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"Our recent projects... were selected based in part on feedback from players"

31 replies [Last post]
Sat, 01/19/2013 - 20:57
The-Rawrcake's picture
The-Rawrcake

Taken from the battle sprites announcement.

This is something that I truly like to see about this game. In mainstream online games, the issue becomes trying to appeal to very many playstyles at one time, possibly having one affect the other. To favor a certain playerbase in very large MMOs is to appeal to the 1%. In a game like Spiral Knights, the community seems to be just the right size so that things get done for many people and we end up being very satisfied in the end.

- I remember that those of us who used guns wanted something a bit more - we wanted to be balanced. Some of us might have been a bit demandy... at times we lost control, sorry. But eventually we gave it the time necessary, and we got just that: gun / handgun / gunner balances, certain buffs. Bonuses on gear was altered to make more sense, defenses on gear were switched around to make us more versatile.

- Then, when certain monsters were too challenging or cheap for certain players, they were nerfed to make the game more fun for them. As a result, many of us found that these nerfs made things to easy. Then, we were given danger missions (and of course shadow lairs were still an option, but shadow keys lol) which made very many people satisfied overall.

- Many people liked the idea of free elevators. Buying CE just made us feel like, oh, I would get a better deal just turning this all into crowns rather than using it on elevators to actually play the game. The elevator pass was implemented and basically allowed us to have a "subscription" based option (10 ish bucks a month for free elevators).

- There was some sort of brawl thing in beta (I don't know the details - I joined around two months after the game launched), and some knights wanted PvP. Lockdown provided this (and sort of the blast network for those who liked bomberman), and also some objectives to make PvP play more interesting. Although there were and still might be imbalances, changes have been made since it was implemented to show that balancing is a concern. In order to make PvP

- Guild hall expansion was something that many people wanted, and something that was given a lot of support. Now we have it.

- and now pets, which despite the group of people that for some reason really do not like this idea, will appeal to a lot of us. They have been requested a ton, and I have a feeling how they are being implemented sounds great.

I haven't been on these forums / played this game for a few months, but it definitely shows that making suggestions - in the suggestions forum - truly helps. In many games, like World of Warcraft for example, there are a lot of players who believe that the suggestions / class forums in the WoW site are entirely ignored by the developers. Although they do in fact read the class forums, you can tell that regardless of literally every player wanting x changes, it may be put off for months or even a year. During that whole year in WoW, things are broken. What is nice about a game like Spiral Knights - is that our feedback has been shown to directly affect the game.

So basically I have been recently playing WoW - and I can say that it feels like more things get done around here. Changes aren't just made for new content / to simplify the game for the largest playerbase. But for a game like Spiral Knights to keep on being successful like it has been - we need to support it as well by doing things such as making suggestions. If anyone who really enjoys this game and plays free to play has been contemplating wether or not to spend that 15 bucks / 10 bucks on x or y, it is definitely worth it. The money that you put into the game that you enjoy ends up benefiting you when the developers can make changes to the game. You'll be happy, since things actually get done around here.

So thanks and stuff.

Sat, 01/19/2013 - 21:42
#1
Cryoworld's picture
Cryoworld
"despite the group of people

"pets...despite the group of people that for some reason really do not like this idea"

The hate towards it stems from quite literally everyone suggesting over and over and over and over and over and over again.

Also, pretty sure an Elevator pass rounds up to 6$, not $10.

Sat, 01/19/2013 - 21:48
#2
Eltia's picture
Eltia
Cooperstown, ND

One unique aspect that SK has that other big title MMO won't have is the small community feel and developers listen (at least occasionally). When developers stop listening, SK is just another MMO with a small player base. (That and the hilarious community and Game Masters, something I think it's hard to find elsewhere.)

While I may usually appear as a critic of the Dev, that doesn't mean they didn't make good decisions. So here are some examples:

  1. Elevator pass. Basically a monthly subscription option with no contract. Very good move.
  2. Guild Hall expansion. Overall it's decent but a few areas appear to be unpolished or not thought out. e.g. mist well.
  3. Danger missions. It's right in-between Shadow Lair and Rank Missions / Clockworks in terms of difficulty and it's inexpensive (20 CE). A good distraction from the good, old, repetitive FSC runs.
Sat, 01/19/2013 - 22:26
#3
The-Rawrcake's picture
The-Rawrcake
The hate towards it stems

The hate towards it stems from quite literally everyone suggesting over and over and over and over and over and over again. Also, pretty sure an Elevator pass rounds up to 6$, not $10.

Oh my bad, just 6 bucks for it.

Anyways, yeah I think I probably one time or another got irritated by a pet suggestion, but I do see them being fun anyways.

Sun, 01/20/2013 - 01:18
#4
Fehzor's picture
Fehzor

The hate for pets is for a few reasons-

*That it would change the nature of the game, and that we don't know that we would want such a thing.

*That there are large imbalances that should be ironed out before any such huge changes complicate things even more. (See guardian items)

*That everyone who suggests them is almost entirely ignorant (most of the time) and rather than researching the topic, posts something like "I want pets because Pokemon and can we have a Silver Hedgehog suit?"

*That the knight is already strong enough to defeat everything, and that pets would simply over-power her.

Aside from that- the devs have been making mostly good decisions so far; I haven't seen how pets have gone, but Guild Halls, danger missions and the new shard bombs were nice. Speaking of the new shard bombs, removing the old shard bombs was a bad call, but considering that the year prior to last summer consisted mostly of the devs making things like shadow lairs and monster nerfs that were simply infuriating...

Sun, 01/20/2013 - 02:38
#5
Toksyuryel's picture
Toksyuryel
So how many people does it

So how many people does it take to suggest that the core maybe get implemented sometime this year? As much as I enjoy all of these other things being added to the game (especially the improved guild halls <3), there remains the quite glaring fact that what was supposed to be a launch feature continues to be missing to this day. What sort of clamor do we need to raise in order for that to finally happen?

Sun, 01/20/2013 - 03:53
#6
Zeddy's picture
Zeddy

Just what is it people want out of the core that isn't just as readily accomplished through, say, danger missions?

Sun, 01/20/2013 - 03:58
#7
Fradow's picture
Fradow
While I can see your point,

While I can see your point, The-Rawrcake, there are a few points that only got worse :

- Difficulty. Danger missions are laughable if you compare to a pre-nerfpocalypse arena, let alone a danger room. Snarby and Ice Queen Shadow Lair are only a shallow copy of what they used to be.

- Profitable runs. FSC is still the only real way to go. Sure, danger missions offer a good distraction, but you'll still spend most of your time in FSC. I did a suggestion around balancing existant place (Shadow Lair and OCH mainly) to have different farming place, but no one seemed to bother.

- Lockdown. Apart from the charge buff, which really have very few noticeable impact apart from haze spamming (I guess the goal was to buff bombers, but you still don't see any bomber other than haze), the real impact on LD was Heart Trinkets. Which was not a good impact. There have been a lot of suggestions, but Lockdown is still way too imbalanced.

- Upcoming pets makes me fear for the difficulty of the game. If it gets any more easy, I'll probably be too bored to keep playing. That's too bad, because they have potential to make the game more dynamic (the very reason I'm still playing SK, along with social aspect).

Sun, 01/20/2013 - 08:21
#8
Aureate's picture
Aureate
Oh hey you're still alive

On a more personal note I would appreciate it if you could graveyard that gun thread if you're no longer running it, I swear it gets bumped once every fortnight or thereabouts.

Also, part of the hate for the whole 'pets' thing stemmed from the fact that most people who asked for pets either a) gave no information whatsoever, b) wanted something ridiculously overpowered, or c) were just after clones of small fluffy creatures from other games. There were some decent threads, but in the main they died after a while after being forgotten about.

I am fine with the whole idea of pets, so long as it is balanced and does not wreck the game. I'm also happy with the implementation of guild halls, which is a considerable improvement on what we had previously (one room with an alchemy machine and a view). So yeah, I'm pretty cool with the amount of response that we get from the devs, particularly when you compare it with the amount of response that certain other MMOs and MMORPGs give to their player bases.

Sun, 01/20/2013 - 09:00
#9
Shamanalah's picture
Shamanalah
@ The-rawrcake

- There was some sort of brawl thing in beta (I don't know the details - I joined around two months after the game launched), and some knights wanted PvP. Lockdown provided this (and sort of the blast network for those who liked bomberman), and also some objectives to make PvP play more interesting. Although there were and still might be imbalances, changes have been made since it was implemented to show that balancing is a concern. In order to make PvP

I love the fact you try to sound smart by saying all those but you forgot about Blast Network... Which was the first PvP to be implemented in the game, people complained that they wanted a PvP with your own items in and they delivered Lockdown like 2 months later?

I don't mind the idea of pets because I understand where they are going. Pets = Magic

They are not AI who will attack other AI like most pets are. IMO they are more "spells" than "pets", they don't die, they level up, they don't attack but cast skill/spell and you have to press a key to make them use a skill/spell...

my 2 cents

Sun, 01/20/2013 - 09:52
#10
Thunder-The-Bright's picture
Thunder-The-Bright
the idea of having pets it's

the idea of having pets it's not so bad, if you can make it good.
the 2 cents of shamanala are actually good. but I don't think that they will stop right there. if they do something like that, it would be suiciding: people (maybe the same that wanted pets) would like cit:"real pets, not this crap". and with promotions/ power-ups/ equip on pets (I'm fearing this since I saw the news, and I know that this will be the next thing after pets) they will get over powered. if they do a difficulty balance, it should be really great, but only if you can do danger zones/ Shadow Liars without having one. pets should help, not being difficulty nerfers or something you just must have.
P.S.: I've seen in tons of MMOs that devs often listen to new players, and practically only because they need new players. really: some features weren't in the "to do" list till a new one had approved. the thing is, and will always be, that new ones wants to be overpowered, and they don't understand that the game has a structure until they find out.

Sun, 01/20/2013 - 09:59
#11
Little-Juances's picture
Little-Juances

OOO made a clear description on how these "pets" will be.
If after release anyone says "these arent real pets" we shall lock them in a pit of shame for not paying attention when it mattered.

Sun, 01/20/2013 - 11:18
#12
The-Rawrcake's picture
The-Rawrcake
"I swear it gets bumped once

"I swear it gets bumped once every fortnight or thereabouts."

Lol, if you have the link, Aureate, I'll GY it xD

"I love the fact you try to sound smart by saying all those but you forgot about Blast Network..."

I'm sorry, I wasn't trying to sound smart, I was just mentioning that people asked for PvP and got PvP. Also, I did in fact mention Blast Network in a parenthesis. I never said that the PvP was implemented perfectly or at the perfect time - developing takes a lot of time, and 2 months is significant.

I do agree with a lot of you - there are still improvements to be made - but hey, it takes time and money to develop certain things, and the main point I am making is that the community, size, and developers of this game allow things to get done in comparison to other larger games.

Sun, 01/20/2013 - 11:37
#13
Psychodestroyer's picture
Psychodestroyer

"I love the fact you try to sound smart by saying all those but you forgot about Blast Network... Which was the first PvP to be implemented in the game"

Not true. Super Brawl was the first, although it was supposed to be more like a Deathmatch, and a heavily unbalanced one at that.

Sun, 01/20/2013 - 12:57
#14
Eltia's picture
Eltia
Cooperstown, ND

I think the big question is: so why some suggestion got drafted but some others continue to get ignored.

The simplest, obvious reason is: maybe these suggestion have already been considered and they don't fit in the current development direction.

But that beg the question: but why people keep asking for them over and over and over again?

This seems to be a paradox. On one hand, the Devs were saying "NOPE.AVI". The community is like "Can we has this plox?". The cycle repeats resulting in waste of time and energy.

Solution. Start from the middle. Look at the root of the cause and deal with it. The only real root that I see the two sides can't compromise on is "money". So what can the Dev do? Promote more event only content, which has the following advantages:

  1. generates hypes and retain customers who are packing their bags;
  2. satisfy the collectors and flippers;
  3. publicity for Twitter and FB;
  4. content reuse. These contents are for limited time and would make regular (but random) returns. This is similar to the "Mutation" mode in Left 4 Dead 2;
  5. short development and maintenance cycle for new contents. The new contents you develop would be target for a 2 weeks life cycle. Once the event is offline, you can take your time to fix bugs and release the bug fixed version in the next return of the event;
  6. no better reason for energy promo and more boxes to open with a 1% chance to get unique costumes.

Remember that shard bomb fiasco? Have you Devs thought about creating a mini game in which you can only use the old RSS as weapon to kill off things like Zombies and Trojans and make the mini-game event only? This way, people can still play with old RSS while your not polished enough new shard bomb can stay (whether or not people still use it is another issue).

Sun, 01/20/2013 - 13:33
#15
Aureate's picture
Aureate
Thanks.

Ironically, it took less time for me to write up the search using Google than it did to use the official SK search bar to find the thread.
Someone did make a brief attempt at taking over the gun giveaway, but regrettably it didn't work very will. People have an unfortunate tendency to not read past the first post... xP

I used to play WoW as well, but gave up due to the fact that I was unwilling to keep paying the constant subscription. They have removed the subscription to level 20, but when you consider how much of the game that cuts out, the idea of playing only up to that level becomes laughable. Probably one of the better things about SK; the fact you're not actually obliged to cough out to them on a regular basis. Ah well, I'm glad to hear you're doing okay.

Sun, 01/20/2013 - 13:39
#16
Razor-Dash's picture
Razor-Dash
I say.

Meh, give me a Rocket Launcher that shoots rabid gremlins or chainsaws over these pets anyday. I would love nothing more that to use it on those devilites that keep aimbotting me to oblivion, that'd be a sweet, sweet revenge....

...But that's just me.

Sun, 01/20/2013 - 15:21
#17
Merethif's picture
Merethif
"I love the fact you try to

"I love the fact you try to sound smart by saying all those but you forgot about Blast Network..."

"I'm sorry, I wasn't trying to sound smart, I was just mentioning that people asked for PvP and got PvP. Also, I did in fact mention Blast Network in a parenthesis. I never said that the PvP was implemented perfectly or at the perfect time"

Actually I'm ancient enough to remember that people asked for bomberman-like mini game (I'm not sure was it during beta or slightly after. I'll try to find a link). So introducing Blast Network still can be considered as listening to the suggestions.

EDIT:
I've found the link.

And BTW, nice to see you back Rawrcake

Sun, 01/20/2013 - 21:01
#18
Kuramayoko's picture
Kuramayoko
About the Difficulty

Please people, just because the game was really insane and now it is playable, doesn't mean it is a piece of cake.
People here are saying that the Dangerous Missions is child play are really sadistic.

The challenge level is high, and mobs like the owl-ghost are really powerful.

Sun, 01/20/2013 - 21:15
#19
Klipik's picture
Klipik
owl-ghost? you mean Kat?

I can guess from your knowledge of the game's terminology that you probably aren't an experienced player. Once you get to the point where you farm FSC twice a day every day, you'll understand. The whole game get exponentially easier.

Sun, 01/20/2013 - 21:34
#20
Softhead's picture
Softhead
Greavers?
Mon, 01/21/2013 - 00:10
#21
Iamnoone's picture
Iamnoone
@ Little-Juances "we shall

@ Little-Juances
"we shall lock them in a pit of shame"
Who do you want to lock in that pit, the pets or the developers?

I agree with Aureate on the subscription thing. I love the option of being able to pay to play/do more when i know I'll have the time to play and not being totally cut off if I don't pay because I know real life will be getting in the way of my game.

Mon, 01/21/2013 - 11:04
#22
Kuramayoko's picture
Kuramayoko
...

Dont get me wrong Klipik.
I play the game for quite a few years now and I do Vanaduke runs all the time.
I know how one can get used to a map and a mob. I am just saying that the game is not easy.

When I am playing with friends, which are also at the same level as I am, we have lots of fun and beat the crap out of many monsters. But we dont say that the game is easy. It has a good challenge level.

About the "Kat"... I really cant see a cat or Katze on those creatures. I know they do "Meaw" and are called Kat, but for me they are Owl-Ghosts that even drop owlite feather sometimes. No hard feelings though.

Mon, 01/21/2013 - 11:12
#23
Orangeo's picture
Orangeo
"The hate towards it stems

"The hate towards it stems from quite literally everyone suggesting over and over and over and over and over and over again."

Fair enough. Part of the reason people hate pets is because they hate the people who suggest pets. That being said, there are still much more anti-per comments than there are pro-pet comments. OOO just likes to read thread titles I guess.

Mon, 01/21/2013 - 11:16
#24
Eltia's picture
Eltia
Cooperstown, ND

So no one is worried about pets lagging in (U)FSC? The furnace are already lagging some people. That seems like a more legitimate reason for opposing to pets.

Mon, 01/21/2013 - 14:19
#25
Shamanalah's picture
Shamanalah
@ Eltia

MMORPG are always lagfest for people with bad connection... It's gonna be no different with or without pet, this argument is worthless.

OOO did already an amazing job of balancing the lag issue. While it may not be perfect, I can still play with EU players (I'm from Canada) with little to no lag spike/FPS fluctuation... Blast Network and Lockdown were absolutely horrendous and unplayable, now it's not.

Of course if you live on a desert island with a potatoe connection will get you no where, on any game.

Mon, 01/21/2013 - 16:04
#26
Zenpai's picture
Zenpai
Eltia, if you mean graphical

Eltia, if you mean graphical lag, then I can see the concern. Still, they're basically an extra one (to four) objects on the screen with graphical effects. I'm sure most people can handle what will equate to four extra monsters. As for internet latency, that's always going to be an issue before and after.

As for difficulty balancing, I honestly think they should add something to a difficulty level where you'll NEED your pet companion to accompany you because of the extra firepower required. Heck, Shadow Lairs aren't that hard and they're going to get easier with people in a party (Yay Seraphyinx) with debuff and defense pets.

Mon, 01/21/2013 - 20:36
#27
Fropps's picture
Fropps
@Everyone

Look, I thought that this thread was to praise the devs,

not to debate (or more aptly, argue) about the sprites and if they are going to be a good addition or not.

Frop out.

Mon, 01/21/2013 - 23:17
#28
Eltia's picture
Eltia
Cooperstown, ND

Graphical lag is what I was referring to (hence why I mentioned about the furnace).

The problem is that these pets would have their own attack animation also. Now compounding with graphic lag in the background and other mobs (think that last room in FSC before Vana), wouldn't it be a concern to people who have older hardware? Let's not forget burst load (when furnace burns while some other people's pets are launching some 1337 attacks).

I learned this lesson by using shard bomb in that room (enough to force someone to rage quit due to the lag). So is the problem of graphic lag real for pets? It's possible and this is definitely something that the Devs should test prior to release.

Tue, 01/22/2013 - 00:27
#29
Zenpai's picture
Zenpai
Indeed, it might be a

Indeed, it might be a hindrance to some people with older hardware, but... well, it's 2013. I can understand if 2008 hardware can't run the game very well, yeah. I'm almost certain my dad's computer (comprised of hardware from '08-'09) could run this game adequately.

Honestly, I would LOVE optimizations. I really would. I'm pretty sure that loading all the fire as separate particle effects and generating tons of particles therein is a major issue of graphical lag. That could be greatly improved, in my opinion. I don't think we need to look at the PETS being the problem but rather the fire, freeze, poison, and shock grates that all cause a bit of lag. To be fair, when there are 30+ monsters on screen, it starts to lag, but even still, my graphics card, when it runs at 1/4 steam, still has enough juice to keep the game going. A GTX200 series can run this game (never mind that those are pointless because a GTX650 costs less, is faster, and is more power efficient).

... Where was I headed in that blurb? I dunno. I think that yes, they should optimize the animations for the pets before releasing them, but they should also optimize ALL of the animations in the game.

Tue, 01/22/2013 - 11:46
#30
Eltia's picture
Eltia
Cooperstown, ND

Myself, I'm not looking for any kind of optimization at launch. I'm looking for mainly two things:

  1. well thought out design decisions are very, very important. Knee jerking post launch makes the Devs look bad. If you design decisions aren't sounded in the first place, you could launch features early but the effort to fix it would increase and got postponed indefinitely;
  2. reasonable performance testing prior to launch. I don't need my SK to run at 60 FPS. But burst lag issue should be investigated and tested prior to launch. So before launch, please test your proto-pets in a snowing map or in FSC when the furnace are burning?
Tue, 01/22/2013 - 13:10
#31
Oatmonster's picture
Oatmonster
Lick Number 58425

You only need two people to say players.

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