Well, I was completely fed up from SK today after realising how the game was more of a chore than fun and worked out how OOO dun goofed.
So, missions literally destroyed the need for the arcade and so removed most of the variety in the game. For example: FSC has and always (probably) will be the most profitable boss to farm.
Before missions came out, people would have to go through the levels before the boss themed levels, which meant players had to fight all kinds of monsters, in all kinds of places (how I miss jigsaw valley; 'twas so relaxing to play through).
Now, after missions, we are doing the same levels repeatedly (namely FSC), because what player wouldn't want the most money for their mist. This has meant people do NOT face these enemies they would have before the missions and have little variety in the monsters they fight (and no, rock jellies in FSC don't count)
How they should've implemented the missions
They should have made the missions start you out in emberlight/morcroft/depth 0, where from there, you would proceed to the normal arcade clockworks, but the levels after terminal would be mission related. Players would still then have reason to run the arcade as they could get better levels leading up to FSC and missions would provide no benefit over playing in the clockworks.
Now, I'm just typing this up because I'm sad that I have literally spent all my mist on playing FSC (and candlestick keep now that there are black kats; woop, 1% chance on a 1% chance for a book :DDD) for the past 4 months and I miss the sound of jigsaw valley music.
What do you guys think of this? How would you have wanted them to implement it, so that the arcade wasn't ruined?
P.S I know I can play jigsaw valley through missions, but that isn't fun on your own , especially when you get 300cr per level <.<
They should have done this.