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tank heat

9 replies [Last post]
Thu, 11/15/2012 - 07:22
Nexts

Only 1 tank available to the merchant by NRJ playeur, it remains all the time player and attach to the principle fonctionneras a rechargable battery. When it is full they go to sell the contents of a merchant heat our friends specially silent GMs will create.

This walk will buy heat heat unstable but has a price reasonable point repere having as its stock heat (it will have a minimum and maximum price). Plus it will be great will buy it cheaper. The tank will fill only in the tank if the player have no weapon to increase. Players not wanting to go down aquérir heat pourons and cons of buying crystal energy (CE) and use its weapons or armor (which must be bound before utulisation heat). The stock will be walking in the heat reset to 0 at each redémarage.

Examples:
Empty the tank Nexts heat for $ 150 for a small tank nrj at 9:00. Meanwhile others have come playeurs sell heat too. Nexts revien emptied his tank at 11:00, he did have 50 nrj sold for a small tank. Because the heat stored by the merchant to increase sharply.
If nexts want to resell it'll have to wait nrj 150 redemarage the server or the walking aye sold his stock heat other players.

This also works in reverse, the merchant sells heat to the player if he has in stock.

In summary, this is a small scholarship heat.

If it is possible, several tank sizes will be put at your disposal: small (50%), normal (100%), large (150%), very large (200%), maximum (500%). If you want to go a size higher or lower the tank will be destroyed precedent whatever quantiter aquise heat. The tanks will achter nrj with a different price.

I thank my team (and theeagels celesthia) for their help and colaboration. I also remerci Spiral HQ team for his interest in my idea and its future (I lespere) implementation.

{Friendly} Nexts

http://forums.spiralknights.com/fr/node/37291

Thu, 11/15/2012 - 07:41
#1
Bopp's picture
Bopp
if I understand correctly

If I understand correctly, you're proposing a new feature for the game: a heat tank. The tank can store a player's excess heat. The player can then sell that stored heat to other players, or to vendors, who will resell that heat to players?

This might be a good idea. I haven't seriously thought about how it might affect the economy. For free-to-play players, heat is not really a consideration, because they have to grind for so long to get CE anyway. For pay-to-play players, heat is a bottleneck. Possibly this would encourage paying to play.

In any event, please move this thread to the Suggestions forum (by editing the thread and choosing that forum from the drop-down menu).

Thu, 11/15/2012 - 07:49
#2
Juances's picture
Juances

The main issue is that it clashes with heat amplifiers, probably rendering them obsolete.

Heat amps drain energy entirely from the game. Players trading heat tanks dont drain anything, crowns/energy go from one hand to another.

Thu, 11/15/2012 - 08:13
#3
Irthan's picture
Irthan
Easily solvable. The tank is

Easily solvable. The tank is destroyed when the heat is consumed. If you want to store more heat, you must purchase another tank.

Thu, 11/15/2012 - 08:22
#4
Bopp's picture
Bopp
presumably imposed overhead

The same could be said of the CE market. But there, the game designers have imposed an overhead of 2% (if I recall correctly). The same could be said of the Auction House. But that has an overhead of 10%. So they can work around your objection, Juances.

Thu, 11/15/2012 - 10:49
#5
Fradow's picture
Fradow
Duplicate post

It's a duplicate post .... I just took the time to properly translate it here : http://forums.spiralknights.com/en/node/68435

(asking the author to graveyard this) J'ai traduit ton idée sur l'autre post. Les doubles posts sont interdits, et très mal vu, est ce que tu pourrais déplacer ce post au cimetière et continuer la discussion sur l'autre, après l'avoir déplacé dans le forum des suggestions stp ? Pour faire ça, édite ton premier post et choisis le forum "Graveyard" dans la liste de sélection.

Thu, 11/15/2012 - 11:45
#6
Nexts
this is not a double post

this is not a double post denounce its just a bug with the wells fog to warn the player

and my other post to talk about my idea because if you Liser my full shift in French I'd improve the reservoir Fuel tank heat haze

thank you for the translation

Thu, 11/15/2012 - 11:50
#7
Fradow's picture
Fradow
Oh my, sorry. You are looking

Oh my, sorry. You are looking for Suggestion for one of those posts, and Bug reports for the other anyway. I didn't really read everything, I'm not very interested in Suggestions and didn't understand most of your english posts.

Thu, 11/15/2012 - 14:00
#8
Laraso's picture
Laraso
@Bopp

Of course, there's no overhead for good old fashioned trading.

The only way to prevent players from trading without an overhead is to make the tanks bound to the player, but that defeats the purpose of the heat tanks.

Thu, 11/15/2012 - 14:05
#9
Bopp's picture
Bopp
Laraso

Yes, you're right about that. I guess I was thinking about the "sell heat to vendor, and then they resell it to another player" part, when I made that post.

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