The Polaris has been around for quite a long while. It is a favorite gun of many people in the SK community. It is also a hated weapon in the PvP arena. There are many views on the Polaris. It has the ability, with the right asi, to be put out in rapid succession. It has to ability to shock and destroy targets. It has the ability to throw strikers good distances. It has the ability to block paths. It has the ability to annoy players.
I would like to point out that I am not one of those players to complains about the weapon almost every game. In fact I like it. I use it all the time. I have 3 LD sets and all of them have it. I use it as my side arm and I find it extremely effective for fulfilling my tasks in order to win a game. This being said, I have always thought the weapon needs a nerf. Most preferably a nerf in the chance for shock and the damage out puts. Back when it first came out I remember a bug fix was implemented not too long after. It included a balancing for gunners, and all guns had their damage increased. I honestly thought the Polaris was not one of those guns that needed it. Most weapons in the game have some sort of drawback, but it is my belief that Polaris doesn't. GF is very slow, the FF has a shorter range (finally), the brandish has a skinny area of effect, etc etc. Polaris doesn't really have a drawback to it. If timed correctly there is no need for reload, it fires quite fast, and it shocks and damages very very well. Though the bullets are slow, it can still cover a ton of area when expanded.
There are many views on how the polaris should be balanced. I will list my preferences and why.
Chance of Shock- lowered to 3/4 of current- the high chance of shock can rip too fast through players when one is hit by multiple bullets. Resulting deaths are much too fast for a gun that has such a large area of effect when expanded.
Damage- reduced to the amount before gun boost update- doesn't need to do that much damage if it can be fired so rapidly
Knock back- cut to 3/4- it shouldn't throw recons and strikers as far as it does, often times throws people 5 blocks into shock traps, fire traps, etc - should not be cut farther, if knock back is too low then multiple bullets could land before a player could escape a situation with polaris involved.
Aspects to stay the same:
Speed- firing rate and bullet speed are fine- firing rate is only viewed to be unfair when asi is involved. asi is part of the game and part of how OOO can make money. It is fair, so leave it be. (item is definitely attainable with ask vh without spending money)
Range- it is the same as any other gun. Let it be.
I hope that I can get some support on this thread. I know a nerf would be favored by a large portion of our regularly playing SK community. If you do support this, spread the word, bring more people to this thread, and let it be heard. If you are against this thread, please tell me why, for I would love to hear another point of view in order to double check my own.
UPDATE NEW VIEWS:
Redux in Shock chance.
Redux in clip size -> 2 shot clip.
Redux to knock-back -> 25-35% redux.
Redux to damage (optional) 10-15% (Not necessary if other redux's are made)
SPECIAL EDIT: A Guildy of mine suggested the possibility of Polaris being prismatic. Could make it easier to determine whether the bullet is yours or an enemy's.
I ENCOURAGE PEOPLE TO READ ALL COMMENTS BEFORE MAKING ONE OF THEIR OWN.
if the game allow it , im not against it as such as auto aim , polaris .. and my best , yet the wrost insult making one ... voltaic tempest.
wich voltaic tempest and defender youc an just get on a point and screw eceryone .. this is mine now ... gunners cant get your shield down , polaris is easy to avoid and you save enough time with your shock bomb to get assist from your friend in 40 seconds of charge , drop bomb , shield , run back , charge another bombs and run at people with guns to make them have to fall back even more , repeat
(ash of agni if you see a guy who just dont care and get over your storm circle)
voltaic tempest is a shield destroyer with ability to prevent any shielding / runaway at every 2 seconds.
i remember the time where we went 3 player with voltaic tempest and 3 other with sword and we ended the game 503 / 6
the only negative thing i know about trollaris is not the wepaon itself ... its the stupid user who start to shoot at the enemy you where about to melee pushing him around or doing the same from an enemy you tried to avoid a hit pushing him in your direction