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I wanna start a fight *Shadow Lair equipment is not worth getting*

39 replies [Last post]
Tue, 02/12/2013 - 18:58
Nexassassin's picture
Nexassassin

So it's late at night and current General Discussion topics are kinda meh. Let's have a little fun. I'm going to be posting some statements regarding SK in which you, the good (good?) people of the forums, can either argue for or against and you again, will vote who made the more persuasive (hopefully more logical) argument.

Rule are as follows:

  1. You may argue on which ever side you please so long as it's expressly stated which side your arguing for (you're either for or against).
  2. More than one person is allowed to be in either sides.
  3. You're allowed to make arguments for the other side as well, just not in the same post.
  4. Rebuttal posts are allowed, just make sure it's clear who's the rebuttal aimed for (yes, you're allowed to rebut your own arguments).
  5. When voting, make sure it's clear who you're voting for and for which side (e.g. Nex for argument +1).
  6. You're only allowed to vote for the actual arguments the posters are relying on (it can get very messy indeed if we can vote for someone's rebuttals....no matter how justified it seems).
  7. Each unique person is allowed one vote and only one vote per topic (no matter how good their argument is).
  8. Those making their arguments are allowed to vote.
  9. People are allowed to change votes (just don't do it often as it can be hard to recount).
  10. These rules are not final and limited in any way and may change when it's fit to do so.

Whoever gets the most votes at the end of....some undefined time period, which I am yet to decide at my discretion and notice will be given in advance, will win....NOTHING (let's try and keep this in General Discussions for now) but results will be posted.

So let's start shall we?

Bombs are side weapons only
Zeddy - 1

Shadow Lair equipment is not worth getting
Pending

Tue, 02/12/2013 - 18:58
#1
Nexassassin's picture
Nexassassin
Statement:

Bombs only form a niche in one's arsenal because of their highly circumstantial nature and should only be classified as side weapons, i.e. they should only be used in supplement to your main weapons which would be swords and, in some circumstances, guns.

Tue, 02/12/2013 - 18:59
#2
Nexassassin's picture
Nexassassin

Reserved

Tue, 02/12/2013 - 19:18
#3
Dmatter's picture
Dmatter
Bombs as side arms? Okay, I

Bombs as side arms? Okay, I might not be an expert on bombs, but give me some 5* bombs and a bomber set and you carry a sword/gunner set. lets see who can get through an arena first, killing everything.

Tue, 02/12/2013 - 19:33
#4
Little-Juances's picture
Little-Juances

If you need a sword to beat the game, I fell sorry for you.

Tue, 02/12/2013 - 19:44
#5
Zeddy's picture
Zeddy
@Nexassassin

Bombs are virtually unusable without a high amount of bonuses. You cannot call a weapon requiring dedicated armour or massive costs sunk into UVs or trinkets for a sidearm. I argue instead that bombs are the only weapon which cannot be a sidearm.

Tue, 02/12/2013 - 19:57
#6
Iron-Volvametal's picture
Iron-Volvametal
Quote: Little-Juances

"If you need a sword to beat the game, I fell sorry for you."

Here, let me help you up.

Tue, 02/12/2013 - 20:11
#7
Eltia's picture
Eltia
Cooperstown, ND

This topic is so misleading it's not even funny! Sword should be the side weapon. Without a vortex bomb you can't unleash full potential of sword charge.

Therefore, I vote making swords side arm only and every knights in Spiral Order must begin their mandatory training with a bomb.

/thread

Tue, 02/12/2013 - 22:56
#8
Oatmonster's picture
Oatmonster
Lick Number 58425

+1 Zeddy

Tue, 02/12/2013 - 23:38
#9
Hexzyle's picture
Hexzyle
@Eltia & Zeddy

Agreed, the topic title isn't concise.
I can't tell if it "Bombs are side arms only" means "You cannot use purely bombs", "You can only use bombs when your main weapon is a gun or sword", or "You cannot use bombs as your primary weapon".

Wed, 02/13/2013 - 00:04
#10
Thinslayer's picture
Thinslayer
@Zeddy

Weapons that require specialized gear to be effective is almost *proof* that said weapon is a sidearm. In real life, primary weapons like rifles are effective in many situations, but to make, say, a saber effective, you really need to sharpen and strengthen it to let it cut through modern armor. Similarly, sidearms like pistols must be buffed or used in specific circumstances in order to be effective enough to compete with rifles.

Note that this isn't proof that any of the above weapons are sidearms, but it is a strong indication of the possibility.

Wed, 02/13/2013 - 00:29
#11
Oatmonster's picture
Oatmonster
Lick Number 58425

@Thinslayer, I think it's actually quite the opposite. You would have may different "primary weapons," such as shotguns, assault rifles, and sub machine guns, and then you would have a sidearm that was more or less consistent in all situations. In Spiral Knights, this would be akin to the Valiance.

Wed, 02/13/2013 - 01:07
#12
Luguiru's picture
Luguiru

Sidearms weapons in this game are the kind of weapons you can take with you while trying to do Dauntless Delver without switching any of your equipment for the whole run (which is how I got it myself) at arsenal stations because you have no need for equipment bonuses for that sidearm weapon and can use it interchangeably with any setup that has an open weapon space for it.

Weapons I personally use as sidearms in order of preference for versatility include:

  • Valiance
  • Vanquisher
  • Dread Venom (only if I am not already using Venom Veiler)
  • GFaust
  • Furious Flamberge (only if I am not already using Agni)

After that they usually see more blo- I mean, action than the bombs I would rather be using. I always use bombing armor of some sort (>90% of the time Mad Bomber) and have done so for the past >8 months. I used to activate one or two weapon slots to carry at least two bombs and one sidearm. More than half of the time when I have all four slots open one of them is going to be Valiance. When it comes to being the only person who runs around with a Graviton, Valiance is the thunder to my lightning.

Wed, 02/13/2013 - 01:56
#13
Nexassassin's picture
Nexassassin

I'll give the current statement probably ~7 hours more to run.
So far, seeing as Zeddy is the only person to have a vote, he's in the lead.

Wed, 02/13/2013 - 04:49
#14
Zeddy's picture
Zeddy
@Thinslayer

The sidearms you listed were guns and swords. I find that interesting.

Is a rocket launcher a sidearm? It's cumbersome to use, you'd need to lug a goddamn crate around for ammo and probably have men dedicated to reloading the dang thing to be effective. It's not the kind of dedication you'd put to a weapon unless it was a primary pillar in your strategy. Your examples of sidearms involved making the weapons more powerful, but bomber gear is required for it to be convenient to use in the first place.

And yes, I would consider hand-grenades sidearms. The SK equivalent of hand grenades are catalyzers and pulsars.

Wed, 02/13/2013 - 09:48
#15
Krakob's picture
Krakob

I'd argue any weapon which the intention of is not to deal damage is a sidearm. Weapons that are not used for the primarily faced enemy family or against many types (e.g CIV) are too, in my opinion, sidearms.
Examples are:

  • Haze bombs
  • Vortex bombs (EV is borderline)
  • Blasters
  • Pulsards
  • CIV
  • WHB
Wed, 02/13/2013 - 10:05
#16
Sir-Pandabear's picture
Sir-Pandabear
@Krakob

EV is more of a sidearm than Vortex is. This is proven from the sheer amount of non-bombers bringing EV but not even considering GV. EV is easier to use, but GV does more damage, so you'd only bring GV if your intention is to primariily use it.

Ash of Agni is not a sidearm. >:[

Wed, 02/13/2013 - 10:49
#17
Krakob's picture
Krakob

Really? But I- and the sho- and lumped to- okay, I guess...
Ashes of Agni only fills a purpose every 6 seconds or something like that so you'd be smart to bring something else with it.

Wed, 02/13/2013 - 10:52
#18
Sir-Pandabear's picture
Sir-Pandabear

You mean something like a sidearm? :p

Wed, 02/13/2013 - 10:57
#19
Krakob's picture
Krakob

Say you spend two seconds planting an Ashes of Agni, followed by six seconds of blasting an Umbra Driver on the pack of Gremlins you are fighting.
WHO'S THE SIDEARM NOW, HUH? =3

Wed, 02/13/2013 - 11:13
#20
Eltia's picture
Eltia
Cooperstown, ND

Some people think bombs are side arms because... well when you start the game you are only given a gun and a sword. So naturally people start with the impression that "bomb is secondary as you can survive fine with just a sword and a gun".

My guesses on why this arrangement is in place are:

  • the Devs have preference for sword and gun. Bombs come a distant third; or
  • this game needs ranged attack to advance (to eliminate explosive barrels, to take out ghost blocks, to hit switches). Gun is the intuitive choice. Bomb with flying shards isn't very bomb like. (Someone please introduce frag grenades and claymore mines to the Devs.)
  • two weapon slot limitation introduces a natural bias against one particular weapon type. Bomb got the shaft.

It all make sense when you think about it. So pick one of these and move on.

Wed, 02/13/2013 - 11:25
#21
Nexassassin's picture
Nexassassin
Shadow Lair equipment is not worth getting

Zeddy wins with a grand total of 1 vote(s).

Next round

Statement:

Shadow Lair equipment, despite the difficulty required to craft and obtain them, are (in practice) no more effective than certain armours one is able to obtain without needing to do a Shadow Lair run. The Arcane Salamander set, for example, gives the player a total of medium damage to both Slimes and Beasts however since both these monsters deal pierce, the user is very vulnerable to their attacks. The Skolver set, in contrast, Not only gives the player pierce defense but also a word damage bonus of Very High.

Wed, 02/13/2013 - 11:36
#22
Eltia's picture
Eltia
Cooperstown, ND

Wait, why do you keep starting these topics when the answer are pretty much well known?

SL is optional. Play it at least once for experience and no more than once unless you want for completion or story line. Bonus point if you like soloing the hardest content in the game.

It's never about the equipment or money unless you feel like wearing Almirian set as an expensive costume. (But seerously there are far better costumes around thanks to the various promotion.)

Wed, 02/13/2013 - 11:50
#23
Sir-Pandabear's picture
Sir-Pandabear
Objection!

Arcane Salamander is balanced okay against Deadly Virulisk. You are not making a remotely fair comparison.

Snarbolax is like Skolver, except shadow defence. You cannot get that anywhere but in Shadow Lairs. How much is that worth to you? I cannot make this decision for you, but I will mention that there are not a lot of options for shadow defence in general and devilites are jerks.

The ultimate bomber armour is Mercurial Demo. Why is this? While all other bomber armours allow you to reach maximum charge time and maximum damage, Mercurial Demo is the only one that will let you reach both of those AND medium MSI. Some silly folks claim MSI is not very noticable, but that's only because those people don't spend a lot of time using weapons that reduce your movespeed while still allowing you to move, such as bomb-charges and handguns. When using those, the MSI makes an immense difference. The max CTR and damage is achieved by two damage trinkets and CTR VH UV on each bomb you intend to use.

Ice Queen set is pretty powerful in Lockdown, allowing you immunity to Stagger Storm and Shivermist Buster by default. Through the power of triple UVs, you can also get immunity to every haze bomb as well as a very strong resistance to statuses in general. Combined with a high piercing defence, you can become an unstoppable force through being an immovable object. You can still get max sword damage or ctr on anything with trinkets.

While I would not go for a Shadow Lair armour as my first piece of equipment, they are indeed desirable for those with ambition and resources. The key point is that some Shadow Lair equipment offer unique benefits that cannot be gotten anywhere else; I cannot say if it is worth it to you, because it's hard to put a worth on something that is priceless.

Wed, 02/13/2013 - 11:51
#24
Generic-Bush's picture
Generic-Bush

The Skolver set, in contrast, Not only gives the player pierce defense but also a word damage bonus of Very High.
Word bonus very high...me want

Wed, 02/13/2013 - 11:56
#25
Krakob's picture
Krakob
PRUS WAN TO ZEDI

Interesting idea about the IQ set. Kinda makes me want to pump a few thousand dollars into the game just for that.
On the concept of an unstoppable force vs an immovable object, here's a good video on it.

Wed, 02/13/2013 - 12:52
#26
Sexios's picture
Sexios
Shadow lair armor!

It not worth getting, uses to much ce. Especially if its your first run and key is just to much too!

Seerusly. maybe the snarbo is, BUT NOT THE REST!

Wed, 02/13/2013 - 12:55
#27
Aureate's picture
Aureate
+1 to Bush and Panda.
Wed, 02/13/2013 - 14:02
#28
Bella-Donna's picture
Bella-Donna
Shadow Lairs

Shadow lair armors are really just nice costumes. the only good one is snarby set. The rest are expensive costumes. usually I don't do an SL unless I can craft 2 or more pieces of armor in the sanctuary to get more bang for my key, but eff it. once you have a snarby set you need no more SL gear.

Wed, 02/13/2013 - 14:29
#29
Skyguarder's picture
Skyguarder
Proceeding the explosion...

First, please don't confuse me and put "#21" as a topic number.

Second, shadow lair is worth getting because they are rare armor and you can't get them anywhere except paying for one with unbinding price. I would use it for a costume only though... It's also expensive

-1

Wed, 02/13/2013 - 16:52
#30
Fehzor's picture
Fehzor
Against SL armor being awful

All shadow lair armor is superior, in some way, to the armor that they mimic. All niches filled by shadow lair armor benefit experienced players in particular, as newer players are not meant to attain such benefits at the start of their Spiral career.

Snarbolax armor is better than skolver in that it protects against multiple status effects- it may only give highs for each, but with UVs of med being readily attainable on wolver gear, there is no excuse to let that stop you. The best UVs for most armors are the ones that bump up the resistances that that armor/hat already has on it- for instance, snarbolax with poison med or freeze med would be superior to skolver, however, skolver with med ice would not be nearly as worthwhile as snarbolax with such, and skolver completely lacks the option for poison resistance... shadow makes it viable to get both, and does not hurt/help the armor along.

Ice Cream Clown and Body are both superior in the most obvious way- they give ice resistance rather than sleep resistance... seeing as to that there is no sleep status outside of vials, I feel it is safe to say that ice resistance, which does something, is superior to sleep resistance. In the obvious future that sleep status is re-invented, there would likely be some form of sleep resistant armor given out alongside the event, so as not to force players into crafting jelly armor, although that is altogether uncertain. The problem with this armor is more in that defensive armors in general are awful, not in that it lacks something huge.

Mercurial demo parallels bombastic armor, though could be seen as paralleling volcanic demo as well. The major advantage that it gives is the unique bonus known as MSI- vastly improving ones capacity to bomb, while still giving some bonuses so as to allow for UVs and trinkets to grant CTR. Again, most players entering shadow lairs are or should be capable of crafting UVs and affording trinkets, and thus should be able to utilize merc demo. MSI also allows for benefits not even related to bombing, such as improved strafing ability- the elemental defense that this gives may not bring much to the demo table, but it certain does bring something to the collection of MSI armors.

Heavenly iron armor offers an odd set of bonuses, that, while not always optimal, is still better than Valkyrie and skolver alike, in many scenarios. It allows the user to bring and fully utilize swords like leviathan to fight things that would otherwise give the user trouble- while still giving enough of a boost against fiends to justify using other weapons. It is also important to note that it has no weakness to fire. Valkyrie offers no protection from such a thing, while divine veil only covers your head and lacks the all-important normal defense. Likewise, players going through shadow lairs probably already have the trite bonuses that skolver has to offer, and could potentially welcome such a change.

Any experienced player can tell you that slimes and beasts are tied together often in the levels of Spiral Knights. They share many level themes and also appear alongside one another on in stratums marked towards one or other other. Likewise, Vog is prefered over snarbolax when visiting FSC, due to the prevalence of elemental damage during the boss fight, but also due to the large amount of fire damage that occurs, and this is for a reason: sonic mode. Sonic mode refers to the fact that when hit, the knight cannot be directly KO'd unless at a low health value. Fire breaks this law, making it possible to be "saved" at a low health value after one hit, and then die immediately to the flames- resisting fire lowers the chances of being lit, and so saves the knight. Elemental resistance also helps the knight when dodging bullets from gun-puppies, which also inhabit many levels where such bonuses, and may provide more of a threat than beasts which are quite frankly almost non-existant as a threat. This is the strength of Arcane Salamander... which, might I add, has slightly more elemental defense than volcanic salamander.

Finally, the heavily criticized Almirian armor. While the cost effectiveness of the armor is more than questionable, the amount of swag that comes with it is incredibly rewarding. It is a huge step above azure guardian as well, and can serve the important social role of building respect. This social advantage serves just as much, if not more, of a purpose than any other.

Regarding the cost of such armor- If you're running a SL entirely for the armor, then you're not doing it right. Most pieces of 5* gear come with the ability to craft multiple copies- SL gear comes with a unique, generally memorable, experience that beats pressing "Craft" in Haven and then logging off for the day. Consider SL gear to be next to free- would you buy a key and run a shadow lair if it didn't have any reward associated with it? I certainly would, just for the challenge, for the thrill. In the regard that you will, at some point, want to run one regardless of your need for cool armor, SL armor is 25K cr cheaper than typical 5* gear.

Wed, 02/13/2013 - 16:52
#31
Fehzor's picture
Fehzor
For SL being awful

Shadow Lair armor is entirely situation, and is in most cases inferior to most basic armor sets- attaining newer weapons will help the player along much more than will attaining shadow lair armor.

By the time a player is ready to craft shadow lair armor, there is very little reason to do so- you're fighting the hardest enemies in the game, if you can pull through that, what other boost could you possibly need? Armor does not make the game any more interesting than do accessories- which serve the same invaluable purpose that shadow lair armor does, respect from your peers as a "pro". Similarly, situational gear from SLs is a waste of resources that could be spent on buying armor sets that are useful in a wider variety of scenarios- or, as I've already said, could be spent on weapons.

Snarbolax armor provides high/high in poison/frost, as well as shadow defense, none of which are entirely neccessary for most content- haze bombs in lockdown require a higher bonus to avoid freezing to death, and whisps would require the player to gain an additional high to avoid entirely. The shadow defense provided is mostly trivial, as there are better sets- like the new black kat hat, that provide far better boosts, and fulfill the same function.

Ice Cream Clown provides solid defenses, but skolver and justifier alike provide solid enough defenses, and are offensive to boot, making them superior in most cases. In Lockdown, the money spent on an Ice Cream Clown would easily be better spent on UVs to boost ASI on swords or guns, or on an additional UV for a skolver or justifier set, to grant the user immunity to either voltaic or stagger storm. Any decent bomber that looks up and sees you coming with ice cream on will immediately know your game and switch strategies to match. The only place Ice Cream set fits in for PvE is it's own shadow lair- making it almost entirely redundant, save for as costume.

Heavenly Iron Helmet is easily offset by divine veil's higher value as a utility that can be both paired with skolver and worn to fight all manner of fiends (shock and fire should be your major concerns)- especially due to the fact that it only gives a split bonus, whereas other items give bonuses that can stack together in such a way that works. Heavenly Iron Armor might be unique in it's bonus, but it certainly isn't worth getting entirely for that one level, when there are other items that give actual fire resistance, which can matter just as much if not more than specialized defenses. Curse resistance is rarely seen, or heard from, and as such does nothing.

Arcane Salamander falls into the same boat as Heavenly Iron- without bonuses that stack, there is little point in using it. Then there is that Arcane Salamander lacks piercing- this might fly for fire+beast stratums, but quicksilvers would be likely to tear it apart. Far too situational for actual use, especially with volcanic salamander providing the same bonuses, but entirely for slimes.

Lastly, there is Almirian Armor, which is all but entirely unusable in the clockworks. It could be used to show off and impress, but then so can prestige marks and accessories.

The cost of the items is heightened not only by the fact that it requires a much higher time investment in comparison to your typical 5* armor, but also by the fact that it costs 800 CE rather than 700 CE + 100 ME to craft- making it effectively cost more.

Wed, 02/13/2013 - 17:16
#32
Fehzor's picture
Fehzor
Rebutal to post number 31

There comes a point, relatively early on, at which the player makes all of the weapons that they will need to play the game- at this point, the next logical step is to progress to content marked specifically as "dangerous"- and it is here where those players will find that they require specialized gear. Kat hats would not be neccessary if not for Heart of Ice- fire trinkets would not be needed if not for C42, and shock whisp immunity would be entirely useless if not for the likes of GitM. It is just beyond this point that the player has time for finding those armors that maximize their chances for success- which, might I add, are far easier to attain than maximum unique variants, which can go for absurd numbers on the auction house and forums. The need might not be immediate, but given time and a minute amount of motivation, most players will eventually find themselves using some form of offset gear.

Once offset gear is accepted into an arsenal, new combinations of gear arise. Deadshot+mercurial demo provides a good set for bombing+gunning through shock themed undead levels. SL armor fits very well into this- when you've got uneven UVs on all of your gear, then boosting them in exact ways is going to benefit you greatly. There is also that future content could, as I mentioned before, immediately turn the tide and make any one setup more practical- before C42, dragon scale mail was almost never seen. But people don't use dragon scale mail, do they? They use vog and things with fire resistance. But what if they don't have enough fire resistance on their vog? Maybe they'll make something else... like volcanic or heaven forbid arcane salamander, providing the necessary fire UV. I had shock UVs on my shock gear.. and when GitM came out, I was more than ready.

Even if the player has no desire to run the SL, the price of doing such a run is relatively similar to other armor costs, though SLs still usually serve as a trial of the player's ability to both organize a party and fight through enemies.

Wed, 02/13/2013 - 17:34
#33
Nexassassin's picture
Nexassassin
Finally! Someone who's doing it right

Hard to pick one Xd

I'll choose post #31
+1

P.s.
@Aureate
Sorry, only one vote counts >.<

@Benightz
Sorry, negative votes don't count

Wed, 02/13/2013 - 21:07
#34
Quakeman's picture
Quakeman
best costumes tho

best costumes tho

Wed, 02/13/2013 - 21:32
#35
Venomousbiohazard's picture
Venomousbiohazard
+1

Really, Shadow Lair items are just costumes that are not worth the time.

Thu, 02/14/2013 - 02:02
#36
Hariender
shadow lair armor

Shadow lair armor not really too much worth getting............for a gunner/gunslinger/gunuser/userusegun/shooter/rangekiller/rangeattacker.

But still,gunner/gunslinger/gunuser/userusegun/shooter/rangekiller/rangeattacker can use arcane set,iron set,and ice sets, just not benefit much for gunner .

In general arcane set,snarby set,mercurial set is the higher set worth getting from the other.....IMO.

Thu, 02/14/2013 - 08:57
#37
Doctorspacebar's picture
Doctorspacebar

I can speak from experience, Mercurial Demo is a great bomber set if you've got CTR trinkets. You move faster and Shock only lasts 4 seconds with like one tick, two things that immensely help most bombers. If you have CTR UVs on all your bombs, you can even get Max Damage with this.

Snarby, meh. It's Skolver with Shadow defense and added Poison defense. It's all right. (Of course, I don't care, considering I'm mainly a bomber.)

Ice Queen, if you get a Shock Max Jelly set, can resist the big three LD Hazes (Shiver, VT, and Stagger). Other than that, meh.

Heavenly Iron isn't much to write home about, but at least it's got more of a point than Arcane Salamander and Almirian Crusader. I wouldn't get any of them unless they were the only things I didn't have.

Thu, 02/14/2013 - 10:33
#38
Nexassassin's picture
Nexassassin
Few more hours

Fehzor's for argument - 1
Sir-Pandabear's against argument - 1

Vote. Vote. Vote.

Thu, 02/14/2013 - 12:14
#39
Doctorspacebar's picture
Doctorspacebar

I'm with Panda, myself...

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