there would probally be more beasts like sharks and eels and electric eels
Water!
What water ponds would do is that any monster/player inside them could be easily killed by gunners and damaged by bombers thus increasing their importance in the game.
Seaweed!
This drifting plant wants nothing more than to grow and live a peaceful life. Unfortunately, this is often interrupted by intruding Knights. Don’t get caught!
Seaweed is a plant that grows underwater, with 1x1-3x3 dimensions (not dependent on tier). Its leaves can ensnare knights, slowing their movement speed if they get caught, and restricts movement to one space away from the source. (ex. If you get caught in a 3x3 patch, you can move in a square with a 4-space radius from the center block). It can hold up to two knights at once. It can be hacked through and broken, which will remove the restrictions. It can be broken out of up to five times, after that it will not be able to ensnare any more knights (leaves are cut too short).
-Seaweed Bomb- covers blast radius in seaweed. if underwater, acts the same as normal seaweed, but with durability of only three breakouts. If above water, acts like ice- is slippery and increases movement speed. Not sure if you could do a sliding-around thing, but that would be cool too. Also inflicts the “wet”(minor water) status - increased shock+freeze vulnerability and fire resistance.
Screw water guns or swords,what about water bottles and a fire hydrant straped to your back and a hose to shoot the water?
Promotion for water release: buy an energy pack and you also get:
-A free cosmetic Water Booster in place of your Striker Pack!
-A free cosmetic Bubble Shield to replace your Guardian Shield!
...and something else creative for Recons.
...And replace your Recon pack with a cleverly innovated Teapot that creates a steam cloud instead of using Active camo! (fuctions the same as a normal pack, no actual smokescreen)
I added some stuff to the seaweed idea posted by my alt.
Make an ocean trench level, where its like this except ur always under water (but there is a ton of air pockets)
How bout u have an oxygen bar (20 seconds) if you run outta air then u start rapidly taking damage. You go to an air pocket and it will regenerate the bar rapidly
You didn't mention the ocean trench
You didn't mention the ocean trench
Not specifically, but we did mention an underwater level. What else is in the ocean trench? Are there monsters? Details!
<(^_^)>
Dunno, gremlin scuba divers? Water jellies?
Well, seeing this, I instantly thought a whirlpool could be a normal- damage graviton bomb.
Well, the way I'd put this water-gravi-thing would be to increase the range, but it would suck up non flying ones(silkwings,greavers,kats). It would also apply the water effect, obviously. It would suck in the water into a tank, and the tank burst at the end sending the enemies into low orbit.
Oh, and I'm new here.
Well, to tell the truth I had had both ideas. I settled on the haze bomb idea because I wanted the vortex line to do elemental damage, and there's already the Electron Vortex for that. As to why I called it whirlpool when it doesn't pull you in? Because... well can you think of a cool name for a huge puddle? xD
'ello all and thankx for the input! I never imagined that this thread would take off to the extent that it did...so, now, I'm going to elaborate the idea based on your proposal!
Water would mostly appear in a level type known as 'great lakes', which are not disimilar to the aurora isles in appearance but have no grass within the water and moss-covered ruins scattered about (another Sonic reference, since most aquatic stages in Sonic games are ruins from prior civilizations). The great lakes would not have a particular theme and can appear infrequently in any stratum that is not a boss stratum, but are most commonly generated in beast stratums due to a predominance of beast monsters. Outside (and sometimes inside!) the water, monsters from other families can spawn. The great lakes do vary by status theme, though:
"Submarine wonder" - Normal status theme aquatic stage, with water level about half the height of the stage. Nothing fancy.
" Burned beach" - Water levels are quite low, with only the lowest 1/5th of the stage having water. Fire themed enemies that spawn outside of the water can usually inflict fire - oilers lit on fire here will be extinguished if they get wet.
"Frigid depths" - Water level is 3/5ths as high as the max stage height, covered by a layer of ice on which knights have bad traction. Holes are present in the ice, and knights who fall in have to find a way out of the water. Enemies both in and out of water can inflict freeze.
"Stormy seaboard" - The lake in question is in the midst of a violent storm and has had its water levels increased. Water levels are 4/5ths the max height of the stage, meaning that knights will be under water most of the stage. Enemies can inflict shock, which is of serious concern to wet and/or submerged knights.
"Swamp" - The water level is 2/5ths that of the max stage height. Enemies will inflict poison both in and out of water.
Several lines of enemies can also spawn in water stages, though not necessarily in the water itself:
Crabs - Small mobs slightly larger than a chroma whelp, crabs attack by walking sideways towards a player and trying to snap at them with their claws, dealing physical damage. Crabs take 50% reduced damage when not attacked from the front, but take 50% MORE damage when attacked from the front: being beasts they are weak to piercing damage. Crabs can go both in and out of water, and have variants for all status effects (although fire-inflicting crabs will have the flames they create be put out instantly if they try to light a knight on fire in water).
Gremilfish - Originally the clockworks had a host of native underwater fauna, but the gremlins decided that they needed a presence in water and genetically engineered some of those fish to slavishly serve King Tinkizar and exterminate anything that enters their domain without being allied to him. The Gremilfish are mid-size fish (think a non-alpha wolver in size) with psychotic smiles and sharp teeth. They spawn in groups at air pockets and attack similarly to kats, swimming rapidly towards players before biting. They have no bullets and slowly circle players when not attacking them. Like most other beasts, they both deal and are vulnerable to piercing damage. They will rapidly take damage and die if removed from water, and consequently there are no fire-inflicting Gremilfish.
Sunken ships - Some undead, shock-themed aquatic levels will spawn a square room with an air pocket in a random corner, a party button in the middle, and a sunken ship in the background. Activating the party button will spawn two waves of two and four Frankenzoms along with two and four statikats respectively (undead in general are not vulnerable to water status) and finally a wave of four frankenzoms, four statikats, and a single new monster called a Captain Phantom. Captain phantoms are powerful monsters that resemble their feared graveyard counterparts, but have a aqua-green appearance, much more health, a large pirate hat, and a new charged attack - a multi-hit attack similar to that of a striker which stunlocks unlucky knights and then launches them away with the projectile, probably cursing them in the process (to compensate the phantom badly telegraphs the charged attack). Defeating all the other mobs as well as himself will also permanently kill this unusual phantom, causing it to drop heat and crowns but no materials (defeating him when he still has surviving allies will allow him to revive himself if his compatriots resist long enough). The implication is that they were the crew of a pirate ship that perished in the storm the knights are now weathering.
Very well thought out!
But may I suggest... SWIMMING POOLS FOR GUILDS!
As pointed out before, Knights don't know how to swim. They would just walk along the bottom of the pool.
How about if a Knight enters a pool it will automatically have a floatie on?
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
That... is an amazing idea. xD
/e dies of laughter
#1 There has to be underwater enemies or it seems useless to just go through water
#2 I know people thought they answered how fighting would work under water but really would every knight and monsters would float because your gas in an a metal suit so underwater won't happen but I don't know about floating. I could picture floating bombs and still having the fuse lit and monsters would float this make turret move unless stuck to a stone.
#3 Effects wont happen in water like you think and no air pockets you'll just die cause you're GAS IN A METAL SUIT you can float and keep you torso above water but effects work like traps like spikes only hit above them and electric circuits don't have enough power to hit everyone only above it and you cant burn in water and curse and poison work normally.
#4 This plan makes five types of of water rising, draining(foot height), flowing, normal (torso height) and swimming water (head height) and each is different drained water is on the floor if you're standing next to an shock target in drained water you get shocked to along with enemies standing next to you. Normal is like mud making you slow except it water making bombs float along with stationary enemies and you if you stand still and swimming is the same expect not flowing water will push things even you will in certain directions and items that are you cant get or look like darker spots in water.
but yeah +1 just think about it a little more and no under water nothing the camera wasn't gonna angles to watch you drown in a METAL SUIT. Its has to see you from the top angle and if you dive you die because you are those bubbles so yeah great plan. XC If you go diving you go in a suit over your armor
I like the idea of a map totaly made of water, like swim, SWIM and plunge, catfish should be ours enemies....
I like the idea of flying too, like a minigame, or something like it .... this is a game in the future, should have some jetpack , more like ironman !!!
Ironman rocks !!!! , Spiral Knight could rocks too !!!
Catfish sound cool. More beasts = good :)
@Youth:
#1: We came up with some of those.
#2: Last time I checked, non-airtight suits of armor don't float, and in fact instead sink straight to the bottom.
#3: Stun would work normally, freeze would work normally, shock would be better and act over a wider area, fire wouldn't work, curse would work normally, poison would work normally. That's two differences.
#4: Seriously think about using commas once in a while. Or periods. Maybe colons too. I have no idea what this says. I think this is a new idea, but I can't tell.
Last part: Again with the allowing me to catch my breath if i were to read this out loud. geez, man. Also, no one said cameras can't go underwater, did they?
Sweet idea. It's very well thought out and can be imagined being incorporated into the game.
I can only imagine the enemies being starfish or Devilites in shorts and sunglasses
They should create a shard-like bomb but instead of the shards exploding, it should create puddles. But there should be a gremlin that has that bomb. They should have fast Antigua-like guns that would fire water (ironic) at the charge. A cutter-like weapon that should deal water at the fifth strike, and a dark retrbuition-like bomb that the orbs will deal water instead of shadow. P.S: all of these weapons are normal.
There should be enemies called Katfish, they are Kay-like creatures that deal water. And electro gels that electrify the water.
Well, its quite a good idea........But you would have to make these "bodies of water" quite common if you want people to start crafting "scuba-armor". Maybe we could throw in a boss as well?
I am making cement shoes for your next swim, darling! wait for me!
as for the topic, it could be an idea. but maybe it needs to be improved a bit.
I got tons of monster ideas like:
Water-Sponges (slime)
Scuba-Devillites (fiend)
Katfish (Undead)
Corals (Polyps)
and...
BUBBLE PUPPY (Love Puppy)
First I just want to thank you for taking the time to read this post :3 So my suggestion for a new weapon line is water based. I have thought of stats for a sword and armor. The sword line starts at 2*, the 2* sword is called the water blade (suggestions for better names please lol) the swords will go up all the way to 5* the stats just increasing. The names for the swords 3*-5* respectively are hose blade (again better names in the comments) hurricane blade, and tsunami blade. The charge for each sword is a wave, starting small as the 2* sword and getting bigger as the stars increase. You could relate the charge to that of the Divine Avenger, but instead of swords its one big wave. the charge attack has a slight chance of causing "Drown" drown is a combination of fire and sleep, the drown affect does much less damage than the fire status, but in return for that it knocks out your opponents, or puts them to sleep.
The helmet for the armor will look sort of like the brute jelly helm but at the top instead of being smooth, it will be flaming water (you know how fire looks just replace the fire with blue and u got it) These armors defend against Drown and fire, but are weak against shock. the water armor looks like brute jelly mail, but at the ends of limbs it has the name "firey water" affect.
Thanks for reading this post! If you have any suggestions for the water line (Sheild, gun, bomb ect) please post in the comments! Lets make this reality!
note, this was an original post, so some words may make it sound like this thread is my own
+1_1+ Really nice idea. I do have a bomb idea :P. The bombs would look like oversized water balloons with some additional details. It does regular damage but it has a big damage bonus against constructs. The charge time would be 0.5 seconds longer than the vaporizers. Its initial blast radius would be small for 2 star - like the splinter bomb - but over the stars it gets bigger. After the blast, water will flow from the crater it makes and spread all around it as a puddle. Knights in the water spread would be affected by the description below, but enemies caught in the water spreading process would be damaged up to 3 times depending how far it was from the blast, pushed back, and will have a chance of being drowned. Bombs with more stars will cause a bigger puddle. The puddle would stop if hit a solid wall but it would break through the breakable blocks. The puddle would last roughly around 15 seconds. If the puddle meets a slope, it will either flow down (if the puddle hasn't flown to its maxed point yet) or stop as if it hits a wall. The puddle would act as water, and any knight standing in the water would move slower but will be immune to fire but not to stun. (if you are on fire, the fire extinguishes) The water and drown condition won't be affected on the knights or enemies walking through the puddle after the blast. Ground enemies would be affected the same way that knights will when walking in the puddle, hovering enemies, kats included, won't be affected by the puddle at all. Wolvers won't be able to spring up from their hidey-holes that are positioned under the puddle. Shock attacks would be able to spread. (just like the fire pots and oil pots) This would also extinguish all fire in the blast radius but wont affect fire traps from going off. (although your knight is immune to fire) Oh yes, this doesn't put out shadow fire. If you run into shadow fire, you still take damage but won't catch on fire.
2* Sprinkler
3* Splasher
4* Maverick
5* Tsunamis
If anyone got any better names, feel free to change :P. I suck at naming.
I forgot to say this on that other thread, but I did post a bomb idea. It's extremely similar to yours, Zen.
Underwater levels would be pretty cool. It's a minor detail, but it would still be fun to see knights swimming around in a pool or at the ocean floor.
And though the Spiral Order would probably not approve of this, you could even swim in the fountain at Haven :D
- what about water current?
- What would happen to construct if they went into the water?
- What about Vaporizers, would they work?
- Work guns and swords work as normal in water?
- Could water based monsters be added too?
How about the constructs being submarines which shoot missles at you?
Some land enemies might work with little change, such as trojans
Please allow me to redirect you to the graveyard.
Good ideas stay here. Every time this thread gets to the front page, it gets more support and more good additions.
Water jets:
Jets on walls that will pour water.
Water level:
What about shock traps that will instantly kill you?
Quick silvers:
Quick silver in water will be infine loop: Electrified quick silver will go in water and electrify water and then the water will electrify quick silver...
Water is great!
It would finally increase the importance of gunners and bombers outside Fsc as gunners can easily pick of monsters in the water.
EDIT:First reply on second page do i get anything?