So the things need a buff. Let's see what we can do.
First of all, since bombers always keep saying they want an elemental damage-bomb without knockback, let's do that. Let's make the shard bombs do no knockback. Good. Two more things is to remove the hit limit entirely and also let shards fly over low walls.
Now, I propose that we buff the damage of the core blast. Just a little bit. It's currently 70 damage against neutral enemies, but let's bump it up just a liiiitle bit up to 350. Sounds good? Sounds good. To compensate for the increased damage, we'll nerf its range a little bit. Not a whole lot, mind, it's not like it had a lot of range in the first place. We're also reducing the amount of shards spread from 8 to 4. However, damage of each shard is bumped up a little bit from 95 to 133.
I'm not entirely done yet. Fuse time is reduced on the core blast from what seems to be about 1 second to, oh, I dunno, 0.2 seconds. Also, instead of planting the bomb, it gets thrown. And if it makes contact with an enemy, it also explodes. The shards will fly out from the proj- I mean bomb when it hits the enemy and those shards will also detonate on contact. However, the shards will harmlessly disappear if they don't make contact with an enemy after about a quarter of a second. To compensate for this, shards will bounce with walls..
Also, there should be three additional elemental shard bomb lines: Fire, freeze and shock. They will have slightly reduced damage but have good chance of causing moderate status.
Also they'll have a regular attack where the core blast deals the same damage as regular shards but there'll only be one shard flying out from the blast instead of four.
Great but OOO hates bombers.
It will never happen.