so we're getting guild halls, but what next?

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Reginaldkirby's picture
Reginaldkirby

Guild halls is a pretty big update. We get a nice little stomping grounds for our guilds and devs get a break from constant harassment about updates. Its gonna be nice to have guilds play a bigger role, but its not exactly new endgame content. The new prestige missions work for that but there's only so many of course.

After guild halls are released and patched a few times, what do you want to be released next? A fiend boss? Maybe some different weapon lines? Perhaps a new arena mode or guild activities?

I know what I want. A sweet gunblade combo of the Antigua and SS line.

Kimahsonite's picture
Kimahsonite
Well in that post which Nick

Well in that post which Nick posted at the beginning of 2012, he wrote that a few things were going to be released including missions, guild halls, some other stuff which I can't remember and... new combat options. New combat options as in not just new weapons, but new ways to fight. In this thread: http://forums.spiralknights.com/en/node/66829 (sorry I can't be bothered hyper-linking) Nick commented that Tsu might be interested in an upcoming update. I suspect that this is the 'combat options' which he mentioned months ago.

As for what I want... new bosses! Everybody loves bosses! :D Also, an expansion (no, not the expansion missions) to the beast family because it is extremely weak compared to other monsters. But mainly... balance to ALL the weapons in the game. It's extremely imbalanced currently with some weapons taking precedence over other weapons in MOST situations and sometimes in ALL situations.

Deltikon's picture
Deltikon
>New ways of combat

It would be pretty cool if there was like mods that could alter radically the way a player fights. Like, giving different good and bad attributes for each mod.

For example, a counter-attack mod would allow to counter enemy hits with a powerful blow a lot more easily than before, specially if you time the shield usage well, but downside is that you won't be able to shield bump.

A death mod would max all non-defense stats such as speed, damage, charge, movement speed, etc. Downside is that one hit and you're dead. It won't affect the shield though.

Evasive Dodge mod would allow the player to dash the same way as the rocket hammer's 2nd hit, which would allow quick getaways from enemy blows and a more fast paced combat. Downside is that it deprives the use of shield (stat bonus may still apply though).

Just an idea.