Unique charge attacks for all swords and guns(too lazy for bombs). Only current example of this: Divine Avenger vs Gran Faust
Why have unique charge attacks?
-Greater variation in weapon attacks (especially the sword ones) gives the devs with a fresh batch of animations to put onto new enemies, or whatever they fancy.
-Choosing one’s alchemy lines matter a lot more, woah
-Less cookie cutter action
Moved to here. Because 100% of the people who came onto this thread thought that my main focus was my own implementation of this idea I'm suggesting.
So what are your other questions or outright denials? Thanks for reading.
Triglav: Upward slash of same attack range of charge into the normal charge smash (no random explosion)
Suda.: Same ol’ slam, swiftly drag the sword back through the ground(total 2 hits) (no random explosion)
What the? Why are we removing the explosion?
Blitz Needle: keep
Plague Needle: Double the needles with double firerate
Whaaaaaaaaaaaaaa? Sure, lets leave the most overpowered gun in the game at its current state, and then double the damage of the second most powerful gun in the game to rival it.
All I've seen in this post is you buffing all the overpowered weapons (Brandish, AP, Alchemers), and most the underpowered weapons don't get changed at all.