I got an idea that could probably work out dueling
Ok here we go
There are 4-6 control points depending on how many players there are per team, you fight on the CPs
You get your OWN shield and you start out with a lot of health, all of your health is equivalent to every1 else
Everyone has level 1 gear
UVs are permitted
If you beat your opponent and your teammate lost to someone from an opposing team then you move on to the next control point and fight that person
You guys both heal before you fight
If you finish your duel before your teammate loses his duel then you wait until you get a result, if he wins then both of you both wait
This is how it will work, depending on how much players are standing at the end of message will determine the winner
So if this guy ended up being the last survivior on the pink team and there are 0 people on the green team then that means its 1 to 0 so they have more player
or if there were all 4 players standing with 0 on the other team then they win
there WILL be a timer so if the timer runs out and there's more players standing on whatever team then that team wins
the control points turn your teams color once you defeat an opponent
1vs1 duel for control of points. if your companion dies, you can go and avenge him. this is until there is no one standing for one's team or until the timer runs out. there is no reviving. am I correct?
and, shields. no LD classes.
other:
what prevents me to encounter another player while out of a point and kill him /being killed? there is a one way path from one control point to another?
please resolve the contradiction: everyone with level 1 gear and everyone with their shield. which one is correct?