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The Official Letter to OOO from the Spiral Community.

81 replies [Last post]
Wed, 12/19/2012 - 13:46
Chase-Banhart's picture
Chase-Banhart

Dear OOO,

It has come to the attention of the community that you do not respect your players. You recently sent out patch notes promising to balance the token payout to "incentivise" higher level playing. Well, OOO, I have a few things I'd like to pick at with you.

1. You didn't change the token payouts, you changed the time limits. The only thing this does is punish beginners, and people who don't have elevator passes. How are the newer players supposed to enjoy the game when all you did was punish them for being a Tier 1 knight?

2. The Tier 3 mission is nigh impossible to complete. With a party of four well geared individuals, RARELY do groups come out of a Tier 3 Winterfest run alive.

3. The fiend family are among the most overpowered monster class in the game. They really need to be nerfed, because even with high shadow resistance, they still destroy you quickly. Why would you put the most hated and powerful enemies in the game, in an event that is supposed to be fun?

If you want to have a good and fun Christmas event, to keep your players logging back into the game, and spending their money on your company, why would you make your events beyond difficult, and un-fun for everyone?

P.S. Community, if you have anything you would like to add, please feel free to do so in the comments of this thread.

Wed, 12/19/2012 - 13:50
#1
Thimol's picture
Thimol
-----

Speak for yourself.

The Tier 3 mission is nigh impossible to complete.
Maybe you're just a terrible player.

They really need to be nerfed
No.

why would you make your events beyond difficult, and un-fun for everyone?
Are you saying difficulty makes things "un-fun"? Ever since OOO nerfed almost every single monster, I can't stand going into the clockworks anymore. Even some danger rooms are too easy, where I don't even need to revive.

In short, get better.

Wed, 12/19/2012 - 13:52
#2
Voltstar's picture
Voltstar
Totally agree with you Chase.

Totally agree with you Chase. There is no good reason to do T3 other then trying to get drops from those rare monsters. Lowering the time for T1 is bull, players pay the same amount of energy to be in T1 as they would in T3, so its just not fair.

Wed, 12/19/2012 - 13:54
#3
Chase-Banhart's picture
Chase-Banhart
Thimol, I haven't played this

Thimol, I haven't played this game for as long as you have. You're starting a pissing contest here, and I'm not about to join it.

Not everyone is as good as you. I can solo my way through any mission with the exception of a few fiend based ones. Anytime anyone in my guild brings up fiends or fiend missions, there is a large group discussion about how much they suck, and how hard they are to deal with.

I am not an unskilled player, the fiend family is simply too difficult to deal with for most people.

Wed, 12/19/2012 - 13:58
#4
Batabii's picture
Batabii
What's not fair is that t3

What's not fair is that t3 players should be punished by giving all three tiers the same payout!
Lowering the time in t1 means overqualified players can't just farm double the tokens for less work!

Wed, 12/19/2012 - 14:02
#5
Jammy-Jam's picture
Jammy-Jam
<3 fiends

That would be such a bummer if fiends got nerfed.

Wed, 12/19/2012 - 14:05
#6
Thimol's picture
Thimol
-----

Lowering the time in t1 means overqualified players can't just farm double the tokens for less work!
His point was that people in T1 and T2 have to pay 10 energy now to play for tokens within a restricted time limit. It's bad for the lower tier players, though, and not reallt for the T3ers.

Thimol, I haven't played this game for as long as you have. You're starting a pissing contest here, and I'm not about to join it.
Ha. That's funny. You want to screw the game over more just because you can't kill a Devilite. I'd like to keep my game from going further down the crapper, thanks.

Wed, 12/19/2012 - 14:07
#7
Nordlead's picture
Nordlead
You are not the spiral

You are not the spiral community. This thread should be titled "The Official Letter to OOO from Chase-Banhart who can't handle T3 even while equipped well"

I can complete the T3 mission no problem and net 70+ tokens with 3 other competent players. Only time I've failed is in PUGs that refuse to actually kill off the devilites and greavers. I actually don't do the missions, because 1) I don't care for the colors, 2) there is no aura to go after, 3) I'd rather just waste 10CE jumping to the pumpkin king and taking 5 seconds than spend 10 minutes collecting more tokens, 4) we just did a promo like this, it gets boring this close back to back.

As for being "fair". It is. Shortening the time makes the CE:Token ratio come out the same which is fair for everyone. If you are on an e-pass time limit doesn't matter (not before or after). So it punishes no one, but evens the playing field for everyone. The only person you can argue it "punishes" are the T3 players who were abusing the system by getting invited to T1.

Wed, 12/19/2012 - 14:16
#8
Chaosengineer's picture
Chaosengineer
Honestly, i don't have as

Honestly, i don't have as much of a problem with greavers and devilites being unfair as them being really horribly balanced against most weapons.

The flourish line is really the only viable set of swords you could use, as all other swords aren't as damaging, aren't as fast, aren't as wide and far-reaching...

Fiend fighting guns either do terrible damage or have annoying mobility issues (Or both, callahan.), and mobility is something you want as a gunner, especially with the high speed projectiles devilites launch. A lack of guns with a wide areas of effect (like the flourish line) makes it difficult to do anything against greavers once they get within melee range.

As far as bombs, i've heard that the DR, a *shadow* bomb, is more effective at interrupting greavers than the DBB, which is the only bomb most people would even think of using on fiends. If you're using a DBB and your charge is even the tiniest bit slower than it could possibly be, you will fail and you will get hit.

Basically, i think they could have come up with a mission that allows more gear diversity, considering it's a holiday event.

Wed, 12/19/2012 - 14:16
#9
Melonfish's picture
Melonfish
I would not ask to nerf the

I would not ask to nerf the enemies for this event, that would be aggravating in the long run. However, I do agree that the Greavers cause a lot of noncessant griefing for every party involved in the event. The Devilites and Kleptolisks alone would have been sufficient and reasonable. The addition of Gremlin Stalkers also adds more incentive in switching between weapons (generally piercing and shadow) throughout the mission and, with the added hat drop, becomes an interesting presence.

My concern with the update is this: a lot of tokens for my part have been earned and spent from doing the mission on T1. Without any trace of clue or foretelling, new items come up with a very hefty price along with a strongly lowered time limit for that tier. It would likely have been more sensible to balance the tiers by altering token grant and keeping the time limit stable.

I believe this is what we should be discussing about.

Wed, 12/19/2012 - 14:18
#10
Chase-Banhart's picture
Chase-Banhart
I am a part of the spiral

I am a part of the spiral community, I was asked by my guild to make this post. If we do not voice our opinions, how are we to let OOO know when we don't like something they are doing?

Also, for those of you telling me to get better skills, just stop, because I am skilled player, I have skilled friends and guildmates, and any discussion I have ever had about the fiend family has always been the same tune. The fiend family is difficult to deal with.

I have full Snarbolax armor, a dread skelly shield, a final flourish, and a blitz needle to deal with fiends. They are still difficult to deal with.

Wed, 12/19/2012 - 14:27
#11
Round-Shinigami's picture
Round-Shinigami
Devilite is a combination

Devilite is a combination of:
- high health
- ranged attacks
- very high speed projectiles (fastest in game)
- very fast attacks
- ability to dodge and attack immediately afterwards

Add some lag on top of it and you've got instant-hit can't-avoid walking-running-jumping-shooting monsters.
By the way, devilites and spookats are the only monsters capable of ranged attacks, but unlike spookats, they almost never miss and deliver quite a lot of damage.

Balancing devilites: limit amount of damage, limit amount of attacks per minute, limit speed of projectiles to "dodge-able when you're not playing in local area network with server". How developers can test latency? Simple: play on EU server while being in US. Thats the average latency for average player.

But back to update: I like the new scarfs to some extent, but come on, 2k tokens? Thats a LOT of tokens for a scarf. Make it 500 so I can get one! :D

6 minutes: I thought - hey! Its better that way! Less tiring! But then my party said "but we don't have ele pass so it costs twice as much!"
Sorry, guys, I forgot you still pay for elevators xD
I've been playing with ele pass since the day it was introduced, IMO its much better this way.

T3 hat - killed a few gremlins, didn't get a new hat. Sad. Doesn't look too bad but definitely won't make me do T3 runs just for the hat. I don't want to sell one, but having one for me wouldn't be bad.

Honestly, I'm expecting to see some Xmas or New Year CE sale with some unique items and huge discounts (like 2011-2012 new year event with $3 explorer packs). That'd make it less boring in SK.

PS: if you're having trouble with fiends... don't rush it. They're no weaker than any other monster, more than that, they're homing rocket launchers with legs - treat them with respect and they will kill you less. And get ele pass for the times they do get you, so you can just restart.

PPS: Update? Disappointment? It was minor balancing, and I'm thankful for few extra items. I didn't expect more, so I'm not disappointed in this update.

I'm disappointed in SK development in general. Or lack of thereof.

Wed, 12/19/2012 - 14:19
#12
Chaosengineer's picture
Chaosengineer
Well, how would they go about

Well, how would they go about altering the token grant? Would each green present be worth half of a token, maybe?

Wed, 12/19/2012 - 14:21
#13
Grittle's picture
Grittle
Well lets see, Fiends are the

Well lets see, Fiends are the only Monster family that has yet been whacked by the nerf hammer recently. I WANT A CHALLENGE

Also You should try a 4 or 5* Skelly Shield, Makes those Devilites throw air at you.

Although I hate the nerfed times per tier and my Winterfest is ruined because of it, I have to agree people were taking advantage of T1

(PS Im KNIGHT Rank and 5* armor, so I have a reason to cry)

Wed, 12/19/2012 - 14:22
#14
Melonfish's picture
Melonfish
I think not.

I was rather thinking of adding more tokens on the higher tiers. Keeping it as it is on Tier 1 seems reasonable to me.

Wed, 12/19/2012 - 14:23
#15
Thimol's picture
Thimol
-----

- high health
This doesn't really describe Devilites. Everything else is true. Fortunately, the Devilite's ranged attack is interrupted by any sort of damage, and even though Overtimers have a melee attack that isn't so easily interrupted and dodge a lot faster and more often, this mission has no Pit Bosses to let that happen. Regardless, they will dodge with no warning, but not so often that you can't hit them.

Wed, 12/19/2012 - 14:24
#16
Chaosengineer's picture
Chaosengineer
@Grittle

Skelly shield don't matter none if you're a bomber, since you can't shield before attacking...

Wed, 12/19/2012 - 14:29
#17
Round-Shinigami's picture
Round-Shinigami
Thimol About high health -

Thimol
About high health - they look small, but their health is on par with other monsters. On top of extra abilities.

Basically, devitie is a combination of various monsters. Without their weaknesses. The worst kind of enemy, IMO.

Wed, 12/19/2012 - 14:29
#18
Aumir's picture
Aumir
Wat

I go alone to tier 3, I just set my DBB, shieldpush Grievers once, they eat the first DBB and then the 2nd... and they are out! I think with more people it may take one more, but they aren't that annoying in this mission as it may seem. Just don't panic with Grievers, ever! Also make use of the invincible doors and turrets : )

Though, being a battle against GRINCHLINGS and only seeing them when picking up presents... you know, the first time I went down there with Shadow damage+ Elemental resist, it wasn't nice. AT ALL. At least now Tier 3 has that Stalker once in a moon. So yeah, OOO, how about changing the enemies to, you know, ACTUAL GREMLINGS? Why Fiends? I don't find them hard - because I am used to them by now - but please, don't say that we fight Gremlins and pit us against Fiends...

Also, about p2p with elevator passes: costumers can access unlimited content, they paid, they get that... is as fair as this game is really. I have my energy tank, and can get quite a lot of Winter Wishes per day... and I just want one (OR ALL) Scarfs. Token payout is the same in all Tiers because what wouldn't be really fair is people starting off not being able to get their Boxes/Scarfs like anyone else. So I think they made the correct decision - if you want to exploit Tier 1s with your Passes that is your call, I will try to get many more Humbug Hats~.

Wed, 12/19/2012 - 14:45
#19
Severage's picture
Severage
...

You all should have seen this coming.

Plenty of people suspected that instead of adjusting token payouts to be higher for other tiers, they'd just make newbie's payouts lower. Be happy those of you who got your Frosty Wings - they just went way up in value.

It was good while it lasted - now only people who have the luxury of running with DBBs are going to be able to farm tokens in any reasonable amount of time.

Edit: Oh, labeling your topic "official", which in this case just means a guild that feels over-entitled, is a bit overreaching, don't you think?

~Sev

Wed, 12/19/2012 - 14:46
#20
Leafblader's picture
Leafblader
Moo!

Again devilites are not that hard. I run devilish drudgeries all the time and normally get hit 1-3 times the whole level.
Whenever I do an infernal passage level I do 1-4 times because greavers are horrible.
I use a voltedge.

Wed, 12/19/2012 - 14:51
#21
Luguiru's picture
Luguiru

This is the worst letter format I have ever seen.

Wed, 12/19/2012 - 15:06
#22
Traevelliath's picture
Traevelliath

Please speak for yourself, not the community. I disagree with every single part of your letter except maybe number 3, but even then that's debatable.

Wed, 12/19/2012 - 15:09
#23
Zaderules's picture
Zaderules

they be RAGING

Wed, 12/19/2012 - 15:11
#24
Aero-Shark's picture
Aero-Shark
+1

There is no reason to do the Tier 3 mission when it doesn't even pay off more than a Tier 1 run. To increase incentive they should have just increased token payouts. I don't even see how cutting the time in general was even an idea to begin with. Just increase token payouts. Tier 3 runs netted about 30 tokens at most while tier 1 runs netted over 120 with a good party. The idea of cutting the time is just dumb.

It's kinda already bad enough that the whole 'event' for the holidays is just a repetitive boring mission. I was talking to Biznasty the other day about this, this just isn't how you handle an event. Then again OOO hasn't been too promising with holiday events lately. Although if anything this whole downhill thing started when SEGA bought the company, now SK is just a way to milk money as opposed to... well, an MMO. Sure most MMO's tried to milk your money but at least there was usually a sense of satisfaction? Or fulfillment? My guild and I have been mostly sitting this event out for the sole reason that it's mostly a waste of energy. Now they try to win players over with a recoloured hat that apparently already goes for only 5k cr.

GG

Wed, 12/19/2012 - 15:23
#25
Severage's picture
Severage
...

Instead of trash-talking reality, why don't we determine the best course of action?

At 6 minutes, the new maximum (Without Mercurial) should be 18 * 4, or 72 tokens per run, with a good group. It will also be easy to get at least 66 tokens.

At 8 minutes, the new maximum in T2 (without Mercurial) should be 24 * 4, or 96 tokens per run, with a good group. It will be a bit more difficult, but very possible to average 72~84 tokens per run.

At 10 minutes, the new maximum in T3 (Without Mercurial) remains 120, with the highest recorded at around 96, and the average around 70 with a very prepared group.

T2 is the new T1, folks.

~Sev

Sat, 01/05/2013 - 19:20
#26
Laraso's picture
Laraso
Uhuh... Yah... Sure.

"P.S. Community, if you have anything you would like to add, please feel free to do so in the comments of this thread."

Yeah, I have something to say. I don't remember saying that I support this. If you're trying to speak on behalf of the entire Spiral Knights community, maybe you should wait until you're sure that the entire Spiral Knights community agrees. You and your guild make up a very small portion of the community; you have no right to speak on behalf of others.

1) They changed the time limits. That doesn't punish anyone; it fixes the terrible balance between tiers that existed before today's update. Before, T3 players were "punished" for playing in their own tier, while T1 players got rewarded with a brain-dead easy holiday event. People were making alternate accounts for the express purpose of playing in T1; that alone should signify that there is a problem that needs to be fixed.

Just like T3 players could be invited to T1, T1 players can be invited to T3. Nothing has changed. T3 is a huge leap in difficulty compared to T1, and now that it has the most time and the chance to drop special loot, players now have a reason to even bother playing T3 Winterfest. They did everything right.

2) "Well geared player" does not mean "skilled, experienced player". Anybody can whip out their credit card, buy themselves 5* gear, and then jump straight into T3 Winterfest; however, you can't buy yourself competence. I've done T3 a few times already, and it's not hard at all. It requires a bit more mob management and cautiousness, but it's easily beatable. You need to find better partners and/or practice to get better.

3) No. Just, no. NO. Fiends are the only monster type left in the game that actually requires me to be half-awake to kill. I started playing a year ago; back then, all the monsters were about as difficult as the Fiend family. It was fun, extremely fun. I loved the combat and skill based gameplay. If you didn't have any idea what you were doing, you didn't have any chance to survive. The difference in skill between players was much more apparent, and levels like the wolver dens actually provided a challenge.

Then after about a month and a half of playing, I take a one year break and come back to find that nearly everything in the game has been nerfed to oblivion. I can just sit in the middle of a group of mobs, not even attacking, and dodge every single attack they throw at me by moving one step to the side. That's how bad it is. Fiends are like the only enemy type that haven't been nerfed to complete uselessness, and nerfing them would remove nearly any challenge this game still has.

If anything, I vote for OOO to buff all the other monster families to be on-par with Fiends. I'd be back in the arcade in an instant if that happened.

Wed, 12/19/2012 - 15:38
#27
Heron's picture
Heron
What 3 rings did :Adjust the

What 3 rings did :

Adjust the timer for T1 which reduces payout for t1 players.
Because T3 players were farming it hard with their T1 alters.

What 3 rings should have done:

Give more tokens (increase timer) for T3 players on those T3 missions.

Result:

T1 players will not get upset
T3 players will actually do T3 missions for the higher payout.

Everyone will be much happier.

Wed, 12/19/2012 - 15:38
#28
Psychodestroyer's picture
Psychodestroyer

"Hello, I know I speak for everyone in the SK community, hence the official label, when I say that we are all overly-entitled buckets who can't handle things more difficult than walks in the parks because the scenic route MUST be more worth it, or else."

Wed, 12/19/2012 - 15:39
#29
Thimol's picture
Thimol
-----

If anything, I vote for OOO to buff all the other monster families to be on-par with Fiends. I'd be back in the arcade in an instant if that happened.

YES

Wed, 12/19/2012 - 15:41
#30
Severage's picture
Severage
@Thimol:

YES

~Sev

Wed, 12/19/2012 - 15:45
#31
Thimol's picture
Thimol
-----

Ew.

Wed, 12/19/2012 - 15:55
#32
Toksyuryel's picture
Toksyuryel
In complete agreement with

In complete agreement with Laraso here.

Wed, 12/19/2012 - 16:15
#33
Acid-Snow's picture
Acid-Snow
What else happened?

This is a very tangential side note, but on what grounds are people saying Fiends are the only monsters that haven't been nerfed? I was around from June to December 2011 and came back in late November 2012, and, apart from Retrodes' warning time increase and health reduction (which makes them comically easy to deal with now), the only difference I noticed was that the Zombie lunge now does damage. I can also remember the introduction of the annoying Grimalkins and Polyps, as well as the weird Howlitzers.

In short, I haven't noticed that the other monsters have been nerfed. I do think, however, that Fiends are still a bit too much harder than the rest, and that most other monsters need some buffin' (except the Rocket Puppy and the Lumbers).

Wed, 12/19/2012 - 16:17
#34
Chaosengineer's picture
Chaosengineer
Wolvers too, i recall they

Wolvers too, i recall they used to track players while telegraphing and attacking.

Wed, 12/19/2012 - 16:19
#35
Vesperaldus's picture
Vesperaldus
The Official Letter to Chase-Banhart from Hollows

Dear Chase-Banhart,

It has come to my attention that you do not respect OOO's recent patch to Spiral Knights. You recently made this thread to criticize OOO's on how they have adjusted the Winterfest Mission. Well, Chase-Banhart, I have a few things I'd like to pick at with you.

1. OOO changed the time limit in Tier 1 and Tier 2. The only thing this does is provide an insentive for knights to play in their own tier. Why should Tier 3 knights get to slack off when they should be considered the more advanced players of the game? Why should you care about what's fair for Tier 1 players if you yourself said you are 5*?

2. The Tier 3 mission is still considered completable. With a solo undergeared knight, STILL the lone knight can come out of the Tier 3 Winterfest run alive. Do what's neccessary to adjust your playstyle to combat different types of monsters. Do what I do: pretend all greavers are really Njthug and get a fiend VH flourish lined weapon.

3. The fiend family is among the most overpowered monster class in the game. They really shouldn't be nerfed, because even with high shadow resistance, they can still be something challenging in the game. Why would you nerf challenging monsters in a mission that isn't supposed to be easy? If OOO wanted this missiom to be easy and tokens easily collectable, they would have made it that way. Not everything has to be easy.

If you want to have a fun Christmas event, stop complaining, learn to accept what OOO does, and don't do the mission just to get something from it.

P.S. Your letter was on behalf of "the" community? No, A community. Your guild is not THE community and I don't care if your guild is EoS or Jempire or etc.

Wed, 12/19/2012 - 16:23
#36
Thimol's picture
Thimol
-----

In short, I haven't noticed that the other monsters have been nerfed.

Either you must be really good or really bad.

-Retrode/Zombie slash has been slowed dramatically.
-Retrodes/Zombies/Wolvers can't change direction while attacking (they used to be able to freely rotate on the spot while attacking).
-Giant fricking four-second pause when monsters spawn.

Also there may have been a general nerfing of stats, like HP and attack power, but that's likely wrong.

Wed, 12/19/2012 - 16:21
#37
Paweu's picture
Paweu

This letter is disgusting and in no way do I support it :|

Wed, 12/19/2012 - 16:40
#38
Eltia's picture
Eltia
Cooperstown, ND

Not a big fan of the Humbug hat. The scarfs are nice touch but not enough incentive for me to go back to farm more Winterfest.

You know what will get me back to Winterfest, OOO? Beast scales. I'm disappointed that none of the chromas in the Winterfest levels drop mats.

All you need to do is, allow monsters in Winterfest to drop items other than hearts, so people can farm those hard to get mats for GH trophies. Map? Reuse. Mechanics? Reuse. Timers? As is. Hack, even the token payout can be kept as is because people will farm Winterfest (at all levels). T1? As is. T2? As is. T3? People will just wait for non-fiend level (e.g. beast) and farm like any CW levels.

Fiends and greavers aren't very big problem. It becomes a problem when at T3, your teammates (e.g. PUG) panic and keep hitting the switches. Then it is the biggest turn off for Winterfest.

TL ; DR. let monsters in Winterfest drop mats.

BTW this is now a suggestion thread. Eury feels free to move this thread.

Wed, 12/19/2012 - 16:30
#39
Bulby's picture
Bulby

The Santy hats look WAAAAAAAAAAAAAAAAAAAAAY cooler than the new humbug hat (depending on who you are). I mean seriously, I love them hats. I want them all and I don't want them to die on me on January 3. ; - ;

Wed, 12/19/2012 - 16:37
#40
Chaosengineer's picture
Chaosengineer
" I'm disappointed that there

" I'm disappointed that there are 0 wolves or chromas in the Winterfest levels. "

Eltia, there are only six different varieties of monster in the winterfest mission, i believe, and i'm fairly certain one of those is a type of chromalisk...

Wed, 12/19/2012 - 16:38
#41
Eltia's picture
Eltia
Cooperstown, ND

Oh yea, so the problem is really: why do they don't drop any mats?

Wed, 12/19/2012 - 16:42
#42
Doctorspacebar's picture
Doctorspacebar

I agree with Laraso. Fiends are the only family that provides a tough fight with ALL its members; Greavers chase you and chase you and give your bomber hell, Devilites track you while chucking projectiles at you, Silkwings will heal things so fast you basically HAVE to kill them first (or use Poison), and Trojans are big and get in the way while their allies pelt you. Heart of Ice is a perfect example of Fiends working in tandem with each other and with other tricky enemies like Howlitzers.

Sure, some monsters are tougher than most of their family, such as Mecha Knights (especially Volt Knights) and Rocket Puppies for the Constructs, or Toxoils (assuming you're not running around in Dragon Scale) for the Slimes. But all the non-Fiend families could still use a buff; Wolvers are a prime example, going from a menace (especially the Alphas) to a joke. Anybody with a Spine Cone can decimate the suckers now.

Anyway, how often are you guys seeing the Humbug Hats drop? I've done four T3 runs and haven't seen one drop quite yet.

Wed, 12/19/2012 - 16:48
#43
Sweet-Hope's picture
Sweet-Hope

@Doctorspacebar: well i dont know the odds but in our third run i killed the first Ninja Gremlin on the down road and he dropped the hat, sadly my friend got it :c

Wed, 12/19/2012 - 16:52
#44
Vescrit's picture
Vescrit
This was what I thought too.

"So yeah, OOO, how about changing the enemies to, you know, ACTUAL GREMLINS? Why Fiends? I don't find them hard - because I am used to them by now - but please, don't say that we fight Gremlins and pit us against Fiends..."

[Blessing] This!

I was like, oh those darn Grinchlins! Imma bash their heads in.

*Walk in with inappropriate gear.*
Fiends: Sup?
Me: Oh...well this might not go well...
*One run of presents later*
Me: OH THIS IS BAD, THIS IS VERY BAD, TOO MANY FIENDS HARGHLGABLBBAAAAAAABL *ded*

I was expecting to fight Grinchlins to keep them from stealing presents. Fiends don't get holidays off! I'm sure a certain Pitboss on the forums would agree.

Wed, 12/19/2012 - 16:55
#45
Clown-Nine's picture
Clown-Nine
iMO: Dont nerf any monsters.

iMO: Dont nerf any monsters. That will make the game to easy to be mastered. Maybe what you need is practice. I do fine in T3 WF in Vog with no uv's.

Wed, 12/19/2012 - 16:57
#46
Mzculet's picture
Mzculet
You have snarby Yet you cant

You have snarby Yet you cant kill devilities?

I disagree with the The Official letter
first it isn't official because lots of People Disagree with it. So please change that.

If you want to have a good and fun Christmas event, to keep your players logging back into the game, and spending their money on your company, why would you make your events beyond difficult, and un-fun for everyone?

Its difficult because people will keep on rage reving and wasting there Crystal energy and crowns. Once they run out they will be urged to buy more ce and Spend $

Devilities dont need a Nerf Since most of the monsters were nerfed.

Wed, 12/19/2012 - 17:06
#47
Sweet-Hope's picture
Sweet-Hope

Do you know what this mission need to make it so fun? Shock Devilites and Shock Greavers. ooh my <3 that would be so awesome.

Wed, 12/19/2012 - 17:13
#48
Round-Shinigami's picture
Round-Shinigami
There are two categories of

There are two categories of players here now:
the "I want monsters STRONGER!!! I'm BORED!!!" category: please just find a harder game to play instead of forcing a harder game on everyone else. I, for one, find the balanced monsters a nice touch to the game. No longer I need absolutely minimal latency to avoid getting hit across the entire room just because monster did an instant swing and hit me while on my screen I was FAR away at that moment. No longer I need to improve my internet connection infinitely beyond reasonable limits all thanks to "nerfed" and "weakened" monsters. I can ENJOY the game now!
You want to break the game for me? Please, find a harder game!
The second category of players - ones who actually enjoy the game - please provide feedback, I'm sure developers will listed to it and at least try to figure out what went wrong with simple, boring, repeating and absolutely unrewarding event like this year's winterfest.

PS: I love feeding the trolls, they're fun to watch, but I really hate doing so on Spiral Knights forums - more than once developers misundertood fat-fed trolls for actual players with actual desires to make the game harder (more "entertaining") and simply made it worse for everyone else. Again, if you find this game too easy, please switch to something harder, there are numerous games out there that won't tolerate as many mistakes as SK does.

Wed, 12/19/2012 - 17:23
#49
Laraso's picture
Laraso
@Round-Shinigami

So basically you're saying that anyone who thinks monsters are too easy should play a different game? That's some pretty distorted logic you've got there.

The monsters aren't balanced. They are horribly unbalanced, in our favor. All your reasons that you list of why you are able to "ENJOY the game now!" can be basically summed up by saying that you have a terrible connection and you want all the monsters to be extremely easy so you don't have to get a better connection.

You want a balanced game? Buff the monsters.

---

Also, you're implying that anyone who disagrees with you to not "actually enjoy the game". You're making to many sweepingly generalized statements there.

Wed, 12/19/2012 - 17:29
#50
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

*insert confession bear meme here*

I rather'd see deviliites get nerfed.

Though I would like beasts to get buffed

"All your reasons that you list of why you are able to "ENJOY the game now!" can be basically summed up by saying that you have a terrible connection and you want all the monsters to be extremely easy so you don't have to get a better connection."

I do know that bad latency can bring bane to your monster hunting trips, especially against devilites when they throw stuff at you in less than a second. The fact that I could not react fast enough has brought to me new tactics to hunting devilites. Such as shielding until they finished throwing their stuff, then go super saiyan and poke them to death.

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