Patch Notes - November 14, 2012

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Nick
Developer

Guild Hall Expansion

Engineering systems are back online at Spiral HQ and guilds are now clear to turn their Guild Halls into grand castles. All current guild halls are being upgraded all-new expandable guild hall! They may be stranded on Cradle, but their new Guild Halls offer a bit more comfort and enhanced community for fellow knights. But it's not all for show, for these newly expanded halls will also serve as fortifications against the coming darkness that lurks within the Clockworks.

Features:

- Customize and expand your guild hall using the Design Mode, accessed from your guild's Command Console
- Purchase vendor and service rooms for extra convenience
- Buy furniture to decorate your new rooms from the Birdsong Emporium
- Guild upgrades: member limit increases and guild storage
- A special training hall exclusively for guild members
- Set your Guild Hall to 'open to the public' and meet prospective recruits or throw a party!

You can read a more detailed description of features here: http://forums.spiralknights.com/en/node/64070

Homecoming Celebration
The Spiral Knights are celebrating the Guild Hall Expansion with a Homecoming Celebration! As part of the celebration, Spiral HQ is awarding special prizes based on rank to all knights! (From now through November 20, 2012)

Each knight will receive a Battle Stand furnishing item, Honor Blade sword and Honor Guard Shield just for logging in during the Homecoming Celebration.

Details:
Items are awarded to knights based on rank:

Rank 1-1 to 3-2
- Soldier's Battle Stand
- Honor Blade
- Honor Guard

Rank 4-1 to 6-2
- Knight's Battle Stand
- Tempered Honor Blade
- Great Honor Guard

Rank 7-1 to 9-4
- Champion's Battle Stand
- Ascended Honor Blade
- Mighty Honor Guard

Rank 10
- Vanguard's Battle Stand
- Lionheart Honor Blade
- Exalted Honor Guard

Guild Creation
- The crown cost associated with creating a guild is now 50,000 crowns. These crowns are instantly added to the guild's Treasury upon creating the guild.
- As a special bonus, all current guilds will receive an extra 50,000 crowns deposited into their Guild Treasury.

Haven Garrison
The Spiral Order has increased their presence in Haven by setting up a permanent Garrison to the east of the Town Square. The Garrison contains the Hall of Heroes, Guild Hall and another building currently under development.

Additional Details:
- Entering the Guild Hall will allow you to access your Guild Hall or any other Guild Halls open to the public.
- Exiting a Guild Hall now sends you to outside the Guild Hall in the Haven Garrison.
- The Hall of Heroes has received a visual overhaul.

Bugfixes
- Minor visual fixes to the Aegis and Mighty Defender

Nick's picture
Nick
Developer
A bugfix patch will be issued

A bugfix patch will be issued later today that includes the following:

- Fixed client crashing when entering the Guild Hall building from the Haven Garrison
- Some fixes for Guild Halls missing rooms/expansions after purchase
- Fixed portal to Haven from the Guild Hall
- Fixed furniture showing up in walls if a room changes in a Guild Hall
- Fixed chairs/beds from becoming unusable if a Knight disconnects while on them

Nick's picture
Nick
Developer
Here is some additional

Here is some additional information regarding upkeep:

What is upkeep?
Upkeep is a weekly crown payment that a guild pays from its Treasury. Upkeep is derived from guild hall expansions. Once an expansion is purchased (starting with 1st Floor East or 1st Floor West), upkeep begins. If a guild is unable to pay their upkeep, they will instantly go into default.

What happens when a guild goes into default?
When a guild cannot pay its upkeep and goes into default, two doors will appear on the entrances to the 1st Floor East and 1st Floor West expansions (if applicable). These doors prevent the guild from accessing everything but their lobby and Command Console, effectively making it like a base guild hall.

No upgrades, furnishings, expansions or rooms are removed. However, the guild is penalized with a fee of 200% of the upkeep that was owed at the time of default. Once this fee is paid by depositing enough crowns into the Treasury, the two doors that appeared at the time of default will be removed and the guild will have begun their upkeep cycle again, with a new week beginning at the time they left default. The guild then has another week before standard upkeep costs are owed once more.

A guild may remain in default for as long as it chooses, with no additional penalties or costs accrued.

While in default a guild may also not add new guild members.

Removing expansions and rooms
When a room or expansion is placed, an installation fee is paid. Should the room or expansion be removed for any reason, the installation fee must be paid again to install the room or expansion once more.

If an expansion is removed, any rooms that were 'unlocked' as a result of installing the expansion are removed.