Now, don't get me wrong here. I'm not saying to put 24 mechas in the arena instead of 12, but I think the game needs to be a bit more CHALLENGING. Now, all of you have different opinions. SOme newbies say no, and some expert players would want the health of every monster in FSC, including the boss itself, to be doubled. You can challenge yourself, by using weak armor, such as ashtail, and soloing FSC, but who would want to risk their hard earned CE? I'm suggesting, increase the health by just a little bit for the monsters on each level. It may seem insignificant, but the need for an additional swing to kill each monster can make the level harder.Specifically for arenas, instead of those dumb spikes, why not use statuss inflicting floors depending on the status of the level? Or you can add golden Drones (Those things are freakishly annoying.). There's no point of adding monsters to a level, explosives got that covered, and it might also cause some lag.
So, give me your thoughts and ideas.
Before we start just raising the difficulty across the bar, I'd rather see is the difficulty on current stuff evened out. For instance, I can clear a Wolver Den with one hand tied behind my back every time, but Devilish Drudgery and Candlestick Keep have good odds of killing me even with the proper gear.
-I've heard stories that Wolvers used to have better tracking when attacking, bringing that back would be a good start. Chromalisks should spawn cloaked, cloak more readily, and maybe have a slightly longer attack range (but still attack from close-up).
-Slimes could have their elemental identities strengthened. Self-igniting Oilers, Toxigels that spew poison gas (or leave poison blobs like in Compound 24), that kinda thing. Low-level Lichen colonies could stand to be more interesting, too. Maybe if they got a speed boost the smaller they are.
-Retrodes rays could explode a little faster, and Skuttlebot attack area could stand to be larger (and maybe be a true cone, rather than a bunch of bullets). Although I do think that enemy Mecha Knights need a longer wind-up time on their generic sword swipes, but the random self-shocking can go away. (And if I never see a Rocket Puppy ever again, I wouldn't shed a single tear.)
-Gremlins are mostly fine, although the little ones could stand some kind of buff and the Flamethrowers' flame trails should chase players rather than being random. (Same for Flame Puppies.)
-Mewkats are fine as-is, but Zombies should get the same knight-tracking buff for their leap and breath attack. As for Phantoms, see my previous comment on Mecha Knight attack speed.
-Fiends need no help. Devilites should be nerfed if you ask me, but that's another topic.