdown. Before people would only get hit by one of the two parts of the blast, which was a real liability if you hit with only the first part since it has no knockback. It's still difficult to land the attack, but to actually see opposing players reliably get launched out of my screen is very satisfying.
WOH
Catalyzers, sudaruska... Invincibility frames...
now it makes sense why I wasn't able to kill deathmarked people with Suda charge before >:[
edit:
Suda/trig charge is viable damage now
http://hosiplan.com/memes/faces/happy-rage-guy.jpg

I agree with snarkey on this one.
Overall it makes LD very unenjoyable to me. I use to be addicted to LD simply because it took skill and experience to defeat someone else, and the feeling was good. This is something the game itself lacks in clockworks and missions.But now the fastest way for me to kill someone is just to combo spam them to death with Max ASI, or pair up with someone with an antigua and watch as the opponent can't even fight back. Yeah, I can kill someone else like this. Yeah, I can adapt and still deal massive amount of dmg like this. But I don't feel good about it. I don't feel like I won because I timed my hits perfectly or weaved in adequate grooves, but because I am doing the most optimal thing in LD right now: abusing a bug.
Yes, it is worth noting that weapons like vile striker are much more optimal now in LD. But this is because the sword ITSELF was broken, and never fixed. The knockback from the sword was a mechanic that should have been taken away from the sword because with it the sword is crap. But now once you are stuck in a veil striker slash you are done for. Want to fight back? Too bad there's someone with an antigua right behind them stopping you from moving.
God forbid you want to play guardian. You die faster than a striker does when someone hammer drives you.
It takes no skill to kill someone in LD now, just cheap gimmicks like Alchemer charges, combo spamming, antigua-cancelling, hammer-one-shotting. I don't appreciate getting one-shot by an umbra driver in my blindspot because of my armor not complimenting its charge attack and all of the shots that bounce hitting me. I don't appreciate it at all.
There is a difference between a new breath of life brung into LD or just LD being broken. This is quite clearly the latter. And now the GMs are finding this "interesting." That's a big slap in the face for most of us. "Hurr, we broke your LD game, but look some peeps dont find it all that bad so we'll just leave it there for a while to see how it goes." We want our LD fixed, and we want it fixed now.

I won't contest all your complaints, because they're understandable, but I just want to react to a few things:
> Antigua cancelling from backup
This has existed. I don't know why you're only complaining about this now.
> "One-shot by an umbra driver in my blindspot because of my armor not complimenting its charge attack and all the shots bounce hitting me."
ಠ__ಠ @ armor part of the complaint.
> "It takes no skill to kill someone in LD now, just cheap gimmicks..."
This is so reminiscent of the 'baw autotarget, baw skolver clones, baw hammer, baw polaris spam' business that was rampant before the patch.
"auto target takes no skill!"
"all you do is spam _____"
The main difference is that it all happens faster, and with different weapons.
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I didn't even notice that invincibility frames existed in LD until this update removed it, and it only makes me feel gimped when I think back to all the times I DID manage to land a 'critical' driver charge, suda charge, alchemer-slash combo, or any other time I pulled off something that pushed the limits of my ASI and it DIDN'T kill/hit. All the times my recon self would cloak-shoot guardians thinking I was missing shots or lagging because hits weren't registering.
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> "And now the GMs are finding this 'interesting'"
You know what'd be interesting? Listing out all the weapons, charge attacks, tactics whose viability was affected (positively or negatively) by the patch.

Seiran said most of it right.
I was getting annoyed reading Coatl and Snarkey's comments. And too lazy replying it.
> "And now the GMs are finding this 'interesting'"
You know what'd be interesting? Listing out all the weapons, charge attacks, tactics that were and weren't viable before and after the patch.
can you please re-phrase your reply Seiran please? I don't quite get it..(my English is a bit weak)
EDIT: Thank you :)

@Infidelslayer So because our responses are not apart of the homogenous discussion guys are use to in this thread, and shift towards the cons of the patch, you are annoyed? The thread is titled discussion, after all. And we are discussing how royally upset we are about this bug.
@Seiren Prior to this patch an antigua could not repeatedly cancel out my attacks. The invincibility frame would give me time to react. It is the same thing with getting stuck in a striker fury slash, which is at least close-ranged and leaves the attacker arguably open for an attack.
People shouldn't be getting one-shot in LD. Not from an alchemer, a hammer, or multiple simultaneous hits.
Taking the time to refute ALL the points me and Snarkey made without any hindsight or validity just puts into perspective how un-open this thread is to discussion. If you are content with discussing this topic with those who agree with your points and only that, I am fine with that. But do not put up the facade that this is open for discussion if you are just going to half-ass it and refute our valid points.
Weapons which have been buffed significantly due to this patch:
Hammer (One-shots anyone stuck in the rush)
Alchemers (charge attack one-shots anyone)
Sun shards (one shots anyone who steps on it)
Toothpics (Combo finishes off anyone not wearing pierce armor or a heart trinket)
Blitz (One shots anyone period)
Antigua lines (Can movement lock more frequently)
Cutter line (Stuck in the slashes and you're done for)
If you've noticed, these weapons were already optimal in LD, save for the cutter lines. This doesn't make make for a weapon-diverse LD, it just widens the gap between using non-optimal weapons in LD vs optimal weapons in LD. If anything, this just makes the striker class more prevalent, since they can now easily take out Recons and Guardians in two seconds.

increased weapon diversity is good; swords used to be dominant because they hit in quick succession, but slow enough to do massive damage with each hit (toothpicks). With this new bug/buff, it'll turn the tables (hopefully) and weapon diversity will be increased in Lockdown, more guns, bombs, and less-used swords, which was formerly the domain of strikers with that "generic set".

No me gusta.
I enjoy spam. But not this much.

I favor this change- the increased weapon diversity makes lockdown quite a bit more fun... I actually enjoyed it for the first time in a while now.
For balance to happen, someone has to get hurt. Just because you have ASI very high on your sword and paid eight million crowns for it doesn't mean that you should be favored over the game being balanced and fun- and LD is more balanced and fun with this to me. The happiness of one individual or group of individuals should not be placed over the happiness of the community. The "elite" lockdown players should not win out over rebalance.
You can still play as recon- strikers are amazing and wonderful, but I had quite a bit of success as a recon as well. I haven't tried guardian because the shield doesn't appeal to me so much, but I'd imagine that if played correctly, would still be good.
What I would suggest if this becomes permanent, is a buff to the guardian shield and recon cloak. Add health to the guardian shield, and make it so that the recon cloak is either all around better (longer duration, faster recharge, etc.) or does not break entirely when hit, but simply shows your location and then loses 20% of its charge- leaving you free to use it.

You bashing "hipster" weapons isn't really that justified, considering that by saying that you are basically saying, "screw diversity, if I have one kind of gear I should win."
It's not so much being a "hipster" as it is using weapons that you like, rather than hopping on a bandwagon to use the "best" weapons.
This new update really turned the tables on Lockdown, and I hope that Three Rings continues to look into ways to balance the game's PvP.

The only thing I really enjoy from the glitch is that a 2v1 actually favors the team of 2 most all of the time now. So many times my GF hits were being canceled out by FF or AP (or freaking silver six...) hits, leaving me wide open to die a horrible death. I do enjoy how a striker can't run into a group of 4 and expect to live once they realize he's there. A highly skilled player shouldn't be able to kill a group of average players at once just because one of them is hitting that player with a weak weapon.
I don't like the multitude of guns now able to 1 hit people off screen. I don't like how high ASI weapons can completely hitlock players until they die. I don't like how the hammer is the go-to auto target weapon to destroy anyone. And I don't like how guardian shields die in half a second.
There are several good things that come from this, but far more bad things, basically.

@Coatl, are you certain about how upset we are about this "bug"?
I'm actually in favor of this change to lockdown.
(Not directed at anyone now..)
Multi-hit weapons, like the Autogun and the Cutter lines actually have more of a use in lockdown than they have been before.
Every weapon takes skill to use, including the flourish series of swords (Barbarous Thorn Blade included). Indeed, It's often annoying to hear from another person "LOL POKEYSTICK SPAMMER", however with the uprising use of the Blitz Needle in lockdown, the change and the weapons now provide an effective means of turning the tides of battle. With this in mind, it provided me with more of an insight and more for strategy in lockdown and made the experience of lockdown overall enjoyable for me; "What weapon should I equip next? Will this armor set be geared toward my survival?" are just some things that popped into my head with the start of each map.
WEAPONS:
Weapons that are meant to multi-hit in PvE SHOULD do the same in PvP. I mean, it's only fair, right? It'd be a shame for me to buy a cutter, grow a fond attachment to it and THEN find out that I can't use it in PvP because "LOL IT SUCKS".
Yes, I'll admit the use of the Rocket Hammer in lockdown is cheap, however this is only with the dashing animation of the attack (The second attack). The first and third attacks do as they should. Being that the dashing animation has the capability to hit three times, and now with the lack of invulnerability frames, this hammer is very devastating, if not cheap to many. However, the hammer is fine otherwise.
I'm perfectly fine with the Cutter and the Antigua lines. I don't have to worry about missing a single hit out of my 10-hit combo (Cutter lines) or 6-shot combo (Antigua lines) unless if I have horrible aim on my opponent. You can easily escape as a Striker class, however not so much as a Recon or Guardian. Striker classes have a benefit here.
CLASSES:
The Guardian shield appears to have taken a heavy hit here, and that's saying this lightly. Strategies for taking down guardians are more straightforward and brutal. The invulnerability that guardians used to have after being hit is reduced to nothing. While this is depressing to many guardian players, I would recommend a fix of letting the guardian player keep it's invulnerability between hits, as well to players under the guardian shield while letting the weapons do their own thing against players who aren't in a guardian class and are not already protected by a shield. This will probably make guardians more useful, providing that invulnerability between hits and still having that chance to counter attack.
The Recon class is more of a viable option now than it ever was. Prior to this patch, the Recon class didn't see much of an asset to a team with regard to capturing points and getting sure kills. It was often difficult prior, but with the change of this patch, recons can actually surprise someone on the battlefield (Surefire kills, assasination, etc). The deathmark only adds to the pain and suffering because of the lack of defense your target now has; The deathmark now is a lot more terrifying than it previously was.I am now legitimately afraid of recons for this reason.
LETS NOT LEAVE OUT THE PvE EXPERIENCE THOUGH!
I now see myself being killed easier by enemies because of the lack of invulnerability. While this provides an added challenge to PvE, it can make it a bit unfair at times while in groups of enemies. You know that moment where you're surrounded by a bunch of jellies in the Royal Jelly Palace, Wolvers and Gremlins in the generic clockworks, or even Zombies in Firestorm Citadel? All of them can do one attack at once and suddenly I find myself laying dead on the ground.
Dead dead. Dead just like they were a goddess of vegetation, and I, an old vegetable fated for the crows.
Woe to my broken heart. It weeps for you. (A quote from RubyEclipse's heartbroken poem)
TL;DR I am fond of this patch, and while this patch provides some definite changes and strategies to lockdown, the change will have to be worked on to accommodate for balance in lockdown. Some weapons are overpowered and others are meant to act how they should act. A multi-hit weapon, with the exception of a select few, should preform in PvP as they do in PvE.

@Coatl
If your "arguments" would have been other than "its not fun to play when everyone is spamming" or "it now take less skills to kill others since they will use cheap gimmicks" I would have taken you seriously.
What you offered to us at #55 looks more like whining.
Now at #58
People shouldn't be getting one-shot in LD. Not from an alchemer, a hammer, or multiple simultaneous hits.
As a striker you have two big advantages:
1) Heart trinkets
2) Speed boost
Use it to beat up the recons before they get to you.
If you are content with discussing this topic with those who agree with your points and only that, I am fine with that. But do not put up the facade that this is open for discussion if you are just going to half-ass it and refute our valid points.
It might be valid but most of them are easy to counter argue. Let me start from your list:
1) The only time hammer dash will connect is when you are literally hugging your target. If you are skilled with Flourish first swing you would avoid getting this close unless for DA/GF finisher. Also try using Grey Feather set for once.
2) Internal ricochet is a mystery for me whether it is normal or not. Anyway getting it in PvE even is hard when your target is moving constantly.
3) Why would anyone step on the deployed RSS even with invincibility frame? This looks more like the player's fault than the bomb itself.
4) As a guardian with no heart trinkets and piercing defense and took all three hits of a flourish (btw they are easy to dodge if a wielder is performing full combo) I would say otherwise. Then again it is really not so smart of me ignoring piercing defense when piercing damage is very common.
5) Before this bug it was completely useless in LD,so tell me how was it optimal?. Besides its charge attack is damn easy to dodge and even easier to counter. Use any weapon that deals Stun status (Callahan, Sudaruska, Stagger Storm, Fearless Rigadoon). If the blitzer is stunned then he/she will stand completely immoboile after releasing the charged attack. You might want to try out the Mercurial,Royal Jelly or Ice Queen Set.
Or try using Glacius to freeze them in place since such players will mostly be using Seerus mask (weak to freeze) or Shadowsun (neutral to freeze)
6) Seiran is right antigua does stunlock players before the bug (which got a bit more effective in it now). But still this gun makes the wielder quite slow so side step from their bullets barrage and take him/her out.
7) Cutter is a sword that deals normal damage (something 95% of LD players have) and its damage per hit is the lowest among the swords.With invincibility frame cutter was made under-par with other swords since it basically a multi-hitting normal swinging blade (its charged attack even now is more risky than useful). If you are still having trouble with it then use Spiral Plate Armor set or Ancient armor set. These two have the highest normal defense in the game.
Now I wait for your reply.
P.S: My internet went down hence the late reply.
Ever stepped on a spike trap? A fire trap? A trap of any kind?
Y'know, those are invincibility frames that keep it from hitting you more than one time a second.
@Seiran: "This is so reminiscent of the 'baw autotarget, baw skolver clones, baw hammer, baw polaris spam' business that was rampant before the patch."
And those people were provably wrong. I've been dicking around as a striker. I cannot play striker. And yet I've been beating the snot out of people far far far above my skill level with the class. That isn't right.
__________________
As for other peoples claim of weapon diversity? I laugh in their face. Toothpick is still godly (in fact, it can stunlock far more easily now), and hammer annihilates guardians/recons since they can't just dash about (digression; I'd bet 99% of the people that like this bug are strikers, since they can dodge attacks. Not us guardians. We RELY on taking hits, then riposte into your eye). Guardians are screwed from another angle too, since all bullets connect now. We have a hard enough time trying to dodge bullets, but now we're completely shut down if people plink away.
I've stopped trying to play LD legitimately, and yet I'm dominating. That's demented. Skill means nothing.
__________________
Now, if people want to talk of fixes (unless stated otherwise, other weapons are reverted to pre-bug):
- Make the cutter not trigger invulnerability or interrupts except for the final slash in the combo. You know, how it works in the 'Works. This should be applied to Antigua lines too (I'd argue that all guns except percing guns should not cause interrupt since they have the advantage of range, but I bet gunners would just jump down my throat; maybe if it was a guard only buff, since then I could maybe feasibly chase down decent gunners).
- I'd argue that flourish should have invulnerability but no interrupt, but I 'm not too sure how that would fare. Might make it useless or still horribly OP.
Hammer needs to lose the triple hit on dash in LD. Period - Blitz needs a flat damage reduction or for only a certain fraction of the shards to hit; I don't care which since it's functionally identical.
- Russian-named swords should retain their ability to actually work like they should (interrupt but no invulnerability).
- Sunshards are fine by this bug. Kinda gives it a landmine feel now. Step on it and it'll blow your legs off.
I think that covers most things people have brought up.

Well the guardian shield at T3 was already weak before this bug came in.
So a buff for it of any kind is definitely needed, even when this "bug" is fixed.

The cutter lines don't work in PvP the same reason they don't work in PvE.
The sword itself needs to be tweaked for it to accomplish what it was designed for: Hitting mutliple hits in a brief time.
I don't believe LD entirely should be changed to accomodate for the cutter line. Just take out its knockback and it will practically work the same way it does now in LD in PvE. Let's not lie to ourselves now, the cutter lines are the coolest-looking swords in the game and I'm sure all of you would like them to be cool-looking AND useful.

Coatl:
Taking the time to refute ALL the points me and Snarkey made without any hindsight or validity just puts into perspective how un-open this thread is to discussion. If you are content with discussing this topic with those who agree with your points and only that, I am fine with that. But do not put up the facade that this is open for discussion if you are just going to half-ass it and refute our valid points.
Well, I did say I wasn't going to contest all your complaints, because they're understandable. I only wanted to comment on those few points:
- Maybe it's because I mainly use Recon and can't dash out of antigua hits, but I've been locked from attacking thanks to antigua backup (not even talking about getting hit out of shield - I couldn't attack.)
- I was poking at the armor part of the complaint, because choosing weapons to counterpick what armor my opponents use just seems like basic strategy that everyone should be doing. I apologize I don't use piercing swords on piercing armor >_>;
- 'cheap': well, I respond to this word, because I'm under the impression that unless something's actually unavoidable, it's not "cheap".
Some things happen more often and more noticeably now, antigua lock and alchemer OHKO in mind (I've heard of it happening, and have gotten a 'critical' shot with storm driver in LD before), so I can't relate with those complaints.
But yes, I've seen guardians get sacrificed. I've seen blitz, sun shards, and alchemers OHKO. The one thing I haven't really seen is someone actually do that "i'm overpowered" business with the striker line. Those complaints are valid - there's a good probability we'll end up reverting to and staying with useless blitz, the lack of alchemer double ricochet, and who knows what else.
I wasn't refuting your points except for maybe the antigua lock, really. Just poking at the presentation.
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Here's my list, building off of yours:
Post-patch:
Hammer - 2nd attack does massive damage now.
Alchemer - double ricochets now work vs players: This can lead to more reliable OHKO's and 'critical' normal shots. If people are grouped together, regular ricochets now "stack" with regular shots, more like how it works in PVE.
Sun Shards - multiple shards can now hit at once.
Flourish line - 2nd slash now hits when using the combo.
Needler line - All consecutive bullets now hit. Charge deals massive damage.
Cutter line - Every slash hits now.
Antigua line - Every shot hits now.
Troika line - Charge attack can now do the double hit, like in PVP. Previously, only one of the hits from charge would deal damage to a single target. This made it actually pretty useless in doing things like breaking guardian shields.
Blaster line - Double/triple shots now hit reliably
Catalyzer line [needs confirmation] - multiple charges may be able to hit now. I did a test and it didn't seem to work. If anything, hitting 2 shots in quick succession now works.
Dark retribution - Multihits.
Brandish line - Multi hit on charge.
Striker - fast-slashing swords are more viable now.
Recon - fast-shooting guns, or switching between guns and swords now lets you combo reliably.
Guardian - without the delay when taking damage, shield now breaks much easier.
Fighting groups - Groups tend to win against lone players now, as expected.
edit: DR added lol

Don't forget DR! Dark Ret's orbs hit over and over, dealing damage to and interrupting swordies- but gunners destroy it. If deployed well it creates a "shield" that wards off swordies, but a well-placed Suda, Brandish, or DA charge can hit through it. Also, guns (especially **** Polaris) still murder it as normal. Also, Brandish lines may be more viable, as their charges will make players ride the explosions, taking damage from all of them.
This also may increase the viability of Vortex- placing one where you think the enemy team's going to be will be effective when you've got some other guy waiting with a nice powerful weapon charge, like an Alchemer, Blitz, Combuster, DVS, or the Suda/Triglav. (Bet Tsu is lovin' that charge right now.)
The only really bad thing about this patch is, it makes things painful for Guardies. However, many people have posted ideas for balancing the shield.

Blitz needs a flat damage reduction or for only a certain fraction of the shards to hit; I don't care which since it's functionally identical.
Thats already how it works, anyone sees you whip one out and they can calmly walk over and interrupt before you begin to fire, with max asi even. Furthermore, at range how many of those bullets go to waste as is?
As it stands a striker kit can appear on screen and pass your location by before you can even begin firing.
The damage of 2 reg blitz clips is roughly 33% more then three FF swipes, and all shots will connect at only about 50% of its range. The charge, if you get hit by that then you prolly deserve it.
Yes alot of people were being spammy with Blitz yesterday, most likely out of curiosity more then anything. Some of the blitz complainers I wonder if they have even tried using the weapon! I guaranty when the novelty wears off people will get tired of using a weapon that *really* does turn you into a turret.
~Luke
i wanted to avoid spending time in sk and just check the forums for whether they fixed the invisible mist bomb bug yet or not, but apparantly thers other gamebreaking changes lol
the only relevant thought that came to my head is that maybe less people will have issues with DA/granny now
but really - if u havent done so yet - fix mist bomb bug kthx

@No-Thanks
If you want to fix "invisible mist bombs" then uncheck cull-transients.
Problem solved.

Arright, so there are several problems with the update:
-Hammer is OP
Sorry, it just is. We already know that it's DPS is OP in PvE, and now this has spilled into PvP. Needs to get fixed.
-Blitz is messed up
Yeah... if you can kill someone without any warning whatsoever there's a problem. While it's already possible with other charges (alchemers) to get a heavy hit off without warning, this is just over the top. It's already OP in PvE, too, though, so it should have been nerfed or changed like five months ago anyway.
-AA is too spammable
DVS and flourish AA spamming now works a charm, much more than before. If we plan on keeping this bug, AA needs to be removed from LD.
-Stun-locking
I could already time sentenza shots properly to chain cancel GF spams, but this is rather insulting. You shouldn't be able to get stuck in such a long combo. Something will have to change here, like increasing knockback, to make it harder to stun lock opponents.
-Traps
Like hipster said, traps will need to be reprogrammed if this is the case.
Now, for the good things this has brought us:
-People die faster
This is a massive blessing, it's soooo much easier to take down juggernaut skolvers now. Sure, I'm (sort of, only one pendant) in the same group, but I think it's much more fun for everyone if everyone on the field has a decent chance to contribute. Also, when people don't die fast enough, a single battle can rage for a very long period, with one side clearly winning the whole time but making very little headway, since spawns are replacing the people who take 10 seconds to kill in the time it took to kill them.
-Support
Support guns/bombs/DR work now.
-RSS
Now you can't just run straight through it.
Other stuff...
Am I the only person who thinks this doesn't belong in PvE, either? It'd add some more difficulty to the game in general, as well as make soloing harder (death can happen very quickly and death is losing), encouraging more teamwork.

Coatl's comments have embodied everything that those people who've worked their way to the top are actually feeling. LD is NOT fun in it's current condition. You may think so now, but eventually (hopefully) you'll see that mindlessly plowing through a fight with little or no regard to technique or skill will become monotonous, FAST. If you don't figure that out soon I truly pitty you.
At this point, I want to give an analogy here and I can think of none better than the game of soccer. So let's say that your cleats are the flourish sword, gran faust, and other mainstream weapons and your shin guards are Skolver armor or anything else that has increased pierce defense. Many folks spend lots of time and energy training under the rules of this game and have become quite good at it over the years.
Now, In comes some average Joe in tennis shoes off the street and he gets completely trashed by a regular soccer player. The soccer player may not even necessarily be that great an athlete, but has the proper gear and has learned to operate inside the rules of the game. However, instead of realizing that the fault is with himself, the average Joe demands that the game be changed to suit HIM. He doesn't have cleats or doesn't like cleats because he thinks "cleats" are too "mainstream" so he demands that half of the field be covered in cement so he can play in his tennis shoes or sandles or whatever else he just happens to own to "change it up". He has no skill with his legs and doesn't want to learn, so he demands that he be allowed to use his hands and arms and do whatever he wants with the ball because it's much easier to just throw the ball into a massive net then to try to kick it in (where spamming and invincibility frames come in to the equation). And rather than purchase his own pair of shin guards he demands that other players not be allowed to wear them because HIS legs are getting beat up from all the foot-to-foot action that he has no chance against. He has no traction, no skill, and no protection, but he wants the game changed to suit HIS whims and says things like "Take That! you stupid cleats and shinguard clones!". The game no longer becomes soccer. It's just, well, it's just stupid (for lack of a better word).
Lockdown, as it was, took proper equipment and dedication in order to thrive. It gave players the satisfaction that they had worked hard, climbed the latter, and had join the ranks of the "pros". If you want this latest bug to stay, then ask that it be put into an alternate form of lockdown. You can call it something like "Kiddie Lockdown" or "Pretend Lockdown" or "Lockdown for the Inept" or something like that. But to say that THIS form of lockdown, where your tennis shoes and arms and legs play a factor, is somehow better and more fair than it was before is just silly, plain and simple.
Now, don't think that this means I don't want other weapons to be valuable. To be perfectly honest, I actually do! But, instead of making half the field into cement so that I can use my tennis shoes or instead of asking that spamming be made valid, why don't I simply ask that my Leviathan blade, Glacius, etc. be given slightly greater range, speed, or first the swing mechanic of the flourish? Does this make the flourish less valid? No, but what it does do is bring more flourishes into the battle field that have different damage types
That's all I'm going to say for now. I can't make you folks understand, but hopefully you will on your own.
@Lukehandkooler
A striker kit. A striker. Guess me, the always visible guardian, can just slowly try to lumber out of that cone. Oh, wait, not really; I get to die or have my shield destroyed. Know what I've also had happen? Killed offscreen because its range is greater than my field of view, especially from the south. I suppose a range nerf could help stop that too.

Bulby pretty much said what most of us have been feeling about this patch in better words.
The GMs never take a look at the suggestion forum, regardless of how many LD players congegrate there and take the time to make threads about balancing LD. Considering this as balancing LD is a slap in the face to everyone who has a love for the sport.
In the end, I think they'll end up rolling it to how it was before, and that will be the end of it. There's nothing else to discuss, as all the things brought up from the patch have been exhausted in head-on confrontational arguements.

Would there be anyway to implement invisibility frames on attack actions rather then the actual object hitting you. for example, when unleashing a blitz charge, all the bullets that hit would cause damage because they came from a single action, but the invisibility frame would still be there blocking damage from all separate actions. This would stop teaming up, spamming, and Guardian shields being absolutely destroyed, but it would still make a few of the weapons viable keeping lockdown a little more diverse.
And more importantly, people wont be un-scathed when i kite them right ontop of my shards

On the bright side, my Sun Shards can now destroy those nasty Wolver Clones, my Khorovod can now do uber damage when I use the charge, and now I can actually KILL people.
But now my Guardian Shield is pretty much useless, I keep getting shredded by Cutter and Autogun noobs, and Toothpick men are even MORE OP.
So... I LOVE THIS!!! :D It sort of brings more balance, although it does unbalance a few things. :/
OOO, please don't fix this! :D

"my Sun Shards can now destroy those nasty Wolver Clones"
Did you even bother to read my post? -_-

A couple thoughts:
1. Players should not die from a single Blitz Needle charge attack. It's easy to abuse this mechanic by standing 'under' a person on the map. Due to the camera angle, the Blitzer can unleash a charge without the other person even seeing them. Also, it's difficult for non-strikers to avoid Blitz charge attacks in general.
2. Walking over a single Radiant Sun Shards bomb and dying is pretty ridiculous.

TL;DR question, is this good or bad for people with horrible latency?

@Lukehandkooler
A striker kit. A striker. Guess me, the always visible guardian, can just slowly try to lumber out of that cone. Oh, wait, not really; I get to die or have my shield destroyed. Know what I've also had happen? Killed offscreen because its range is greater than my field of view, especially from the south. I suppose a range nerf could help stop that too.
I agree 100% and I think that giving the guardian shield a very considerable buff is supported by pretty much everyone that is favoring the recent changes.
My main point being that just because the weapon works well on ice cube Vanaduke or frozen Trojens doesnt necessarily translate to being overwhelming in other venues of play. Just firing the weapon once roots you in place for probably a good 1.5 seconds, its easy as hell to sidestep close up, at its most deadly capability and leaves you as huge pile of sitting duck. I was going so far as to hide mine the other night unless I was going to fire it because its prominent skin is a clear tell-tale sigh for players to wait till you raise the weapon to shoot then pres wasd to move accordingly before it begins firing.
I'm playing with 1600x900 res, not huge by any ones standards, but probably above average. Even with the widescreen, if I see a striker moving in from the west or east and try to shoot them they can still be on top of me and interrupt the regular attack before more then one or two shots complete.
If people thought the gun was unsafe before for devilites, which I can clean up easily with a Blitz, they are in for a whole new level of frustration and wreckless play trying to use it efficient in LD in all but very few situations.
~Luke
A comparison to soccer is far-fetched at best. Players do not (legally) interact with each other directly, nor is knocking other players out a main aspect of the game. Teamwork involves focuses around the one or two individuals controlling the ball. All "classes", save for the goalie, are limited to the same set of basic abilities by physiological necessity. The goalie himself can't carry a ball out into the battlefield. Changing the terrain does little for kicking alternatives, such as headbutting the ball or blocking it with your chest/body.
In Lockdown, you're all but required to kill an opponent in your way before you can achieve a goal - capturing a point. You have a diverse set of abilities - a shield and healing, invisibility, or super speed coupled with some combination of swords, guns, and bombs. Teamwork involves proper coordination of the entire team and overall battlefield control, not a specific portion of it. Your only restrictions on special abilities is how long you can keep them up, not where - Guardians are not limited to shielding on a control point.
Keeping with the not-soccer analogy, what you want is a metal-studded ball that inhibits anything other than kicking with shin guards. Sure, you can headbutt it, or chest it, but why go through the pain? What we have now is a ball with the studs broken off, and all of a sudden we're seeing just how much more variety you can have when certain things aren't deliberately handicapped with the current system.
Wanting other swords to have rapier-like mechanics is like wanting a headbutt or a chest bump to be like a kick. They should have their niche, not be the game. Pulling it all back to Lockdown, there just isn't a proper analogy for guns and bombs in soccer, unless you mean to say that swords are the only thing important to Lockdown. And if that does happen to be the case, then there's certainly something wrong with having such a significant portion of the Spiral Knights arsenal (read: headbutts and chest bumps) being left out.
On a somewhat unrelated note, why would people walk into Radiant Sun Shards? You might as well go ahead and stunlock yourself on a freeze trap and save someone the trouble.

Not that I'm replying to anything too specifically, but I usually shock hammers with my storm driver and recon switch-shooting, interrupting or shocking them before they even get to their dash attack.
Something about choosing right gear, status, class, blah
*shrug*
edit:
post title given more emphasis.

To clear something up: while I absolutely support a *minor* buff for guardian shields, I in no way support the kind of buff that would be required to resist a team of strikers with heavy ASI swords for more than half a second.
As it is, a talented guardian can dance around most gun attacks with shields maintained at >50% for quite some time. I do it with the Polaris and even the Antigua series on a regular basis, because if I dodge most of the clip, the remaining damage is regenerated quite fast. If the shield had the strength to resist heavy swords, than lighter weapons (ie almost all guns) would be almost totally sidelined. In an effort to make a few fast weapons relevant, we'd end up marginalizing quite a lot of guns.
I propose three buffs for the protective function of guardian shields:
- They should recover faster when broken, as striker and recon shields do.
- A limited health buff is of course needed
- Damage done to multiple protected targets should not be counted at the full rate. For example, a sword swing that hits two people inside the shield could deal 1.3x the damage of the swing, rather than 2x. This would encourage people to take shelter under the guardian shield, but reduce the potential for one-shot shield KOs. This is especially relevant when units are forced into close proximity on a capture point, where a single striker can rush from the south and break the shield with one multi-counted swing of a gran Faust.

@lthinkmynamewontfi
You completely missed the point of Bubly's post. It doesn't matter which sport it is. The fact is that people like myself have spent months practicing, and obtaining the gear suited best for the job. Then this 'bug' comes in and the majority of the SK community, who isn't that good at LD anyway, finds that the weapons that were once useless are now viable and even OP. Therefore they demand that LD be left the way it is now to cater to their 'needs.'
All these 'Skolver clones', 'spammers', 'AA abusers', and even 'ce rev spammers' are simply using the best tools that the game has left at our disposal. After all, if you want to be good at something, wouldn't you want the best gear to increase your performance and give you the best chance possible?
While I'm all for more weapons being useful and increased LD diversity, but it shouldn't be at the expense of the already active and competitive LD community.
It's the simplification that I'm attacking, not the specific analogy - the simplification of Lockdown down to Skolver clones (a term I'm simply using to refer to the preferred Loadout) alone, when there are so many more options. Like making 2-pointer shots the only viable way to score in basketball, or kicking the only good way to move the ball in soccer, or making putting useless in golf, or whatever.
You (in a general sense) claim to support more diversity and other weapons being more useful, so why is it that you suddenly feel threatened when there actually is a viable alternative? It's conflicting. On one hand, you seem to want more variety, but on the other hand, you don't seem to want any setups which might be just as useful as the preferred.
That there should be a "best" setup in the first place is also a point of contention. With such a diversity of classes and equipment, the supporters feel that a sort of rock-paper-scissors setup is preferable to "x beats everything else except more x". If OOO wanted PvP that relied on gear, they could just implement some 1 vs. 1 slugfest - pretty much what they had in the beta. But the whole multiple class system, introduced specifically for Lockdown, just begs for a diversity of of playstyles, and more than just darting in with the same old strategy because nothing else can really compare.
I can understand why you'd be upset when you've put so much effort into this one aspect specifically. But at the same time, in the same way n amazing goalie might not be the best at playing midfield, I think it's a little much to expect that the same setup be best in every possible situation. It should be a niche - perhaps a big one, but not the game.

Yes i agree i was one shot killing everyone in LD with blitz and so was this other guy they have to fix this >.>
well i played ld today - invisible mist bombs werent an issue anymore
DVS worked very well against guardians when i pushed auto target. without that bug and without auto target, the DVS is very situational for ld imo
toothpick still outclasses most weapons, but because of the laggy gameplay in US servs and the 0 players in EU, i cant tell 100%
my DVS and toothpick both have CTR high and their charge attacks are powerful in pvp now
the biggest issue for me was the lag, because it makes me suspect almost every person, who i see switching and striking quickly with 2 different weapons(in maybe less than half a second full of lag?!?), of hacking
its really difficult to relate to any of the poetry above, but i hope this little feedback is somewhat useful, too

This bug merely brought fast weapons in line in damage with slow swords.
The problem now is that more weapons can kill you in one full combo and as we all know armor barely does any damage reduction so we all die very fast.
The solution I propose is buffing the guardian shield as others have said and ebuffing armors so that having the right armor resist actually gives significant protection.

I never said that Skolver clones should be the best setup in every situation. Like I said previously I'm all for more diversity of load-outs and play styles. But when any player can come in, with a blitz and do just as good if not better than a skilled player thats been playing for months, and then claim it's more 'balanced' then I do have a problem with it.
While I don't want this bug to remain unfixed, I do actually like some of the changes it's brought about. One such being that strikers are essentially a glass cannon. Following the recent patch, a striker can no longer run into a mob of strikers and guardians and expect to come out on top. It encourages teamwork and for people to stay in a group. Which further highlights the primary role of the guardian, to protect strikers. However it doesn't help if the guardian's shield is the equivalent of wet paper. Then there is the recon, which I'm not really qualified to speak on but I think we can all agree that they need some love.

Don't expect a lot of detail.
Now, the most noticable thing is that it's easier to chain hits. My previous issue was my high level of aggressive play, which resulted in a lot of missing strikes because I attacked within the invulnerability period. While this on its own is acceptable, the reason I find this bug so intriguing is that I can now make some more interesting combination attacks.
Those whom have played me might have noticed I like to pull out my Storm Driver a lot. With this bug in effect I can make a devastating bullet-sword combination attack where I can fire at you and slice you up at the same time. In addition you can place a bomb and start swinging at someone inside its radius for a devastating sword-bomb combo (although difficult to pull off.)
What I really like is that parties can now pull off some impressive combination attacks now. I remember this one time I was playing in Frostbite, and my team stormed the enemy base and its control point. Suddenly I found myself blown away by a Nitronome, knocked away by someone's Gran Faust and into another's finishing Divine Avenger. The whole scenario was so incredible that I found myself awestruck to be killed of in such a flashy manner of team-work. Although I wound up as the victim, I have never been so impressed by a kill like this before. Were it not for this bug, with how fast-paced that was they wouldn't have been able to pull it off like they did, which I why I find this bug is a good thing for parties. You can now properly utilize team-work, instead of fighting for who's taking the hit and getting irritated with that gunslinger in the back that takes all the hits with their Argent Peacemaker when you could've inflicted their damage tenfold if you got the hit instead. Not to say that team-work didn't work previously, but the assailants would get off too easily because all hits wouldn't connect, sometimes even resulting in the group's defeat when in reality the assailant should've suffered the loss.
The next thing is that oddball weapons are now much more viable. The Striker has become a deadly force in close combat, and Autoguns become devastating shotguns. Making more weapons viable can only be a good thing. Now, before people go off saying stuff like "if you get caught in a Striker combo you're dead" and "Blitz Needle OH-KOs" - no. If you let yourself get caught in a striker combo, you're doing something wrong. And in that frame, if you have a rapier you can still knock them away and save yourself. I've done it. (You might need ASI, though, I cannot confirm this working without.) The Warmaster Rocket Hammer, on the other hand, has become lethal, and is in my opinion the only weapon that might've become OP. If you get caught up in its second strike, it's gonna take a miracle to save you. In spite of this, though, I find it difficult to properly execute it. Maybe I just don't have enough experience with it, but setting you up for a one-hit kill takes a bit of precision, and if the foe is too far away you won't hit them enough to actually kill them, or you simply won't hit them at all. This has happened quite a few times, so it's not certain death to face someone using a hammer, just be careful around them and don't let them get close enough to kill you in one strike. As for the Blitz Needle, if you get close enough for them to one-shot you, you've deserved it. They're easy to dodge. Alchemers finally have their bounce effect, which I am very happy for. Now they're even more threatening to the reckless wolver, and will make you regret standing in groups - as it should be.
Oh, and I saw someone rant on about how they got stun locked by an Antigua...have you tried running sideways? :|
"He's running in a serpentine fashion!"
I saw someone mentioning traps here, and while I can't speak for the freeze grates in Frostbite, I know for a fact that the spikes in Gardens seem to treat you as if you do have an invulnerability period, and I don't find the shock grates function differently either (due to the shock-chain.)
One thing really bugs me, though, and that is the guardian shield. It is nowhere near strong enough to withstand the relentless onslaught of a veteran striker in its current state. Maybe if guardians exclusively had an invincibility frame, then perhaps it could work out. That, or the shield needs a serious buff.

Well, as a recon, I can speak on that part of it-
Recon naturally buffs gun ASI. What I didn't know though, was that gun ASI was partly made to be a little less rewarding because of invincibility frames. Ricochets between multiple enemies, double-ricochets on single targets, even shooting and switching to a sword to slash ASAP - those quick-succession followups were actually not always working.
Now, I can switch-shoot and shock-lock unsuspecting players to death. I can hit someone with a ricochet AND a regular shot at the same time and it would work.
It's crazy. I used to rely on having a DA in order to assassinate people. Now I just pop out and start shooting @_@
I even got to bully some hammers while I was at it. While most people usually use swords/bombs for recon and don't see it as a "fast" class, the attack speed with its natural weapon types are much more noticeable now that they actually hit.
Guns actually work as they're supposed to now. Alchemers can clip enemies, blitz does damage, antiguas hit with every bullet, and catalyzer charges actually work. JUST LIKE IN PVE!
DVS description: "An assassin's armament whose edge causes deep wounds that seep with vitriol." I don't have a problem with the stun lock. It kinda makes sense and gives the weapon a purpose. Also easy to get around( range or gun its user).
Funny that a 'bug' caused a number of weapons to work correctly. I'll be sad to see this patched.

Because many points were said over and over, in different ways... which isn't Too bad per-say...
For those who worked hard to be the best:
It is understandable that you feel rage at loosing the value you worked hard for... But you must also consider this: all other equally *'d equipment costs the same amount of blood, sweat, and (ATM) FSC grinding. So we may not have lost anything, but we started out way lower then 'ya.
We paid the same cost as the precious Skolver gear, But got less... So why cant the Value be the same then?
To those who think the Best gear got better:
I have a Fearless Rigadoon that I can get to Max ASI. Let me tell you, the Flourish combo at Max Speed was NEVER enough to hit on an invincability frame... this means: The Toothpicks work the same as they did Pre-Patch.
I know this, I tested SPECIFICALLY for it. No change... The only thing it does is let all the other toothpicks hit you at the same time.
A Note about things...
For Lockdown... I saw Much more skolvers using Auto aim and flourishes... Why? Because they are Scared Out of their minds that things like a DR can make a CP utterly unobtainable, or that a ASI cutter can ambush and kill them in one long, uninteruptable combo. Or, even better, getting hit by a charge of a Volcanic Pepperbox that throws you back towards the Group you were trying to run from.
Fact is, Wolver strikers Are NOT the best anymore... and that generates Many, MANY complaints and rage.
About PvE
With this lack of mercy Frames, many of the things that might not be so deadly, can now be a actual challenge. Hoards of scuttlebots, Zombies, Kats, and grievers will slaughter you if you don't play it safe. Because now they can chain attack. Diving into that shambling group of zombies now has to be dome Much more carefully: even a DA can get swamped and literally eaten alive. That is a good thing. It teaches through trial and error that maybe being a glass cannon (Steel cannon atm... -.- fix those armors!) is REALLY detrimental to your health.
...
So yeah, anything else that I should speak of I'll try to read after this post... just soo much above me. @n@
EDIT:
This is mostly a response from bulby's post... and I understand that He prolly won't post here again... But I have a few problems with what he said...
First off, It is that you have to use Optimizing armor (Bomber, gunner, wolver) to be good at this game... The armor you have is indeed equivelent to the Shinguards or whatever... as well as the weapons for the Cleats...
But What I'm reading, is that because someone is using a Chroma suit, they have no skill...
"The soccer player may not even necessarily be that great an athlete, but has the proper gear and has learned to operate inside the rules of the game. However, instead of realizing that the fault is with himself, the average Joe demands that the game be changed to suit HIM."
This leads me to believe that LD is gear based... HRRRMMMMMmmmm....
Also, what I see as hipocracy... which, MIGHT not be... but here...
"LD is NOT fun in it's current condition. You may think so now, but eventually (hopefully) you'll see that mindlessly plowing through a fight with little or no regard to technique or skill will become monotonous, FAST."
...It was already monotonous and fast: Skolver spamming flourish and GF's and when they find an annoying bomber, the trusty polaris. But look here... I can assassinate a gunner hassling my team, I can make a zone where nobody can attack, I can kill whole groups with a lucky shot. LOOK! Change! Thats not monotonous... Especially if we follow up with a major Guardian buff, and Fix many of the armors and weapons. Then we can have ~100 ish Different, Viable Pieces of gear.
I'm sure that having a world where chromas and jellys actually dukeing it out next to Wolvers and demos would lead to MUCH more tactics then "Striker/Skolver/Flourish/GF/Sentenza/Polaris+AA+Decent PC and internet = win" Which is what it is pre patch.
And over here...
"He doesn't have cleats or doesn't like cleats because he thinks "cleats" are too "mainstream" so he demands that half of the field be covered in cement so he can play in his tennis shoes or sandles or whatever else he just happens to own to "change it up". "
So are you saying that all of the ~70 usable gear items are NEVER supposed to be used? That's far more then the Handful of gear that is usable in LD atm.
This here...
"He has no skill with his legs and doesn't want to learn, so he demands that he be allowed to use his hands and arms and do whatever he wants with the ball because it's much easier to just throw the ball into a massive net then to try to kick it in (where spamming and invincibility frames come in to the equation)."
Let me get this straight... Because the gear and such are unbalanced, and people want to make it fair, that's wrong? -.-
I think that asking the sponsors and Coaches (Devs) For actual cleats and Shin guards is more then fair... because coming onto the field as of now, With sup par weapons and armors, is alot like walking onto a Soccer field and having tennis shoes and maybe a piece of paper wraped around your shins. But the thing is, I paid say... 100$ for that piece of paper and Tennis shoes, the same price you did.
And it's not supposed to be the Stupidity of players that choose the sets... Its the coach's and Sponsors JOBS to make sure each piece of gear is balanced Relative to the other gears.
...
...
Also note, I do not approve of "You can call it something like "Kiddie Lockdown" or "Pretend Lockdown" or "Lockdown for the Inept" or something like that."
Or calling out Hipsters and implying that they should be disregarded... Because Some might take it that way. And I don't think that it's so great to be doing things like that... Do you?

I just tried a couple games of T1 Lockdown, and the stun locking makes it pretty unenjoyable. The Static Edge is a lot like the Dread Venom Striker in T3, but with the added benefit of inflicting shock instead of poison. You get caught in a full combo and end up getting shocked. Once shocked, you are basically immobile and will probably get hit with another combo, and so on, until you're defeated.
There were no rocket hammers in the T1 games I tried, but I have heard they are also pretty unbalanced.

I'm sorry but Bulby's post was anything but 'well said'. Analogies are not a legitimate form of argument as Ithinkmynamewontfi has pointed out. Second of all much of his argument involves subtle (and not so subtle) attacks on those who don't agree with him. Onto his actual arguments:
1) Pros aren't pro any more . Yes everyone can just spam-attack now. That will obviously work when you easily out-gear your opponent. But when you come up to someone with similar gear, spam-attacking will not be an advantageous tactic. In such cases skill will still determine the victor. (A possible mid-ground here would be to remove auto-aim, but that's an argument for another day).
2) Weapon diversity is bad . Going off your soccer analogy you want everyone to be geared similarly and skill to be the only determining factor in who wins. Lockdown was clearly not designed to be about skill only. When it was first introduced, one of the main selling points of lockdown was the ability to use your own gear. As someone else has already stated, the class bonuses clearly place an emphasis on gear. (NB. Your end paragraph regarding weapon balance creates problems with the clockworks balance. Also it won't make a difference to many weapons where invincibility frames are the only thing holding that weapon back. I find it ridiculous that weapons should not be able to function as they were designed due to invincibility frames.)
Now there are some issues with lockdown exactly as it is (guardian shield being useless, hammer being overpowered etc.). Nobody is denying that. Obviously some fixes must be made to mend this. However I don't think reverting to invincibility frames is the way to do this. (I don't mind it in the short-term while they think of solutions to the problems posed by this patch though).
Why should OOO waste their time with further programming trying to make this unintentional side effect "work" just 'cause you don't know how to properly utilize your precious "hipster" weapons? At the very least, give them the time to restore things to the way it was, and at a later time they could implement these (somewhat silly) recommendations of weapon-specific behaviors. PVP isn't a priority for this game. It's a neat little time-killing-mini-game that OOO has given us to busy ourselves while they work on supposedly new content.