Ranzoh
I agree, this game is kind of addictive. To me, its addictive because it doesn't give everything right away, you have to "work" to get better stuff (if you don't want to just buy it with $$). I played 100s of games that only needed a day or few to complete, even though I like finding the little secret places, and grew tired of it. Now I want my games to take a long time to beat. Like SK. But not too long or I get bored/tired of waiting.
I don't see a problem with focusing your lifetime career on a single project, as long as this project brings you that what you desire (money/fame/women/whatever).
If you meant spending your free time on playing the same game for many years - its everyone's personal choice. I prefer doing one game for as long as I enjoy it. From time to time I switch them. Sometimes I don't play anything. It depends on person, in my opinion.
Deltikon
I'm just expressing my opinion and asking for people's opinions.
As for crowns, I did 2 jelly king runs - entire tier 2 run from town to town and a mission run. As a result:
- mission made me 2.835 crowns in 3 levels
- entire run made me 5.390 crowns in 8 levels
Basically, it takes 10 days to do 50 runs (20 mist per run, no jelly killing) to get 4* equipment set using only mist energy. In the past (before missions) you could only do 1-2 runs a day on mist alone (maybe 3 if you joined someone near jelly palace).
Surely, its boring to repeat infinitely 2 same levels. But nobody forces you to only play those 2 levels! Explore! Surely its not as profitable, so think what you want: grinding to make 4* equip ASAP, exploring and making 4* equip eventually, or simply spending a few $$ and making the process much, much faster.
I believe that one of the reasons people leave the game is they get to end-game soon. In MMO there is nothing to do after you reach that end-game experience. The sooner you get to it, the sooner you get tired of it and switch to another game. IMO.
Dorael
Thanks for info on WoW. Interesting.
If you know what you're doing (and setting aside cheesy methods like recruit a friend or having people grind for you, I mean actually just playing normally yourself), it takes around three to five days of play time to start fresh and hit max level. Without getting twinked or given anything either, I might add. It probably takes about a day's worth of play time to gear up a max level character for the current raid content. From there, it's a matter of farming weekly raid content and luck to gear your character for the Heroic version of the current raid content, which is the utmost end game. Same deal with the PvP side of things. It takes longer once you're max level to get to the very very end game because of artificial limitations they implemented that don't reward you for playing twenty four seven over those that play more casually but reasonably. Essentially, how much of the "best" points you can earn to buy the best gear with it capped per week while a second point system that you can buy less than the best gear with isn't capped per week. This is true on both the PvP and PvE side (though on the PvP side all the gear is buyable with these points, the PvE only has a few and has much more reliance on boss drops).
So to summarize, few days of grind to go fresh to max, a day or two of grind to get good enough gear to do the regular version of the content, then 3-12 hours (depending on how good your raid is and how lucky they are with drops) a week of doing the current raid content until you're geared enough for heroic, repeat for heroic until done with the hardest content in the game. Of course this is neglecting the skill component, which is vastly more important than gear. If you are really freaking good at the game and play with people who are also really freaking good at the game, you can actually skip weeks or months of the above mentioned weekly farming stage.
In regards to grinding in general, it's a way of prolonging a game experience. As I said, I'd love for everything to be new all the time. It's just not possible, especially in a MMO. Even more so with a team this small. What sets it apart is whether it's a mindless grind or one that still takes thought/skill, and whether it can still be fun. Again, burnout does happen. All things in moderation. I just don't think the grind in SK is that bad, not nearly.