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Heart Trinkets: What's the big fuss?

101 replies [Last post]
Mon, 12/10/2012 - 21:52
#51
Fehzor's picture
Fehzor

Lol.. those 2 hits make a huge difference when you're at even, or near even skill levels with your opposition, or when somepony is teaming up on you.

If it normally takes 2 hits to kill you as a striker, being able to resist that one extra hit could be considered huge.

Mon, 12/10/2012 - 22:27
#52
Guyinshinyarmour
­

/facepalm

I can't believe that people think taking one extra hit as a striker is somehow not imbalancing (note word choice; not necessarily OP, but certainly not balanced).

Let us assume Bacon never runs back to base to heal and survives for 2 min on average between hits . He's good at dodging, and so never gets hit. That extra health bumps him from a 4 min survival time to 6. A pretty good increase.

...Though the reality is that more likely he gets hit three times, kills the enemy, then runs back to base to heal. Not to mention it feels like he's constantly using ce rez; you take him down/force him to retreat, but he's always back in tip top shape in seconds (and that's for ALL elite strikers; they rarely die, just fall back for a bit, *especially* if you're a slower class and can't catch them).

Then there's the ability bar imbalance that I totally forgot about. Guardians and recons lose their special ability when they get hit, but not strikers. How many hits do you think a striker can negate in one boost bar compared to a guardian? Or recon? What about recharge rates? But that's a whole other thing.

Tue, 12/11/2012 - 00:11
#53
Euclidean-Space
-

Easy: They die and NEED to find something to whine on, such as 'lagg', 'polaris spammer', 'dat aa', 'you the noob ma ma he kill me with hammah spam', etc etc etc.

Tue, 12/11/2012 - 00:17
#54
Hawxindanite's picture
Hawxindanite
I'm quite annoyed at heart trinket users

Once while I was playing T2 LD a guy on the other team showed up and I lost the game since it was impossible for my swift Flourish to kill him. At the end of the game headmitted that he had 20 hearts as striker because of his 2 true love trinkets. And also his dusker set had a sword attack speed increase uv of med all together. His weapons also had asi uv's( his hammer had asi high)

I was so mad that day since I only had 6 hearts that day

The next week I ran into an enemy team with asi hammers and heart trinks. My swift was still faster than them and I Penta-killed them like a baws.

I conclude with this. I don't really mind heart trinks since I know that my skill can still trump them.
(ASI hammers are the worst! Trust me)

Tue, 12/11/2012 - 00:37
#55
Senshi's picture
Senshi
Ok...

3 hits vs 2 is oversimplifying things (not -every- weapon is one a max-damage UV toothpick or a two-swing heavy sword ... ). 190%+ health is Nearly Double Health. There are guns and bombs and (rarely) other swords out there too where it takes much closer to twice-as-many-hits compared to the heavy overkill weapons.

However, let's assume everyone uses a heavy swords and heart trinkets -only- make it take 3 hits to kill instead of 2.

That means that without heart trinkets, the guy with ASI UVs and 4 bars and near-zero latency who hits first... confidently double-swings and kills the heartless striker. Mr. Doubleswing is now on an uncontested point and starts accruing score for his team.

With hearts, the guy who double-swings first then stands like a statue while the still-surviving 'victim' retaliates, and has a good chance of winning the exchange depending on who hits first after the next boost-dance. At least some of the time, Mr. Doubleswing is dead, and our heart-owner is the one accruing score for his team.

In smarter fights, nobody double-swings, but if skill is equal then we could say blows are exchanged equally. Everyone on Team Hearts can exchange blows with a player on Team Heartless... after two blows are exchanged, the heartless are on the regen timer and the ones with hearts are sitting on points. They can probably cap, boost back to the nearest heal pad, and return in time to contest before recap is complete.

Of course skill -does- exist and real fighting is more complicated than this, but .... all else being equal, heart trinkets mean spending 150%-190% more time on the battlefield capturing points and not ineffective on a regen time.

(Of course, this whole post does assume that people care about points, though there's no clear evidence of that. However, max damage is similarly affected by being effective on the battlefield for more time.)

Tue, 12/11/2012 - 01:41
#56
Laraso's picture
Laraso
@Senshi, and everyone else in the thread.

190% is essentially double the health. The fact is, Strikers don't have much HP to begin with, so when people start throwing around things like "It takes TWIIIICE as LOOOONG to kill them!!!", they make it sound like it's a massive difference.

Having double HP when you can barely even take more than one hit to begin with isn't very game breaking if you think about it. People say "oh, well he's got max:max AND heart trinkets", but if you go guardian, you can just put on offense modules and have the same health as the striker + the same stats, with a defensive shield thrown in.

Then people make rather speculative statements such as "well he can just dash back to base and heal, other classes can't do that". Recon only needs to cloak, and they essentially get a free ride all the way back to the spawn. Guardians are kinda' out of luck when it comes to heading back to the spawn for health, but they have on-demand healing, so why even bother returning in the first place?

Do I believe heart trinkets really cause a massive difference? Absolutely not.
Does everyone else believe they do? Yes, and that's totally fine.

Do I believe that the weapon balance in this game is a behemoth of a problems that completely overshadows trinket balance by so much that I'm amazed anyone even has time to complain about them? You'd better bet I do.

Tue, 12/11/2012 - 02:23
#57
Guyinshinyarmour
­

Pfffhaha. Assuming I'm on 2 at forest, I regen maybe 3-5 pips of health in the time it takes a striker to run back to base and restore 25. Yup. Clearly my healing is equal.

And recon? You ever recon-sweeped before? Or know what that is? Pretty simple. I've slain many recons that thought they could escape, and that's assuming they decided to escape with cloak left. The usual time for retreat is when you're low health. But whoops, you can't cloak because your cloak is drained on attack. Strikers sure don't have to worry about that. Nor does it help how strikers can recon sweep FAR more effectively too. Not to mention recons walk far slower than the booster, doubling travel time.

You say speculation. I say from hundreds of hours worth of field experience. It's what people actually do. Frequency of occurrence increases the closer you are to their home base, though, I'll admit.

I assume you cannot comprehend how not getting hit is a far more powerful defensive tactic than absorbing the hit. So I won't continue arguing that. Pointless effort and all that, despite it being critical to balance. Though, hey, I hear the guardian shield is actually decently strong in T2. Maybe you're arguing from there, while all my experience comes from T3, land of 2-3 hit soap bubbles.

...Though you are right that heart trinks aren't the sole problem that LD faces. This is a multifaceted issue. The heart trink issue compounds with other issues within the minigame, making everything worse. One issue alone isn't OP. But they way they interact sure is.

Tue, 12/11/2012 - 02:53
#58
Severage's picture
Severage
...

@Laraso:

Waw. Okay your arguments no makey sensey.

"People say "oh, well he's got max:max AND heart trinkets", but if you go guardian, you can just put on offense modules and have the same health as the striker + the same stats, with a defensive shield thrown in."

Yeah, well then you'd think there'd be more than one or two Guardian pros then. But there aren't many more than one or two. Because despite their stats being the same, a Striker's boost is a hundred and one times more useful than a shield that breaks in a sealed sword slash.

" "well he can just dash back to base and heal, other classes can't do that". Recon only needs to cloak, and they essentially get a free ride all the way back to the spawn. Guardians are kinda' out of luck when it comes to heading back to the spawn for health, but they have on-demand healing, so why even bother returning in the first place?"

Okay step back a second here. Recons take like 15 seconds to walk across the map, assuming they don't get found out. Strikers take more like 3 or 4. Guardian's "On-demand healing" is slower than a Tier 1 Silkwing. If Guardian has anything going for him, his healing is NOT one of those things. I used to play Guardian a lot, trust me. Guardians heal at like 1 pip every 2 seconds...even a Striker without trinkets will heal faster by running to the base.

"Do I believe that the weapon balance in this game is a behemoth of a problems that completely overshadows trinket balance by so much that I'm amazed anyone even has time to complain about them? You'd better bet I do."

I'm just as amazed that you even have the time to defend the LD imbalance that is heart trinkets, but as I've said plenty of times before, and as will be said until the end of Cradle, you can't pinpoint just one thing to say "Fix that and LD is balanced!" - heart trinkets simply amplify the imbalance.

~Sev

Tue, 12/11/2012 - 04:48
#59
Troupe-Forums's picture
Troupe-Forums
@Severage Guardian Shield can

@Severage

Guardian Shield can cop much more than a ss line hit before it breaks - It often takes me 5-6 gf hits with max damage to break one

Tue, 12/11/2012 - 06:04
#60
Forum-Brady's picture
Forum-Brady
@Troupe: It often takes me

@Troupe:
It often takes me 5-6 gf hits with max damage to break one

No, it doesn't. If it takes you 6 max GF swings then you're either completely missing or giving him a disgusting amount of time to regen his shield between hits. A max GF will break a guardian shield in about 2~3 swings, tops.

@Laraso:
but if you go guardian, you can just put on offense modules and have the same health as the striker + the same stats, with a defensive shield thrown in.

Strikers can get max:max and the same hp as guardian on top of an unbreakable booster. Guardians need to use a full damage set and one trinky to get max damage, then UVs+the other trinky to get max ASI, putting them at max:max as well, but at higher cost. They now have the same stats and same hp, but their power is a shield that gets broken in two seconds by said striker, who you can't keep up with.
Basically, you have two different classes. One is a fragile damage machine, the other is a slow, heavy tank. Both have the same weapon stats and the same hp. (and ofc, one can move like a ninja while the other gets to get zerg'd) Doesn't that sound wrong to you? Classes are supposed to be different; the very fact that they can max everything on top of achieving the hp of a tank...seriously, you don't see the problem in that picture?

Honestly, by this point I don't know if you're just being difficult or not; we've explained it in so many different and clear ways that you should be with us by now. Honestly, it's not a matter of opinion, it's a fact: they do make a huge difference. It's quite as simple as that. The problem is that you're looking at numbers and not seeing all the practical aspects that amplify them. 2 hits to 3 doesn't sound like much. 1.2 hits to 2.5 hits sounds like more. On the field, it's even more. A lot more.
Why else would every striker in the game use them? Why would they sacrifice ASI bonuses and spend 20k ce on ASI UVs just to wear hearts, if it makes so little difference?

One final example:
Equal skilled strikers against each other. Skill and gear being the same, they'll get roughly 1/2 hits on the other before they get 1/2 hits on them back. After that, it becomes about who got the first hits in and who has better ping.
Remove hearts from one of them and suddenly he's dead before he even gets a chance to retaliate; those 1/2 swings just killed him outright, he can't fight back. Even if he gets the first hits in, the heart clone will survive and hit back, killing the no-heart before he can finish the heart clone. Same applies to that same striker against every other class. Suddenly they go from being fragile and needing to be careful to being able to just survive all attacks against them and let them zerg rush in.

Tue, 12/11/2012 - 06:36
#61
Sir-Didymus's picture
Sir-Didymus
Money.

Somebody has to pay ~7 US dollars for a player to craft dual pentas, plus 100 CE per month in upkeep. Don't see them getting removed from the game.

That said, lockdown was much more fun to play when only a few players could roll out with heart trinkets. I used to be able to play guardian and stand a chance against a good striker, even with my limited skill.

Disclaimer: I run dual pentas, because I find it to be much more fun to play than watch a timer count down from 20.

Tue, 12/11/2012 - 15:09
#62
Orangeo's picture
Orangeo
"Strikers have around 13 - 15

"Strikers have around 13 - 15 HP without HP trinkets. If getting hit once leaves you with two pips, that means dual penta-hearts will only let you take one more hit. Am I missing something here? If 90% of strikers use them, like people are saying, then who really has any place to say they are overpowered?"
T2. Goes from 3 hits to 5 hits. 3 to 5 is much worse than 2 to 3. That's not even factoring in the ability to take a few more stray gunfire shots. Also, in T2, it's usually 2 to 3 people tops that wear them, not 90%. Makes easily stacked teams, if there's only one person, they typically win each round. I've got low ASI on each weapon, so I can occasionally turn the tide, but ASI is not as strong as +8 HP.

"190% is essentially double the health. The fact is, Strikers don't have much HP to begin with, so when people start throwing around things like "It takes TWIIIICE as LOOOONG to kill them!!!", they make it sound like it's a massive difference."
That's twice as long to kill what is probably the most powerful class in LD. Double health is a massive difference. Plus it prevents you from quickly killing people by getting the jump on them, a strikers main weakness.

Tue, 12/11/2012 - 15:49
#63
Severage's picture
Severage
@Troupe:

5-6 GF hits? Don't make me laugh. Unless you're using a 4* Faust unheated, that's totally out of the question.

A slightly weakened Guardian shield will break from the 2nd hit of a Sealed line. A Gran Faust/DA max damage combo will break the shield and do a small amount of damage to the Guardian after the shield breaks.

Like I said, I was a Guardian for months before I became a striker. I was under the impression that not using heart trinkets would be too rough as a Striker so I played as Guardian. One day, I tried out Striker and, simply said, even without heart trinkets I get better scores at the post-game stat boards...but I digress.

~Sev

Tue, 12/11/2012 - 18:15
#64
Vaynesky's picture
Vaynesky
You think its imbalanced in T3?

Yeah, its worse in T2. Like Orangeo said, it goes from taking 2-3 hits to 3-5 at best and assuming you have a hammer. If you have a toothpick it takes more like 6-7 to kill a hearts striker. Brandish line is no better. I can take out a striker in 3 hits with my fireburst, regardless of the final swing or not. I instantly know if I'm facing someone with heart pendants because they don't die to my initial or follow-up assaults. I can slap a heart striker 4-5 times with my sword and all they do is laugh and zip around to slay me.

And this is assuming I don't land any shots with one of my alchemers, which I regularly do land quite a few in a normal match up. Fact is, if anyone thinks heart trinks leave T3 LD imbalanced, it screws T2 over. I don't even want to think of what it does in T1.

PS: Orangeo, what's your IGN? I might have played you a few times in T2 and never known it.

Tue, 12/11/2012 - 18:53
#65
Forum-Brady's picture
Forum-Brady
T2. Goes from 3 hits to 5

T2. Goes from 3 hits to 5 hits. 3 to 5 is much worse than 2 to 3

I don't play T2 so I don't know; but is that Sealeds you're talking about? Because when we say 2~3 hits, we mean 2~3 from a DA/GF. Things like brandishes, guns, bombs etc do pretty much need double the amount of hits to kill a heart clone (5/6 attacks etc); the DA/GF just hit well into the zones of redundant damage for no hearts (as said earlier, they technically go from 1.3 to 2.5).

Not tryin' to argue your point btw, just genuinely curious if you're comparing Sealeds to Brandishes, or if it actually does take like 4~5 hits from a Sealed to kill a heart clone in T2~

Tue, 12/11/2012 - 19:11
#66
Orangeo's picture
Orangeo
"Orangeo, what's your IGN? I

"Orangeo, what's your IGN? I might have played you a few times in T2 and never known it."
It's Orangeo. I'm colored blue, do not question the ironic curse OOO hath put on me.

"Because when we say 2~3 hits, we mean 2~3 from a DA/GF."
I think I said hammer a few times. The closest thing to DA/GF in T2 is sealed sword, but since it deals only normal/wolvers have more normal/ it's less popular than its T3 versions that breach swordie defense.

Tue, 12/11/2012 - 19:29
#67
Psychodestroyer's picture
Psychodestroyer

To be fair Lar, the Trinkets DO make a massive difference.

Look at it this way, a Striker loses some of it's health as balance for it's power and speed.

By using health trinkets to negate that debuff, the 'debuff' is no longer there. The only thing that separates it from other classes now is it's ability, which, to be frank, is the most useful.

Striker- Fast, and strong. Balanced by lowered health.
Recon- Invisible, and can strip enemies' defense. Balanced by Slow walking speed and fragility of the Cloak.
Guardian- Tank, and can shield, while healing covered allies slowly. Balanced by slow speed and general uselessness when the shield breaks.

In the current system of LD, hardly anyone's going to drop power for tactical useability, making Striker the obviously more attractive choice. With heart trinkets, they don't need to worry about the health-debuff they get; it's gone.

Striker then becomes the most powerful class, having the Speed needed for evasion, the power for attack and health that isn't marked down to balance it.

The other classes are good in their own ways, but unless you're comfortable and good at using them, they become outclassed by the Trinket'd Striker, because they're slower, easier to hit, weaker in terms of offence and their 'ability' is more fragile.

Striker on the other hand, boost here, boost there, about to die, get themselves healed, boost everywhere. By not dying so quickly, they become a greater threat. Even if the trinket put them half a pip short of dying, the point remains that they are still alive, and can just boost back to base to heal/get healed by a Guardian, and not incur the Spawn-time penalty.

Recons of course can just Cloak it back to spawn, but their cloak is fragile; a stray bullet and they're screwed.

Of course, for a dying striker, that would be an issue too, but the point remains that without that health debuff, the Striker literally becomes the most powerful class.

Double 2 and it still won't be much, but 4 is still more than 3.

Tue, 12/11/2012 - 21:40
#68
Laraso's picture
Laraso
@Psychodestroyer, and other various people I'm too lazy to name.

You see, with two penta-heart trinkets, Strikers get the same HP as a trinketless Guardian. That means Strikers must sacrifice both trinket slots just so they can run around with the health of a default Guardian. Guardians on the other hand get a +14 HP boost just by being a Guardian, and then they still have their other two trinket slots which they can use to boost their health bonuses to a total of +26, or they can use it for offensive trinkets and still keep that +14 bonus.

That alone is a big reason why I can't understand the "running around with the HP of a tank" argument; Strikers can boost their HP to get the health of a Guardian, but Guardians can boost their HP to get a true tank-like amount of health. Guardians, like I just said, can still opt to use offensive trinkets and retain the same HP bonus that two penta-hearts would give them. That makes me think the problem might not be directly related to the heart trinkets, but to the class abilities themselves.

And really, no matter how hard I try, I can't understand how taking three hits before death instead of two is even noticeable to anyone but the user in an actual battle situation. Seriously, all these people that keep saying a three-hit death compared to a two-hit death is some sort of massive difference that only an idiot could miss, is really bizarre from my point of view.

Please don't misunderstand me; I'm not trying to say that you all are wrong, I'm saying I cannot fathom why anyone could even think that heart trinkets are as unbalanced as people say. I can understand why people might think they are unfair, but not to the point of petitioning that they be removed outright from Lockdown.

Maybe I'll never be able to understand this; it would appear that my way of thinking about things is preventing me from understanding what everyone else does.

Tue, 12/11/2012 - 22:55
#69
Severage's picture
Severage
@Laraso:

"And really, no matter how hard I try, I can't understand how taking three hits before death instead of two is even noticeable to anyone "

........Okay you're just upsetting me now. NOBODY IS GOING TO HIT YOU THREE TIMES WITH A SEALED. The chances of that are super slim. You're going to get hit ONCE with a Sealed without trinkets, and then a stray bullet KILLS you.

With HP trinks, It takes TWO HITS with a Sealed line to get you down to SIX PIPS of HP, which will take most likely at least TWO bullets to kill you, the chances of which are TWICE AS SMALL, and you have TWICE AS MUCH HEALTH to get back to the HEALTH PADS AT THE BASE, which are the most effective of all healing abilities in LD, and Strikers can access easiest.

Not to mention, it is much harder to hit someone with a COMBO, then with another hit, than just a combo. Because you already have the knockback from the first strike in the party of a combo, so with high ASI it's an automatic KO.

Stop being difficult and obstinate please, the difference is NOT just one hit. Stop looking at the raw data numbers and making assumptions, you're starting to sound like the Federal Government. The only reason you'd think it's "bizarre" is because you refuse to look at it any other way than you want to. Why honestly ask a question if you refuse to see it any other way?

And as was said before, in T2, it's worse.

"That makes me think the problem might not be directly related to the heart trinkets, but to the class abilities themselves."

And that's partially true - but the heart trinkets just magnify the already unbalanced PvP to a new level.

Play as a striker without hearts for a while. Then play with hearts. You WILL notice a difference. It will be the 3 minutes you don't get to play from having to respawn, instead of the 30 seconds you don't get to play by running to the base and healing.

~Sev

Tue, 12/11/2012 - 23:02
#70
Psychodestroyer's picture
Psychodestroyer

Ok, try it like this.

Set up a GVG.

Pair yourself up with an enemy.

Have your enemy first wear Trinkets, then not wear trinkets.

Try and kill each other.

Repeat in all Tiers.

Having an enemy just not die in the hits he should is much more annoying than it sounds. Especially when it was hard enough to kill them in the first place.

Tue, 12/11/2012 - 23:15
#71
Vaynesky's picture
Vaynesky
Re-edit!

@Brady Thanks for asking for clarification. For a SS it usually takes 3 hits on a basic striker, but honestly its more like 2 hits and a sneeze. WRH (which was what I was referring to) take 2 hits no matter what for a basic striker, and about 2-3 for a basic recon (again, sneeze factor). Toothpicks take longer because of pierce defense, so its generally around 4 hits. Using a brandish as a recon in full dusker it takes 3 hits, no sneeze factor. With trinkets, it's going to take double those numbers to kill a hearts striker. With recon I don't really know because I rarely see a hearts recon and I can never keep track of the few I do.

@Orangeo Yeah, total derp on the IGN. I'll be looking for you in game!

@Psycho I know what you mean. I've forced heart strikers to return to base after a lengthy duel, then they come back and kill me in another 1-2 hits :/

@Laraso Can't tell if troll, or if head is as thick as a troll's.

@Severage I think that sums it up quite nicely.

Tue, 12/11/2012 - 23:20
#72
Kilbride's picture
Kilbride
Uh yeah...

Heart trinkets are a significant advantage. Back in the day, before players could construct heart trinkets, I had a pair of 2-star trinkets. I played with as a guardian with fused demo and was essentially unstoppable. Even nut-swingers like Blueberry would have to go home crying. (Honestly, it was ridiculous and totally unfair in my favor.)

I've run hundreds of games as a striker now and heart trinkets make all the difference. Nobody can be perfect all the time, especially with poor latency, making the ability to soak up even one more hit a big deal.

One aspect of the game that I don't see much discussion from the player base is versatility. Every now and then, you'll get someone who can actually play more than one class and do it well, complimenting someone else on their team. If I am on the same team as a gifted striker, I'll try to run as a guardian to provide support. More rarely, I'll see an excellent guardian running bombs and I'll tag along and keep gunners off of them, when I can.

Ultimately, it's a team game that can be won without having the most skolvers with trinks and ASI gear. Of course, there is a lot to be said for the strikers' ability to cover ground and capture points.

Laraso does make an excellent point on class balance. A guardian with a ton of health and decent ASI can effectively neuter all but the best strikers.

Wed, 12/12/2012 - 00:47
#73
Senshi's picture
Senshi
Even if...

-Even if- it's 3 hits instead of 2 every time, that's 50% more time not dead and capturing points (or racking up damage).
You say it like '1 hit' is small. It's not that it's 1 hit ... it's that it's half again more life (-at least- half again more life, since we're talking 'even if we use an oversimplified model' which underestimates things.)

3/2, 150%, Half-again-more. It's a -big- ratio.

And over the course of a game it's not 1 more hit. It's 3, 4, 5 maybe more hits, an extra hit after each heart-pad-rest and/or respawn.

3/2... it's like an extra player on the team for every two heart trinket players on the team!

Anyway. The sheer popularity of heart trinkets and playing striker pretty well proves the power of the combination. It's done because one basic build with a narrow range of variations is more powerful than other choices.

If you think it's unimportant, then don't use heart trinkets. That's fine. Your opponents will thank you.

Wed, 12/12/2012 - 00:49
#74
Severage's picture
Severage
...

Laraso does make an excellent point on class balance. A guardian with a ton of health and decent ASI can effectively neuter all but the best strikers.

Not really. All you have to do to slaughter a Guardian is back up and polaris him to death. Then when he starts to run at you take out a Valiance and ping him till he dies, because you can out-run him all day. The only way Guardians beat Strikers is when the Strikers are foolish enough to run up close, or don't have any guns.

So, while a guard with dual trinks can, only the very best guards do. When I played as a Guardian, Polaris is your weak point. You move as slow as the bullets, and have virtually no defense or way to fight gunners. You just sit tight with your shield up praying for a teammate to come fight him off or side-track him.

Anyway, there's a reason there are more "Striker pros" than you can count, and like I said before, you can count the "Guardian pros" on the fingers of your right hand.

Laraso does make a good point that the classes are already unbalanced. The thing is that heart pendants just magnify that imbalance.

~Sev

Wed, 12/12/2012 - 01:13
#75
Guyinshinyarmour
­

"Anyway, there's a reason there are more "Striker pros" than you can count, and like I said before, you can count the "Guardian pros" on the fingers of your right hand."

...And the recon pros with the leftover fingers. :p

Many people kind of dick around with other classes, but they always return to striker. That should say enough when nearly the entirety of the top-end players go for one specific class.

Wed, 12/12/2012 - 01:16
#76
Severage's picture
Severage
@Guyinshinyarmour:

I myself can be witness to that. I do better as Striker (Glass Cannon version - no trinks) than Guardian, despite having the health of a Striker with dual pentas.

In both caps and damage averages mind you, not just damage.

~Sev

Wed, 12/12/2012 - 01:32
#77
Laraso's picture
Laraso
@Severage

"NOBODY IS GOING TO HIT YOU THREE TIMES WITH A SEALED"

Why do you keep assuming I'm talking specifically about a Gran Faust or Divine Avenger?

"The only reason you'd think it's 'bizarre' is because you refuse to look at it any other way than you want to. Why honestly ask a question if you refuse to see it any other way?"

The one and only reason I'm here asking this question is because I have already tried to understand it the way other players do, but find myself unable to come to the same conclusion as everyone else, and was hoping I'd get an answer from someone who might be able to explain it in a way that would let me understand it the way everyone else does, not a crapton of people all assuming I'm disagreeing on purpose / trolling.

I'm not ignoring the fact that the vast majority of the players in this game are Skolver clones, I'm not ignoring the fact that most of them do use heart trinkets, I'm not saying that heart trinkets aren't unbalanced.

I'm saying that I can't see the same level of unbalance that everyone else does, and I'm saying I want to be able to understand it like everyone else does, so I don't feel alienated and confused every time a fit is thrown about them.

"Play as a striker without hearts for a while. Then play with hearts. You WILL notice a difference."

Um... yeah.

"I can't understand how taking three hits before death instead of two is even noticeable to anyone but the ***user*** in an actual battle situation"

Wed, 12/12/2012 - 01:38
#78
Severage's picture
Severage
@Laraso:

You said from 2 hits to 3 hits. Strikers with pentas last more than 3 hits from a FF, iirc.

We've explained it to you so many ways and so many times, if you still don't see the magnitude of it, words will not make any difference.

If someone said to you "HP TRINKS R DA UNLY TING RONG WIT LD", and you're trying to understand that, then of course you won't. You can't understand people who are raging because they just lost a LD game.

They are just one of several factors that make Strikers the best class to play - and as I said before, magnify what's already unbalanced.

Simply said, it is easier to remove HP trinks and restore some balance, than to completely revise Lockdown as we know it behind-the-scenes to make it balanced. That's why there are petitions to remove them. Simple solutions for a company that is obviously understaffed.

PS: Sorry for blowing up there. Ask anyone, I never do that. I just got really tired of saying the same things.

Edit: ""I can't understand how taking three hits before death instead of two is even noticeable to anyone but the ***user*** in an actual battle situation""

Most people think I'm already at low HP when they OHKO me with the 2nd hit of a sealed or with two FF swings. Anyway, the fact that the user knows the difference is quite enough...because it changes the way they cap, the way they play, and the outcome of the game.

~Sev

Wed, 12/12/2012 - 02:00
#79
Laraso's picture
Laraso
@Severage

"HP TRINKS R DA UNLY TING RONG WIT LD"

It's not quite like that, but most of the reason I'm here right now is that I often see people say fairly similar things in Lockdown. Which is why when I saw a few threads asking to remove heart trinkets completely, I just thought they were all in the same boat, and decided to make a thread asking why everyone was so hostile towards them.

"Anyway, the fact that the user knows the difference is quite enough..."

Sure is, but what I was failing to see is how anyone else could detect someone using a heart trinket without doing an inspection.

Sorry for any confusion, I guess my failing point was that I didn't see the dividing line between raging-nonsense and a few well-purposed suggestions that were indirectly related to said nonsense.

Wed, 12/12/2012 - 02:09
#80
Severage's picture
Severage
@Laraso:

but what I was failing to see is how anyone else could detect someone using a heart trinket without doing an inspection.

Well, I don't see what having your mandatory car check every year has to do with LD (hurr durr lol).

On a more serious note, sometimes you can't because you never know how weakened a player is. You can't tell if they're full HP, or have a hit on them, unless you're stalking their base. So yeah in the heat of battle you can't always tell who is or isn't using them. After slaughtering said non-trink user a few times, I'm pretty sure you'd pick it up near the end of the game anyway though.

Though yes, I'm sure if you play LD and listen to people there, you will hear that AT is the only reason LD is unbalanced (despite being overshadowed by virtually every other imbalance), heart trinkets are so OP, hammers are the best weapon evar, go to [Firestorm], etc. etc...

There are a few things we know though. How exactly to fix LD is really hard to do without testing. See, like the Athenians in ancient times, we'll come up with Four Main Elements, and there end up being a Periodic Table of problems. This is why we need to test hypothetical realities, not just talk about them like the Greeks.

What we do know is that Pure-Damage weapons (hammer, FF, BTB) are more advantageous than comparable weapons in LD, but less advantageous weapons in the CW, the classes are unbalanced - but this is a huge problem with a huge solution. There would be many ways to "fix" it, and we'd only know from testing them. Maybe day OOO will open a Test Server with rounds of LD with different loadout bonuses, but until then, a hypothetical discussion to tackle this problem is practically impossible. Finally, heart trinkets amplify said unbalance. Oh, and also Swordie-gear, primarily Skolver, is the most effective armor set(s) to use.

Although, I guess from a very simple bottom-line point of view, the answer to your question of why everyone is so hostile toward them is because it makes them lose or gives other players an advantage or other classes an advantage over other people.

~Sev

Wed, 12/12/2012 - 02:30
#81
Forum-Brady's picture
Forum-Brady
Seriously, how are you still

Seriously, how are you still not getting this? It's not a difficult concept. You say Strikers need to "sacrifice" trinket slots to get teh same hp as a guardian? In what way do they need to sacifice anything? They can get max:max without trinkets. They don't need them! That leaves the trinkets free for them to just toss on hearts and receive double hp for free.

Sure, guardians can do the same thing but they actually do have to sacrifice trinket slots. Even a skolver clone playin' guardian won't have max:max stats anymore, so they get a huge big buff in hp and have some 40+ hp, but they do it at cost. Strikers do not need to pay that cost, they essentially get it for free. They can 100% mitigate their single class debuff while keeping their maxed stats. Guardians. Cannot. Do that.

Also, stop looking purely at the 2~3 swings thing. Not only have we repeatedly said that 1.2 to 2.5 is more accurate (and that alone should answer your question) but the assumption that max damage GA/DF (yes.) is the only weapon you'll come across is ludicrous. Let's take a moment to consider gunners, no-heart strikers, strikers who don't use skolver/snarb, guardians, hipsters, bombers, bad players....in fact, virtually anyone but a heart clone, and on top of that; heart clones who use other weapons, such as FF, Vali, Polaris, brandishes etc etc
Then you've got FFs, alchemers, Valis, hammers, bombs etc; things that already take 3~4 hits to kill a no-heart striker suddenly require 7~8 hits on a heart striker. Compound that with the dodge factor and the fact that they're alive twice as long and trying to kill you back and suddenly we have someone who doesn't just "survive one measly hit more" (/sigh) but also someone who tanks everyone else twice as long and kills them in 3 hits.

As a gunner, it takes a lot of shots to kill a striker. And that's including a lot of misses, noregs and anything they dodge via boosting. They can kill me in 2/3 hits, FF, GF; you name it. So suddenly we go from "who can land 3/4 hits first" to me needing to land 7~ shots against someone who can dodge, and them only needing to land ~3 hits on me, and the fact that they can break my cloak on a whim.

.....Starting to get it now?

Also:
Sure is, but what I was failing to see is how anyone else could detect someone using a heart trinket without doing an inspection.

You will notice a no-heart striker if/when they show up. You'll know quite certainly because they'll just drop dead halfway through the fight and you'll start looking for a teammate who sniped them offscreen. You won't find them, you'll just realise that they only had half the hp that you're used to dealing with. It's "hard to tell the difference" because 90%+ of strikers use them, and the ones who don't tend not to hang around very long.

Wed, 12/12/2012 - 13:31
#82
Fradow's picture
Fradow
Wow, what a long thread I

Wow, what a long thread I missed.

Well, simple solution is to invent a time machine to go back in time when heart trinkets were not that easily accessible (back in those days, only very few ultra rich player had them from love puppy drops).

I was a guardian, and I'm still one actually. Here is the comparison :
- vs a no-heart striker, they had to be ultra careful. Else I literaly one combo kill them back to the spawn. Against very good strikers, it was ALREADY HARD to kill them, because landing 2 hits on a careful experienced striker is HARD. In case you didn't notice, it's hard to retaliate because their hits on my shield makes me flinch, and by the time I can hit back, they are already out of reach.
- vs a heart-striker, they no longer need to be that careful. Now even a careless striker won't die from a full combo. And once I do, he will just run away to base most often than not. A very good striker is now IMPOSSIBLE to kill as a guardian, unless I get ultra lucky (especially since I have just high enough ping to make LD impractical).

To add insult to injury, strikers are the only class who have a fair chance of getting out of getting shocked. Oh, and they have double med bonus to a weapon type, while other have at most a med. Oh, and their special skill doesn't break on hit. Oh, and in the event they don't die in a battle, they have a WAY shorter time to refill health.

But well, if I was able to actually kill them in the first place, all those things wouldn't be as much of an issue. Hence why so much people ask for heart trinkets removal (I'm still torn on that issue. Before the hearts trinkets, strikers were actually too easy to kill. But they improved overall since then too).

Wed, 12/12/2012 - 19:22
#83
Orangeo's picture
Orangeo
Always one person per room.

Always one person per room. Every time I kill them it's lag, according to them at least. lol

Really tired for basically paying for other peoples pendants when I fill the gauge.

Wed, 12/12/2012 - 20:42
#84
Forum-Brady's picture
Forum-Brady
Oh, and in the event they

Oh, and in the event they don't die in a battle, they have a WAY shorter time to refill health.

No-hearts fill fast, sure but what's the problem with that? Heart clones fill up at the same speed as recons and only like quaarter of a second faster than any guardian who decides to heartpad heal. Mind, they have the same hp as the other classes, so they fill up no quicker~

Wed, 12/12/2012 - 21:14
#85
Guyinshinyarmour
­

It's their travel time. They can dash back and heal then be back on the front lines twice as fast as a recon/guard. You're only focusing on time spent on the pad, which is negligible.

Wed, 12/12/2012 - 21:57
#86
Noahphone
Visasuits

then what do people think of the visasuit deluxe??

Wed, 12/12/2012 - 22:03
#87
Etendue's picture
Etendue
I've been meaning to say this for a while now.

Brady, could you please tone down your aggression? Nearly all of your posts flow with vitriol. You don't need to adopt a passive aggressive attitude in a constructive discussion. There is no need to fire off thinly veiled insults at other participants in this thread.

Please take a deep breath. It'll make your posts even more enjoyable :)

Wed, 12/12/2012 - 22:32
#88
Uniquevariant's picture
Uniquevariant
I'm here to help

@laraso

Allow me to relate the difference between 2 hits to die, or 3 hits to die with a real world example. (power of percentages combined with power of analogy).
...
Would you rather make $10 an hour, or $15 an hour.
...
If you were doing the same job as someone else, how would you feel that they got paid %50 more than you, and argued they don't even see how you can notice a difference in what a person can do with that %50 difference?
...
That is the proportionate size of the difference.
...
That being said, if people really love lockdown that much go buy some heart trinkets. C'mon, they aren't hard to afford. If you can invest that much time in lockdown, invest a few days in Vana or Buy/sell stuff. :/

Sheesh, a couple hours a day buying and grouping monster bones/beast scales/shards could pay for your trinkets. Sell modules. I give up.

Thu, 12/13/2012 - 04:47
#89
Forum-Brady's picture
Forum-Brady
@UV:The problem isn't "Why

@Etendue:

Wasn't meaning to be passive aggressive at all. Was quite happy to come off as it sounded though; I don't feel the need to hide my irritation when someone asks a question, gets several answers all explaining it, then immediately asks the same question again. Several times. I could have resorted to just being angry and moaney, but I kept trying to explain; I feel no desire to hide the fact that needing to keep explaining frustrates me.
Although, now that it's (hopefully) cleared up, you'll see no more undue vitriol~

@UV:

The problem isn't "Why do they get to use Hearts and I don't; this sucks" as much as "they get absolutely everything and I simply cannot, so I can't keep up with them due to lack of balance" or some such.
Problem is precisely that attitude you just suggested; can't beat them, join them. Since heart clones pretty much rule LD, just become one so you havve a chance.

Problem is, not everyone enjoys playing striker. But they equally don't enjoy having to deal with steel cannons as the vast majority of their opposition when it's clearly, obviously not meant to be as such.

Thu, 12/13/2012 - 05:39
#90
Followup's picture
Followup
Yeah I really don't get it...

Striker go op with heart trinket? It is useless for recon? No difference for the guardian? really?

-All the heart trinket do is increasing the hp, if every player wears it it have no noticeable differences as not wearing any heart trinket...>_>...aside for the longer fun time :P

-As for heart trinket being useless to recon....lol...it increases the survival rate >_> , that doesn't make any difference? I mean after your shield broken, you can survive a few blows before it recharge again...>_>

-I play all the 3 classes, striker, guardian and recon...and I also play different play style, pure swordie, gunner, bomber and abomination (mix) :P ...striker being op is a bull...I usually get higher damage output as a guardian>_>...and I can defend the point against 3 striker until reenforcement arrive as a recon noob bomber ...in t2...>_>

Thu, 12/13/2012 - 13:04
#91
Laraso's picture
Laraso
@Followup

>_>

Thu, 12/13/2012 - 13:12
#92
Orangeo's picture
Orangeo
"then what do people think of

"then what do people think of the visasuit deluxe??"
Vitasuits gives more health but has less defense and is at a sub-par star rating.

"Brady, could you please tone down your aggression?"
He doesn't seem too aggressive to me. I say that about everyone though...

Thu, 12/13/2012 - 14:12
#93
Psychodestroyer's picture
Psychodestroyer

Shut up Orangeo, nobody asked you >:U

Thu, 12/13/2012 - 15:21
#94
Orangeo's picture
Orangeo
Stop being so aggressive

Stop being so aggressive psyco >:3

Thu, 12/13/2012 - 16:33
#95
Najdorf
removed

Removed My Post.
Only using forum bazaar.

Thu, 12/13/2012 - 17:08
#96
Grittle's picture
Grittle
Solution is simple Make

Solution is simple

Make Strikers on have 5 hp on default, so those heart trinkets only negate that huge loss of health

GRITTLE LOGIC FTW

Thu, 12/13/2012 - 17:16
#97
Traevelliath's picture
Traevelliath

Idk if it was mentioned before but it probably takes just as much time (if not more) to run back to spawn and heal then it takes to just die and respawn in 15-ish seconds. The only exception would be if you're right outside the enemy spawn. Getting the enemy to run away is the same as killing them, except that they don't have the opportunity to take a quick sip of coffee and a number next to your name wont be as high when everyone statistic's are shown for ~40 seconds.

Thu, 12/13/2012 - 19:01
#98
Orangeo's picture
Orangeo
"Idk if it was mentioned

"Idk if it was mentioned before but it probably takes just as much time (if not more) to run back to spawn and heal then it takes to just die and respawn in 15-ish seconds."
I'd say, from the second base, its better to run back than respawn. Also, don't forget those maps with healers in the middle. Heart pendants troll even harder there.

Fri, 12/14/2012 - 17:30
#99
Traevelliath's picture
Traevelliath

Assuming it takes about 3 seconds to fully restore your health, that's still 6 seconds to go from one side of the map to the other. Strikers can make it, but then they'll be out of boost and be robbed of their primary tool. The healing spots mid-field are dangerous and far slower. Nothing stops an enemy from interrupting you, which just wasted the entire purpose of going there in the first place, and ends up wasting more time than just dying in the initial skirmish.

You also evaded the ENTIRE POINT OF THE POST

As a recon, it takes me about 0.75 seconds to lock a point down with my VT (ever wondered why it's called LOCKDOWN?). Once I got the first one down, I can coat about 90% of the screen in it's effect. Egad! I only end the match with 2500 damage instead of 25000! I still got a point and kept the point which is how you win your matches. Doesn't matter if you killed every guy who came your way or not. Sometimes I even take out Staggering Storm for those guys with Shock UV's. Does absolutely no damage, but it makes them do an abrupt 180 and leave me alone (Or they keep going straight into my DA which works just as well for me).

If you're going Striker vs Striker, then yeah you'll be at a disadvantage without heart trinkets because you'll be under-geared. But despite you having a weapon in your hand, you don't win your matches via killing.

Sat, 12/15/2012 - 03:48
#100
Skold-The-Drac's picture
Skold-The-Drac
Traevelliath

again, was going to post... don't have to.

LD isn't much beyond taking a point and keeping it, you have 3 or 5 points to hold, if you keep 'em you win, if you can't KEEP any of em (you can make 20 caps and still lose) then you're as useful as the "0 damage noobs" who were playing.

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