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Best handgun in the game

33 replies [Last post]
Mon, 09/24/2012 - 16:00
Serpent-Derp's picture
Serpent-Derp

Discuss what handgun is most useful in the game (to you).

Mine's the Shadowtech Alchemer because.......
JELLIES.
FRIGGIN JELLIES.

Mon, 09/24/2012 - 17:14
#1
Grittle's picture
Grittle
Pepperbox Good, all round

Pepperbox

Good, all round support autogun with fire status, although i wont go in FSC with it...

Mon, 09/24/2012 - 17:25
#2
Little-Juances's picture
Little-Juances

Context.
Shadowtech is the worst weapon to fight zombies.
Jellies are harmless.

But thanks to Vana and Co., Blitz wins.

Mon, 09/24/2012 - 17:57
#3
Snipm's picture
Snipm
Long range, Mobility

Sentenza

Hate fighting arenas with 2 gremlin medics, both reviving the other.
Only made worse by the giant swarm of Mecha-Knights/more gremlins.

Tue, 09/25/2012 - 19:45
#4
Dvntbjh's picture
Dvntbjh
Yea, who doesn't?

The sentenza is my favorite gun.

Good mobility, range, and excellent for gremlins in spikes.

Wed, 09/26/2012 - 02:46
#5
Darkbrady's picture
Darkbrady
As I've said in other

As I've said in other threads, my idea of "best" weapon in this game would be "one without weakness", so it has to be Pepperbox by a long shot. Works everywhere, insane charge damage that onehits puppies, lumbers, trojans (in smaller parties), huge KB, starts fires, great potential to both aoe and slamdunk 1v1 (the list goes on)...

@Grittle: I do go to FSC with it and the thing beasts everything.

Wed, 09/26/2012 - 03:06
#6
Willshock's picture
Willshock
bah Valience

Valience wins by a long shot if its for all round.

decent knockback
nice damage
3 shot magazine
fast speed
EPIC CHARGE
like proto gun

great for everyone gunners swordsman bombers.

For beginners or pros

Try using the pepperbox line in t3 ld

"Evil Laugh"

Wed, 09/26/2012 - 04:23
#7
Dukeplatypus's picture
Dukeplatypus
Why is Pepperbox so popular

Why is Pepperbox so popular all of a sudden? It's a pretty meh gun all-in-all, and it has a little pause after its charge that seems to constantly leave just enough time for me to get hit by something stupid.

Wed, 09/26/2012 - 04:56
#8
Darkbrady's picture
Darkbrady
All of a sudden? I've been

All of a sudden? I've been goin' on about Pepperbox since January and even then thought it was rad.
Honestly, if you get hit after the charge, you're not using it correctly. The charge onehits turrets and KBs everything in front of you (since the spread is so wide) so you should only be getting hit by something behind you and...well, you shouldn't stop to shoot if somethin' is just behind you.
It's only "meh" because it's normal type, but the damage is comparable to Blitz, easily hitting 1k5~2k...and since it's normal, that's the damage it hits on everything, and not including the fire it spreads (which deals more damage than a bullet x 4).

It's an incredibly versatile gun and can be effectively used absolutely anywhere you want which, imho, is what makes it the "best" for CW.

As Will said though, it falls to pieces in LD because the range is nerfed in there and since everyone has huge normal defences.

Wed, 09/26/2012 - 05:08
#9
Derpules's picture
Derpules
Blargh.

Damage is fine. Fire is fine. Knockback is silly.

^Same opinion I had right after the change.

Wed, 09/26/2012 - 05:39
#10
Dukeplatypus's picture
Dukeplatypus
One person does not make a

One person does not make a craze, nor does it validate anything.
I've had pepperbox since March or so, and I've used it a fair amount since then. It has an annoying and very noticeable pause at the end of every charge that you can't shield through and requires considerable amounts of ASI to dispell. It also pales in comparison to Blitz in terms of damage, range, and even utility (I'd take constant interruption on charge over a counter-productive knockback effect any day). Even in the theorized best situation where Pepperbox would outdo Blitz (besides slimes and constructs), vana's mask phase, it falls 400 damage short with no damage bonuses. Granted, it's not a bad gun, it's just outclassed by other guns, namely Pulsars, for turrets, knockback, and crowd control, and Blitz for damage.

Also, it fails in LD because it triggers invincibility frames, which negate almost all of the attack, and has a low fire proc chance. Blitz also fails, but not because everyone seems to have piercing defense too (Skolver). That being said, I had a chance to use both during invincibility-free LD week. While being a great troll weapon, I had a lot of trouble killing anything with full health with pepperbox, even with max damage. Blitz on the other hand, became notoriously cheap because that thing wiped out teams of Skolvers in a charge.

Wed, 09/26/2012 - 06:03
#11
Darkbrady's picture
Darkbrady
My point was just that I'm

My point was just that I'm not blindly saying it for some "sudden popularity" that I've not noticed, just that I've always been sayin' it~

Counter-productive knockback? I'd say the KB is the best thing about the Pepperbox! Without the KB, the charge would just be a suicide mission (akin to sentenza's charge that just wants you to die). The spread of it pushes back absolutely everything, giving you time to shield-charge and refire upon anything that survived.
Blitz may be able to output higher damage, but the Autogun charges have about the highest damage in the game and quickly becomes redundant; you can say that Blitz does more damage, but when the Pepperbox onehits them anyways, the extra damage is un-needed. Granted it's great for Trojans and the like, especially in large parties where monsters have much more hps, but I only ever find myself using blitz on wolvers and fiends; pepperbox just does everything else exactly the way I'd want it done (and fire to boot). As far as crowd control, I prefer that charge (especially because of the KB) over any other gun, but hey...that may just be my playstyle *shrug*

And yeah, even wthout invincibility, not many people go into LD without huge normal defence, so I really couldn't put it up for good comparison there; I really am focussing more on a CW side of the discussion. As for a pvp guns go, I just don't have enough experience with them to make a fair assessment.

Wed, 09/26/2012 - 06:59
#12
Derpules's picture
Derpules
Re: knockback

"Without the KB, the charge would just be a suicide mission (akin to sentenza's charge that just wants you to die)."

Then you were using it wrong before the patch. I and many pre-patch Pepperbox users have long thought the vacuum effect to be one of the gun's biggest draws (no pun intended). There have been quite a few threads on this topic.

Wed, 09/26/2012 - 08:10
#13
Fehzor's picture
Fehzor

For lockdown, I would have to say that sentenza or polaris are the best.

For PvE, I would have to say that biohazard is the best gun, given mastery. Which is kind of paradoxical- by the time you'd even be remotely interested in using it, you wouldn't need it at all... and that goes to shut out other biohazard users, which are neccessary to make biohazard perform at its hypothetical best.

In terms of economic value, volcanic pepperbox is by the best item in the game, so its worth a mention too. While it may not be optimal, it can KO all 4 bosses, kill turrets, and has decent crowd control. It can be used efficiently against anything- kind of like the old radiant sun shards. The notion that it sucks is due to its relatively low damage output and the strange theory that its knockback is bad. The way it is used changed with the removal of the vacuum- at first, it was better to snipe menders out of groups by standing away from them, and pull enemies off of your team mates as they were attacking them. This was ridiculous and awesome. Then it got knockback, and the tactic changed to fighting enemies up close in order to maximize damage and safety. It was about an even exchange.

If it were my first run through the game, and I had to deal with these energy prices, I'd get a volcanic pepperbox.

Wed, 09/26/2012 - 09:56
#14
Chainguy's picture
Chainguy
For me, it's a tie with

For me, it's a tie with Argent Peacemaker and any of the Driver lines.

Argent Peacemaker:

Advantages:
Medium Damage Bonus VS Undead.
Can be shot 6 times before reloading.
Charge attack shoots out a bird on the last shot which does about twice as much damage and great knockback.

Disadvantages:
No knockback except charge attack's last shot.
Cannot move for a couple of seconds using charge attack.
Used to do both pure Piercing and Elemental damage but was changed to pure Elemental.

Driver lines:

Advantages:
Bullets bounce when they hit a enemy, with luck, can hit the same enemy again or hit another enemy, this can also be done shooting walls.
Some lines can inflict stats like shock and freeze.
Charge attack, with luck, can nearly kill or instant kill the enemy.

Disadvantages:
Can only be shot twice before reloading.
Bullets bounce randomly so they may not hit anything at all after they bounce off the enemy or not the enemy itself.
No knockback at all.

Wed, 09/26/2012 - 11:53
#15
Derpules's picture
Derpules
@Darkbrady

Ah, okay--you're just saying it's better to have knockback than zero knockback and no pull? I guess I haven't used the new PB enough to have an opinion on that. But as far as the "suicide" comment goes, if it isn't suicide on the Blitz, why would it be suicide on the PB (if it had no knockback)? Please explain.

Wed, 09/26/2012 - 13:47
#16
Aureate's picture
Aureate
Processing Thoughts of You Always

Hell, I'll go for the Nova Driver any day.

Wed, 09/26/2012 - 14:05
#17
Darkbrady's picture
Darkbrady
@Derpules: Was there a time

@Derpules:
Was there a time where the Pepperbox had neither KB or drag? Might explain the confusion~ That must have happened while I was away, as I just noticed it jumping from drag straight to KB and just shrugged it off and changed tactics a bit.

It's like the Sent charge; the reason it's so unpopular is because it roots you for so long and there's no safe KB. Should anything get close enough to you, you get hit without a chance to move or defend. What keeps the Pepper (and the Blitz) safe to use the charge is precisely that it has a KB to push everything back, so should anything survive, it's now far away enough that you have time to respond accordingly, whether that be shield, move, shoot or begin charging again. Without that, the charge and reload time is so long that it'd invariably let survivors get free shots in on you, especially if they're up close already~

Wed, 09/26/2012 - 19:56
#18
Kalaina-Elderfall's picture
Kalaina-Elderfall
Blitz is the best gun for me.

Blitz is the best gun for me. I carry a Blitz 100% of the time, and if there were piercing versions of the other guns and elemental and shadow Blitz Needles, I would probably carry the three needles. Not really, I like having variety in my weapons, but I'd strongly consider it.

Alchemers are the coolest and the most interesting to play with. Umbra will always be my favorite <3.

People are always going on about how knockback is good and stuff, but I disagree pretty strongly. Knockback is usually bad. It pushes things away, which means they're harder to hit and they take less damage. Plus, why would you compromise damage output for personal safety? Being safe is not even remotely fun. If I could have a version of Polaris without the knockback, I would be all over that thing.

Thu, 09/27/2012 - 03:14
#19
Darkbrady's picture
Darkbrady
With the polaris knockback I

With the polaris knockback I agree, but that's only because you alreayd need to be a fair distance away from the enemy for the KB to take effect. There's some distance and you're creating more.

With the Pepperbox, I get up close in stuffs faces (so every bullet hits) so I am close enough to be hit. The KB then sends them a safe distance away (not even far away enough for a polaris to expand) and gives me time to react without being immediately hit. Without that KB, I'd need to already be standing much farther away, and sacrifice damage. I agree it's not all about safety, but the KB is part of the tactic for me; it's less about remaining safe and more about using it as a control device~

Ofc, that's situational, that's just how I see it. I'm sure folk use it purely for a safety feature and...well, that's a gunners prerogative~

Thu, 09/27/2012 - 05:12
#20
Kalaina-Elderfall's picture
Kalaina-Elderfall
The thing is, though, Blitz

The thing is, though, Blitz does in-your-face better because it outright kills things, and even if it doesn't it interrupts. Other than slimes, constructs, bosses, and slag guards, nothing in the game can actually take a Blitz clip without dying, and Blitz usually kills multiple things at the same time. Another thing Blitz does extremely well is distance fighting since it outranges nearly everything, making it one of the safest weapons in the game to use anyway if you feel like using it as one. I have other weapons to use on constructs and slimes, so I'm not really sure what Pepperbox gets me that Blitz doesn't already do better. Admittedly I still don't have one, but I rarely hear good things and my plans to get one kind of got derailed when the vacuum effect was removed.

My dislike of knockback isn't just Pepperbox, though. People have said Valiance is a weapon any gunner should carry as a utility gun, and I've been playing the game as a pure gunner for a long time without one; I've gotten one recently for PvP but I'd never realistically carry it in PvE because it's pretty much worthless for DPS and the knockback is problematic. People have said that Polaris shouldn't be used for DPS, and that it's a utility gun; in a lot of situations (and if you use it right), Polaris significantly out-DPSes Nova, so why not use it then? And don't even get me started on the design of Supernova as a weapon, at least the player base generally agrees that it's terrible.

All in all, I don't see how knockback on a weapon can be a good thing. If you're a gunner and you need knockback, you shield bump.

Thu, 09/27/2012 - 05:38
#21
Xxpapaya's picture
Xxpapaya
The papaya goes off topic

Kinda off topic, but should I get a Polaris or Blitz first???

Thu, 09/27/2012 - 06:52
#22
Darkbrady's picture
Darkbrady
@Kalaina: Well, as I said

@Kalaina:
Well, as I said earlier, Blitz may be able to ohko stuff, but so can Pepperbox; that damage becomes redundant after a while and only useful again in full parties against high hp mobs. Not to say the damage isn't good, just that "Blitz has more damage than Pepper" isn't as an important factor when redundancy is an issue.
As with the KB/interrupt, they both have the same effect so I like them equally for that fact.
As for constructs and slimes, I can't think of a single other gun that can out-dps the Pepperbox against them. I've not tried them all to be sure, but Pepperbox can onehit Lumbers and kill full groups of slimes as well as control them and burn survivors. It's also one of the fastest JK killers.
Again, not saying that it's better than Blitz in terms of damage etc, just that Pepper has the ability to be used anywhere in the CW without worry, and can be effectively used at that.

As for gunners needing KB, I'd say it's a situational thing. If you're in a crowd and just need some space, sure shield-bump away, but the KB frmo the charge is useful as it interrupts, damages, burns and kills many things WHILE it KBs them; something that merely shield-bumping can't achieve. Just depends on what you need done, really. Not that the KB is always useful, but I've never, ever found it to actually cause a problem. If you want the damage without the KB, just stand closer or follow up after the shoot.

@Papaya:
Blitz probably. Polaris is, as Kalaina said, really just a utility/pvp gun, whereas Blitz can be used widely and effectively.

Thu, 09/27/2012 - 09:51
#23
Derpules's picture
Derpules
@Darkbrady

No, there was never such a time. But when we're discussing whether or not KB is "counter-productive", that's gotta be what we're comparing--KB vs no KB, not KB vs vacuum. Because it is possible for KB to be productive yet worse than vacuum.

If you're claiming that KB is actually better than vacuum, well, I can't agree at all. Vacuum was safer than KB: hit one enemy from max distance, reel it in, kill it. Rinse and repeat.

Thu, 09/27/2012 - 12:21
#24
Darkbrady's picture
Darkbrady
Oh, I'm with you, right! I'm

Oh, I'm with you, right!

I'm not saying KB is better than drag, but I like both just as much. It didn't phase me at all when it changed and was quite happy to alter my tactics around it. I'd rather either one over neither though; having neither would just kill half the beauty of the charge, imo.

Thu, 09/27/2012 - 22:48
#25
Derpules's picture
Derpules
Guess I'll play around with it more

and see if I agree.

Fri, 09/28/2012 - 02:12
#26
Xxpapaya's picture
Xxpapaya
The papaya is curious

After reading the thread. It seems that quite a few people enjoy using the Volcanic Pepperbox and the Umbra Driver. I was wondering about which few guns would suit a person who's switching to full gunner (AKA me). Currently I have a Blitz in my arsenal of guns, a Cryotech Alchemer Mk II, and a Kilowatt Pulsar. Not sure whats the next gun I will go for though......................too many choices..........................

Fri, 09/28/2012 - 03:30
#27
Darkbrady's picture
Darkbrady
I've been out of full gunning

I've been out of full gunning for a long time (having only really played about with it briefly when I started) but am getting into it for real now. I've been using the Pepperbox for some time as a sidearm so have already fallen in love with that, but am still getting used to the other guns for the most part; a few tricks I've yet to master~
Anyhoo, the build I'm using now:
http://forums.spiralknights.com/en/node/65219
I'm also using an asi:med polaris, but that's mainly for pvp.

Point is, my theory on which guns to go with is to get a wide mix of stuff. I do know a lot of people prefer Umbra over Sent, but the Pepperbox, as you can see in this thread, is one that's pretty much always been a topic of debate. That's really just something you'd have to decide for yourself whether or not you think is worth it.

Sat, 09/29/2012 - 10:56
#28
Misty-Wellington's picture
Misty-Wellington
Difficult choice.

Difficult choice. Either the Antigua series (AP and Sentenza) or the Polaris.

Blitz needle isn't my first choice for an offensive gun, I only use that for FSC.

Sat, 09/29/2012 - 17:48
#29
Stormradar's picture
Stormradar
POLARIS!!!

polaris shocks and has HUGE knockback and its GREAT for lockdown.
shock interrupts the foe and it causes damage.
shock deals less damage than fire, but more damage than freeze
shock has more crowd control than fire, but less crowd control than freeze

Sat, 09/29/2012 - 17:49
#30
Stormradar's picture
Stormradar
POLARIS!!!

polaris shocks and has HUGE knockback and its GREAT for lockdown.
shock interrupts the foe and it causes damage.
shock deals less damage than fire, but more damage than freeze
shock has more crowd control than fire, but less crowd control than freeze

Sat, 09/29/2012 - 22:44
#31
Doctorspacebar's picture
Doctorspacebar
And if that doesn't work... use more gun.

All the guns (except jokes like the Iron Slug) have got something going for them.

AUTOGUN LINE: Lots and lots of dakka. If you can get the opportunity to unload a charge in an enemy that's not resistant to whatever Autogun you're pointing at them, they'll cause massive damage. Even the Pepperbox works great with Shiver!

DRIVERS: Ricochet. Nuff said. Charge attacks will cause massive damage to one target or ricochet derpbillion times against foes, while the single shot is good for popping those little mobs of Greavers that saw fit to swarm you when you're TRYING to kite. Plus, status good, status very very good.

ANTIGUAS: Pew pew pew! It's a very mobile gun, and works well against anything it's strong against. The AP is still useful for solo Vana, simply 'cause it's so mobile!

VALIANCE: The knockback is useful. Sufficient for thwarting any big mean mother hubbard that thinks he's going to tear you a structurally superfluous new behind, and a good sidearm for a swordsman or bomber.

PULSAR: Polaris. Need I say more?

Mon, 10/01/2012 - 14:50
#32
Jrhuman's picture
Jrhuman
Polaris.

I've found every loadout of mine to include the Polaris. Yes, I understand that you need to be within certain range for the bullets to expand, but really if you're going to be that close to an enemy, you'd be better off switching to a GF or DA; No poor soul should be fighting within sword reach with a gun. Plus, this gun will save your behind in arenas when clearing out rooted enemies; they're toast after the third bullet.

Turn your auto-aim off and go hog-wild. The blasts can easily break up enemy congregations and inflict shock in the process. Sure, it may make things too easy in certain situations, but cmon, knocking enemies around never gets old.

Mon, 10/01/2012 - 16:20
#33
Raunwynn's picture
Raunwynn
umbra

umbra driver is my favorite gun because it smokes gremlin healers and jelly turrets.
it does great white damage too.
i use umbra/blitz or umbra/elemental alchemer for almost everything.

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