I don't want to sound like a whiny troll or something, but seriously: Why does a sword have a charge attack that shoots bullets? They are claiming that the crystal bombs are too gun-like, yet they have swords(frikkin' swords, some of them pretty big ones) that shoots floating swords out of nowhere, shoot a line of tornadoes at the enemies, that have a reasonable range, pierce through enemys and are just that powerful. I mean it's excusable for fausts, even though they too shouldn't have it according to logic, because their charge attack is highly dangerous and can inflict you with curse. Winmillion and co. can be excused too, because according to their description they seem to brag with this ability, after all.
Now there will sure be some people reading this, ranting: "Meh, they are swords, they are supposed to be more varied, as they are the default." I say that no weapon, not even swords, should get any special treatment, especially when said special treatment involves a sword getting a charge attack that's powerful for gun-standards.
It's not even so much a suggestion as a simple question: Why do so many swords have long-range oriented attacks instead of short range or at least middle-range attacks? Just... why? To compensate for the sword's otherwise short range? That's not the point of swords! It's "Get close, get hits, get far, get no hits", not "Get close, get hits, get far, use charge attack". The short-range is what makes swords swords, and one of their most defining disadvantages.
I know there are guns that are short-range, exploding guns and bombs with... uh... well, they used to have a bullet-shooting one. But I don't see how bombs are threatened to be limited to AOE-only while roughly 50% of all swords have a charge attack bypassing their pitiful range. Guns have different disadvantages, for example the short-range-autogun being also limitted to that range, and not having some trick hitting you from the other side of the screen.
I was not beaten by an avenger in lockdown. I don't play 3*-LD. That excuse doesn't work. I just wanted to share with you what's bugging me. I don't even want swords to be extremely close range and all that. I just don't feel it's right to have such an amount of swords doubling as long-range weapons.
What do you think?
i agree! to fit the rules of this game swords should not have long range attacks at all. but if you have ever read comics or played other online games, techniques associated with swords usually grow to destroy the limit of only short range attacks by creating a way for the warior users of those swords to use the air as a form of attack like a sonic boom or by creating a a new rule such as chi where the warrior can utilize these powers to launch long range attacks.
if spiral knights tried to follow these examples, then i think that is the reason why swords have long range charge attacks that is even longer then the range of the mega magnus normal two clip bullets. that also makes me really irritated that the magnus bullets who are suppose to be so powerful that it woul blow someone head clean of is limited to such a short range while a sword weapon like glacius can go farther then the bullet. anyway back to my point, i think the devs put the ability for some swords like the brandish line have long range attacks when they reach 4 star to 5 star just for the reason of conquering the limitation of only short range atacks.
rather then give swords long range attacks, i would rather give them seperate abilitys that can be balance later on after relating each of the swords abilities. for example i would give nightblade the ablity to form shadow spikes that come of the monsters that it cuts. so if it cut one monster, a shadow spike would come out 3 seconds later after the cut extending 3 to 4 blocks long from where the monster was cut. any monster that touches this shadow spike receives shadow damage. or even have a sword that gives the user, improve movement speed like the cutter series. improve movement speed and give it a long rang attack by attaching a long diamond case string that the user coud use to peform long range slashes. i think these abilities would prove they are more sword like then the long range energy burst that comes out from their slashes.
another point that really bugs me is the amage output from these long range swords compared to a troika like weapon. the troika damage output is from my point of view considerably low compared to the compiled damage that is inflected when launching these long range energy burst into a crowd of monsters. i think if the troika where to be given a more emphasized damage output and a wider radius from the point of impact cause by the troika charge attack, it would be more balanced.
well these are just my thoughts.