Alright alright, so I made a thread asking why the devs would even think to make about... 1/5 of the armor in the game, specifically the 1/5 that was overshadowed by other armors.... Armor of the Fallen is objectively worse than deadshot. etc. And then Bopp mentioned that the armors were there from earlier in the game's history, where they DID make some sense... which I knew entirely, but he still reminded me of it. And that got me thinking about the core, and about everything else that happened...
A bit later, I went back and read some of the old patch notes, and here is the thing- They were working on the core. And then they stopped and didn't.
Then they announced it in January of 2011: http://forums.spiralknights.com/en/node/1003
And were still working on it a couple weeks later.. "Coming Soon": http://forums.spiralknights.com/en/node/1086
Then, in February of 2011: http://forums.spiralknights.com/en/node/1290
Note that the other common theme here was that the devs were testing gate creation and that whole thing. Like here- http://forums.spiralknights.com/en/node/2383
And then the next few months seemed to be fixing problems caused by releasing the game to the public- like when they changed the nature of the items to cost twice as much to craft... even though now, the cost of the items is about 4 times what it once was due to the inflated CE prices. At the time, CE was 4,000 cr per 100.
They changed the Arcade to once again, reflect upon the nature of the larger playerbase- http://forums.spiralknights.com/en/node/9565
And then.... The Snarbolax and the Roarmulus twins? And then Polyps? And then Krogmo What about the core that they "were working on"?
And then something called Shadow Lairs was announced. And finally, it dawned on me where they got the content for the shadow lairs from.
This: http://www.youtube.com/watch?v=zBnsYC4hHZM ...was put on youtube April 2nd of 2011.... prior to which time Harry Mack must have made all of the music for the "core experience of the game", no pun intended. But they didn't use it for the core, because they ditched the core, and made Shadow Lairs instead.
So lets go back a bit again and examine the other stuff that happened during that time period... and we know that the players weren't happy about the development of the game back then. Why? Because the devs nerfed several of the monsters, doubled the crafting costs, killed the crafting industry, and then made accessories. Basically, the devs must have been going broke or something... which is why they don't release rose regalia again. Those were the first players to support them... They must have needed money though, because SEGA bought them here- http://forums.spiralknights.com/en/node/33687
Arcade updates stopped during the summer as well. Its like they gave up on it.. and then, more fodder. We got European servers, which may or may not have resulted from SEGA buying OOO.
And then the mission system came out, and it turned the game upside down, because it killed the arcade... oh and, lets see something here.....
Nick says quite a few things here: http://forums.spiralknights.com/en/node/8736
And then directly contradicts himself by making the Hall of Heroes... and look at the "Supply Depot", which directly sells you weapons. Keep in mind that this is all coming from the same man that said this-
"Ultimately, it's important for us that players that choose to craft their own items do not feel their experience can be easily matched by a player that decides instead to get their item from the Auction House or in trade. The progression of finding and crafting items is the core experience we built the game to provide for our players and we will not see it devalued." -Nick
They're changing the game away from a sandbox model, and into a themepark MMO... but do they really want to? Is it that they're having trouble finding places to put new content? Is it because thats what SEGA wants? It DID start when they ran out of stuff from earlier and joined SEGA.
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