As everyone knows, the true solution to CE/cr woes is to implement a crown sink that players will repeatedly dump crowns into. A CE sale or promo is only a temporary band-aide that does address the core issue.
With that in mind, what has been the most successful money-maker that OOO has come up with to date? You guessed it- ACCESSORIES. Here is my suggestion: Do away with silver keys and lockboxes altogether. Instead, make accessories craftable items that require crowns and materials. Here is how I see it working:
1) The most basic tier would have a relatively low base cost, somewhere in the range of 10,000cr, and it would require a wide assortment of materials (including 5*). This would net you a random accessory with odds similar to current lockbox rates, probably skewed a little worse toward lower-end accessories.
2) Each color type would have a set of representative materials, and each slot type would have a cost multiplier. Selecting a color doubles the amount of materials representative of that color, and selecting a slot type applies a multiplier to the crown fee and material cost.
For example, if you want a Toasty accessory, you would have to double your input of Red Shards, Flame Souls, and whatever mats were chosen to represent 'Toasty'. If you selected Helm Side, a 3x multiplier might apply, and you would now require 30,000cr. And you would hit Craft, and get a random Toasty Helm Side accessory. Auras are considered more desirable, so the Aura multiplier might be as high as 30x.
The numbers here are theoretical, but this would have a much more lasting impact than a promo. It might even have a larger impact than Punch, as people are almost always interested in building new costumes. Finally, it solves the problem of materials piling up unused. There might be some initial resistance from players having opened many lockboxes, but this is the right direction in my opinion. Getting players to open up their wallets to buy crowns indirectly through CE will help reinforce the fully F2P model existing alongside P2P.
IDK....
if i want something good, i add a whole bunch of crowns into it? sorta takes out the random choice of something good and something sucky +1
There's no way to know what im making. i could add 5 blue shards or 500blue shards. no organization -0.5
Its cheaper than Lockboxes so OOO's sink is lost -1 or maybe +1 >:)
i dont know if it really helps out F2P. i mean you buy something awesome with 10k. F2P can make 10K easily. so -1
sorry, its really confusing so my score doesnt really matter. Im just too confused @_@