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New items! (taking ideas :D)

8 replies [Last post]
Sun, 01/20/2013 - 09:11
Light-Cyborg's picture
Light-Cyborg

Even though the game has cool stuff already i have a feeling for more things im just going to make a list of ideas

1) CTF PvP minigame
2) another expansion pack (maybe for herex?)
3) Robot dragon/valkerie wings
4) "Steam" punk robot dragon/valkerie wings (a steam exclusive)
5) Day/Night cycle in haven (pointless but it would be nice)

Sun, 01/20/2013 - 09:42
#1
Little-Juances's picture
Little-Juances

More minigames would work... if we had more people playing. Theres barely enough to fill LD and BN.
On the other hand, more minigames would attract more players.

Mixed feelings.

Sun, 01/20/2013 - 10:35
#2
Klipik's picture
Klipik

1) What Juances said, we need more people for more minigames. Except, minigames won't attract anywhere as near as many players as new actual story-based content.
2) No more DLC please. Especially not with exclusive weapons.
3) Yes.
4) Yes.
5) How long would it be? if it's real time, some people would only see day and some would only see night.

Mon, 01/21/2013 - 14:42
#3
Dashydra
New gun?

Black Hole Buster
1-shot gun that fires bolts of depleted Dark Matter that will pass 1-2 enemies before exploding, inflicting piercing and shadow damage with each hit, and a charge that fires a slow black hole(like Graviton Vortex, but with shorter lifespan) that deals pure shadow damage per second, then explodes, sending whatever creature caught in it into oblivion.
2* gun, recipe is 1,000 crowns. Recipe: 5 dark shards, 5 bronze bolts, 3 scrap metal, 2 ecto drops, 1 gel core, 50 ce, and 400 crowns.

Mon, 01/21/2013 - 15:36
#4
The-Rawrcake's picture
The-Rawrcake
1. the Grim gun (callahan,

1. the Grim gun (callahan, shadow)
2. Snarbolax gun (antigua, piercing)
3. an elemental bomb identical to dark briar barrage in mechanics (regular blast, no knockback), different in visual graphics.
4. A piercing sword with calibur-like mechanics, or possibly even sealed sword / heavy sword mechanics.

Mon, 01/21/2013 - 16:10
#5
Doctorspacebar's picture
Doctorspacebar

Welcome back Rawrcake!

If you haven't already, check out Luguiru's huge thread here, and all the other stuff it links to. The index, in itself, is a pretty big list of ideas.

Mon, 01/21/2013 - 21:06
#6
Zeyez's picture
Zeyez
if wanna some new weapons, i make one suggestion before:

i have suggestion for new weapons, is a modified version of my 1st suggestion (which promoted a change in gameplay, that don't try change):
Brass Knuckles and Boots (the boots maybe only on pure normal damage version, but whatever, keep on all them u_u')

Fast than calibur/brandish normals strikes (3-strike combo), strong as Troika/Sudaruska on charged attack (maintaining the slowness of the charged attack), and classified as sword because it is a short range weapon
all of them can cause stun, at different levels
have 3 types of them:

The First one is pure normal damage, when the charged attack is: stand still for a while (preparing the stroke), dash 1-2 squares forward, dragging everybody, followed by a nice kick on all enemys in the path
only charged attack can stun and have fair chance to make strong stun, start as 2* weapon and have 5* version

The Second is mixed elemental/normal damage, more focused on area of effect attacks, the charged attack is stand still for few moments and launch 2 punches on the ground, making shockwaves, with area of ​​effect of a blast bomb 4 stars the 5* version of the weapon (maybe little less), the first one give interruption, the second, knockback and stun effect
only charged attack can stun, have have slight chance to make middle stun and can't be stopped unless by shock-dead, as additional effect, can free the user from the frozen status (you are smashing the ground nearly you, after all)
start as 3* weapon, variation of the pure normal damage type and have 5* version

The Third type and last is mixed piercing/normal damage, more single target type, the charged attack is dash 1 square forward, followed by poweful uppercut, where the range barely can hit more than one target at the same time, interrupts whatever get hitted by charged attack, even invulnerable ones (besides doesn't make any damage, like hit the shield of the trojan or hit the snarbolax)
the last hit of combo and charged attack can stun and have great chance to make strong stun
start as 3* weapon, variation of the pure normal damage type, like the another and have 5* version

doesn't have shadow version

optional:
and as new custome, can be shown while walking through Haven, because you don't need unequip them to become inoffensive and can be give some option to change the extremities of the armor (at least, my guild choice the uniform wyvern scale helm and boosted plate mail series, but the boosted plate mail make my feet become really tiny, how can I keep balance with so small feets?)

Mon, 01/21/2013 - 21:39
#7
Quakeman's picture
Quakeman
just saying im sorry if my

just saying im sorry if my grammar is not that good , my main language is french and ill know ill get more feedback and comments writing it down in english (no i do not use google translate)

GRENADE LAUNCHER

equip the grenade launcher , then equip the bombs you wanna use in your grenade launcher
scrolling trough wepaons equip diferent bombs to your rocket launcher, swich to other wepaon when not bomb/ grenade launcher related

pro : can have long range with bombs whitout having to risk yourself

con : lost of annother wepaon type / movement reduction 100%

how it work?
primary fire (stop all movements and fire charged bomb at mouse aimed range "like och rocket gremlins but manualy")
secondary fire (charge the bomb before bein able to shoot)
having to hold secondary fire to charge then hold primary t aim and fire , but releasing secondary fire when charged unchrge the wepaons and allow to shield but not whitout a delay like normal bombs uncharged do

the grenade launcher only have range , and higer star version give you further range to aim at with primary fire (hold to aim , release to fire)
the damage and charge time and radius of the explosion is the same than the original bomb in use

Uv's : charge time reduction / damage bonus on the bomb in use (like a trinket)

HOW IT WOULD AFFECT THE GAMEPLAY
ARCADE:
it would give the player longer range over the place he can lay bombs whitout putting himself in danger (exept to the barriers / walls blocking the range like they do for bomb dmg with an enemy on the other side) allowing him to have advantage on slow monsters such as zombies ,jelly , menders, puppy, chroma, and ect.
it would make the player vulnerable to attacks while charging and aiming and releasing the bomb and because of the imobility while aiming and firing , it give the player a huge chalenge against quick monsters such and detached Howlitzer ,Grimalkin ,Trojan, greaver, Mecha Knight, Wolver, and ect.

PVP:
this weapons would be used like a slow gun that can only be charged , the advantage wich some people will complain before reading this to camp a capture point , but in the other hand , leave the player into total vulnerability to attacks coming from the secondary path (yeah i listened in my level desing class XD)

Mon, 01/21/2013 - 21:53
#8
Quakeman's picture
Quakeman
since a friend of mine did

since a friend of mine did not comprehend the amunition system here how it goes

you loose the ability to use the bomb to put it at your feet , the amunition used is the bomb your actualy using , if you change to another bomb , it only change the amunition in the rocket launcher, if you change to another weapon that is not a bomb , it equip it.

if you equip the rocket launcher and no bomb , (by default) if fire a weak , normal theme bomb with a medium charge rate such as the haze bombs ones

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