I don't want to whine, but I honestly can't understand the difficulty ramp of the game. I know this has been talked about, but it seems to delve more into the unbalance of the equipment more than anything.
Here's my issue and I'd like to see other player's opinions on the subject.
So Tier 1, fairly basic. Feels pretty good, you've got your basics handled by the time you get midway.
There's nothing especially hard about Tier 1 and the boss, Snarbolax, is rather simple. No enemies spawn in that boss battle and it feels like a fantastic first boss.
So you go on to Tier 2 and everything seems manageable, no problems. You get to the mid-way point, check out the recipes, have a good time. When you first hit Tier 2, you feel the difficulty ramp properly. First levels of Tier 2 are fairly easy and gradually, you get to a good-feeling difficulty by the time you can clear Tier 2. (No boss, just a regular Tier 2 run).
When I first started, I did quite a few runs like this, just Tier 2 over and over. There wasn't much else to do, I had started a couple months after the game first came out. Because here's where the problem starts. The Tier 2 bosses are completely overpowered. There were no Elevator passes back then, so dying once wasn't a big deal, but every death after was terrible.
So I'd take my small group of friends, typically 3 but sometimes 4 of us and run through the Jelly King. The first of the three levels leading to him, not so hard. As you should learn by this point, kiting and shielding are incredibly important. So you're typically able to make it through the first level without much difficulty.
Second level, the difficulty ramps. And it's mostly the little Slimes that sneak up on you, but point aside, at least one or two of us will die once. Doesn't seem like -that- big of a deal, but should we be?
So to make that half of the story short, we make it to the Jelly King and die, die and well. After that, you would be low or out of mist, frustrated and don't want to dip into what little CE you may have saved for crafting.
This was with all 3 or 4* gear and a little over a year ago, I believe.
So we play a little longer but feel frustrated. Roarmulus Twins weren't gonna happen, two of us tried and barely -barely- beat them after wasting all our mist and about 100CE. That certainly never felt like a 'win', when you lose so much. So I get all my gear up to 5* except my shield, thinking the Tier 2 bosses at this point -must- be a cake-walk with almost all 5* Gear and one 4* shield.
Nope. While the rest of my party had mostly 4* and a few pieces of 5* gear, we all still felt like nothing had gotten easier. Everything we gained had no real impact. So thinking about it logically, the game is designed to have different load-outs. Going against Slimes? Have the right resistances. Going against Roarmulus? Have the right resistances.
But can you really enjoy sitting there, grinding and grinding for armor piece after armor piece, getting different load-outs?
Is it worth it?
I'm really asking. I'd like to know what we're doing wrong. See, we'd quit a year ago, frustrated that if we were dying -this- much on Tier 2 with 4* and 5* gear, how would we ever actually BEAT the game?
(I do realize that higher level gear will level down to the Tier you're on, but regardless)
After a few more friends got into the game in the last few months, we decided to try and get back into it. And still, I can't believe how underpowered we all feel.
Now, I've played some Tier 3 myself. While I got to the mid-way point with only a single death and seeing how I could have avoided that death, I felt frustrated that it wasn't worth it in the least. I can do a Tier 2/Latter half Arena and make more Crowns than I did on and of those Tier 3 levels. Why?
Sure, I got more heat than I would have on Tier 2, but why only give that as a reward for my effort?
I'm sure this was annoying to read, as it was pretty ramble-y, but hell am I ever frustrated with this. I really love the feel of this game, I love the art (thank god they put Ian in charge of this game), and I think it -could- be one of the funnest MMO's I've ever played.
If we didn't feel so damn powerless.
I used to play a lot of arcade games, so I get the thought process of 'make things hard, so they have to keep pumping quarters'. I get that. I get the Free-to-Play strategy, although that's usually 'we make money off cosmetic [stuff] and making the game easier to play more often'. Which the elevator pass does as well.
But this? I can't stand this. I can't help but constantly feel like I'm doing something wrong. Does anyone else feel that the difficult ramps up and down in weird and frustrating places?
You are probably new here...
Difficult?
Ugh...
Just don't say this word in front of me...
Know what?
How about you craft 1 Brandish Line, 1 Autogun line, 1 Gigawatt Pulsar Line and Shivermist Buster, Flourish line and Divine Avenger ? Oh! Don't forget the precious Warmaster Rocket Hammer, the Holy Electron Vortex bomb, and the mystical Gran Faust. By the way, Argent Peacemaker and Sentenza are also a delicious dishes on our menu, you should try them.
Difficult...
Oh my god...