Recently, I began suspecting that OOO is going to introduce some kind of item expiry model, like making items break apart after 30-60 days or something similar. A less drastic method would be to make them lose heat over time and break at -5 levels or something, so that using them constantly would prevent losing them.
Main reasons that made me think that are (in this order):
- "Rose Regalia items never expire. Once equipped they are yours for as long as you wish." So, will other items expire? Why else would they specify that?
- Three Rings other game has expiring items already, I'm not sure how it works there, because I've never played Puzzle Pirates, so I'd be glad if someone cleared that out.
- We already have some expiring items e.g. the weapon and trinket slot expansions,
-And the last, smallest reason is Shoebox's post in this ( http://forums.spiralknights.com/en/node/5867 ) thread, where he says "I'm not going to give away any more than I have already, because all the rage it will ensue now could be entirely for nothing if they execute it properly". I hope he was talking about the Rose Regalia, but why would that ensue rage? The thing that would really make players rage is making their items expire.
I really hope that I'm just being paranoid :P , and there is nothing to worry about. Please share your thoughts about this.
And remember that is just a *speculation*, I'm not saying I'm certain.
Why else would they specify that?
Many games' event-only items expire after a while. Or, they could be planning to place holiday items in the game that expire at the end of the holiday. (Again, a model several free, and even P2P, MMO-style games employ.)