Taken from the battle sprites announcement.
This is something that I truly like to see about this game. In mainstream online games, the issue becomes trying to appeal to very many playstyles at one time, possibly having one affect the other. To favor a certain playerbase in very large MMOs is to appeal to the 1%. In a game like Spiral Knights, the community seems to be just the right size so that things get done for many people and we end up being very satisfied in the end.
- I remember that those of us who used guns wanted something a bit more - we wanted to be balanced. Some of us might have been a bit demandy... at times we lost control, sorry. But eventually we gave it the time necessary, and we got just that: gun / handgun / gunner balances, certain buffs. Bonuses on gear was altered to make more sense, defenses on gear were switched around to make us more versatile.
- Then, when certain monsters were too challenging or cheap for certain players, they were nerfed to make the game more fun for them. As a result, many of us found that these nerfs made things to easy. Then, we were given danger missions (and of course shadow lairs were still an option, but shadow keys lol) which made very many people satisfied overall.
- Many people liked the idea of free elevators. Buying CE just made us feel like, oh, I would get a better deal just turning this all into crowns rather than using it on elevators to actually play the game. The elevator pass was implemented and basically allowed us to have a "subscription" based option (10 ish bucks a month for free elevators).
- There was some sort of brawl thing in beta (I don't know the details - I joined around two months after the game launched), and some knights wanted PvP. Lockdown provided this (and sort of the blast network for those who liked bomberman), and also some objectives to make PvP play more interesting. Although there were and still might be imbalances, changes have been made since it was implemented to show that balancing is a concern. In order to make PvP
- Guild hall expansion was something that many people wanted, and something that was given a lot of support. Now we have it.
- and now pets, which despite the group of people that for some reason really do not like this idea, will appeal to a lot of us. They have been requested a ton, and I have a feeling how they are being implemented sounds great.
I haven't been on these forums / played this game for a few months, but it definitely shows that making suggestions - in the suggestions forum - truly helps. In many games, like World of Warcraft for example, there are a lot of players who believe that the suggestions / class forums in the WoW site are entirely ignored by the developers. Although they do in fact read the class forums, you can tell that regardless of literally every player wanting x changes, it may be put off for months or even a year. During that whole year in WoW, things are broken. What is nice about a game like Spiral Knights - is that our feedback has been shown to directly affect the game.
So basically I have been recently playing WoW - and I can say that it feels like more things get done around here. Changes aren't just made for new content / to simplify the game for the largest playerbase. But for a game like Spiral Knights to keep on being successful like it has been - we need to support it as well by doing things such as making suggestions. If anyone who really enjoys this game and plays free to play has been contemplating wether or not to spend that 15 bucks / 10 bucks on x or y, it is definitely worth it. The money that you put into the game that you enjoy ends up benefiting you when the developers can make changes to the game. You'll be happy, since things actually get done around here.
So thanks and stuff.
"pets...despite the group of people that for some reason really do not like this idea"
The hate towards it stems from quite literally everyone suggesting over and over and over and over and over and over again.
Also, pretty sure an Elevator pass rounds up to 6$, not $10.