i was thinking spider-like med-bots. they would come in a pair. they would hop on an ally and heal them a few times then hop off and go to another damaged ally, if there are no other damaged friendlies they will hop back on and heal some more. they can buff allies armor. can raise dead constructs once. if there is a dead construct nearby one will hop off and start repairs. the one still healing will heal 1/2 as much. reconstructs will have less base health. if it seems op maybe it can take 2 to makes one. 2 bots can never build same reconstructs.
what do you think? things can change if they must but i want to know if this is a good idea that could work. i know i don't have any numbers but i don't think i would be good with that so i would like someone to help with that.
edit: forgot one thing, since they will be vulnerable while healing i was thinking they take 1/2 damage when they are on an ally.
I'm going to make some changes. 2 bots with designated jobs, buff/build-bot and heal-bot. I think this will help make them be more interesting. They would work faster together. I was thinking the buff/build-bot would give a 10%(15% for constructs) damage reduction to allies that would take 4 seconds together and 7 apart. Reconstructing would take 5 seconds to make together and 8 apart. Heal-bot won't leave buff/build-bot until he is finished buffing/building. Heal-bot would heal less without buff/build-bot.
When one bot dies the other goes to it and adds it to itself for 2 seconds and get higher base health. When heal-bot gets absorbed buff/build bot will gain a lesser healing ability. It will heal slower and for less health while buffing. When buff/build-bot gets absorbed heal-bot will gain a lesser buffing/building ability. Buffing time is increased to 8 seconds and building time is increased to 9 seconds.
Tell me if some things don't seem balanced.
So you want healing and pets?