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Petition to OOO: Undo this "balancing" and bring back the challenge!

11 replies [Last post]
Thu, 10/04/2012 - 13:02
Soarel's picture
Soarel

In the year and a half that SK has been around, many things have changed. The so-called "balancing" has made certain gears overpowered and certain monsters extremely weak. In addition, the challenge that marked early versions of the game is gone, giving players a hugely unfair advantage above the monsters and completely destroying the experience. I now provide a list of "balancing" that is causing SK's downfall:

Nerfed Monsters:

-Wolvers

-Zombies

-Retrodes

-Drones

-Gun Puppies

-Trojans

OP Gear:

-Wolver line

-Brandish line

-Flourish line

-Owlite line

Inferior Gear:

-Troika line

-Calibur line

-Angelic line

-Chroma line

-Cobalt line

As you can clearly see, the game, especially in T3, is becoming monotonous and far less challenging. What happened to the risk of dying in the forlorn Aurora Isles or the deathly Devilish Drudgery? Where did our challenge go?

So please, OOO, do something about this. Take a look at your patch notes, and check where you nerfed or buffed. Then, fix it. Make it like it was in the old days. Give this game a real challenge.

-Soarel Fyrex von Krone-Schtauffen

Thu, 10/04/2012 - 13:32
#1
Skyguarder's picture
Skyguarder
We can't unbalance the stuff

I like this idea but, sometimes stuff should be balanced. Things should always be balanced now because we can't make it unfair.

The owlite shields are not Over powered. All shields are created evenly or differently. The wolver line is not OP'ed. The Skolver is a bit more powerful than the vog cub. So I would suggest balancing the Skolver and vog cub gear as the Skolver is over powered.

I support this idea though. 1+

Thu, 10/04/2012 - 13:42
#2
Luguiru's picture
Luguiru

Wolver, Flourish, and Owlite lines are more practical for common use than some other equipment like Chroma or Jelly. Wolver is as "overpowered" as Gunslinger and SDemo line, except for Gunslinger starting at 3* and SDemo not having any status resistance until 5* while Wolver has some freeze resistance starting at 2*.

Brandish is only "overpowered" because the charge is too spammable. This and other sword charges could be "balanced" by placing a cooldown to prevent charge spamming or elongated the charge times, though the former is more likely to happen due to Three Rings being biased to swords to minimize due punishment.

Troika is only "underpowered" compared to Sealed lines, and mostly to its lack of projectiles. Projectiles from melee weapons are for Palins.

Calibur has the same problem as Troika, it lacks projectiles; which I question the necessity of for a melee weapon. If I pick up a stick and swing it at people, should it should pixies? Calibur is still usable, though its basic attack tends to do a little less than Brandish lines, but its charge is still gudd.

Angelic was apparently supposed to match with the Sealed lines, Valkyrie for DAvenger and Fallen for GFaust. You figure out what can make that happen.

Have a sandwich.

And some chips.

Thu, 10/04/2012 - 13:47
#3
Dvntbjh's picture
Dvntbjh
Eh.

+1 to un-nerf the monsters, but we i don't feel like we need to nerf gear too.

Thu, 10/04/2012 - 14:03
#4
Legend-Slayer's picture
Legend-Slayer
idk if you people see Skolver

idk if you people see Skolver OP because "LD" but the Gear have their own purposes. i wouldnt bring a skolver for an elemental mission because T3 mission a hit with elemental damage wearing a piercing armor means LOTS of health lost. idk if a good player with a gear make you people think that gear is OP, isnt the same thing look a player with the same armor that dont have a lot of experiencie in game that a guy who played this game for a long time and can do whatever level he want with proto gear.

The game need less NERF, they need bring back the old monsters. even people with "OP" gear died before when the monsters were a real danger, not the joke they are now. hell even i think they nerfed the alpha wolver bite damage.

Calibur need a buff? idk if you really played with one or take you seriously but i even take down Seerus Tier 3 with a leviathan blade and i feel it more useful than any other weapon i could use agaisnt him. or have you ever read doctorspacebar medicine for boredoom thread? one of the achievements are to take down Vanaduke with leviathan and its pretty possible with it. leviathan - calibur line its the first sword i always tell to my friends to get its perfect to solo every level because the pushback and the sword damage charged. what i agreed that need a buff its the Iron Cold Vanquisher because its better to use a leviathan even with Max Damage leviathan still keep doing more damage that the ICV.
but as far they dont change the "360" charged attack of the leviathan im fine with it. that sword its really pretty helpful for me.

a sword without a "BOOM" charged like the Brandish line dont means its useless. Play more time with your calibur. the brandish line was really pretty bad back then. random explosions even for 5 stars. but i always have my glacius before the buff of Brandish, because i see was pretty quick to take down roarmulus with 3 hits from my glacius than 2 hits from my divine avenger. i never made that sword because the charge, i made it because i needed a quick sword elemental.

Cobalt like... ehh well that need a bit of improvement same with the Jelly line, i guess they have those bonuses on the Chroma line because they never expected to add damage trinket to the game. so what Chroma and those armors lines what need its "another kind" of Bonuses to make it different from other armors.

What the game need its MORE armor for specific player class. they have gunner set, bomber set (without one with shadow protection and piercing which its pretty bad), but they dont have their own shields. if i recall correctly they buffed the bombastic set because before it give low bomb damage, now it gives medium damage which its something.

i only give you +1 that they need to bring back old monsters and the "difficult" they were before. but your other points no. well maybe a +1 to the troika line but i cant say a lot of it because i never have one maybe i would craft my next weapon a sword from the troika line specifically the ice one.

Thu, 10/04/2012 - 14:06
#5
Draycos's picture
Draycos

I'm probably going to post more on this whole topic, but I just want to say that Wolver gear in itself isn't overpowered, swords are. Nerf swords, you 'nerf' Wolver gear.

While it's unlikely the game will ever be completely balanced, it can definitely be a lot less imbalanced.

Items in PvP may be horrible, but are overpowered in PvE. Vice versa.

Thu, 10/04/2012 - 15:21
#6
Soarel's picture
Soarel

Thanks for the feedback, guys.

When I decided to post this thread, I intended only to include monsters. However, I felt that gear needed to be included as well.

However, you may have different opinions and I respect them.

Thu, 10/04/2012 - 17:47
#7
Misty-Wellington's picture
Misty-Wellington
Blah.

I'm all for beefing up Retrodes and making Wolvers a little trickier, but that's about it. The reason they were nerfed in the first place was probably because they were too difficult for players who aren't as skillful as you are, which is why Danger Missions were released I'd wager.

I personally like the fact that Shankles can now be defeated a lot easier, and it irritated me to no end when they went back down after taking one hit. Plus they sap pretty much all your health (With Full Skolver, no Health Trinkets, no Vitas) in T3 as it is, so why exactly do you want them to hit harder?

There's nothing OP about the gear you've listed.

* Wolver - Simply beefs up sword damage. If you think that's overpowered then what about Demo and Gunslinger sets? They're the handgun and Bomb equivalent.

* Brandish - Are only popular because of the amount of damage the charge attacks can do and are easily the best fast sword available. Only really useful in PvE, quite useless in PvP.

* Flourishes are just reskins of BTBs with a different charge attack. The status-dealing ones do slightly less damage. The only reason I can think of that you think they're overpowered is because they can easily break a Guardian's shield in Lockdown.

* Owlite - The shield or the Grey Feather Mantle? The shield isn't OP at all, it takes 3 or 4 hits before it breaks in T3. 1 from Lumbers, as you'd expect from an elemental defence shield.

And the only two of the "inferior" equipment you've listed that I agree with is Troika (because no projectiles) and Cobalt set. Chroma's later Elemental alchemy lines can be quite useful if you can avoid taking damage from the Slimes they're effective against.

I think that all Bombs and Handguns could do with a little bit of a damage buff. Except maybe the Polaris.

Thu, 10/04/2012 - 17:59
#8
Espeonage's picture
Espeonage
Wait, when were gun puppies and trojans 'nerfed'?

On the other hand, the changes made on Skelly/Retrode melee are understandable, as latency made CQC with them a hell.

Thu, 10/04/2012 - 18:10
#9
Marazo's picture
Marazo

Other inferior weapons are the status variants of the Flourish, Big Angry Bomb, the new Shards, Iron Slug, and the Catalyzers.

Thu, 10/04/2012 - 18:31
#10
Kimahsonite's picture
Kimahsonite
Nobody remembered the cutter

Nobody remembered the cutter line. They're so risky to use and yet they are so weak. Especially the Wild Hunting Blade.

As for enemies, I think wolvers should get their auto-aim back because even back then they were still sort of weak (except for Alphas who would just destroy your shield).

Thu, 10/04/2012 - 19:06
#11
Misty-Wellington's picture
Misty-Wellington
^

You need to learn to use the Cutter line correctly then.

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