Before reading on, you may want to check out this thread: http://forums.spiralknights.com/en/node/71795
As many of you know, we have bars to tell us how good/bad/whatever something is. Problem is, these bars often do not tell the whole story. I, and many others, would love to see the numbers back. So, I am going to gather as many numbers as possible and post them here.
For now I am starting with the weapons. Resistances and Defenses will be much harder to test.
NOTE: These numbers are based off of damage dealt to neutral targets with no damage bonus whatsoever on them. The amount of bars the weapon has is an estimate based on the image. Note that some of these bar values might be off.
Values were gathered in T3 Guild Training Hall on the sandbags. All weapons are fully heated. All values are damage per hit, not total damage of combo, charge, or anything involving multiple hits.
This also assumes that the reader has a general idea of how the weapons work. If something is unclear I'll try to make it more clear.
---The Guns---
Argent Peacemaker - 61 normal shot; 167 charge shot; 5.33 bars
Sentenza - 61 normal shot; 167 charge shot; 5.33 bars
Neutralizer - 92 normal shot; 366 charge shot; 8.33 bars
Biohazard - 92 normal shot; 336 charge shot; 7.5 bars
Blitz Needle - 61 normal shot; 167 charge shot; 5.33 bars
Plague Needle - 45 normal shot; 103 charge shot; 4.25 bars
Callahan - 148 normal shot; 336 charge shot; 8.5 bars
Iron Slug - 148 normal shot; 336 charge shot; 8.5 bars
Umbra Driver - 130 normal shot; 306 charge shot; 7.66 bars
Nova Driver - 130 normal shot; 306 charge shot; 7.66 bars
Magma Driver - 92 normal shot; 252 charge shot; 6.67 bars
Hail Driver - 92 normal shot; 252 charge shot; 6.67 bars
Storm Driver - 92 normal shot; 252 charge shot; 6.67 bars
Polaris - 92 small shot; 130 big shot; 306 charge shot; 7.66 bars
Supernova - 92 small shot; 148 big shot; 306 charge shot; 7.75 bars
Valiance - 107 normal shot; 276 charge shot; 7.25 bars
Volcanic Pepperbox - 45 normal shot; 103 charge shot; 4.25 bars
---The Swords---
Cold Iron Vanquisher - 167 normal swing; 208 end swing; 309 charge swing; max bars
Leviathan - 191 normal swing; 237 last swing; 347 charge swing; max bars
Voltedge - 198 normal swing; 283 last swing; 473 charge swing; 113 charge blast; 6.67 + 6.67 bars
Combuster - 198 normal swing; 283 last swing; 473 charge swing; 113 charge blast; 6.67 + 6.67 bars
Glacius - 198 normal swing; 283 last swing; 473 charge swing; 113 charge blast; 6.67 + 6.67 bars
Acheron - 198 normal swing; 283 last swing; 473 charge swing; 113 charge blast; 6.67 + 6.67 bars
Gran Faust - 241 first swing; 338 last swing; 545 charge swing; 133 charge shot; 7.25 + 7.25 bars
Divine Avenger - 241 first swing; 338 last swing; 545 charge swing; 133 charge shot; 7.25 + 7.25 bars
Sudaruska - 237 first swing; 291 second swing; 382 charge swing; 417 charge blast; max bars
Triglav - 237 first swing; 291 second swing; 382 charge swing; 417 charge blast; max bars
Wild Hunting Blade - 107 normal swing; 61 ghost swing; 148 charge swing; 7.25 bars
Dread Venom Striker - 107 normal swing; 61 ghost swing; 148 charge swing; 7.25 bars
Final Flourish - 193 normal swing; 241 final swing; 355 charge swing; 391 final charge swing; max bars
Fearless Rigadoon - 149 normal swing; 190 last swing; 284 first/second charge swing; 323 last charge swing; 8.33 bars
Furious Flamberge - 149 normal swing; 190 last swing; 284 first/second charge swing; 323 last charge swing; 8.33 bars
Warmaster Rocket Hammer - 237 first swing; 149 dash; 291 last swing; 417 charge attack; max bars
Fang of Vog - 174 normal swings; 254 last swing; 430 charge swing; 6.33 + 6.33 bars
---The Bombs---
Shivermist Buster - 171 charge damage; max bars
Ash of Agni - 171 charge damage; max bars
Venom Veiler - 171 charge damage; max bars
Stagger Storm - 171 charge damage; max bars
Voltaic Tempest - 171 charge damage; max bars
Dark Retribution - 45 charge damage; max bars
Dark Briar Barrage - 214 charge damage; max bars
Graviton Vortex - 6 pull damage; 198 blast damage; max bars
Electron Vortex - 6 pull damage; 171 blast damage; max bars
Deadly Crystal Bomb - 69 core damage; 95 shard damage; 6.75 bars
Deadly Dark Matter Bomb - 69 core damage; 95 shard damage; 6.75 bars
Deadly Splinter Bomb - 69 core damage; 95 shard damage; 6.75 bars
Shocking Salt bomb - 69 core damage; 81 shard damage; 6.35 bars
Scintillating Sun shards - 69 core damage; 81 shard damage; 6.35 bars
Big Angry Bomb - 264 charge damage; max bars
Irontech Destroyer - 239 charge damage; max bars
Nitronome - 214 charge damage; max bars
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Special thanks to all who have helped thus far in finding these numbers. These include:
Zeddy's bomb chart: https://docs.google.com/spreadsheet/ccc?key=0AkB_kx1fvrxadGx1RFZscTVjOHV...
Lancer Knight's chart: http://wiki.spiralknights.com/Lancer_Knightz_%28Guild%29/Data
Various people ingame
Posters in this thread.
This should really go in the wiki-editor's thread, where I'm reasonably sure they'll be glad to have the extra information, since they like to record the minimum-maximum damage output of weapons in strata. Arsenal isn't really the appropriate place to post this.