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How likely is that we get the original Crystal Bomb line back? ~Also petition inside for supporters!

6 replies [Last post]
Tue, 08/28/2012 - 20:33
Aumir's picture
Aumir

If you agree: http://forums.spiralknights.com/es/node/58425 - Sign and support.

Even after all this time, still it is a hot topic, and many questions are floating around unanswered yet by the developers:
- Should we get the original Crystal Bomb back?
- Should it have some changes on it if it did?
- What are "bombs" really? Are they only fitting for AoE damage?

These are just three of the most asked questions about this issue that has risen since the latest updates. Even I am quite confused about this situation and how could have OOO thought of totally removing a bomb instead of tweaking it. I, at least, think it was a mistake and we should get it back, even if it is changed a bit to avoid:

1. The "Claymore" effect. Though it IS an important aspect of the bomb. Maybe we could have a bomb like that made?
2. The "infinite" range. Which may not be so horrible as it is one hit only, and spamming it wasn't that fast compared to most guns.

This topic may work as a way to discuss the issue, as well as linking to the petition for giving us the original line back, and keep this way the "discussion" here about the whole update issue and the "suggestion" a bit more free of wall of texts. Maybe we could also text the discussion back here so we could keep track of what was discussed already - a lot, which reading all takes time.

Hope this goes well, now I need to get some sleep...

Tue, 08/28/2012 - 22:49
#1
Pauling's picture
Pauling
I doubt they'll revert the

I doubt they'll revert the changes, because that would involve screwing customers over twice on the same bomb. Not to mention the matter of the UV ticket compensation already given out- the smarter course would be to iterate on the positive aspects.

Perhaps we'll see minor tinkering and further bugfixes/ damage buffs. As much as I disagreed with the entitled attitude of the "fix stun now" campaign, the painful truth is that it was irresponsible to release an entirely new series of bombs themed around a status effect known to be defective. This turned a marginal problem into a higher priority, while simultaneously marring a very high profile product launch.

(And yes: in the context of SK's business model, I consider these bombs to be new products)

Tue, 08/28/2012 - 23:27
#2
Eeks's picture
Eeks
No chance

There is a 0% chance that the bombs get reverted. It's way too late for that now. The chance to scrap the new bomb and work on tweaking the old RSS died after test server feedback was ignored. Everyone needs to just move on now and focus on what we have and how it can be improved. The bombs are, quite frankly, very bad and spreading a broken status like stun is the least of their problems IMO. You would expect most of the pure damage bombs should be clearing 30-40% faster than a bomb dealing neutral damage but they're actually 20-30% slower which drops them right into the "uncompetitive, would-never-use" category of weapons.

What's more insulting than changing a bomb and replacing it with a bomb themed around a status effect that is defective is releasing 6 separate lines of bombs that are worst-in-class, period.

I honestly feel sorry for anybody that crafted a deadly shard bomb. They deserve more than UV tickets when/if the bombs ever get fixed. (How about a personal letter of apology?) How bad is the damage there? From my testing, clear speed is 2.6x slower than with a regular neutral bomb (i.e. nitronome). Yikes.

Tue, 08/28/2012 - 23:39
#3
Griseolar's picture
Griseolar
As much as I hate to admit,

As much as I hate to admit, there is little to no chance of OOO reverting the bombs back to where they were. For one, they spent time and resources into making these new bombs, so they're definitely not going to waste all of that by reverting everything, since time = money for them. Two, because the compensation system was more flawed than 3 stooges attempting to make diamond from dirt, reverting everything would be making a big mistake on top of an already gigantamous mistake. Three, reverting at this point would royally screw over everyone who actually decided to craft the new line of bombs either for testing or for practical use, which would cause many rage quits, and they don't want that happening (even though the bomb patch probably caused many rage quits already).

Wed, 08/29/2012 - 07:02
#4
Eltia's picture
Eltia
Petition never works

For a better attempt, try mailing Three Rings CEO a letter.

Seriously, if you can't reach any of the SK developers (or even a company's secretary) by phone, how likely do you think this company would care about some online petition?

The fallacy about online petition is that it gives people the illusion that they have done something because it's easy. But in actuality it accomplishes close to nothing.

Wed, 08/29/2012 - 10:36
#5
Acck's picture
Acck
......

Watches snowball melt.
Wonders where all the fire came from.

Wed, 08/29/2012 - 11:11
#6
Serell's picture
Serell
...

Yeah, almost no chance to revert it. But they could make a new bomb with similiar old RSS mechanics...

I suggest :

3* Shrapnel Bomb

4* Blinding Shrapnel Bomb

5* Sun Burst

(Pierce at 3*, all elemental at 4* and 5*, gains fire/stun status at 5*)

And... ( because I loved the old ISB)

3* Shrapnel Bomb

4* Heavy Shrapnel Bomb

5* Thunder Burst

(All pierce, gains shock status at 5*)

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