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why do some players think hammer spamming takes skill?

163 replies [Last post]
Wed, 12/12/2012 - 04:47
#151
Severage's picture
Severage
...

Honestly I like my Voltedge, since it Shocks, which does damage and usually prevents them from jumping at me to bite my head off (without sticking them in place), buuut, I hear Combuster is better because the other statuses block the full damage of the OP charge attack. Glacius has good initial damage but I really don't like freezing very much to be quite honest. When people use Shiver outside of Vanaduke, it always makes things slower.

@Brady:

Well sure, it's not like they only burn enemies. I just find it somewhat ironic that Slags are immune to fire - which just so happens to be of the damage they are weakest to, Elemental.

I've honestly never used a pepperbox, but I can imagine that being Normal, as well as having a status, will make it seem underpowered compared to the almighty Blitz.

~Sev

Wed, 12/12/2012 - 06:31
#152
Forum-Brady's picture
Forum-Brady
Try not to connotate fire to

Try not to connotate fire to elemental damage, as fire is actually pure normal type. Combuster would be equally strong even if it was just a statusless version of the Brandish.
But aye; the thing with Combuster (in or out of FSC) is that fire doesn't interrupt (anything but charge timers anyways /bomber) so they ride the brandishbombs all the way, while Volty and Glacy stop them.
Glacius is my Brandish of choice, personally. But then again, I've had it since before the Brandish buff, and used it to synchronise with my shivermis (max:max bombs and vh sword damage = perm shiverlock+glacius charge combo) which let me play for damage and safety as a bomber. Combuster never appealed to me because I got it specifically for that, and fire would only serve to hinder my freezelocking ploys.
Never really cared to make another brandish since D:

As for Pepperbox...it's a matter of perspective really. It seems UP, but only because it invariably gets compared to Blitz, which is the most OP weapon in the game. Everything is UP next to it. But put the blinders on for a minute and remember that the Shottoguns have the highest damage output in the game; that is to say that Pepperbox has a pretty absurd amount of damage in its own right, capable of reaching the thousands as well as stacking fire onto everything it hits (which adds hundreds more to the total). When I say that Blitz outdamages it on the mask, I do mean barely. It is, technically, higher than Pepperbox, but not by any large margin.
Also, its normal damage is more of a benefit than problem. Other normal weapons suffer because they come off weaker, but since the Pepperbox hits so damn hard to begin with, the normal type basically just means there's never a situation where it's weak; unlike blitz. That is to say that constructs and slimes are as vulnerable as anything else, and very certainly one-hittable (although Trojans stop being ohko in 3~4man parties, but not by a huge margin or anythin'). Pepperbox is also one of the few weapons that can readily and verye capably kill every boss in the game due to that very fact....and the fire is just the molten cherry on top. Oh, I do love the fire.

Wed, 12/12/2012 - 06:45
#153
Severage's picture
Severage
...

Combuster would be equally strong even if it was just a statusless version of the Brandish.

Actually, if there were a pure Elemental brandish, like a Prismasword or something, it'd be stronger than its relatives, right? Because it would trade status effects for added damage. Just like Umbra Driver is to Volt Driver?

I'll never understand why they bothered to buff Brandishes...they were already more than good enough for semi-fast swords...

~Sev

Wed, 12/12/2012 - 07:32
#154
Forum-Brady's picture
Forum-Brady
Nah; Blitz is the only

Nah; Blitz is the only example of a weapon that trades status for damage and is actually worth it (with horrifying overkill, at that with some 150% increase). Every other weapon trades off the statuses for a mere 15~20% bonus, which actually works out at a fairly worthless bonus. Nova, for example, won't kill anything any faster than any of the other elemental Alchs, and more often than not it'll actually come out worse off due to lack of interrupting/helpful status effects. And in the case of Magma, the fire ticks actually vastly outdamage the difference in base damage.

And never understood why they did it myself either. The brandishes were capable of giving random amounts of explosions so made it a bit more exciting, but were certainly still capable of playing effectively in game. Like in my example, I could always still refreeze groups of shivvered enemies, despite only having 2~3 explosions on average. Giving them a set rate of five 'splosions was just total, pointless overkill serving to do little more than turn Brandishes into LD offscreen sniping swords and one of the few weapons that's capable of one-hitting someone.
Basically achieved nothing in the CW other than to send enemies a bit farther.

Fri, 12/21/2012 - 17:32
#155
Zenmaiser's picture
Zenmaiser
SKOLVERS MUST DIE

SKOLVERS MUST DIEEEEEEEEEEEEEEEEEEEEEEEE.

*ahem*
sorry

Fri, 12/21/2012 - 17:45
#156
Thimol's picture
Thimol
-----

why did you bump this

Fri, 12/21/2012 - 17:57
#157
Psychodestroyer's picture
Psychodestroyer

I second that. What made you think there was anything in this thread worth bringing back for no purpose whatsoever?

Fri, 12/21/2012 - 18:11
#158
Ranick's picture
Ranick
Sorry, didn't realize this

Sorry, didn't realize this was a necro.

Sat, 12/22/2012 - 05:28
#159
Erridunno's picture
Erridunno
It does...

It does...

Sun, 12/30/2012 - 17:58
#160
Skold-The-Drac's picture
Skold-The-Drac
Dark Souls, therefore I frankly don't care.

That is all the more necro needed here

Welcoming the trolls, with cake.

Sun, 12/30/2012 - 22:10
#161
Blackskies
A Comment

Someone mentioned that all you need is ele defense. I'd like to point out that as a striker with no trinkets and pure elemental defense I've been one hit by hammers on several occasions. Ok, now put said hammer in the hands of a skilled player that can take advantage of its ridiculous range and evasion capabilities. Is it broken? Idk I think OOO got a little over zealous with their attempt to incent players to buy the DLC, intentionally introducing gear that was simply better than other alternatives. I like that they introduced new weapons and that those weapons had interesting mechanics, but I don't think they were introduced with the best outcome for gameplay in mind.

Sun, 12/30/2012 - 22:51
#162
Softhead's picture
Softhead
^

They nerfed DR.

Mon, 12/31/2012 - 06:11
#163
Hexzyle's picture
Hexzyle
"They nerfed DR." That's

"They nerfed DR."

That's because DR was absolutely rediculous and was owning everything in PvE short of undead and fiends with little effort.
Balancing weapons in PvE is much more important than balancing them in PvP.

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