Yo dawgs, sup.
im here because ive heard from some that status immunity exists from some, that it doesnt by others, that its tier-relative by others and that im sexy from myself, err, everybody.
that last one aside, id like to know just how that works.
one day, i was at the training hall with my dragon scale helm (UV fire resistance high) & volcanic plate mail (no UVs concerning fire).
i stepped onto that fire grate and only recived damage, i never burst into flames.
will that only happen to me in t1? is it true that a high+ med UV vs a status gives you immunity to such status?
and the most nooby question of all: does status resistance reduce my chance to get the status, the time that it takes to go away or the damage i recieve from it?
Status Immunity
i know levelling of statuses, but are you sure about impossibility to block? some ppl say that with a max uv and a high UV u can be immune to anything.
People say things.... where's an actual proof?
Max + high only makes you immune to vaporizers in LD.
The only other thing i know you could be immune to are toxoils, wich requrie 2 maxes and a medium (wich can only be achieved with specific sets).
Also, resistances do seem to reduce the chances of getting it, wich means that you could potentially die without ever catch fire by pure luck, but you're not truly immune.
I KNOW THERE IS NO PROOF, THATS WHY IM ASKING. btw, immunities exist on different levels
can you just tell me what is the highest type of fire i can be immune to? i dont mean pvp, i mean pve.
like, s5 fire, something like that?
...Shadowfire would probably get dibs. Either that or Vana mace smashes.
In Compound 42, I've caught on fire from toxoils while wearing Vog Cub Cap, Vog Cub Coat, and one 5-star fire trinket (4 + 4 + 2 = 10 points of resistance).
I thought it only went up to 6.
I don't know what you're talking about. Status defenses appear to have no limit. You might want to read the wiki page "Abilities".
Which trinket?
There is only one 5-star fire trinket in the game, so I don't understand your question. Are you trolling us again? I should know better.
I don't really get into status trinkets. Im not giving my input, i was asking u a question.
I'm not into status trinkets either. All you need to know is that there is one 5-star trinket for each status (except stun). The trinket offers defense comparable to a Medium UV on armor --- that is, +2, on the numeric scale of status defense. I was wearing one in Compound 42, just to test whether I could become immune to fire. It turns out that I could not.
I seem to recall the autoimmunity break point for Toxoil is double Max! + High. Someone mentioned being immune with a set of Dragon Scale that had a High Fire UV on it. You'd probably need another fire resistance trinket to slap on top of the 5* one if you wanted complete immunity, Bopp. (I'm not sure whether 2*, 3* or 4* translates to Low.)
In Lockdown, a Guardian seems to get an automatic two-point bonus against statuses; someone mentioned that the break point for that class in a Voltaic Tempest was double Max! + Low. Can't recall the thread it was in, though.
Aureate, what you say about 4 + 4 + 3 seems familiar. I'll go for a UV on some Vog Cub, rather than wasting yet another trinket slot. Thanks for reminding me.
I heard Toxoil immunity was just double max + low. Has this changed, or was it always wrong?
Also, pretty sure VT immunity is just max + high.
P.S. Bopp, you sure double max + high doesn't sound familiar because it's the practical cap for status resist benefits?
Derpules, I don't know whether the behavior has changed, but I'm pretty sure that my memory (on fire at 11 resistance) is recent and correct. It's possible that I was ignited by some source other than toxoils, such as those flame throwers in C42. Do those require higher resistance?
You might be right about why I remember 4 + 4 + 3. But could you remind me of why people say that this is the practical cap? Is there a thread somewhere showing that fire lasts no longer at +11 resistance than it does at +12 resistance (for example)? I'm getting old and forgetful.
I've run C42 exactly once (I barely play the game itself these days, heh), and that was with a lot more fire res than double max + low, so I can't confirm or deny the common wisdom.
I'll see if I can find that thread. It was before my time, TBH.
I run C42 with full Vog or half Vog/Arcane Salamander + one 5* fire trinket too. It makes me immune from the fire which the Toxoils ignite themselves on. You can usually differentiate that from other fire sources, since it's a much lighter yellowish fire compared to the red version from the flame cannons and Gremlin Scorchers. Full Vog + one 5* fire trinket too doesn't make you immune to the "other" fire sources, only the Toxoil one. I can stand in a screen full of yellow fire and pull of GF combos without worrying about shielding or burning. :D
Thanks, Lightningblitz. I'll try to pay attention to the differences in fire. (To be honest, I'm usually focused on staying alive. I still find C42 difficult.)
I use Dragon Scale Helm Fire Med UV + Snarbolax Coat Fire High UV and I'm immune to fire from toxoils (I'm also immune to poison with a 5* trinket). I run through the flames with no regard to getting set on fire or poisoned. So yes, I'm 100% confident that you need that much resistance.
You are also immune to Wisps with that setup. However, flame throwers (in the stage), fire traps, and scorchers will all set you on fire. Spikes from Polyps and toxigels will poison you with that setup.
Other than that, for fire immunity, with Fire High + Fire Max you will be (in all practicality) immune to zombie swipes setting you on fire. Outside of that, I've gone to High + Max + 2x fire trinkets and you aren't immune to shadow fire or anything else really. You get set on fire less often, but you still get set on fire a good portion of the time. I don't have the money to waste on Fire Max UV on a Fire Max armor, so I can't say what happens if you get that high, but it probably won't be worth it because you still receive elemental damage from the fire source (in most cases).
EDIT: for your last question, the more immunity you have the less the stats affects you, the less time you have it, and the less chance you get it in the first place. I know this from testing my fire resistance extensively in FSC and D29. I've seen the same affects with poison, freeze, and shock resistance. And there is no cap that I've found, but it doesn't seem to be worth it after say 2x Max.
So, in your experience:
* +7 fire resistance grants immunity to zombie swipes
* +9 grants immunity to toxoil fire
* +11 does not grant immunity to shadow fire
Here are some results from FSC depth 24, with +13 fire resistance. A few tests of each type were run, but this is not enough to indicate total immunity; we need more tests.
* The tester caught on fire from: zombie breath, fire grate, red rover flame
* The tester did not catch on fire from: zombie swipes, zombie jumps, oiler fire, shadow fire
The tester also tried the fire grates in the Advanced Training Hall. He did not catch on fire.
Im pretty sure that +10 will grant immunity to catching fire from shadow fire and fire grates in Advanced Training Hall but still will have the initial damage from the trap.
Yes, the initial damage from the trap is elemental damage, and has nothing to do with fire status.
in lockdown, to have immunity against any mist bombs, I believe its max+high
for COMPLETE immunity, you need double max and a high (vog cub set plus a fire high UV)
^ I heard that from a rich jempy.
all of my info is collected from lockdown, I have no idea how it works in gates with monsters.
@the damage question, I believe it does reduce the damage you take, yes it reduces the chance you get it, and yes it also reduces the duration.
Redblades, you claim that +11 fire resistance grants complete immunity. However, Nordlead reports catching fire from shadow fire at +11, and I report not catching fire from shadow fire at +13. These reports, although not perfectly reliable, contradict your report from "a rich jempy".
You have missed what i was saying.
I say again. Max + Max + Med = +10 fire resistance is enough for fire immunity against shadow fire, fire rover/snake, zombie swipe and advance training hall. Will never catch fire from them. Doesn't prevent the initial damage though.
Seemingly, fire resist will never be enough to prevent fire from fire trap in FSC and zombie breath.
+10 fire resistance is enough for fire immunity against shadow fire, fire rover/snake, zombie swipe and advance training hall. Will never catch fire from them.
You might be right about shadow fire, zombie swipes, and ATH. But you contradict Nordlead's post #19, where he reports fire from shadow fire at +11 resistance. It would be great to get some careful, detailed testing on this.
You are also claiming immunity from red rover fire? I have observed, with my own eyes, someone with +13 fire resistance catching fire from red rover fire in FSC depth 24. And it didn't seem to be a fluke --- I saw it multiple times. Maybe you're thinking of a shallower depth, and that matters?
Doesn't prevent the initial damage though.
You and I agree. Indeed, fire protection has as much to do with preventing that initial elemental damage as freeze or sleep protection does.
Yes, that what i observe when doing daily FSC run. Actually +7 resistance is enough for me to be immune from red rover fire in depth 24 and 25 and also vanaduke snake.
Just went to FSC with +10 fire resistance and hit shadowfire purposely for 30times. No caught on fire.
and then went to FSC again this time with +7 fire resistance and get hit by rover purposely for 30times. No fire.
I know this sample size doesn't prove that the resistance 100% immunity but definitely the chance of fire is practically low enough for me to consider it to be "immune".
Thanks, Misten. Your evidence is compelling. I don't know what's going on. It's improbable that it's just coincidence. Maybe our understanding of how status protection scales is messed up somehow.
Edit: My friend just ran another test, and didn't catch fire from red rovers in FSC depth 24. This supports your assertions.
As a bonus, i will list what i know gathered from forum and experience below. Note: It may not be accurate
Low = 1, Med = 2, high = 3, Max =4, Natural 5* armor fire resistance = slightly higher than Max = 4.2,
5 star trinket = 2.1 (use 0.1, 0.2 to indicate is higher than UV fire resist, but not high enough to affect final result)
Minimum Number of resist : Immune to type of monster
+5 resist : Status mist bomb only for guardian, don't know why
+6 resist :
+7 resist : (All minor status) Status mist bomb, Fire Rover, Vanaduke Snake, Zombie swipe
+8 resist :
+9 resist : Oil slick and Oiler fire/poison, All Wisp
+10 resist: (All moderate status) Shadow fire, T1 traps including those in ATH, Polaris and alchemer status in LD
Note: Increasing amount of resistance reduces the damage and chance of being inflicted up to +10. No observable reduction of damage and unclear effect on the inflicting chance at +11 resist and above. Status immunity does not prevent initial elemental, shadow or piercing damage from occuring.
Some references: http://forums.spiralknights.com/en/node/10522
http://forums.spiralknights.com/en/node/42076
Edited: Updated info.
Soooo (rry for necro) ...
Is that true about the +10 resist letting you immune to the status inflicted by alchemers ?
(>")>))) IGN: Hemsy (((<("<)
You cannot be immune to any status, you may not catch it from some cases, but it will find you.
For example: Curse as stated in the wiki page for curse even with tons of resist, you still get a minor version of the status.
Sometimes in the Roarmulus stratum with my miracle hood I get hit with a shock bullet and take damage, but remained unshocked
In conclusion, high resist=\=immunity, there are different degrees of statuses, so you may be lucky and not usually get it, but you can.
I got 2 poison Uvs on my Skolver set. Poison low on my coat and max on my cap.
I wanna see someone with full Vog set, BOTH pieces with UV Fire MAX! and wearing TWO 5* fire resist trinkets.
Then I want to see them go into LD and recieve healing from a combuster charge.
You wan't be immune to strong status.
And I believe it's +10 resist for immunity to moderate status in lockdown
For example, a mercurial demo set with a shock medium UV on one piece will make you immune to polaris shock.
There are different levels of a status.
A combuster for example says "Good chance of causing Strong Fire"
http://wiki.spiralknights.com/Combuster
Ash of agnis: "Good chance of causing Minor Fire"
http://wiki.spiralknights.com/Ash_of_Agni
You can be immune to some sources of fire. Some might require more resistance than others,while the strongest ones seem to be immpossible to block.