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Heavy 2 swing piercing "sword" line

17 replies [Last post]
Mon, 01/21/2013 - 12:41
Nunncitrus's picture
Nunncitrus

My inspiration for these ideas were from fighting against slag guards in lord vanaduke's 5th phase,I saw their weapons, And their fighting style and thought it would be a good idea for a weapon, They have a damage output slightly lower than the troika sword line, But their speed would be like a troika line weapon with a low speed uv, Here goes, Hope you guys enjoy.

2* Thruster (pure piercing damage) low ctr at 5, med ctr at 10
Appearance- A small bronze halberd, quite simple looking, not very detailed, the blade at the end of the pole is dull looking, slightly longer than a troika.
In game description- A invention by the Guardians and Strikers to prevent Wolver overpopulation in the clockworks.
Combo- A single swipe in front of you that can hit the same enemy multiple times if timed correctly and then a thrust that propels you slightly forward.
Charge- Three quick thrusts, all propel you a bit, the third more so, you are capable of changing direction between thrusts to avoid obstacles.
Recipe-red shards 5, bronze bolts 2, scrap metal 2, 400 crowns, 50 crystal energy, recipe cost is 1000 crowns.

3* Greater Thruster (pure piercing damage) low ctr at 5, medium ctr at 10
Appearance- A iron halberd, still quite simple looking, but the blade is sharp not dull, same length as the thruster.
In Game description- The ideal weapon for any knight ready to face the Gloamwoods, suitable for cutting though the thick flora,the bountiful fauna and anyone foolish enough to get in the way.
Combo- A single swipe in front of you that can hit the same enemy multiple times if timed correctly and then a thrust that propels you slightly forward.(same as thruster but with a greater reach)
Charge- Three quick thrusts, all propel you a bit, the third more so, you are capable of changing direction between thrusts to avoid obstacles.(same as thruster but with greater reach)
Recipe- red shards 10, bronze bolts 3, scrap metal 2,fine fabric 1, 1000 crowns, 200 crystal energy, recipe cost 4,000 crowns.

Mon, 01/21/2013 - 19:02
#1
Nunncitrus's picture
Nunncitrus
part 2

4* Sigr (nordic for victory) (pure piercing damage) low ctr at 5, medium ctr at 10, bonus vs fiends low
Appearance- A large shining steel spear with a wide spear head that has ancient nordic ruins on it that glow gold.
In Game description- A fierce and mighty weapon ever thirsting for battle, only the mightiest knight may wiled this great spear.
Combo- A single swipe in front of you that can hit the same enemy multiple times if timed correctly and then a thrust that propels you forward quite a bit, the attacks leave a golden glow after effect.
Charge- Three quick thrusts, all propel you a bit, the third more so, you are capable of changing direction between thrusts(same as thruster but more propulsion, greater reach and the ruins leave a faint golden glow after affect).
Recipe- red shards 15, bronze bolts 4, scrap metal 3, fine fabric 2, meteor mote 1, 2500 crowns, 400 crystal energy, recipe cost 10,000 crowns.

5* Níðhöggr (dragon from nordic myth) (pure piercing weapon) low ctr at 5, medium ctr at 10, bonus vs fiends medium
Appearance- A large golden spear, slightly longer than Sudaruska/triglav, there are glowing red ruins floating around the pole, the spearhead is in the shape of a dragons head with glowing red eyes, the spearhead is surrounded by a fiery orange aura.
In Game description- There is a legend about a mighty warrior battling a great dragon, the battle lasted many days and eventually both fighters were totally worn out, the dragon acknowledged the warriors strength and with its dying breath, fused with his weapon, this is that weapon.
Combo- A single swipe in front of you that can hit the same enemy multiple times if timed correctly and then a thrust that propels you forward quite a bit, the attacks leave a red glow after affect and are punctuated by great roars.
Charge- Three quick thrusts, all propel you a bit, the third more so, you are capable of changing direction between thrusts(same as the thruster but with more propulsion, greater reach, each thrust is punctuated by a great roar and the thrusts leave a ethereal red dragon glow after affect).
Recipe- red shards 20, bronze bolts 5, scrap metal 4, fine fabric 3, meteor mote 2, volcanic iron 1, 5000 crowns, 800 crystal energy, recipe cost 25,000 crowns.

These recipes would be purchased in the hall of heroes from the designated Striker and Guardian.
Thank you for reading, i would love to hear your thoughts and opinions :).

Mon, 01/21/2013 - 12:56
#2
Luguiru's picture
Luguiru

This is the same as all the other "herp derp spear/halberd/pike" threads, a bastard child between Flourish and Troika.

Mon, 01/21/2013 - 13:59
#3
Aureate's picture
Aureate
...

Why did you feel the urge to post twice?

Also, given the way that Flourishes currently work, I feel no particular need for these weapons.
They're like Flourishes. But not as fast, which makes it less useful for fiends and beasts (which are both mainly comprised of fairly fast and dodgy enemies like Greavers, Devilites and Wolvers). The charge also seems identical to the standard Flourish charge, unless I'm missing something obvious here.

Mon, 01/21/2013 - 14:09
#4
Nunncitrus's picture
Nunncitrus
double post

that was me being new at forums lol, it may seem similar to the flourish, but what it lacks in speed, it makes up for in power and reach, the hitbox would be larger than the actual weapon, well i have never used flourishes, so i dont know much about their charges, like i said, its more based off of the slag guards, 3 thrust rushes, the last one pushing you forward more than the rest, the charge gives you mobility kind of like a warhammer, so you can get to those quick little enemies, paired with auto aim, it would work quite nicely, but hey, not all our ideas are always good ;P, im sure ill come up with something better, just give me time.

Mon, 01/21/2013 - 14:24
#5
Dashydra
@Aureate

Better range, higher damage?
Could each attack of the charge hit twice like the Rocket Hammer dash?

Mon, 01/21/2013 - 14:36
#6
Nunncitrus's picture
Nunncitrus
rocket dash differences

No, it does not work like that, more like each dash is a small scale AOE, so if you charge at a group of enemies, they would all get damaged for as long as they are getting pushed by the thrust.

Mon, 01/21/2013 - 20:49
#7
Sevinoss
I thought about this as a

I thought about this as a scythe idea (shut up, scythe haters. I'm not even a Soul Eater fan), and I loved the idea...until I realized it'll be underpowered or overpowered.
Underpowered because it would be slower than the Flourish/Barb lines. People will breeze behind the strikes like they do with GF and DA, or circle around like they do with Rocket Hammer.
Overpowered because, if you're using pure pierce as the damage, imagine people with full ASI and DMG in LD coming at anyone with it. Sure, most people wear Skolver, but Rocket Hammer can 2Hit Vogs out of the park, so I'm assuming this would do the same.

Outside of LD (Not like anyone cares about the clockworks for anything anymore though), I love the idea. So, I give this a +0

Tue, 01/22/2013 - 01:25
#8
Zaffy-Laffy's picture
Zaffy-Laffy
Zaffy is Laffy

Yeahh....... nope

Tue, 01/22/2013 - 04:10
#9
Aureate's picture
Aureate
The thing is...

Flourishes already have a ridiculously large range. And besides, I would rather take higher attack speed over higher damage in the case of piercing swords, given the nature of the enemies you're likely to be using it on.
The issue with the Rocket Hammer dash is that it generally works best if an enemy is immobilised, which is why it's good against turrets - they're not going to move no matter what you do. The weapon is also elemental damage, so it's effective against 2 out of 3 turret types and decent against the third. A piercing weapon would be severely disadvantaged in comparison, since 2 out of 3 turret types are resistant to piercing, and doesn't do effective damage against the third. Freeze might work well in conjunction were it not for its propensity to break quite so easily, and although Shock can keep enemies locked in place during spasms, it won't hold them all the time.
The only practical use I can think of is against Trojan butts. And even then I would still prefer the mobility of the toothpick. Or the ridiculously high damage output of a needle.

I'm sorry, but I just don't see a niche for it.

Tue, 01/22/2013 - 04:47
#10
Zenpai's picture
Zenpai
I have to agree with Aureate

I have to agree with Aureate in that there's no proper niche for that sword. We already have the bases covered, really. Sure, more swords could be added, but this just isn't one I see happening. Maybe if it was normal damage, given its heavy nature, but then it would completely shadow the existing troika lines, with the exception that it wouldn't be a status variant while the triglav and suda can do their own thing.

Tue, 01/22/2013 - 06:29
#11
Zeddy's picture
Zeddy
@Aureate

-While toothpicks superficially appear to have a lot of range, I still prefer my Triglav against greavers.
-Toothpicks are kinda meh against beasts. Sure, you kill them quick, but you kill them one by one. A piercing heavy sword would let you deal with them in groups while doing crowd control. Not so exciting nowadays, perhaps, but one day beasts have to get a buff, right?

Again, I much prefer Triglav against beasts.
-It's kinda risky against devilites, but heavy swords aren't too bad on them. What would be ideal is if the piercing heavy sword could be thrown, as I have previously suggested. Ohey, you've seen that already!

Tue, 01/22/2013 - 07:16
#12
Shion-Sinx's picture
Shion-Sinx
-

it doesnt matter if isnt as usefull as another weapons, we should have the option to choose it.

sounds like a nice one to be add with another DLC mission, like the OCH with its heavy hammer full elemental damage.

Tue, 01/22/2013 - 07:46
#13
Nunncitrus's picture
Nunncitrus
feedback

thanks for the feedback guys, the issue with most weapon suggestions is that they always seem to be combinations of other weapons, or just weapons that are outclassed in everything they do by other things, gotta hand it to OOO for really putting in a lot of different kinds of weapons, which makes the it more difficult to find something original, maybe it would be more effective to switch around the combo, first a thrust that pushes you forward( more so depending on the higher the grade of weapon) and then doing the frontal swipe which hits everything in a 90 degree angle, it can hit the same enemy multiple times, and crush multiple smaller "problem enemies", the charge could be weakened slightly damage wise and just do constant contact damage to anything you are touching similar to slow burn damage, this of course can be interrupted, the charge can be used to also do a full 180
(if you are fast enough) and make quick escapes if lets say, a trojan turns around too fast, and for the issues of it being to under/overpowered, it could be piercing/normal to even it out, and the stats could be changed, hell everything can be changed, it is a growing idea, but i would like to hear others opinions on how this could work better, or if you think this would never work.

thanks again for checking this out :D

also if you are interested i came up with the idea for a "jelly boxing glove/gauntlet styled weapon line i another post, i am chock full of ideas and would like to share all i have, even if they all are bad ideas :P

Tue, 01/22/2013 - 08:51
#14
Aureate's picture
Aureate
Original charge

Personally I'd rather use DBB against large groups, and Flourish seems to cover a large enough range to be able to compete with heavier swords (although that always struck me as stupid, particularly the fact that we're swinging a fencing foil like a claymore and getting the same effect).

I'll bite, though. Roughly how much damage, range and knockback is this sword meant to have?
The issue with the Flourish thing is that it currently does not have much positive difference from the Flourish. Perhaps you could change the charge to something a bit different to the three lunges? That would give it more attractiveness for use and distinguish it from what we've currently got; maybe lines of spikes travelling outwards from the user. Or something.

Tue, 01/22/2013 - 09:50
#15
Nunncitrus's picture
Nunncitrus
yeah i was thinking about the charge

yeah i was thinking about the charge, the damage would be around (llllllll) or (lllllllll) at 5*, speed would be like said before a troika liner with a low speed uv, so like between (lll) and (llll)(maybe just 4 bars), if the damage was split it would be around piercing and normal (llllll) or (lllllll), the knockback would be around or a bit under the tempered and ascended calibur, but this would probably only start at the 3* grade weapon, now about the charge, a 90 degree swipe in front of you that leaves explosions similar to a brandish liner, but with much less range, or a thrust that send out a beam of light similar to the Twins lasers, if anyone has any ideas, i would love to hear them.

Tue, 01/22/2013 - 10:18
#16
Nunncitrus's picture
Nunncitrus
charge idea

the charge could be a berserker dash like a trojan or slag guard, it would be much less distance(we don't want to be flying across the room in to who knows what), and during the dash you could either be swinging your weapon in front of you in a 90 degree angle or else swinging it around you while you charge, the charge will push slightly and damage an enemy as many times as it is hit, it will not push larger enemies as much and stop your charge(trojans,loggers,slag guards,dreadnaughts and of course bosses), you can still be damaged while in this charge if you run in to an attacking enemy who hits you first, and that will stop your charge.

i would love to hear all your ideas, if you have any feedback or tips, that would be great :D

and as i said before, i am always bubbling with ideas, so if something is off, just give me some time to think up a solution.

Tue, 01/22/2013 - 14:29
#17
Nunncitrus's picture
Nunncitrus
charge idea

How about stabbing the spear into the floor and having blade spikes rise up around you from the ground(like slime and snarbolax's attacks), the AOE range would grow the higher the weapon star grade, and at 5* it would be a large AOE with an ethereal red dragon flying from the spot you pierced the floor and roaring, much like the dark briar barrage, maybe too similar, i still want to implement the dragon's spirit in to the 5* spear.

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